Difference between revisions of "Chargin' Targe"
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− | {{ | + | {{Redirects here|Targe|Heraldic Targe}} |
− | | kill-icon-1 = chargin' targe | + | {{Other uses|this=the secondary weapon for Demoman|for=the achievement with a similar name|Demoman achievements#The Targe Charge|l1=Demoman achievements}} |
− | | | + | {{Item infobox |
− | | | + | | type = weapon |
− | | | + | | image = YellowTarge.png |
− | | | + | | 3d-image-1 = Chargin' Targe |
− | | ammo | + | | 3d-image-2 = Chargin' Targe Festive |
− | | | + | | 3d-button-1 = default |
− | | | + | | 3d-button-2 = colored_pair |
− | | | + | | 3d-viewname-1 = Default |
− | | | + | | 3d-viewname-2 = Festive |
− | | positive | + | | kill-icon-1 = chargin' targe |
− | | | + | | used-by = {{used by|Demoman}} |
+ | | slot = secondary | ||
+ | | equip-region = arms | ||
+ | | released = {{Patch name|12|17|2009}} | ||
+ | | released-major = WAR! Update | ||
+ | | availability = {{avail|unlock|drop|craft|purchase|crate7|crate19-strange|crate88-festive|collectors}} | ||
+ | | marketable = yes | ||
+ | | numbered = no | ||
+ | | medieval = yes | ||
+ | | show-ammo = off | ||
+ | | reload = Recharge | ||
+ | | loadout = yes | ||
+ | | item-kind = {{item kind|Shield}} | ||
+ | | item-level = 1 - 99 | ||
+ | | item-description = {{item description|Chargin' Targe}} | ||
+ | | att-1-positive = {{attribute|DmgTaken_From_Fire_Reduced|50}} | ||
+ | | att-2-positive = {{attribute|DmgTaken_From_Blast_Reduced|30}} | ||
}} | }} | ||
− | |||
− | + | {{Quotation|'''Close Combat Kit''' publicity blurb|“If I were to pick up this cowering-plate, I would have to put down my second sword,” a Scotsman thinks. “And surely that is madness.”<br>The Chargin’ Targe solves this riddle by turning the useless shield into a deadly weapon you can run at people with and then bludgeon to death.}} | |
− | The Targe | + | The '''Chargin' Targe''' is an unlockable [[Weapons#demomansecondary|secondary weapon]] for the {{cl|Demoman}}. It is an antique, blood-stained wooden shield with a painted yellow cross and reinforced by an iron rim with bolts and a deadly center spike. A portion of the shield is missing and splintered. |
− | + | As it is a shield, simply equipping the Chargin' Targe provides the wearer with a passive +50% fire resistance and +30% explosive resistance. Additionally, the Chargin' Targe allows the Demoman to perform a [[Charging]] maneuver for 1.75 seconds (or 2.25 seconds if equipped with the [[Claidheamh Mòr]]), so long as the "Charge" bar in the [[Heads-up display|HUD]] is completely full. Charging grants the Demoman a temporary burst of speed and sends him forward in an almost-fixed straight line. This charge allows the player to damage an opponent they come into direct contact with via a distance-scaling shield bash, and powers up the Demoman's next melee swing depending on the duration of his charge, with the maximum damage boost being a [[Critical hits|Critical hit]] (even on melee weapons that cannot deal random Critical hits). Charging also immediately removes the effects of [[afterburn]], [[bleeding]], [[Mad Milk]], and [[Jarate]]. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Heads gathered by the [[Eyelander]], [[Horseless Headless Horsemann's Headtaker]] or [[Nessie's Nine Iron]] increase the base damage of the bash by 5 damage each, at a maximum of 5 heads. | |
− | |||
− | + | The Chargin' Targe is automatically given to any player who obtains 5 [[Demoman achievements]]. | |
