Difference between revisions of "Sniper"

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{{Featured article tag}}
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{{Featured article tag}}<!--
{{infobox class
+
-->{{Class infobox
|image=Sniper.png
+
| image = Sniper.png
|class=[[Image:Leaderboard class sniper.png|40px]]
+
| class = [[File:Leaderboard class sniper.png|40px]]
|type=[[Support]]
+
| type   = [[Classes#Support|Support]]
|health='''125'''<small> / [[File:Medic_badge_RED.png|15px]]{{tooltip|185|Overhealed by a Medic}}</small><br/>150<small> / [[File:Medic_badge_RED.png|15px]]{{tooltip|225|Overhealed by a Medic}} with the [[Darwin's Danger Shield]] equipped</small>
+
| health = '''{{Metrics/Health|C=sniper}}''' {{overheal tool|{{Metrics/Health|C=sniper}}}} <br /><small>(''See [[#Health|Health]] below for further details'')</small>
|speed='''100%''' <br> 27% <small>with a [[rifle]] zoomed in</small> <br> 45% <small>with the [[Huntsman]] drawn</small>
+
| speed = '''{{Math/Relative speed|{{Metrics/Speed|C=sniper}}}}%'''<small><br />(''See [[#Speed|Speed]] below for further details'')</small>
 
}}
 
}}
  
{{Quotation|'''The Sniper''' on his profession| Snipin's a good job, mate! It's challengin' work, outta doors. I guarantee you'll not go hungry, cause at the end of the day, long as there's two people left on the planet, someone is gonna want someone dead.}}
+
{{Quotation|'''The Sniper'''| Snipin's a good job, mate! It's challengin' work, outta doors. I guarantee you'll not go hungry. 'Cause at the end of the day, long as there's two people left on the planet, someone is gonna want someone dead.}}
  
The '''Sniper''' is a rugged and ready crack shot from the Australian Outback. The primary goal of the Sniper is to kill targets using his rifle's [[Headshot]] ability, effective at distances which other weapons will struggle to even hit enemies, let alone kill outright. He can also use his [[Submachine Gun]] or [[Kukri]] to deal with foes at a closer range, although is often at a significant disadvantage when doing so. Therefore, the Sniper prefers taking to hiding in elevated or hard-to-see spots, where the he can pick off slower classes like the [[Heavy]] with ease. While the Sniper tends to isolate himself from the frontlines, the [[Huntsman]] allows him to move up the field, launching powerful arrows while his ancient and mysterious [[Jarate]] powers can increase damage dealt against his foes by himself and teammates alike. Despite his specialty being instantaneous kills with headshots the Sniper is also able to equip the [[Sydney Sleeper]] and provide valuable [[mini-crits]] to the rest of his team at a distance.
+
Hailing from the lost country of [[w:New Zealand|New Zealand]] and raised in the unforgiving [[w:Outback|outback]] of [[w:Australia|Australia]], the '''Sniper''' is a tough and ready crack shot [[Classes|mercenary]]. The Sniper's main role on the battlefield is to pick off important enemy targets from afar using his [[Sniper Rifle]] and its ability to deal guaranteed [[Critical hit]]s with a [[headshot]] (with some exceptions). He is effective at long range, but weakens with proximity, where he is forced to use his [[Submachine Gun]] or his [[Kukri]]. As a result, the Sniper tends to perch on higher grounds or in hard-to-see places, where he can easily pin down enemies at [[chokepoint]]s.
  
The Sniper is an excellent class for supporting the rest of the team as he is able to help pin the enemy at choke points from a long range, allowing him to avoid danger. The Sniper has a long-running feud with the [[Spy]], who targets him because he is often too focused on the battlefield in front to identify threats from behind.
+
Although he is typically known for instantaneously killing enemies at a distance, the Sniper can use the [[Huntsman]] to get closer to the enemy. Additionally, the [[Sydney Sleeper]] and the mysterious contents of [[Jarate]] allow him to take on a support role by causing enemies to take [[Critical hits#Mini-crits|Mini-Crits]].
  
The Sniper is [[Voice actors|voiced]] by [http://www.imdb.com/name/nm0523287/ John Patrick Lowrie].
+
The Sniper is [[Voice actors|voiced]] by [[John Patrick Lowrie]].
 
 
__ToC__
 
  
 
=== Bio ===
 
=== Bio ===
 
{{Class bio
 
{{Class bio
| name = Mr. Mundy
+
<!--Until it is officially acknowledged by Valve and not a third-party toy, do not change the Sniper's first name to "Mick."-->
| birthplace = {{W|Australia}}
+
| name = Mr. Mundy (Birth name: Mun-dee)
| job = Precision Elimination<ref name="trailer 2"> [[Trailer 2|Team Fortress 2 Trailer 2]], released in September 2006.</ref>
+
| birthplace = [[W:New Zealand|New Zealand]]
| motto = "Pink Cloud of Death"<ref name="trailer 2" />
+
| job = Precision Elimination<ref name="trailer 2"> [[Trailer 2|Team Fortress 2 Trailer 2]], released June 7, 2008.</ref>
| description = In his former life as a tracker of dangerous game in the unforgiving Australian outback, the Sniper would spend months by himself. Prolonged isolation taught him a valuable lesson: You don't have to rely on other people if you never miss.
+
| motto = "Pink Cloud of Death"<ref name="trailer 2"/>
 +
| description = <!-- descriptions generally come from the class trading card -->Half rugged outdoorsman, half alien observer, this taciturn strip of beef jerky has spent the better part of his life alone in the bush, slow baking under the Australian sun.
 
| image = Meetthesniper3.PNG
 
| image = Meetthesniper3.PNG
 
}}
 
}}
 +
 +
== Health ==
 +
{{main|Health|Overheal|l1=Health|l2=Overheal}}
 +
 +
{{Class health pack and overheal table|overheal|sniper=yes}}
 +
 +
== Speed ==
 +
{{main|Speed|l1=Speed}}
 +
 +
{{Class speed table|sniper}}
  
 
== Basic strategy ==
 
== Basic strategy ==
{{main|Tips#Sniper|l1=Sniper tips|Basic Sniper strategy|l2=Sniper strategy}}
+
{{main|Tips#_Sniper|l1=Sniper tips|Basic Sniper strategy|Community Sniper strategy}}
 
+
[[File:Icon sniper.jpg|right|150px]]
[[File:Sniperava.jpg|right]]
 
  
* The longer you spend zoomed in using the [[rifle|scope]], the more damage the shot will inflict.
+
* The longer you spend zoomed in using the [[Sniper Rifle|scope]], the more damage the shot will inflict due to it being charged. You will know if the sniper rifle shot is fully charged by the bars to the right of the crosshair inside the scope or a sound is played if you have enabled it.
* Aim for the [[Headshot|head]] to inflict [[critical]] damage.
+
* Aim for the [[Headshot|head]] to inflict [[Critical hits|critical]] damage.
 
* Zoom in with the sniper rifle by hitting {{tooltip|{{Key|MOUSE2}}|The secondary fire command will change to match a custom control scheme or console controller.}}.
 
* Zoom in with the sniper rifle by hitting {{tooltip|{{Key|MOUSE2}}|The secondary fire command will change to match a custom control scheme or console controller.}}.
* Use your secondary slot [[Submachine Gun]] to deal with nearby enemies.
+
* Use your secondary slot [[Submachine Gun]] to deal with nearby enemies.
* When you use Jarate on a enemy, it will make every shot you hit a mini-crit, therefore try not to waste it.
+
* When you use Jarate on an enemy, it will make every shot dealt to them by friendly players a mini-crit. Jarate is also useful for revealing cloaked enemy Spies. Because it takes a large amount of time to regenerate, try not to waste it.
 
<!-- # NOTE:
 
<!-- # NOTE:
 
     # Please do not add any new tips to this list.
 
     # Please do not add any new tips to this list.
     # Add new strategies to [[Basic Sniper strategy]] instead.
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     # Add new strategies to [[Basic Sniper strategy]] or [[Community Sniper strategy]] instead.
 
     -->
 
     -->
 
{{clr}}
 
{{clr}}
{{clr}}
 
 
 
== Weapons ==
 
== Weapons ==
{{main|Weapons}}
+
{{main|Weapons#Sniper|l1=Weapons}}
  
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
+
''Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.''
  
===Primary===
+
{{Class weapons table sniper primary}}
{| class="wikitable grid" width="100%"
 
! class="header" width="10%" | Weapon
 
! class="header" width="5%"  | Kill icon
 
! class="header" width="7%" | Ammo<br/>loaded
 
! class="header" width="5%"  | Ammo<br/>carried
 
! class="header" width="10%" | Damage range
 
! class="header" width="30%" | Notes/Special abilities
 
|-
 
! rowspan="2" |{{Table icon|Sniper Rifle|Stock}}
 
| align="center" | {{Icon killicon|weapon=Sniper Rifle}}
 
| rowspan="2" align="center" | 25
 
| rowspan="2" align="center" | N/A
 
| rowspan="2" | '''Base''':
 
:50 <small>(0% charge)</small>
 
:150 <small>(100% charge)</small>
 
'''[[Headshot]]''':
 
:150 <small>(0% charge)</small>
 
:450 <small>(100% charge)</small>
 
| rowspan="2" |
 
{{Pro}}[[Critical hits]] are guaranteed for accurate headshots.
 
