Difference between revisions of "Anti-Spy strategy"
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| align="center" valign="center" style="padding:0.5em" | {{icon weapon|weapon=Your Eternal Reward|icon-size=100x100px}}{{icon weapon|weapon=Wanga Prick|icon-size=100x100px}}<br />'''[[Your Eternal Reward]]'''/'''[[Wanga Prick]]''' | | align="center" valign="center" style="padding:0.5em" | {{icon weapon|weapon=Your Eternal Reward|icon-size=100x100px}}{{icon weapon|weapon=Wanga Prick|icon-size=100x100px}}<br />'''[[Your Eternal Reward]]'''/'''[[Wanga Prick]]''' | ||
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− | * Be careful traveling alone, as a Spy using this weapon can instantly replace you without your team realizing it. Traveling in a line is also very dangerous, especially if no one watches the back. | + | * Be careful traveling alone, as a Spy using this weapon can instantly replace you without your team realizing it. Traveling in a line is also very dangerous, especially if no one watches the back. As such, communication is vital. |
− | * | + | *As Your Eternal Reward prevents use of the Disguise Kit, have your team set up multiple Sentry Guns to limit where enemy Spies can lurk for their first backstab(s). |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Conniver's Kunai}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Conniver's Kunai}} | ||
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− | * | + | * If a Spy wielding the Conniver's Kunai has just left his team's base, he should be relatively easy to kill; if left unchecked, he could become a more formidable foe. You can locate one of these Spies by the presence of Overheal on an injured "teammate." |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Big Earner}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Big Earner}} | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Spy-cicle}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Spy-cicle}} | ||
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− | * | + | * Look out for frozen corpses and use fire to melt the weapon and temporarily disable it. Upon doing so, the Spy will generally try to hide until the weapon is reusable. Spy-check feverishly to find him before this happens. |
− | + | * When the Spy-cicle melts, you can hear a loud extinguishing sound; further contact with flames during the two-second interval will still produce crackling noises. A disguised Spy will also still react as if he were on fire. | |
− | * When the Spy-cicle melts, you can hear a loud extinguishing sound; further contact with flames during the two-second interval will still produce | ||
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Revision as of 00:10, 7 November 2012
“ | That's what my daddy taught me to do to backstabbers.
Click to listen
— The Engineer
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” |
The Spy is a cunningly swift espionage agent bent on stabbing everyone's back. The Spy's primary attack is his backstab ability which allows him to instantly kill any class in one hit from behind. The best defense against a Spy is good observational skills; Spies only have so many ways to infiltrate your team and experienced players can usually detect them if there is little to no combat occurring at the time. When caught, most Spies will try and escape rather than engage in a fight because of their limited attack capability. Keep in mind that Spies have different ways of cloaking and backstabbing, including the ability to fake their own death. Pyros are generally considered the first defense against enemy Spies due to their great Spy checking ability.
Contents
General
Attributes | Anti-Spy strategy |
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Role |
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Health |
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Speed |
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Power |
Weapon-specific
A list of useful tidbits about the Spy's tools, and how to counter them.
Secondary weapons
Weapon | Anti-Spy strategy |
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Revolver/Big Kill |
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Ambassador |
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L'Etranger |
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Enforcer |
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Diamondback |
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Melee weapons
Weapon | Anti-Spy strategy |
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Knife/Saxxy/Sharp Dresser/Festive Knife/Black Rose |
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Your Eternal Reward/Wanga Prick |
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Conniver's Kunai |
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Big Earner |
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Spy-cicle |
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PDA weapon
Weapon | Anti-Spy strategy |
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Disguise Kit |
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Cloaking devices
- Cloaked Spies can be revealed if they are doused, lit, or bleeding. Try using Jarate, Mad Milk, fire, and melee weapons that cause bleeding in areas where you suspect a Spy is hiding.
- Emerging from water also compromises a Spy's invisibility. Try chasing a Spy in and out of water.
- The Invisibility Watch and Dead Ringer can be recharged by picking up ammo; Spies can pick up ammo even while they're cloaked. If health kits and ammo boxes are mysteriously disappearing nearby, there may be a cloaked Spy trying to elude you.
- Disguised Spies can receive health and ammo from enemy Dispensers, even while they are cloaked. Occasionally spycheck next to and/or above Dispensers.
- The Invisibility Watch and the Cloak and Dagger will show a silhouette of a cloaked Spy if he bumps into an enemy or is hurt (even by a fall); if a Spy's silhouette is revealed, press against him and/or attack to keep him visible until he is killed.
- If you hear voice responses near you from an unknown source, check the area around you for invisible Spies trying to confuse you.
- Spies make a fairly loud, distinct noise when they uncloak. Be sure to scan the area around you if you hear it, and spycheck teammates that appear shortly after the sound was made.
- If you see a Spy Cloak, die suspiciously, or otherwise escape your sight, alert your team and tell them (in team-only chat, so the Spy won't notice and change tactics) exactly where you are. If there are teammates nearby, call for help, and spycheck them just in case.
Weapon | Anti-Spy strategy |
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Invisibility Watch / Enthusiast's Timepiece |
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Cloak and Dagger |
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Dead Ringer |
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Buildings
- Keep special notice of your team's Teleporters. Left unguarded, a Spy can place a Sapper on one end and continue to replace those that are removed by the other end, eventually sapping more health than what an Engineer can repair and destroying both ends; this can deal a huge blow to your team.
- Pyros with the Homewrecker equipped are a great counter against Sappers; it only takes one strike to dislodge the device from a building, as opposed to the two strikes required by an Engineer's Wrench.
Weapon | Anti-Spy strategy |
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Sapper |
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Red-Tape Recorder |
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Item set effects
Set | Anti-Spy strategy |
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See also
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