− | == | + | == Damage and function times == |
+ | {{Damage table | ||
+ | | damagetype = Melee | ||
+ | | rangetype = Melee | ||
− | {| | + | | damage = yes |
− | |[[ | + | | base = {{Tooltip|50|Damage scales from 31.4% to full over 0.90s of charging}} (+5 per [[Eyelander|{{Tooltip|head|Up to 5 heads}}]]) |
− | | | + | | minicrit = {{Tooltip|68|Up to 101 damage with 5 heads}} |
− | |||
− | |||
− | == | + | | function times = yes |
− | + | | max charge time = {{Tooltip|1.75 s|2.25 s with the Claidheamh Mòr equipped}} | |
− | + | | recharge = 12 s | |
− | * The Chargin' Targe | + | }} |
− | * | + | '''''Note:''' The Claidheamh Mòr and [[Ali Baba's Wee Booties]] or [[Bootlegger]] refill 25% charge on melee kill, and the [[Persian Persuader]] refills with [[ammo]] pickups or 20% charge on hit.'' |
− | * The Chargin' Targe | + | |
− | * The Chargin' Targe was the | + | == Speed == |
− | * | + | {{Charging speed}} |
− | * | + | |
− | * | + | {{Weapon Demonstration}} |
− | * | + | |
− | * | + | == Crafting == |
− | * The | + | {{See also|Crafting}} |
+ | |||
+ | === Blueprint === | ||
+ | {{Blueprint | autoresult = Demoman secondary}} | ||
+ | |||
+ | === As a crafting ingredient === | ||
+ | {{Blueprint | ||
+ | | ingredient-1 = Chargin' Targe | ||
+ | | ingredient-2 = Razorback | ||
+ | | result = Gunboats | ||
+ | }} | ||
+ | {{Blueprint | ||
+ | | ingredient-1 = Chargin' Targe | ||
+ | | ingredient-2 = Homewrecker | ||
+ | | result = Claidheamh Mòr | ||
+ | }} | ||
+ | {{Blueprint | ||
+ | | ingredient-1 = Chargin' Targe | ||
+ | | ingredient-2 = Reclaimed Metal | ||
+ | | ingredient-2-amount = 2 | ||
+ | | result = Splendid Screen | ||
+ | }} | ||
+ | {{Blueprint | ||
+ | | ingredient-1 = Chargin' Targe | ||
+ | | ingredient-2 = Reclaimed Metal | ||
+ | | ingredient-3 = Ali Baba's Wee Booties | ||
+ | | result = Tide Turner | ||
+ | }} | ||
+ | |||
+ | == Strange variant == | ||
+ | {{Strange item info | ||
+ | | item-type = {{item kind|Shield}} | ||
+ | | rankson = kills | ||
+ | | item-description = {{item description|Chargin' Targe}} | ||
+ | | att-1-positive = {{attribute|DmgTaken_From_Fire_Reduced|50}} | ||
+ | | att-2-positive = {{attribute|DmgTaken_From_Blast_Reduced|30}} | ||
+ | | can deal critical damage = no | ||
+ | | can be equipped by soldier or demo = yes | ||
+ | | festive = yes | ||
+ | }} | ||
+ | |||
+ | == Related achievements == | ||
+ | === {{Achiev type link|general}} === | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|General|Emergency Brake}} | ||
+ | }} | ||
+ | |||
+ | |||
+ | === {{Class link|Demoman}} === | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Demoman|Chain Reaction}} | ||
+ | {{Show achievement|Demoman|Milestone 1}} | ||
+ | | 2 = {{Show achievement|Demoman|The Targe Charge}} | ||
+ | {{Show achievement|Demoman|U-Turn}} | ||
+ | }} | ||
+ | |||
+ | == Update history == | ||
+ | {{Update history | '''{{Patch name|12|17|2009}}''' ({{update link|WAR! Update}}) | ||
+ | * The Chargin' Targe was added to the game. | ||
+ | |||
+ | '''{{Patch name|12|22|2009}}''' | ||
+ | * Fixed the Chargin' Targe's Crit not working on servers with {{code|tf_weapon_criticals 0}}. | ||
+ | |||
+ | '''{{Patch name|1|13|2010}}''' | ||
+ | * Reduced the [[Explosion|explosive]] damage resistance on the Chargin' Targe to 50%. The explosive damage resistance was 65% prior to the update. | ||
+ | |||
+ | '''{{Patch name|4|28|2010}}''' | ||
+ | * Direct charge hit now does 50 damage + 10 per head (up to 5 heads). | ||
+ | * Capped the turn rate from +left and +right while charging. | ||