  
{{Con}}No random critical hits
+
{{Class weapons table sniper secondary}}
 
 
{{Info}}Charges while zoomed.
 
|-
 
| align="center" | {{Icon killicon|weapon=Sniper headshot}}
 
|-
 
! rowspan="4" | {{Table icon|Huntsman|Unlock}}
 
| align="center" | {{Icon killicon|weapon=Huntsman}}
 
| rowspan="4" align="center" | 1
 
| rowspan="4" align="center" | 12
 
| rowspan="4" | '''Base''':
 
:51 <small>(0% charge)</small>
 
:120 <small>(100% charge)</small>
 
'''[[Headshot]]''':
 
:153 <small>(0% charge)</small>
 
:360 <small>(100% charge)</small>
 
| rowspan="4" |
 
{{Pro}}Always crits on headshot.
 
  
{{Pro}}Friendly [[Pyro]]s and [[Soldiers]] with the [[Righteous Bison]] can light arrows to add [[fire]] damage.
+
{{Class weapons table sniper melee}}
  
{{Con}}No random critical hits.
+
=== Taunt Attack ===
 +
{{Taunt
 +
| image = Snipertaunt4.PNG
 +
| weapon-1 = Huntsman
 +
| weapon-2 = Fortified Compound
 +
| special = Arrow Stab
 +
| description = {{Main|Arrow Stab}}
 +
The Sniper removes the arrow from his bow, twirls it behind him, then stabs it forward fiercely while quickly muttering menacingly: "Stab, stab, stab". The enemy is stunned momentarily, until the Sniper then brings the arrow back to his bow again, killing the enemy. The taunt may also kill enemies behind the Sniper when he withdraws the arrow. If the Sniper is killed while the enemy is stunned, the taunt will not inflict any damage.
 +
}}
  
{{Con}}Enemy [[Pyro]]s can [[Compression blast|deflect]] arrows.
+
== Item sets ==
 
+
{{Set|The Croc-o-style Kit}}
{{Info}}Hold primary fire to draw the arrow; press secondary fire to retract the arrow.
 
 
 
{{Info}}Arrows can pin foes to a wall on the killing blow (purely cosmetic feature).
 
 
 
|-
 
| align="center" | {{Icon killicon|weapon=huntsmanhs}}
 
|-
 
| align="center" | {{Icon killicon|weapon=flaming huntsman}}
 
|-
 
| align="center" | {{Icon killicon|weapon=flaming huntsman afterburn}}
 
|-
 
! {{Table icon|Sydney Sleeper|Craft}}
 
| align="center" | {{Icon killicon|weapon=Sydney Sleeper}}
 
| align="center" |  25
 
| align="center" |  N/A
 
| '''Base''':
 
:50 <small>(0% charge)</small>
 
:150 <small>(100% charge)</small>
 
'''[[Jarate]]''':
 
:67-68 <small>(0% charge)</small>
 
:202-203 <small>(100% charge)</small>
 
|
 
{{Pro}}On hit at one second of zoom-in time or greater, applies [[Jarate]] effect to the target for 8 seconds.
 
 
 
{{Pro}}Charge rate increased 25%
 
 
 
{{Con}}[[Headshots]] do not crit.
 
 
 
{{Con}}No random critical hits.
 
 
 
{{Info}}Charges while zoomed.
 
 
 
{{Info}}Unlike the Jarate, this cannot extinguish burning allies on hit.
 
|-
 
! rowspan="2" |{{Table icon|Bazaar Bargain|Craft}}
 
| align="center" | {{Icon killicon|weapon=Bazaar Bargain}}
 
| rowspan="2" align="center" | 25
 
| rowspan="2" align="center" | N/A
 
| rowspan="2" | '''Base''':
 
:50 <small>(0% charge)</small>
 
:150 <small>(100% charge)</small>
 
'''[[Headshot]]''':
 
:150 <small>(0% charge)</small>
 
:450 <small>(100% charge)</small>
 
| rowspan="2" |
 
{{Pro}}Each consecutive headshot gives +10 charge per second.
 
 
 
{{Con}}A body shot reduces the bonus.
 
 
 
{{Con}}A missed shot clears the bonus.
 
 
 
{{Con}}-20 base charge rate penalty.
 
 
 
{{Info}}Charges while zoomed.
 
|-
 
| align="center" | {{Icon killicon|weapon=Sniper headshot}}
 
|-
 
! rowspan="4" |{{Table icon|Machina|Craft}}
 
| align="center" | {{Icon killicon|weapon=Machina}}
 
| rowspan="4" align="center" | 25
 
| rowspan="4" align="center" | N/A
 
| rowspan="4" | '''Base''':
 
:50 <small>(0% charge)</small>
 
:{{tooltip|173|172.5}} <small>(100% charge)</small>
 
'''[[Headshot]]''':
 
:150 <small>(0% charge)</small>
 
:518 <small>(100% charge)</small>
 
| rowspan="4" |
 
{{Pro}}Fully charged shots deal +15% damage.
 
 
 
{{Pro}}Fully charged shots penetrate players and damage enemies behind them.
 
 
 
{{Con}}Only fires when zoomed.
 
 
 
{{Con}}Shots leave a bright, easily traceable team-colored line behind them.
 
 
 
{{Info}}Charges while zoomed.
 
 
 
|-
 
| align="center" | {{Icon killicon|weapon=Sniper headshot}}
 
|-
 
| align="center" | {{Icon killicon|weapon=machina penetrate}}
 
|-
 
| align="center" | {{Icon killicon|weapon=machina penetratehs}}
 
|-
 
|}
 
 
 
===Secondary===
 
{| class="wikitable grid" width="100%"
 
! class="header" width="10%" | Weapon
 
! class="header" width="5%"  | Kill icon
 
! class="header" width="7%" | Ammo<br/>loaded
 
! class="header" width="5%"  | Ammo<br/>carried
 
! class="header" width="10%" | Damage range
 
! class="header" width="30%" | Notes/Special abilities
 
|-
 
! {{Table icon|Submachine Gun|Stock}}
 
| align="center" | {{Icon killicon|weapon=Submachine Gun}}
 
| align="center" |  25
 
| align="center" |  75
 
| '''Base''': 8
 
'''[[Crit]]''': 24<br/>
 
<small>[10 rounds / sec.]</small>
 
|
 
|-
 
! {{Table icon|Jarate|Unlock}}
 
|
 
| align="center" |  1
 
| align="center" |  ∞
 
| align="center" |  N/A
 
|
 
{{Pro}}Doused enemies take [[Critical hits#Mini-crits|mini-crits]] on hit.
 
 
 
{{Pro}}Partially nullifies [[cloak]] on enemy Spies.
 
 
 
{{Pro}}Extinguishes [[Fire|flames]] on wielder and allied players.
 
 
 
{{Con}}Enemy [[Pyro]]s can reflect Jarate.
 
 
 
{{Info}}Has a 20 second recharge.
 
 
 
{{Info}}Can be instantly recharged from a [[Resupply cabinet]].
 
|-
 
! {{Table icon|Razorback|Unlock}}
 
|
 
| align="center" |  1 <small>use</small>
 
| align="center" |  N/A
 
| align="center" |  N/A
 
|
 
{{Pro}}Nullifies a single [[backstab]] attempt, temporarily "shocking" the [[Spy]], preventing him switching weapons or attacking.
 
 
 
{{Con}}Once used, does not recharge. Must be re-equipped from a [[Resupply cabinet]].
 
 
 
{{Info}}Grants its ability passively; does not need to be activated.
 
|-
 
! {{Table icon|Darwin's Danger Shield|Craft}}
 
|
 
| align="center" |  N/A
 
| align="center" |  N/A
 
| align="center" |  N/A
 
|
 
{{Pro}}Increases max health by 25 points on wearer.
 
