Difference between revisions of "September 4, 2012 Patch"
m |
Clovervidia (talk | contribs) m (Change "Koth King" link to "Kong King") |
||
Line 18: | Line 18: | ||
* Fixed bots not displaying in the server browser properly | * Fixed bots not displaying in the server browser properly | ||
* Updated the localization files | * Updated the localization files | ||
− | * Updated [[Koth_King]] | + | * Updated [[Kong_King|Koth_King]] |
* Added some geometry to hide floating staircases outside of playspace | * Added some geometry to hide floating staircases outside of playspace | ||
** Performance improvements from prop reduction, additional surfaces tagged as nodraw, and reduced overlay counts | ** Performance improvements from prop reduction, additional surfaces tagged as nodraw, and reduced overlay counts |
Revision as of 21:59, 4 September 2012
|
Source: Team Fortress 2 Update Released
Patch notes
- Added new promo items [1]
- Added
replay_name
ConVar to set the name of the replay bot - Added a notification to Steam Trading when a user's backpack is full
- Fixed
tv_name
ConVar not working - Fixed non-robot Snipers playing some of the robot Sniper lines
- Fixed the looping tank sound not playing if it was spawned far from the player
- Fixed Monoculus health bar not showing when Monoculus spawns
- Fixed tank destruction effects playing at the map origin
- Fixed bots not displaying in the server browser properly
- Updated the localization files
- Updated Koth_King
- Added some geometry to hide floating staircases outside of playspace
- Performance improvements from prop reduction, additional surfaces tagged as nodraw, and reduced overlay counts
- Fixed some building faces where extra faces were being generated behind windows/etc due to spaces in geometry
- Updated Mvm_Decoy
- Updated Mvm_Coaltown
- Blocked bots from being blasted into the tank tunnel
- Blocked giants from getting stuck under the stairs in the final pit
- Updated Mvm_Mannworks
- Blocked bots from being blasted into the tank tunnel
- Added nobuild to stairs on center building where Engineers could build out of reach of Sentry Busters
- MvM changes
- Fixed a client money display issue when purchasing or selling bottle charges after changing classes
- Fixed an issue in the Server Browser where replay bots would add to the player count
- Fixed a bug that would sometimes cause the bomb to get positioned incorrectly when dropped
- Added safeguards to prevent bots from getting stuck in certain cases
- Fixed sniper rifle reload upgrade not reducing the time delay from hip shot to scoping
- Fixed Steel Gauntlet robots failing to destroy minisentries on slopes
- Fixed the party leader’s mission completions showing in the game lobby instead of your own
- Community-submitted schema changes:
- Backpack sounds updated for Rogue's Col Roule, Cozy Camper, Scrap Pack, Professor's Pineapple, Scottish Handshake, Monoculus!, Manniversary Paper Hat, Party Hat, Googly Gazer, Liquor Locker, and Something Special For Someone Special
- Weapon sound changes:
- The Pain Train now uses Equalizer sounds
- The Conscientious Objector now uses Kurkri sounds
- The Amputator now uses Bonesaw sounds
- The Solemn Vow now sounds like a wrench
- The Market Gardener now uses Shovel sounds
- The Horseless Headless Horsemann's Headtaker now uses the Horsemann's Horseless Headless Horsemann's Headtaker sounds
- Weapon crafting changes:
- The Teufort Tooth Kickers and Professor's Peculiarity are now craftable
- The Cozy Camper, Sun-on-a-Stick, and Sharpened Volcano Fragment are now craftable with tokens
- Weapon cosmetic changes:
- Added new styles to the Big Country, Professor's Peculiarity, and Copper's Hard Top
- The Third Degree now vaporizes enemies on kill like the Phlogistinator and the Manmelter
- Loosened equip region restrictions for the Whiskered Gentleman, Sight for Sore Eyes, Googly Gazer, and Nine-Pipe Problem
- The Birdcage, HOUWAR, and Scrap Pack can now get kill assists in Pyroland
- Updated attribute text to be more clear on the Loch-N-Load, Force-A-Nature, Soda Popper, and Family Business
- Weapon functionality is unchanged
Notes
- ↑ Area 451 and Crafty Hair
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: team fortress 2 content.gcf/tf/steam.inf
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/koth_king.bsp
Modified: team fortress 2 content.gcf/tf/maps/koth_king.nav
Modified: team fortress 2 content.gcf/tf/maps/mvm_coaltown.bsp
Modified: team fortress 2 content.gcf/tf/maps/mvm_coaltown.nav
Modified: team fortress 2 content.gcf/tf/maps/mvm_decoy.bsp
Modified: team fortress 2 content.gcf/tf/maps/mvm_decoy.nav
Modified: team fortress 2 content.gcf/tf/maps/mvm_mannworks.bsp
Modified: team fortress 2 content.gcf/tf/maps/mvm_mannworks.nav
Deleted: team fortress 2 content.gcf/tf/sound/ui/holiday/gamestartup_mann_vs_machine.mp3
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/fall_crate.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/fall_crate_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_invisibles_killed.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_invisibles_killed_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_sappers_killed.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_sappers_killed_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_scouts_killed.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_scouts_killed_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/xcom_badge.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/xcom_badge_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/xcom_flattop_engineer.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/xcom_flattop_engineer_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/pyro/xcom_sectoid_mask.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/pyro/xcom_sectoid_mask_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_demoman_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_medic_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_pyro_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_scout_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_sniper_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_soldier_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_spy_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/xcom_badge.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/xcom_badge_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/xcom_badge_normal.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/xcom_flattop.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/xcom_flattop_normal.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/xcom_sectoid_mask.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/xcom_sectoid_mask_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/xcom_sectoid_mask_normal.vtf
Modified: team fortress 2 materials.gcf/tf/models/bots/soldier_boss/bot_soldier_boss.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/bots/soldier_boss/bot_soldier_boss.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/bots/soldier_boss/bot_soldier_boss.mdl
Modified: team fortress 2 materials.gcf/tf/models/bots/soldier_boss/bot_soldier_boss.phy
Modified: team fortress 2 materials.gcf/tf/models/bots/soldier_boss/bot_soldier_boss.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/bots/soldier_boss/bot_soldier_boss.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_badge.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_badge.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_badge.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_badge.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_badge.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_engineer.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_engineer.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_engineer.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_engineer.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_engineer.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_heavy.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_heavy.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_heavy.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_heavy.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_heavy.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_medic.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_medic.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_medic.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_medic.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_medic.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_scout.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_scout.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_scout.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_scout.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_scout.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_soldier.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_soldier.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_soldier.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_soldier.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_soldier.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/pyro/xcom_sectoid_mask.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/pyro/xcom_sectoid_mask.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/pyro/xcom_sectoid_mask.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/pyro/xcom_sectoid_mask.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/pyro/xcom_sectoid_mask.vvd
Added: team fortress 2 materials.gcf/tf/sound/weapons/csgo_awp_shoot_crit.wav