+ | |||
+ | '''{{Patch name|4|29|2010}}''' ({{update link|119th Update}}) | ||
+ | * {{Undocumented}} Further reduction of the explosive damage resistance on the Chargin' Targe to 40%. | ||
+ | * {{Undocumented}} Changed the Chargin' Targe colors from team-colored to yellow for easier identification. | ||
+ | |||
+ | '''{{Patch name|5|12|2010}}''' | ||
+ | * {{Undocumented}} The Chargin' Targe was added to the [[crafting]] blueprint for the [[Gunboats]]. | ||
+ | |||
+ | '''{{Patch name|7|8|2010}}''' ({{update link|Engineer Update}}) | ||
+ | * {{Undocumented}} Updated the [[kill icon]] for the Chargin' Targe. | ||
+ | |||
+ | '''{{Patch name|12|17|2010}}''' ({{update link|Australian Christmas}}) | ||
+ | * {{Undocumented}} The Chargin' Targe no longer protects players against their own explosive damage. | ||
+ | * {{Undocumented}} The Chargin' Targe was added to the crafting blueprint for the [[Claidheamh Mòr]]. | ||
+ | |||
+ | '''{{Patch name|6|23|2011}}''' ({{update link|Über Update}}) | ||
+ | * Added [[Strange]] quality. | ||
+ | * Fixed an exploit that allowed greater turning control than intentionally allowed. | ||
+ | * {{Undocumented}} Demomen can now begin a charge while in midair. | ||
+ | * {{Undocumented}} The charge meter is no longer fully depleted if the user is interrupted by a [[compression blast]]. | ||
+ | * {{Undocumented}} The charge meter can now be refilled by resupply cabinets. | ||
+ | |||
+ | '''{{Patch name|6|28|2011}}''' | ||
+ | * Fixed a bug where Demomen kept their leftover charge amount when self-aborting charges (you'll still keep leftovers when stopped by enemy airblasts). | ||
+ | |||
+ | '''{{Patch name|8|23|2011}}''' | ||
+ | * Added simplistic bot behaviors for Chargin' Targe. | ||
+ | |||
+ | '''{{Patch name|9|15|2011}}''' | ||
+ | * {{Undocumented}} The physics of charging with a shield as a Demoman have been altered. | ||
+ | |||
+ | '''{{Patch name|9|16|2011}}''' | ||
+ | * Fixed the Demoman not being able to charge while in the air. | ||
+ | |||
+ | '''{{Patch name|10|13|2011}}''' ({{update link|Manniversary Update & Sale}}) | ||
+ | * Fixed Demoman weapons primary/secondary being backwards in the loadout screen. | ||
+ | |||
+ | '''{{Patch name|9|21|2012}}''' | ||
+ | * Fixed the Demoman shields not saving their upgrades upon round reset in [[Mann vs. Machine]]. | ||
+ | |||
+ | '''{{Patch name|9|27|2012}}''' | ||
+ | * Fixed Demoman shields not reducing explosive damage in non-MvM games. | ||
+ | |||
+ | '''{{Patch name|7|10|2013}}''' | ||
+ | * Changed attributes: | ||
+ | ** Added Afterburn immunity. | ||
+ | |||
+ | '''{{Patch name|11|12|2013}}''' | ||
+ | * {{Undocumented}} Added [[Collector's]] quality. | ||
+ | |||
+ | '''{{Patch name|12|20|2013}}''' | ||
+ | * Professional [[Killstreak Kit|killstreak]] Chargin' Targes now generate proper effects when on a killstreak. These effects do not stack if another killstreak effect weapon is active. | ||
+ | |||
+ | '''{{Patch name|4|1|2014}}''' | ||
+ | * Fixed framerate affecting player turn rate while using the shield charge. | ||
+ | |||
+ | '''{{Patch name|6|20|2014}}''' | ||
+ | * Fixed the Chargin' Targe doing impact damage at any range. | ||
+ | |||
+ | '''{{Patch name|12|22|2014}}''' ({{update link|Smissmas 2014}}) | ||
+ | * Added [[Festive weapons|Festive]] variant. | ||
+ | |||
+ | '''{{Patch name|4|29|2015}}''' | ||
+ | * Fixed the Festive Targe not using the correct Blue team material. | ||
+ | |||
+ | '''{{Patch name|7|2|2015}} #1''' ({{update link|Gun Mettle Update}}) | ||