  
{{Info}}Grants its ability passively; does not need to be activated.
+
{{Set|Lawrence of Australia|main=no}}
  
|}
+
{{Set|The Camper Van Helsing|main=no}}
  
=== Melee ===
+
{{Set|Dual-Purpose Fruit|main=no}}
{| class="wikitable grid" width="100%"
 
! class="header" width="10%" | Weapon
 
! class="header" width="5%"  | Kill icon
 
! class="header" width="7%" | Ammo<br/>loaded
 
! class="header" width="5%"  | Ammo<br/>carried
 
! class="header" width="10%" | Damage range
 
! class="header" width="30%" | Notes/Special abilities
 
|-
 
! {{Table icon|Kukri|Stock}}
 
| align="center" | {{Icon killicon|weapon=Kukri}}
 
| rowspan="2"  align="center" |  N/A
 
| rowspan="2"  align="center" |  N/A
 
| rowspan="2"  align="center" |  '''Base''': 65
 
'''[[Crit]]''': 195
 
|
 
|-
 
! {{Table icon|Saxxy|Distributed}}
 
| align="center" | {{Icon killicon|weapon=saxxy}}
 
|
 
<small>Limited item from the [[Replay Update]].</small><br />
 
{{Info}}Killed enemies freeze into solid [[Australium]] statues.
 
|-
 
! {{Table icon|Tribalman's Shiv|Craft}}
 
| align="center" | {{Icon killicon|weapon=Tribalman's Shiv}}
 
| align="center" |  N/A
 
| align="center" |  N/A
 
| align="center" |  '''Base''': 33
 
'''[[Crit]]''': 98
 
|
 
{{Pro}}On hit, causes [[bleeding|bleed]] for 6 seconds.
 
  
{{Con}}Deals 50% less damage.
+
{{Set|Urban Professional|main=no}}
|-
 
! {{Table icon|Bushwacka|Craft}}
 
| align="center" | {{Icon killicon|weapon=Bushwacka}}
 
| align="center" |  N/A
 
| align="center" |  N/A
 
| align="center" |  '''Base''': 65
 
'''[[Crit]]''': 195
 
|
 
{{Pro}}Crits where it would normally mini-crit.
 
  
{{Con}}Raises fire vulnerability by 20%.
+
{{Set|The Straight Shooter|main=no}}
|-
 
! {{Table icon|Shahanshah|Craft}}
 
| align="center" | {{Icon killicon|weapon=Shahanshah}}
 
| align="center" |  N/A
 
| align="center" |  N/A
 
| align="center" |  '''Base''': {{tooltip|49|Greater Than or Equal To 50% of Max Health}} / {{tooltip|81|Less Than 50% of Max Health}}
 
'''[[Crit]]''': {{tooltip|146|Greater Than or Equal To 50% of Max Health}} / {{tooltip|244|Less Than 50% of Max Health}}
 
|
 
{{Pro}}+25% increase in damage when health is less than 50% of max.
 
  
{{Con}}-25% decrease in damage when health is more than 50% of max.
+
{{Set|The Manngaroo|main=no}}
  
|}
+
{{Set|The Reptiloid|main=no}}
  
=== Attack taunt ===
+
== Cosmetic items ==
{{Taunt
+
{{Main
| image = Snipertaunt4.PNG
+
|Cosmetic items|l1=Cosmetic items
| weapon-1 = Huntsman
+
|List of Sniper cosmetics|l2=List of Sniper cosmetics
| special = Skewer
+
|List of All class cosmetics|l3=List of All class cosmetics
| description = {{hatnote|Main article: [[Skewer]]}}
 
The Sniper removes the arrow from his bow, twirls it behind him, then stabs it forward fiercely to stun the enemy momentarily. He then brings the arrow back to his bow again, killing the enemy. Perhaps the quickest and easiest [[Taunts#Special taunts|Kill taunt]] to use. Can also kill enemies behind the Sniper when he withdraws the arrow.
 
 
}}
 
}}
  
== Item sets ==
+
== Official class avatars ==
{{Set|The Croc-o-style Kit}}
 
 
 
{{Set|Lawrence of Australia }}
 
 
 
==Hats==
 
{{Main|Hats}}
 
{{Sniper class hat table}}
 
{{All class hat table}}
 
 
 
==Official class avatars==
 
 
{{Class avatars}}
 
{{Class avatars}}
  
Line 328: Line 103:
 
| [[File:Achieved.png|65px|left]]
 
| [[File:Achieved.png|65px|left]]
 
| {{Main|Sniper achievements}}
 
| {{Main|Sniper achievements}}
*'''Sniper pack''': 35 achievements, 3 [[Sniper achievements#milestones|milestones]].
+
*'''Sniper pack''': 42 achievements, 3 [[Sniper achievements#milestones|milestones]].
 
*1 [[General achievements|General achievement]]
 
*1 [[General achievements|General achievement]]
 
|}
 
|}
 +
 
== Update history ==
 
== Update history ==
{{Update history|'''[[September 21, 2007 Patch]]'''
+
{{Update history|
* Fixed occasional sniper zoom crash.
+
'''{{Patch name|9|28|2007}}'''
 
 
'''[[September 28, 2007 Patch]]'''
 
 
* Fixed third-person sniper aim animation not matching player's view exactly.
 
* Fixed third-person sniper aim animation not matching player's view exactly.
  
'''[[October 31, 2007 Patch]]'''
+
'''{{Patch name|1|14|2008}}'''
* Fixed a weapon switching exploit that allowed Snipers to fire slightly faster than intended.
+
* Added option for the [[Sniper Rifle]] to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot.
 
 
'''[[December 20, 2007 Patch]]'''
 
* '''[[Dustbowl]]'''
 
** Fixed gaps in stage gates that allowed Snipers to kill defenders during [[setup]].
 
** Limited line-of-sight at the first control point in stage 3 to remove a [[griefing|griefable]] Sniper spot.
 
 
 
'''[[December 31, 2007 Patch]]'''
 
* Fixed Sniper quick-switch [[exploit]] allowing them to avoid zoom/unzoom times.
 
 
 
'''[[January 14, 2008 Patch]]'''
 
* Added new option for the [[Sniper Rifle]] to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot.
 
 
 
'''[[January 15, 2008 Patch]]'''
 
* Fixed being able to [[Sniper Rifle|zoom]] too quickly after firing a zoomed shot.
 
 
 
'''[[February 14, 2008 Patch]]'''
 
* Added a small delay (200 ms) before a zoomed Sniper shot can get a [[Critical hit]].
 
 
 
'''[[February 2, 2009 Patch]]'''
 
* [[Sniper rifle]] now supports Crit Boost state like all other weapons (i.e. [[Kritzkrieg]] makes all shots critical hits).
 
  
'''[[May 21, 2009 Patch]]''' ([[The Sniper vs. Spy Update]])
+
'''{{Patch name|5|21|2009}}''' ([[Sniper vs. Spy Update]])
* Added new [[sniper rifle]] replacement, The [[Huntsman]]. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle.
+
* Added 35 [[Sniper achievements]].
* Added new [[SMG]] replacement, [[Jarate]]. If thrown on an enemy they will take more damage for short period of time. Also [[fire|extinguishes flames]] on yourself or allies.
+
* Added 54 Sniper [[Sniper responses|voice lines]].
* Added new SMG replacement, The [[Razorback]]. Will protect you against a single spy [[backstab]], and [[stun]] the spy for a short period of time. Comes with a 15% move speed penalty for the wearer (speed penalty has since been removed).
 
* Standard sniper rifle now shoots through friendly players.
 
* Added 54 new Sniper [[Sniper responses|voice lines]].
 
* Added 35 new [[Sniper achievements]].
 
 
* The [[Heavy]] and Sniper now have new custom death animations.
 
* The [[Heavy]] and Sniper now have new custom death animations.
* Added hat [[Trophy Belt]].
+
* {{Undocumented}} Added a scar to the Sniper's face.
* {{undocumented}} Added a scar to the Sniper's face.
 
 
 
'''[[May 22, 2009 Patch]]'''
 
* Fixed [[Jarate]] effect on DX8 machines.
 
 
 
'''[[May 26, 2009 Patch]]'''
 
* Fixed server crash related to the Jarate.
 
 
 
'''[[May 29, 2009 Patch]]'''
 
* Added Sniper/[[Spy]] milestone [[achievements]] as an additional way players can get the new unlockables.
 
* Fixed attackers seeing the [[Mini-Crit]] particle effect for full [[Crits]] if the victim has the [[Jarate]] effect enabled.
 
 
 
'''[[June 8, 2009 Patch]]'''
 
* Fixed The [[Huntsman]] drawing a muzzle flash under lagged conditions.
 
* Fixed [[Jarate]] instantly exploding when thrown in some places, like the final area of [[Badwater Basin]].
 
* Fixed Sniper "civilian" [[exploit]] where players could crash the server.
 
 
 
'''[[June 23, 2009 Patch]]'''
 
* Added log entries for player extinguished events using the [[Jarate]].
 
* Changed the description of the "Triple Prey" achievement so it better describes how to get it.
 
* [[Critical]] arrows now have a trail and correctly deal enhanced damage.
 
* The [[Huntsman]] now defaults to be right handed.
 
* Friendly arrows will no longer trigger the near miss sound on you.
 
* {{Undocumented}} Fixed a bad detection case in the "Friendship is Golden" achievement.
 
* {{Undocumented}} Fixed several sources of floating arrows.
 