+ | * Updated description to better detail the weapon's features. | ||
+ | |||
+ | '''{{Patch name|12|4|2015}} #1''' | ||
+ | * {{Undocumented}} Changed fire resistance on Chargin' Targe from 50% to 30%. | ||
+ | * {{Undocumented}} Changed explosive resistance on Chargin' Targe from 40% to 30%. | ||
+ | |||
+ | '''{{Patch name|12|4|2015|no-link=yes}} #2''' | ||
+ | * {{Undocumented}} Changed fire resistance on Chargin' Targe from 30% to 50%. | ||
+ | * {{Undocumented}} Changed explosive resistance on Chargin' Targe from 30% to 40%. | ||
+ | |||
+ | '''{{Patch name|12|17|2015}}''' ({{update link|Tough Break Update}}) | ||
+ | * Changed attributes: | ||
+ | ** Melee damage boost after shield bash is based on amount of charge consumed. Now provides Mini-Crit at 25% depleted, and full Crit at 60% depleted. | ||
+ | ** Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate). | ||
+ | ** Reduced blast resistance from 40% to 30%. | ||
+ | ** Removed fire immunity. | ||
+ | * {{Undocumented}} The item's possible level has been changed from level 10 to level 1-99.}} | ||
+ | |||
+ | == Unused content == | ||
+ | * In the game files, there exists a texture for a [[BLU]] team variant of the Chargin' Targe, marked as {{code|c_targe_blue.vtf}}. | ||
+ | * There is an additional material and texture named {{code|c_targe_custom.vmt}} and {{code|c_targe_custom.vtf}}, respectively. The material is set up with the ability to have [[Decal Tool|decals]] applied to it. | ||
+ | {{Painted variants unused/Notes|singular|The Festive Chargin' Targe}} | ||
+ | {{Painted variants unused|override=Festive Chargin' Targe}} | ||
+ | |||
+ | == Bugs == | ||
+ | * This weapon does not glow in the world view when Crit-boosted. | ||
+ | * The Festive variant does not glow when Crit-boosted. | ||
+ | * While equipped, if the wearer spectates another player in first-person mode while dead, upon respawning the shield appears where the spectated player was while they respawned. The shield is non-interactive and can be seen through walls, textures, and players. | ||
+ | * The backpack image for the Chargin' Targe features the old and unused BLU skin for the weapon, rather than the yellow stripes the in-game version has. | ||
+ | |||
+ | == Trivia == | ||
+ | * The word [[w:Targe|targe]] generally refers to various types of infantry shields, often round in shape and notably used during the 13th to 16th centuries in the [[w:Scottish Highlands|Scottish Highlands]] as the main means of personal defense in combat. It was decorated with designs possibly referring to the individual owner or their respective clan. Considering this, the front of the shield bears resemblance to the ''Team Fortress'' logo. | ||
+ | * The Highlanders were famous for their [[w:Highland charge|charges]]. A single-handed claymore would be held in the right hand and used to stab the enemy, the targe would be strapped to the left arm and used to parry sword or bayonet blows, and a small dagger held reversed in the left hand and overlapping the targe would be used to slash. | ||
+ | * Because the Chargin' Targe has a 50% fire damage reduction, it is possible for an overhealed Demoman to survive the Pyro's [[Hadouken]] [[Taunts|taunt]]. The Hadouken deals 500 damage at point blank, which the Chargin' Targe halves to 250, and the Demoman's maximum health with overheal is 260. | ||
== Gallery == | == Gallery == | ||
+ | {{Tabs | ||
+ | | noalign = 1 | ||
+ | | width = 90% | ||
+ | | title = {{common string|Gallery}} | ||
+ | | orientation = horizontal | ||
+ | | icon1 = Default first-person view | ||
+ | | icon2 = Festive first-person view | ||
+ | | icon3 = Other | ||
+ | | content1 = <nowiki></nowiki> | ||
+ | <gallery> | ||
+ | File:Eyelander with Chargin' Targe 1st person.png|First-person view with the [[Eyelander]]. | ||
+ | File:Australium Eyelander with Chargin' Targe 1st person.png|First-person view with the [[Australium weapons|Australium Eyelander]]. | ||
+ | File:Festive Eyelander with Chargin' Targe 1st person RED.png|First-person view with the [[RED]] [[Festive weapons|Festive Eyelander]]. | ||
+ | File:Festive Eyelander with Chargin' Targe 1st person BLU.png|First-person view with the [[BLU]] Festive Eyelander. | ||
+ | File:Scotsman's Skullcutter with Chargin' Targe 1st person.png|First-person view with the [[Scotsman's Skullcutter]]. | ||
+ | File:Horseless Headless Horsemann's Headtaker with Chargin' Targe 1st person.png|First-person view with the [[Horseless Headless Horsemann's Headtaker]]. | ||
+ | File:Claidheamh Mòr with Chargin' Targe 1st person red.png|First-person view with the RED [[Claidheamh Mòr]]. | ||
+ | File:Claidheamh Mòr with Chargin' Targe 1st person blu.png|First-person view with the BLU Claidheamh Mòr. | ||
+ | File:Half-Zatoichi Demoman with Chargin' Targe 1st person.png|First-person view with the [[Half-Zatoichi]]. | ||
+ | File:Half-Zatoichi Demoman with Chargin' Targe 1st person blood.png|First-person view with the Half-Zatoichi covered with blood. | ||
+ | File:Persian Persuader with Chargin' Targe 1st person.png|First-person view with the [[Persian Persuader]]. | ||
+ | File:Nessie's Nine Iron with Chargin' Targe 1st person.png|First-person view with [[Nessie's Nine Iron]]. | ||
+ | </gallery> | ||
+ | | content2 = <nowiki></nowiki> | ||
+ | <gallery> | ||
+ | File:Eyelander with Festive Chargin' Targe RED First Person.png|RED Festive variant with the Eyelander. | ||
+ | File:Eyelander with Festive Chargin' Targe BLU First Person.png|BLU Festive variant with the Eyelander. | ||
+ | File:Australium Eyelander with Festive Chargin' Targe RED First Person.png|RED Festive variant with the Australium Eyelander. | ||
+ | File:Australium Eyelander with Festive Chargin' Targe BLU First Person.png|BLU Festive variant with the Australium Eyelander. | ||
+ | File:Festive Eyelander with Festive Chargin' Targe RED First Person.png|RED Festive variant with the RED Festive Eyelander. | ||
+ | File:Festive Eyelander with Festive Chargin' Targe BLU First Person.png|BLU Festive variant with the BLU Festive Eyelander. | ||
+ | File:Scotsman's Skullcutter with Festive Chargin' Targe RED First Person.png|RED Festive variant with the Scotsman's Skullcutter. | ||
+ | File:Scotsman's Skullcutter with Festive Chargin' Targe BLU First Person.png|BLU Festive variant with the Scotsman's Skullcutter. | ||
+ | File:Horseless Headless Horsemann's Headtaker with Festive Chargin' Targe RED First Person.png|RED Festive variant with the Horseless Headless Horsemann's Headtaker. | ||
+ | File:Horseless Headless Horsemann's Headtaker with Festive Chargin' Targe BLU First Person.png|BLU Festive variant with the Horseless Headless Horsemann's Headtaker. | ||
+ | File:Claidheamh Mòr with Festive Chargin' Targe RED First Person.png|RED Festive variant with the RED Claidheamh Mòr. | ||
+ | File:Claidheamh Mòr with Festive Chargin' Targe BLU First Person.png|BLU Festive variant with the BLU Claidheamh Mòr. | ||
+ | File:Half-Zatoichi with Festive Chargin' Targe RED First Person.png|RED Festive variant with the Half-Zatoichi. | ||