* {{Undocumented}} Removed the speed penalty from the [[Razorback]].
 
 
 
'''[[August 13, 2009 Patch]]''' ([[Classless Update]])
 
* Fixed a couple of issues with the way critboosts affected The [[Huntsman]] and the [[Spy]]'s knife.
 
* Fixed an exploit where you could reload The Huntsman faster than intended.
 
* {{Undocumented}} Added new hat bodygroups to the Sniper.
 
* Added hats: [[Master's Yellow Belt]], [[Professional's Panama]] and [[Ritzy Rick's Hair Fixative]].
 
 
 
'''[[September 15, 2009 Patch]]'''
 
* Fixed Sniper using the reference pose if he has the [[Huntsman]] deployed when his team loses.
 
* Fixed the Huntsman not firing crit arrows when the Sniper is being [[critical|CritBoosted]].
 
* Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged.
 
 
 
'''[[December 18, 2009 Patch]]'''
 
* Fixed a client crash related to arrows.
 
 
 
'''[[December 22, 2009 Patch]]'''
 
* Updated the [[Sandman|Baseball]] and [[Jarate]] HUD indicators to stay on screen when full.
 
  
'''[[January 6, 2010 Patch]]'''
+
'''{{Patch name|8|13|2009}}''' ([[Classless Update]])
* Changes to the TF [[Bots]]
+
* {{Undocumented}} Added hat bodygroups to the Sniper.
** Tuned Sniper spot finding algorithm to generate more diverse locations, partially addressing the "Predictable Sniper camping spots" issue.
 
  
'''[[January 13, 2010 Patch]]'''
+
'''{{Patch name|12|22|2009}}'''
*Fixed [[Sniper rifle]] not penetrating friendlies
+
* Updated the Baseball and Jarate HUD indicators to stay on screen when full.
*Changed [[Huntsman]] pullback force so that it goes in the right direction (was still pulling as if the Huntsman was on the left hand side of the screen, which was default until a later update).
 
  
'''[[January 27, 2010 Patch]]'''
+
'''{{Patch name|1|27|2010}}'''
 
* Fixed Snipers being able to shoot enemies through gates.
 
* Fixed Snipers being able to shoot enemies through gates.
  
'''[[March 18, 2010 Patch]]''' ([[First Community Contribution Update]])
+
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
* Added hat: [[Shooter's Sola Topi]].
 
 
 
'''[[April 28, 2010 Patch]]'''
 
* The [[Huntsman]] changes
 
** Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
 
** Bow can now be lowered without losing the lit arrow.
 
** Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
 
** Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
 
* Fixed a client crash that could result from players with arrows embedded in them.
 
 
 
'''[[May 20, 2010 Patch]]''' ([[Second Community Contribution Update]])
 
* Added weapon: [[Tribalman's Shiv]].
 
* Added hat: [[Bloke's Bucket Hat]].
 
 
 
'''[[July 8, 2010 Patch]]''' ([[Engineer Update]])
 
* The [[Tribalman's Shiv]] [[bleed]] duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%).
 
 
 
'''[[September 30, 2010 Patch]]''' ([[Mann-Conomy Update]])
 
* Added Weapons: [[Sydney Sleeper]], [[Darwin's Danger Shield]] and [[Bushwacka]].
 
* Added Hat: [[Ol' Snaggletooth]].
 
* {{Undocumented}} The [[Tribalman's Shiv]] view model was updated to match the world model.
 
 
* {{Undocumented}} Added unused "Hi-five" taunt.
 
* {{Undocumented}} Added unused "Hi-five" taunt.
* {{Undocumented}} [[Ritzy Rick's Hair Fixative]] now shows up when using the "Inspect" key on allies.
 
  
'''[[October 6, 2010 Patch]]'''
+
'''{{Patch name|12|22|2010}}'''
* The [[Master's Yellow Belt]] and [[Killer's Kabuto]] paint effects are more noticeable.
+
* The Sniper scope is now visible when viewing First Person Spectator mode on a zoomed Sniper.
* The [[Sydney Sleeper]] no longer penetrates targets.
 
* The Sydney Sleeper no longer randomly crits.
 
  
'''[[November 19, 2010 Patch]]'''
+
'''{{Patch name|5|5|2011}}''' ([[Replay Update]])
* Updated some item capabilities:
+
* Community contributed voice responses rules have been implemented for the [[Arrow Stab|Skewer]].
** Improved the Spine-Chilling Skull and Voodoo Juju hat positions on the [[Sniper]].
 
* Fixed not being able to light arrows after the first arrow is fired unless they're drawn back.
 
  
'''[[December 2, 2010 Patch]]'''
+
'''{{Patch name|6|8|2011}}'''
* Made the following hats paintable: [[Trophy Belt]].
+
* {{Undocumented}} New laughing taunt animations have been added but are currently unused.
 
 
'''[[December 17, 2010 Patch]]''' ([[Australian Christmas]])
 
* Added new hats: '[[Larrikin Robin]]'.
 
* Fixed the arrow burning effect getting stuck on if you changed class in a respawn room with your arrow lit.
 
* Throwing the [[Jarate]] now returns you to your previous weapon, instead of your Primary.
 
  
'''[[December 22, 2010 Patch]]'''
+
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
* The [[Sniper]] scope is now visible when viewing First Person Spectator mode on a zoomed Sniper.
+
* Reduced chattiness when getting many sequential kills.
 +
* Added a missing line to the scoped revenge response.
 +
* Added additional [[Jarate]] hit responses.  
  
'''[[January 19, 2011 Patch]]'''
+
'''{{Patch name|9|4|2012}}'''
* Fixed being able to attack teammates using arrows fired by the [[Huntsman]].
+
* Fixed non-robot Snipers playing some of the robot Sniper lines.  
* Fixed the [[Sniper Rifle]] and [[SMG]] view models having [[Red]] skins while on the [[Blue]] team.
 
* {{Undocumented}} Fixed the [[Sydney Sleeper]] view models having Red skins while on the Blue team.
 
  
'''[[April 14, 2011 Patch]]''' ([[Hatless Update]])
+
'''{{Patch name|10|26|2012}}''' ([[Spectral Halloween Special]])
* Item changes:
+
* {{Undocumented}} Fixed a glitch wherein sniper rifles were unable to destroy [[Pumpkin bomb|Pumpkin Bombs]] and hurt halloween bosses.  
** [[Sydney Sleeper]] Charge rate increased 25%.
 
* [[Bot]] changes:
 
** Improved Sniper bot algorithm for finding good sniping spots for both Capture Point and Payload scenarios.
 
** Sniper bots will take opportunistic shots at targets while they move to their desired sniping spot.
 
** Fixed bug where Sniper bots would sometimes stand around in their spawn room doing nothing.
 
  
'''[[April 20, 2011 Patch]]'''
+
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
* {{Undocumented}} The ability '+25% Charge Rate' for the [[Sydney Sleeper]] is now indicated as a positive (blue) attribute in the backpack. Previously it was negative (red).
+
* The [[Bushwacka]] can no longer randomly crit.
 +
* The [[Hitman's Heatmaker]] now activates focus by pressing 'reload'.
  
'''[[May 5, 2011 Patch]]''' ([[Replay Update]])
+
'''{{Patch name|12|12|2014}}'''
* Added new hats: [[Crocleather Slouch]] and [[Villain's Veil]].
+
* Fixed The [[Swagman's Swatter]] not being held by the Sniper for lower [[Model optimization#LOD|LOD]] settings during the [[Sniper taunts#Melee|melee taunt]].
* Community contributed voice responses rules have been implemented for the [[Skewer]].
 
  
'''[[June 8, 2011 Patch]]'''
+
'''{{Patch name|1|7|2015}}'''
* {{Undocumented}} New laughing taunt animations have been added but are currently unused.
+
* Fixed the Marksman's Mohair hiding the Sniper's hat.
  
'''[[June 23, 2011 Patch]]''' ([[Über Update]])
+
'''{{Patch name|1|15|2015}} #1'''
* Added weapons: [[Bazaar Bargain]] and [[Shahanshah]].
+
* Fixed an [[exploit]] related to the Sniper's scope [[Heads-up display|HUD]] panel.
* Added hat: [[Desert Marauder]].
 
  
'''[[August 3, 2011 Patch]]'''
+
'''{{Patch name|9|12|2016}}'''
* Added new hat: [[Anger]].
+
* Fixed a bug related to the Sniper's zoom and taunting.
  
'''[[August 18, 2011 Patch]]''' ([[Manno-Technology Bundle]])
+
'''{{Patch name|11|10|2016}}'''
* Added new Weapon: [[Machina]].
+
* Fixed not switching Snipers to their melee weapon while under the effects of the "tiny" spell.
 
}}
 
}}
  
==Bugs==
+
== Bugs ==
*The Sniper's world model is only seen with a fingerless glove on his left hand, and a watch on his left arm, where all of his view models have a glove on both hands, and no watch. (Viewmodel_fov must be set higher to see the watch, or lack thereof.)
+
* The Sniper's primary weapons do not produce reload sounds from the perspective of other players.
 