+ | File:Half-Zatoichi with Festive Chargin' Targe BLU First Person.png|BLU Festive variant with the Half-Zatoichi. | ||
+ | File:Half-Zatoichi with Festive Chargin' Targe RED First Person Blood.png|RED Festive variant with the Half-Zatoichi covered with blood. | ||
+ | File:Half-Zatoichi with Festive Chargin' Targe BLU First Person Blood.png|BLU Festive variant with the Half-Zatoichi covered with blood. | ||
+ | File:Persian Persuader with Festive Chargin' Targe RED First Person.png|RED Festive variant with the Persian Persuader. | ||
+ | File:Persian Persuader with Festive Chargin' Targe BLU First Person.png|BLU Festive variant with the Persian Persuader. | ||
+ | File:Nessie's Nine Iron with Festive Chargin' Targe RED First Person.png|RED Festive variant with Nessie's Nine Iron. | ||
+ | File:Nessie's Nine Iron with Festive Chargin' Targe BLU First Person.png|BLU Festive variant with Nessie's Nine Iron. | ||
+ | </gallery> | ||
+ | | content3 = <nowiki></nowiki> | ||
<gallery> | <gallery> | ||
− | + | File:RedTarge.png|The old RED paint scheme. | |
− | + | File:BluTarge.png|The old BLU paint scheme. | |
− | |||
− | |||
− | File:RedTarge.png|The old | ||
− | File:BluTarge.png|The old | ||
</gallery> | </gallery> | ||
+ | }} | ||
== See also == | == See also == | ||
− | *[[Demoman strategy#Chargin' Targe|Chargin' Targe strategy]] | + | * [[Basic Demoman strategy#Chargin' Targe + reskins|Chargin' Targe strategy]] |
+ | * [[Festive weapons]] | ||
+ | * [[Heraldic Targe]] | ||
== External links == | == External links == | ||
− | *[ | + | * [https://www.teamfortress.com/demomanupdate/index.htm#item_2 The Demoman Update - The Chargin' Targe] |
− | |||
+ | {{War Update Nav}} | ||
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
− | |||
{{Demoman Nav}} | {{Demoman Nav}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Latest revision as of 19:37, 13 August 2024
“ | “If I were to pick up this cowering-plate, I would have to put down my second sword,” a Scotsman thinks. “And surely that is madness.”
The Chargin’ Targe solves this riddle by turning the useless shield into a deadly weapon you can run at people with and then bludgeon to death. — Close Combat Kit publicity blurb
|
” |
The Chargin' Targe is an unlockable secondary weapon for the Demoman. It is an antique, blood-stained wooden shield with a painted yellow cross and reinforced by an iron rim with bolts and a deadly center spike. A portion of the shield is missing and splintered.
As it is a shield, simply equipping the Chargin' Targe provides the wearer with a passive +50% fire resistance and +30% explosive resistance. Additionally, the Chargin' Targe allows the Demoman to perform a Charging maneuver for 1.75 seconds (or 2.25 seconds if equipped with the Claidheamh Mòr), so long as the "Charge" bar in the HUD is completely full. Charging grants the Demoman a temporary burst of speed and sends him forward in an almost-fixed straight line. This charge allows the player to damage an opponent they come into direct contact with via a distance-scaling shield bash, and powers up the Demoman's next melee swing depending on the duration of his charge, with the maximum damage boost being a Critical hit (even on melee weapons that cannot deal random Critical hits). Charging also immediately removes the effects of afterburn, bleeding, Mad Milk, and Jarate.
Heads gathered by the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron increase the base damage of the bash by 5 damage each, at a maximum of 5 heads.