+
* During the Sniper's [[Sniper taunts#Melee|melee taunt]] where he doffs his hat, there is a positioning issue with some [[cosmetic items]] on the Sniper's head.
*The projectiles stored in the Sniper's breast pocket will occasionally clip through the pocket.
 
 
 
*When the Sniper moves whilst defenceless at the end of the round, certain hats such as the [[Company Man]] will clip through his head.
 
  
 
== Trivia ==
 
== Trivia ==
 
* In his fight scene with the Spy in ''[[Meet the Spy]]'', the Spy makes a cut from the left side of the Sniper's cheek to his nose with his [[Knife]]. The scars were added to the Sniper's in-game model with the [[Sniper vs. Spy Update]].
 
* In his fight scene with the Spy in ''[[Meet the Spy]]'', the Spy makes a cut from the left side of the Sniper's cheek to his nose with his [[Knife]]. The scars were added to the Sniper's in-game model with the [[Sniper vs. Spy Update]].
 
+
** Likewise, the exposure of the top of the Sniper's head during his weapon taunt references the cut that the Spy makes to the back of the Sniper's head in the same movie.
* The Sniper's [[Voice actors|voice actor]], John Patrick Lowrie, is married to Ellen McLain. McLain voices the [[Administrator]], as well as GLaDOS from the ''[http://theportalwiki.com/wiki/Main_Page Portal]'' series and ''Half Life 2'''s Combine Overwatch Voice. Also, John voices all of the citizens in Half Life 2.
+
* The Sniper's portrayed parents are, in fact, his adopted parents. Instead, his biological father and mother, New Zealanders Bill-Bel and Lar-Nah, had accidentally crashed Sniper via rocket ship into Australia whilst fighting for the same rocket ship.
 
+
* The Sniper's [[Voice actors|voice actor]], John Patrick Lowrie, is married to Ellen McLain who voices the [[Administrator]], as well as GLaDOS from the ''[[p2:Main Page|Portal]]'' series and ''Half Life 2'''s Combine Overwatch Voice. Lowrie also voices all of the male citizens in ''Half Life 2''.
* {{w|Davy Crockett}} served as the [[NPC#BLU team .28Original.29 | original BLU team Sniper]].
+
* Just like the rest of the classes, the Sniper makes an appearance in ''[[Saints Row: The Third]]'' in the form of a wearable head mask.
 
+
* The [[Non-player characters#BLU team (original)|first BLU team]] Sniper resembled [[w:Davy Crockett|Davy Crockett]].
 
* The Sniper's sunglasses, hair and hat make an appearance in ''[[Worms: Reloaded]]'' as one of the hats selectable for the players' worms.
 
* The Sniper's sunglasses, hair and hat make an appearance in ''[[Worms: Reloaded]]'' as one of the hats selectable for the players' worms.
 +
* The Sniper class from ''[[Monday Night Combat]]'' received the Sniper's regular stock hat, under the name "Mental Illness", during a cross promotion with ''Team Fortress 2''. The name of the item is a reference to ''[[Meet the Sniper]]'' during the Sniper's conversation with his dad explaining that being an assassin (as he claims to be) is a job, while being a crazed gunman (as his dad thinks he is) is mental sickness.
 +
* The Sniper can play the Tenor Saxophone, as seen in [[Expiration Date]].
 +
* In the original concept for the Sniper, he was to wield a Fish whacker, but was later replaced with the Kukri.
 +
* The Sniper's SMG was originally intended to be the Scout's primary weapon, as seen in early posters, but was scrapped later in development. A file called <code>tf_weapon_smg_scout</code> still exists in the game files.
 +
** This SMG can be seen in the [https://www.youtube.com/watch?v=N7ZafWA2jd8 Team Fortress 2 - Teaser].
 +
* Although Sniper is always portrayed with a glove only on his left hand, in first-person view, he appears to be wearing gloves on both hands.
 +
<!--
 +
The following are not particularly useful or interesting, but may become so if an extended "Bio" section is included in the future:
  
* The Sniper class from ''[[Monday Night Combat]]'' received the Sniper's regular stock hat, under the name "Mental Illness", during a cross promotion with ''Team Fortress 2''. The name of the item is a reference to ''[[Meet the Sniper]]'' during the Sniper's conversation with his dad explaining that being an assassin, as he claims to be, is a job, while being a crazed gunman, as his dad thinks he is, is mental sickness.
+
* Despite claiming that, according to his motto, he is "polite", the Sniper harshly insults all his dominated opponents.
 
+
* The Sniper keeps a bobblehead of the ''[[Team Fortress Classic]]'' [[Civilian]] on the dashboard of his van.
== Gallery==
+
* The Sniper lives in a camping van; a fact that the other classes tend to make fun of.
<br><gallery widths=150px heights=150px>
+
* The Sniper's world model changes depending on your primary weapon (arrows on the back with the Huntsman, and tranquilizers are in the front right pocket in his shirt instead of bullets when equipped with the Sydney Sleeper).
File:Sniper_qwtf.png|Team Fortress Sniper model
+
* The Sniper exhibits an almost bipolar behavior, if he were to dominate two opponents in rather quick succession, he may harshly insult one and quietly apologize to the other victim.
File:SniperTFC.jpg|The [[Sniper (Classic)|Sniper]] class from ''[[Team Fortress Classic]]''.
+
* The Sniper's last name is Mundy, as seen as in [[Meet the Director]].
 +
* The Sniper has two versions of many of his lines: one that is spoken quietly to himself while scoped in with the Sniper Rifle, and the other screamed loudly after killing an opponent.
 +
-->
 +
== Gallery ==
 +
{{Related images|Sniper images}}
 +
<gallery widths=150px heights=150px>
 
File:Sniper concept.jpg|Concept art of the Sniper.
 
File:Sniper concept.jpg|Concept art of the Sniper.
File:Sniper4 concept2.png|Concept art of the Sniper.
+
File:Sniper4 concept2.jpg|Concept art of the Sniper.
File:Sniper concept3.png|Concept art of the Sniper.
+
File:Sniper concept3.jpg|Concept art of the Sniper.
File:Sniper_z1.jpg|Concept art of the Sniper.
+
File:Sniper z1.jpg|Concept art of the Sniper.
 
File:Sniperfinal.jpg|Concept art of the Sniper.
 
File:Sniperfinal.jpg|Concept art of the Sniper.
File:SniperParents.jpg|A cropped panel from page 9 of the ''Meet the Director'' comic showing the Sniper's parents and their home.
+
File:SniperParents.jpg|A cropped panel from page 9 of the ''Meet the Director'' comic showing the Sniper's adopted parents and their home.
File:Sniper1.jpg|[[Trading cards|Trading card]] front
+
File:Sniper card back.jpg|[[Trading cards|Trading card]] front
File:Sniper2.jpg|Trading card back
+
File:Sniper card front.jpg|Trading card back
File:Sniperworm.png|The Sniper's glasses and hat as a selectable ''Worms Reloaded'' worm hat.
+
File:Steam Game Card Sniper.png|Steam Trading Card
File:Mental Illness.png|The in-game item for ''Monday Night Combat'', "Mental Illness".
+
File:Steam Profile Background Sniper.png|Steam Profile Background
File:class_card_sniper.jpg|Class card as seen on the [[TF2 Official Website]]
+
File:BloodInTheWater091.jpg|Sniper's biological parents and realizing how he ''knew'' he wasn't Australian after all.
File:arsenal_sniper.jpg|The Sniper's default arsenal
+
File:Icon sniper blue.jpg|Updated Class Portrait BLU
 +
File:Icon sniper.jpg|Updated Class Portrait
 +
File:Main menu sniper.png|Sniper's Appearance in the Main Menu
 +
File:Main menu zombie sniper.png|Sniper's Appearance as a Zombie during Halloween
 +
File:Class card sniper.jpg|Sniper's Class Card
 +
File:Arsenal sniper.jpg|Sniper's Arsenal
 +
File:Sniper contract drawer.png|[[Contract drawer]] photo.
 
</gallery>
 
</gallery>
<!--
 
I was given permission to read it for consistancy, see the wiki page here for more information: http://wiki.teamfortress.com/wiki/Team_Fortress_Wiki:Discussion#Added_Team_Fortress_skins_removed -->
 
  
==Related merchandise==
+
== Related merchandise ==
{|
 
 
<gallery>
 
<gallery>
File:Merch_sniper_tee.png|[http://store.valvesoftware.com/product.php?i=C01500 The Sniper T-Shirt]
+
File:Merch Sniper Portrait.png|[https://web.archive.org/web/20120703105858/http://store.valvesoftware.com/product.php?i=P3446 Sniper Poster As Shown In The Valve Store]
File:Merch SpySniper Poster.png|[http://store.valvesoftware.com/product.php?i=P0140 Spy vs. Sniper Poster]
+
File:Merch_sniper_tee.png|[https://web.archive.org/web/20110323151917/http://store.valvesoftware.com/product.php?i=C01500 Sniper T-Shirt]
File:Merch TF2 Poster Team.jpg|[http://store.valvesoftware.com/product.php?i=P0110 The Team Poster]
+
File:Merch Sniper Art Of Assassination.jpeg|[https://web.archive.org/web/20160702053031/https://valvestore.welovefine.com/art-of-assassination-10987.html T-Shirt Art of Assassination]
File:Merch_mousepad_team.jpg|[http://store.valvesoftware.com/product.php?i=M0204 Team Mousepad]
+
File:Merch SpySniper Poster.png|[https://web.archive.org/web/20130117002652/http://store.valvesoftware.com/product.php?i=P0140 Sniper vs. Spy poster]
File:Sniper Decal White.png|[http://store.valvesoftware.com/product.php?i=STF223 Sniper Class Decal, White]
+
File:Merch TF2 Poster Team.jpg|[https://web.archive.org/web/20130117002639/http://store.valvesoftware.com/product.php?i=P0110 Team Poster]
File:Sniper Decal Black.png|[http://store.valvesoftware.com/product.php?i=STF221 Sniper Class Decal, Black]
+
File:Merch mousepad team.jpg|[https://web.archive.org/web/20120208105049/http://store.valvesoftware.com/product.php?i=M0204 Mouse Team]
 +
File:Sniper Decal White.png|[https://web.archive.org/web/20130305114846/http://store.valvesoftware.com/product.php?i=STF223 Sniper Class Decal, White]
 +
File:Sniper Decal Black.png|[https://web.archive.org/web/20130305114840/http://store.valvesoftware.com/product.php?i=STF221 Sniper Class Decal, Black]
 +
File:Merch Sniper Class Patches.jpeg|[https://web.archive.org/web/20160727141121/https://valvestore.welovefine.com/tf2-sniper-class-patches-9271.html Sniper Class Patches]
 +
File:MeettheSniperLithograph.png|[https://web.archive.org/web/20130704230107/http://store.valvesoftware.com/product.php?i=P3417 Meet the Sniper Lithograph]
 +
File:GamingHeadsSniperRED.png|[https://web.archive.org/web/20130102215302/https://www.gamingheads.com/index.php?option=com_myphp&Itemid=3&product=104 The RED Sniper Figurine]
 +
File:GamingHeadsSniperBLU.png|[https://web.archive.org/web/20130301101857/https://www.gamingheads.com/index.php?option=com_myphp&Itemid=3&product=106 The BLU Sniper Figurine]
 
</gallery>
 
</gallery>
|}
 
 
 
 
<!--
 
The following are not particularly useful or interesting, but may become so if an extended "Bio" section is included in the future:
 
 
*Despite claiming that, according to his motto, he is "polite", the Sniper harshly insults all his dominated opponents.
 
 
*The Sniper keeps a bobblehead of the ''[[Team Fortress Classic]]'' [[Civilian]] on the dashboard of his van.
 
 
*The Sniper lives in a camping van; a fact that the other classes tend to make fun of.
 
 
*According to the new "Loose Canon" comic, the Sniper is quite unlike his Australian brethren. Unlike the Australians who are apparently mustachioed strongmen who like to fight hand-to-hand, the Sniper is a scrawny, shaven sharpshooter who prefers to attack from afar. This is perhaps why he does not get along with his parents well. Lack of [[Australium]] exposure may account for these inconsistencies.
 
 
*The Sniper's world model changes depending on your primary weapon (arrows on on the back with the Huntsman, and tranquilizers are in the front right pocket in his shirt instead of bullets when equipped with the Sydney Sleeper).
 
 
*The Sniper is the only class whose world model changes in some way when he uses weapons different than his default. When he wields the [[Huntsman]], his normally empty rifle holster on his back is filled with arrows. When he wields the [[Sydney Sleeper]], his jacket pocket holds Tranquilizer rounds instead of bullets.
 
 
*The Sniper exhibits an almost bipolar behavior, if he were to dominate two opponents in rather quick succession, he may harshly insult one and quietly apologize to the other victim.
 
-->
 
  
 
== See also ==
 
== See also ==
*[[Meet the Sniper]]
+
* [[Headshot]]
*[[Headshot]]
+
* [[Sniper taunts]]
*[[Sniper taunts]]
+
* [[Sniper responses]]
*[[Sniper responses]]
+
* [[Sniper voice commands]]
*[[Sniper voice commands]]
+
* [[Basic Sniper strategy]]
*[[Basic Sniper strategy]]
+
* [[Community Sniper strategy]]
*[[Community Sniper strategy]]
+
* [[Sniper match-ups]]
*[[Sniper match-ups]]
+
* [[Anti-Sniper strategy]]
*[[Anti-Sniper strategy]]
+
* [[Sniper (Classic)]]
*[[List of references (Sniper)]]
 
*[[Sniper (Classic)]]
 
  
 
== References ==
 
== References ==
<references />
+
<references/>
  
 
== External links ==
 
== External links ==
*[http://tf2.com/classes.php?class=sniper The Sniper page on the Official TF2 Website]
+
* [https://www.teamfortress.com/classes.php?class=sniper The Sniper page on the Official TF2 Website]
*[http://www.teamfortress.com/spyupdate/day01_english.htm Sniper update]
+
* [https://www.teamfortress.com/spyupdate/day01_english.htm Sniper update]
*[http://www.teamfortress.com/post.php?id=2391 TF2 Official Website - A sneak preview of the next class update!]
+
* [https://www.teamfortress.com/post.php?id=2391 TF2 Official Website - A sneak preview of the next class update!]
*[http://www.teamfortress.com/post.php?id=2477 TF2 Official Website - You better hold onto your head, mate]
+
* [https://www.teamfortress.com/post.php?id=2477 TF2 Official Website - You better hold onto your head, mate]
*[http://www.teamfortress.com/post.php?id=2528 TF2 Official Website - The Sniper vs. Spy Update, Day 7]
+
* [https://www.teamfortress.com/post.php?id=2528 TF2 Official Website - The Sniper vs. Spy Update, Day 7]
*[http://www.teamfortress.com/post.php?id=2531 TF2 Official Website - The Sniper vs. Spy Update]
+
* [https://www.teamfortress.com/post.php?id=2531 TF2 Official Website - The Sniper vs. Spy Update]
  
{{Class_Nav}}
+
{{Class Nav}}
 
{{Sniper Nav}}
 
{{Sniper Nav}}

Latest revision as of 22:52, 20 August 2024

Sniper
https://wiki.teamfortress.com/w/images/1/1b/Sniper_RED_3D.jpg?1708614370.4288213417,259,280,1,0,253,0,182,257,4,357,261,19,523,266,45,668,272,79,778,274,76,886,275,76,987,273,78,1112,268,81,1263,261,81,1433,254,82,1609,246,80,1786,240,77,1956,237,78,2110,236,77,2244,234,72,2360,236,70,2473,237,71,2585,239,76,2690,240,79,2788,241,55,2911,241,33,3055,243,16,3216,248,4https://wiki.teamfortress.com/w/images/f/fa/Sniper_BLU_3D.jpg?1708614469.5868823417,259,280,1,0,253,0,182,257,4,357,261,19,523,266,45,668,272,79,778,274,76,886,275,76,987,273,78,1112,268,81,1263,261,81,1433,254,82,1609,246,80,1786,240,77,1956,237,78,2110,236,77,2244,234,72,2360,236,70,2473,237,71,2585,239,76,2690,240,79,2788,241,55,2911,241,33,3055,243,16,3216,248,4https://wiki.teamfortress.com/w/images/f/ff/Sniper_%C3%9CberCharged_RED_3D.jpg?1708614638.1533863417,259,280,1,0,253,0,182,257,4,357,261,19,523,266,45,668,272,79,778,274,76,886,275,76,987,273,78,1112,268,81,1263,261,81,1433,254,82,1609,246,80,1786,240,77,1956,237,78,2110,236,77,2244,234,72,2360,236,70,2473,237,71,2585,239,76,2690,240,79,2788,241,55,2911,241,33,3055,243,16,3216,248,4https://wiki.teamfortress.com/w/images/5/50/Sniper_%C3%9CberCharged_BLU_3D.jpg?1708614724.2469533417,259,280,1,0,253,0,182,257,4,357,261,19,523,266,45,668,272,79,778,274,76,886,275,76,987,273,78,1112,268,81,1263,261,81,1433,254,82,1609,246,80,1786,240,77,1956,237,78,2110,236,77,2244,234,72,2360,236,70,2473,237,71,2585,239,76,2690,240,79,2788,241,55,2911,241,33,3055,243,16,3216,248,4
Sniper.png
Basic Information
Icon: Leaderboard class sniper.png
Type: Support
Health: 125 /Medic emblem RED.png185
(See Health below for further details)
Speed: 100%
(See Speed below for further details)
Meet the Sniper
SniperVidSplash.png
Snipin's a good job, mate! It's challengin' work, outta doors. I guarantee you'll not go hungry. 'Cause at the end of the day, long as there's two people left on the planet, someone is gonna want someone dead.
The Sniper

Hailing from the lost country of New Zealand and raised in the unforgiving outback of Australia, the Sniper is a tough and ready crack shot mercenary. The Sniper's main role on the battlefield is to pick off important enemy targets from afar using his Sniper Rifle and its ability to deal guaranteed Critical hits with a headshot (with some exceptions). He is effective at long range, but weakens with proximity, where he is forced to use his Submachine Gun or his Kukri. As a result, the Sniper tends to perch on higher grounds or in hard-to-see places, where he can easily pin down enemies at chokepoints.