The Chargin' Targe is automatically given to any player who obtains 5 Demoman achievements.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Damage type | Melee | |
Ranged or Melee damage? | Melee | |
Damage | ||
Base damage | 100% | 50 (+5 per head) |
Mini-crit | 68 | |
Function times | ||
Recharge time | 12 s | |
Maximum charge time | 1.75 s | |
Values are approximate and determined by community testing. |
Note: The Claidheamh Mòr and Ali Baba's Wee Booties or Bootlegger refill 25% charge on melee kill, and the Persian Persuader refills with ammo pickups or 20% charge on hit.
Speed
Condition | Speed (Hu/s) |
---|---|
Charging | 750 |
Charging while wielding the Scotsman's Skullcutter | 637.5 |
Demonstration
Crafting
Blueprint
Class Token - Demoman | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Chargin' Targe | Razorback | Gunboats | ||
+ | = |
Chargin' Targe | Homewrecker | Claidheamh Mòr | ||
+ | = |
Chargin' Targe | Reclaimed Metal | Splendid Screen | ||
+ | x2 | = |
Chargin' Targe | Reclaimed Metal | Ali Baba's Wee Booties | Tide Turner | |||
+ | + | = |
Strange variant
Related achievements
General achievements
|
Demoman
|
|
Update history
- The Chargin' Targe was added to the game.
- Fixed the Chargin' Targe's Crit not working on servers with
tf_weapon_criticals 0
.
- Reduced the explosive damage resistance on the Chargin' Targe to 50%. The explosive damage resistance was 65% prior to the update.
- Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
- Capped the turn rate from +left and +right while charging.
April 29, 2010 Patch (119th Update)
- [Undocumented] Further reduction of the explosive damage resistance on the Chargin' Targe to 40%.
- [Undocumented] Changed the Chargin' Targe colors from team-colored to yellow for easier identification.
July 8, 2010 Patch (Engineer Update)
- [Undocumented] Updated the kill icon for the Chargin' Targe.
December 17, 2010 Patch (Australian Christmas)
- [Undocumented] The Chargin' Targe no longer protects players against their own explosive damage.
- [Undocumented] The Chargin' Targe was added to the crafting blueprint for the Claidheamh Mòr.
June 23, 2011 Patch (Über Update)
- Added Strange quality.
- Fixed an exploit that allowed greater turning control than intentionally allowed.
- [Undocumented] Demomen can now begin a charge while in midair.
- [Undocumented] The charge meter is no longer fully depleted if the user is interrupted by a compression blast.
- [Undocumented] The charge meter can now be refilled by resupply cabinets.
- Fixed a bug where Demomen kept their leftover charge amount when self-aborting charges (you'll still keep leftovers when stopped by enemy airblasts).
- Added simplistic bot behaviors for Chargin' Targe.
- [Undocumented] The physics of charging with a shield as a Demoman have been altered.
- Fixed the Demoman not being able to charge while in the air.
October 13, 2011 Patch (Manniversary Update & Sale)
- Fixed Demoman weapons primary/secondary being backwards in the loadout screen.
- Fixed the Demoman shields not saving their upgrades upon round reset in Mann vs. Machine.
- Fixed Demoman shields not reducing explosive damage in non-MvM games.
- Changed attributes:
- Added Afterburn immunity.
- [Undocumented] Added Collector's quality.
- Professional killstreak Chargin' Targes now generate proper effects when on a killstreak. These effects do not stack if another killstreak effect weapon is active.
- Fixed framerate affecting player turn rate while using the shield charge.
- Fixed the Chargin' Targe doing impact damage at any range.
December 22, 2014 Patch (Smissmas 2014)
- Added Festive variant.
- Fixed the Festive Targe not using the correct Blue team material.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Updated description to better detail the weapon's features.
- [Undocumented] Changed fire resistance on Chargin' Targe from 50% to 30%.
- [Undocumented] Changed explosive resistance on Chargin' Targe from 40% to 30%.
December 4, 2015 Patch #2
- [Undocumented] Changed fire resistance on Chargin' Targe from 30% to 50%.
- [Undocumented] Changed explosive resistance on Chargin' Targe from 30% to 40%.