Although he is typically known for instantaneously killing enemies at a distance, the Sniper can use the Huntsman to get closer to the enemy. Additionally, the Sydney Sleeper and the mysterious contents of Jarate allow him to take on a support role by causing enemies to take Mini-Crits.

The Sniper is voiced by John Patrick Lowrie.

Bio

Health

Main articles: Health, Overheal
Class Health Overheal Quick-Fix Overheal
Leaderboard class sniper.png Sniper 125 185 158

Speed

Main article: Speed
Condition Normal Backward Crouched Swimming
Leaderboard class sniper.png Sniper
100 %
90 %
33 %
80 %
With any Rifle, except the Classic, zoomed in
27 %
27 %
9 %
21 %
Charging the Classic at either zoom level
27 %
27 %
9 %
21 %
With the Huntsman drawn
53 %
53 %
18 %
N/A

Basic strategy

Main articles: Sniper tips, Basic Sniper strategy, Community Sniper strategy
Icon sniper.jpg
  • The longer you spend zoomed in using the scope, the more damage the shot will inflict due to it being charged. You will know if the sniper rifle shot is fully charged by the bars to the right of the crosshair inside the scope or a sound is played if you have enabled it.
  • Aim for the head to inflict critical damage.
  • Zoom in with the sniper rifle by hitting MOUSE2.
  • Use your secondary slot Submachine Gun to deal with nearby enemies.
  • When you use Jarate on an enemy, it will make every shot dealt to them by friendly players a mini-crit. Jarate is also useful for revealing cloaked enemy Spies. Because it takes a large amount of time to regenerate, try not to waste it.

Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.


Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Sniper Rifle
Stock
Sniper Rifle
Killicon sniper rifle.png 25 N/A Base:
50150

Headshot:
150450

Pictogram info.png Charges while zoomed.

Pictogram plus.png Critical hits are guaranteed for headshots.
Pictogram minus.png No random critical hits.

Killicon sniperriflehs.png
AWPer Hand
Promotional / Craft
AWPer Hand
Killicon sniper rifle.png
Killicon sniperriflehs.png
Huntsman
Unlock
Huntsman
Killicon huntsman.png 1 12 Base:
50120

Headshot:
150360

Pictogram info.png Bullets replaced with an arrow projectile.

Pictogram info.png Hold primary fire to draw (and charge) the arrow; press secondary fire to retract the arrow.
Pictogram plus.png Critical hits are guaranteed for headshots.
Pictogram plus.png No laser pointer indicator.
Pictogram plus.png Friendly Pyros can light arrows to add fire damage.
Pictogram plus.png -70% maximum charge time.
Pictogram plus.png +96% charging movement speed (total of 53% movement speed while charging)
Pictogram minus.png -20% maximum charge damage.

Pictogram info.png Base damage unchanged.

Pictogram minus.png -48% total ammo.
Pictogram minus.png No random critical hits.
Pictogram minus.png Arrows can be reflected, shot down, and vaporized.
Pictogram minus.png Arrows lose their accuracy if the bow is drawn for more than 5 seconds.
Pictogram info.png Arrows can pin enemies to a wall upon being killed (purely cosmetic feature).

Killicon huntsmanhs.png
Killicon flaming huntsman.png
Killicon flaming huntsman afterburn.png
Fortified Compound
Promotional
Fortified Compound
Killicon huntsman.png
Killicon huntsmanhs.png
Killicon flaming huntsman.png
Killicon flaming huntsman afterburn.png
Sydney Sleeper
Craft
Sydney Sleeper
Killicon sydney sleeper.png 25 N/A Base:
50150
Pictogram info.png Charges while zoomed.

Pictogram plus.png On scoped hit, applies Jarate effect to the target for 2 to 5 seconds based on amount charged.
Pictogram plus.png Charge rate increased 25%.
Pictogram plus.png Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second.
Pictogram plus.png Scoped shots extinguish flames on wielder and allied players.
Pictogram minus.png Headshots do not crit.
Pictogram minus.png No random critical hits.

Bazaar Bargain
Craft
Bazaar Bargain
Killicon bazaar bargain.png 25 N/A Base:
50150

Headshot:
150450

Pictogram info.png Charges while zoomed.

Pictogram plus.png Critical hits are guaranteed for headshots.
Pictogram plus.png Each scoped headshot kill increases the weapon's charge rate by 25% up to 200%.
Pictogram minus.png No random critical hits.
Pictogram minus.png -50% base charge rate penalty.

Killicon sniperriflehs.png
Machina
Promotional / Craft
Machina
Killicon machina.png 25 N/A Base:
50173

Headshot:
150518

Pictogram info.png Charges while zoomed.

Pictogram plus.png Critical hits are guaranteed for headshots.
Pictogram plus.png Fully charged shots deal +15% damage.
Pictogram plus.png Fully charged shots penetrate players and damage enemies behind them.
Pictogram minus.png Only fires when zoomed.
Pictogram minus.png Shots leave a bright, easily traceable team-colored line behind them.
Pictogram minus.png No random critical hits.

Killicon sniperriflehs.png
Killicon machina penetrate.png
Killicon machina penetratehs.png
Shooting Star
Uncrate
Shooting Star
Killicon shooting star.png
Killicon sniperriflehs.png
Killicon machina penetrate.png
Killicon machina penetratehs.png
Hitman's Heatmaker
Craft
Hitman's Heatmaker
Killicon hitman's heatmaker.png 25 N/A Base:
40120

Headshot:
150450

Pictogram info.png Charges while zoomed.

Pictogram info.png Shots are more quiet.
Pictogram plus.png Critical hits are guaranteed for headshots.
Pictogram plus.png Gain Focus on kills and assists.
Pictogram plus.png Press 'Reload' to activate focus.
Pictogram info.png When Focus is active:

Pictogram info.png Doesn't unscope between shots.
Pictogram plus.png +25% faster charge rate.
Pictogram minus.png Shots leave a bright, easily traceable team-colored line behind them.

Pictogram minus.png -20% damage penalty on body shot.
Pictogram minus.png No random critical hits.
Pictogram info.png Headshot kills cause decapitation.

Killicon sniperriflehs.png
Classic
Craft
Classic
Killicon classic.png 25 N/A Base:
45135

Headshot:
50450

Pictogram info.png Does not automatically start charging when zoomed.

Pictogram info.png Hold down fire button to charge, release to fire.
Pictogram info.png Doesn't unscope between shots.
Pictogram plus.png Critical hits are guaranteed for headshots.
Pictogram plus.png Can charge without zooming.
Pictogram minus.png Cannot headshot unless fully charged.
Pictogram minus.png -10% damage penalty on body shot.
Pictogram minus.png Shots leave a dim, clear line behind them.
Pictogram minus.png No random critical hits.
Pictogram info.png Charged shots will gib victims.

Killicon sniperriflehs.png


Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Submachine Gun
Stock
SMG
Killicon SMG.png 25 75 Base: 8

Crit: 24

[10 rounds / sec.]

Jarate
Unlock
Jarate
N/A 1 N/A Pictogram plus.png Doused enemies take mini-crits on hit.

Pictogram plus.png Partially nullifies cloak on enemy Spies.
Pictogram plus.png Extinguishes flames on wielder and allied players.
Pictogram plus.png +20% increase in recharge rate when you extinguish an ally.
Pictogram minus.png Enemy Pyros can reflect Jarate.
Pictogram info.png Has a 20 second recharge.

Self-Aware Beauty Mark
Uncrate
Self-Aware Beauty Mark
Razorback
Unlock
Razorback
N/A 1 N/A N/A Pictogram plus.png Nullifies a single backstab attempt, temporarily "shocking" the Spy, preventing him from switching weapons or attacking (Spy can still cloak).

Pictogram minus.png -100% overheal penalty
Pictogram info.png Regenerates after 30 seconds.
Pictogram info.png Grants its ability passively; does not need to be activated.

Darwin's Danger Shield
Craft
Darwin's Danger Shield
N/A N/A N/A N/A Pictogram plus.png +50% fire damage resistance on wearer.

Pictogram plus.png The wearer is immune to the effects of afterburn.
Pictogram info.png Grants its ability passively; does not need to be activated.

Cozy Camper
Craft
Cozy Camper
N/A N/A N/A N/A Pictogram plus.png No flinching when aiming and primary weapon is fully charged.

Pictogram plus.png Knockback reduced by 20% when aiming.
Pictogram plus.png Regenerates health per second depending on time since damage was last taken; max is +4.
Pictogram info.png Grants its ability passively; does not need to be activated.

Cleaner's Carbine
Craft
Cleaner's Carbine
Killicon cleaner's carbine.png 20 75 Base: 8

Crit: 24

[7.4 rounds / sec.]

Pictogram plus.png Dealing damage charges a "Crikey" meter.

Pictogram plus.png Alt Fire When Charged: Mini-crits for 8 seconds.

Pictogram info.png Mini-crits apply to all weapons.

Pictogram minus.png -20% clip size.
Pictogram minus.png -25% firing speed.
Pictogram minus.png No random critical hits.


Melee

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Kukri
Stock
Kukri
Killicon kukri.png N/A N/A Base: 65

Crit: 195

Frying Pan
Promotional
Frying Pan
Killicon frying pan.png
Conscientious Objector
Craft
Conscientious Objector
Killicon conscientious objector.png
Freedom Staff
Promotional / Craft
Freedom Staff
Killicon freedom staff.png
Bat Outta Hell
Drop
Bat Outta Hell
Killicon bat outta hell.png
Memory Maker
Distributed
Memory Maker
Killicon memory maker.png
Ham Shank
Promotional
Ham Shank
Killicon ham shank.png
Necro Smasher
Unlock
Necro Smasher
Killicon necro smasher.png
Crossing Guard
Uncrate
Crossing Guard
Killicon crossing guard.png
Prinny Machete
Promotional
Prinny Machete
Killicon prinny machete.png
Saxxy
Distributed
Saxxy
Killicon saxxy.png Limited item from the Replay Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Golden Frying Pan
Distributed
Golden Frying Pan
Killicon golden frying pan.png Limited item from the Two Cities Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Tribalman's Shiv
Craft
Tribalman's Shiv
Killicon tribalman's shiv.png N/A N/A Base: 33

Crit: 98

Bleeding:
8 / sec. × 6 secs.

Pictogram plus.png On hit: causes bleed for 6 seconds.

Pictogram minus.png Deals 50% less damage.

Bushwacka
Craft
Bushwacka
Killicon bushwacka.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Crits whenever it would normally mini-crit.

Pictogram minus.png Raises damage vulnerability by 20% when active.
Pictogram minus.png No random crits.

Shahanshah
Craft
Shahanshah
Killicon shahanshah.png N/A N/A Base: 49 / 81

Crit: 146 / 244

Pictogram plus.png +25% increase in damage when health is less than 50% of max.

Pictogram minus.png –25% decrease in damage when health is more than or equal to 50% of max.


Taunt Attack

Snipertaunt4.PNG Associated items DescriptionKill Icon
Main article: Arrow Stab
The Sniper removes the arrow from his bow, twirls it behind him, then stabs it forward fiercely while quickly muttering menacingly: "Stab, stab, stab". The enemy is stunned momentarily, until the Sniper then brings the arrow back to his bow again, killing the enemy. The taunt may also kill enemies behind the Sniper when he withdraws the arrow. If the Sniper is killed while the enemy is stunned, the taunt will not inflict any damage.
  • Killicon arrow stab.png

Item sets

Main article: Item sets
The Croc-o-Style Kit
Backpack The Croc-o-Style Kit Bundle.png
Effect

Leave a Calling Card on your victims


Lawrence of Australia
Item icon Timbuk-Tuesday Bundle.png
Effect

No effect


The Camper Van Helsing
Item icon Camper Van Helsing.png
Effect

No effect


Dual-Purpose Fruit
Item icon Fruit Shoot.png
Effect

Reduces the chance of hunger by up to 13%.


The Urban Professional
Item icon Urban Professional Bundle.png
Effect

No effect


The Straight Shooter Pack
Item icon Scoper's Smoke.png
Effect

No effect


The Manngaroo
Item icon Marsupial Muzzle.png
Effect

No effect


The Reptiloid
Item icon Cranial Conspiracy.png
Effect

No effect

Cosmetic items

Main articles: Cosmetic items, List of Sniper cosmetics, List of All class cosmetics

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Sniperava.jpg Buffed red sniper.jpg Buffed blu sniper.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Sniper achievements

Update history

September 28, 2007 Patch
  • Fixed third-person sniper aim animation not matching player's view exactly.

January 14, 2008 Patch

  • Added option for the Sniper Rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot.

May 21, 2009 Patch (Sniper vs. Spy Update)

August 13, 2009 Patch (Classless Update)

  • [Undocumented] Added hat bodygroups to the Sniper.

December 22, 2009 Patch

  • Updated the Baseball and Jarate HUD indicators to stay on screen when full.

January 27, 2010 Patch

  • Fixed Snipers being able to shoot enemies through gates.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] Added unused "Hi-five" taunt.

December 22, 2010 Patch

  • The Sniper scope is now visible when viewing First Person Spectator mode on a zoomed Sniper.

May 5, 2011 Patch (Replay Update)

  • Community contributed voice responses rules have been implemented for the Skewer.

June 8, 2011 Patch

  • [Undocumented] New laughing taunt animations have been added but are currently unused.

October 13, 2011 Patch (Manniversary Update & Sale)

  • Reduced chattiness when getting many sequential kills.
  • Added a missing line to the scoped revenge response.
  • Added additional Jarate hit responses.

September 4, 2012 Patch

  • Fixed non-robot Snipers playing some of the robot Sniper lines.

October 26, 2012 Patch (Spectral Halloween Special)

  • [Undocumented] Fixed a glitch wherein sniper rifles were unable to destroy Pumpkin Bombs and hurt halloween bosses.

June 18, 2014 Patch (Love & War Update)

December 12, 2014 Patch

January 7, 2015 Patch

  • Fixed the Marksman's Mohair hiding the Sniper's hat.

January 15, 2015 Patch #1

  • Fixed an exploit related to the Sniper's scope HUD panel.

September 12, 2016 Patch

  • Fixed a bug related to the Sniper's zoom and taunting.

November 10, 2016 Patch

  • Fixed not switching Snipers to their melee weapon while under the effects of the "tiny" spell.

Bugs

  • The Sniper's primary weapons do not produce reload sounds from the perspective of other players.
  • During the Sniper's melee taunt where he doffs his hat, there is a positioning issue with some cosmetic items on the Sniper's head.

Trivia

  • In his fight scene with the Spy in Meet the Spy, the Spy makes a cut from the left side of the Sniper's cheek to his nose with his Knife. The scars were added to the Sniper's in-game model with the Sniper vs. Spy Update.
    • Likewise, the exposure of the top of the Sniper's head during his weapon taunt references the cut that the Spy makes to the back of the Sniper's head in the same movie.
  • The Sniper's portrayed parents are, in fact, his adopted parents. Instead, his biological father and mother, New Zealanders Bill-Bel and Lar-Nah, had accidentally crashed Sniper via rocket ship into Australia whilst fighting for the same rocket ship.
  • The Sniper's voice actor, John Patrick Lowrie, is married to Ellen McLain who voices the Administrator, as well as GLaDOS from the Portal series and Half Life 2's Combine Overwatch Voice. Lowrie also voices all of the male citizens in Half Life 2.
  • Just like the rest of the classes, the Sniper makes an appearance in Saints Row: The Third in the form of a wearable head mask.
  • The first BLU team Sniper resembled Davy Crockett.
  • The Sniper's sunglasses, hair and hat make an appearance in Worms: Reloaded as one of the hats selectable for the players' worms.
  • The Sniper class from Monday Night Combat received the Sniper's regular stock hat, under the name "Mental Illness", during a cross promotion with Team Fortress 2. The name of the item is a reference to Meet the Sniper during the Sniper's conversation with his dad explaining that being an assassin (as he claims to be) is a job, while being a crazed gunman (as his dad thinks he is) is mental sickness.
  • The Sniper can play the Tenor Saxophone, as seen in Expiration Date.
  • In the original concept for the Sniper, he was to wield a Fish whacker, but was later replaced with the Kukri.
  • The Sniper's SMG was originally intended to be the Scout's primary weapon, as seen in early posters, but was scrapped later in development. A file called tf_weapon_smg_scout still exists in the game files.
  • Although Sniper is always portrayed with a glove only on his left hand, in first-person view, he appears to be wearing gloves on both hands.

Gallery

Ico camera.png Related images:


Related merchandise

See also

References

  1. a b Team Fortress 2 Trailer 2, released June 7, 2008.

External links