December 17, 2015 Patch (Tough Break Update)
- Changed attributes:
- Melee damage boost after shield bash is based on amount of charge consumed. Now provides Mini-Crit at 25% depleted, and full Crit at 60% depleted.
- Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate).
- Reduced blast resistance from 40% to 30%.
- Removed fire immunity.
- [Undocumented] The item's possible level has been changed from level 10 to level 1-99.
Unused content
- In the game files, there exists a texture for a BLU team variant of the Chargin' Targe, marked as
c_targe_blue.vtf
. - There is an additional material and texture named
c_targe_custom.vmt
andc_targe_custom.vtf
, respectively. The material is set up with the ability to have decals applied to it.
The Festive Chargin' Targe is set up for paint to be applied, but the ability to do so is disabled.
Unused painted variants | |||
---|---|---|---|
Main article: Paint Can
Mouseover cells to preview the images on a dark background. Click on the images to enlarge them.
| |||
Single colors | |||
An Extraordinary Abundance of Tinge | Color No. 216-190-216 | Peculiarly Drab Tincture | Aged Moustache Grey |
A Distinctive Lack of Hue | After Eight | Radigan Conagher Brown | Ye Olde Rustic Colour |
Muskelmannbraun | Mann Co. Orange | Australium Gold | The Color of a Gentlemann's Business Pants |
Dark Salmon Injustice | Pink as Hell | A Deep Commitment to Purple | Noble Hatter's Violet |
A Color Similar to Slate | Zepheniah's Greed | Drably Olive | Indubitably Green |
The Bitter Taste of Defeat and Lime | A Mann's Mint | ||
Team colors | |||
Waterlogged Lab Coat (RED) | Waterlogged Lab Coat (BLU) | Balaclavas Are Forever (RED) | Balaclavas Are Forever (BLU) |
Team Spirit (RED) | Team Spirit (BLU) | Operator's Overalls (RED) | Operator's Overalls (BLU) |
The Value of Teamwork (RED) | The Value of Teamwork (BLU) | An Air of Debonair (RED) | An Air of Debonair (BLU) |
Cream Spirit (RED) | Cream Spirit (BLU) | Unpainted (RED) | Unpainted (BLU) |
Bugs
- This weapon does not glow in the world view when Crit-boosted.
- The Festive variant does not glow when Crit-boosted.
- While equipped, if the wearer spectates another player in first-person mode while dead, upon respawning the shield appears where the spectated player was while they respawned. The shield is non-interactive and can be seen through walls, textures, and players.
- The backpack image for the Chargin' Targe features the old and unused BLU skin for the weapon, rather than the yellow stripes the in-game version has.
Trivia
- The word targe generally refers to various types of infantry shields, often round in shape and notably used during the 13th to 16th centuries in the Scottish Highlands as the main means of personal defense in combat. It was decorated with designs possibly referring to the individual owner or their respective clan. Considering this, the front of the shield bears resemblance to the Team Fortress logo.
- The Highlanders were famous for their charges. A single-handed claymore would be held in the right hand and used to stab the enemy, the targe would be strapped to the left arm and used to parry sword or bayonet blows, and a small dagger held reversed in the left hand and overlapping the targe would be used to slash.
- Because the Chargin' Targe has a 50% fire damage reduction, it is possible for an overhealed Demoman to survive the Pyro's Hadouken taunt. The Hadouken deals 500 damage at point blank, which the Chargin' Targe halves to 250, and the Demoman's maximum health with overheal is 260.
Gallery
- Default first-person view
- Festive first-person view
- Other
First-person view with the Eyelander.
First-person view with the Australium Eyelander.
First-person view with the RED Festive Eyelander.
First-person view with the BLU Festive Eyelander.
First-person view with the Scotsman's Skullcutter.
First-person view with the Horseless Headless Horsemann's Headtaker.
First-person view with the RED Claidheamh Mòr.
First-person view with the Half-Zatoichi.
First-person view with the Persian Persuader.
First-person view with Nessie's Nine Iron.
See also
External links
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Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|