Difference between revisions of "Jiggle bones"
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| '''[[Vita-Saw]]''' | | '''[[Vita-Saw]]''' | ||
| align="left" | The liquid within the container | | align="left" | The liquid within the container |
Revision as of 00:06, 21 December 2012
Jiggle bones are a feature of the Source Engine that allow a skeleton model to bounce or wiggle realistically with the object it is attached to. The effect is calculated and rendered in real time, giving a more realistic depiction of the way the part would move. Jiggle bones are used frequently on several items in Team Fortress 2 to add to their appearance.
Objects that use jiggle bones
Class | Type | Object | Location of jiggle bones |
---|---|---|---|
Scout | Weapons | Holy Mackerel | The fish |
Mad Milk | The milk inside the bottle | ||
Unarmed Combat | The arm | ||
Wrap Assassin | The wrapping paper | ||
Hats | Hero's Tail | The ponytail | |
Soldier | Weapons | Black Box | The flap on the back |
Buff Banner | The flag | ||
Disciplinary Action | The leather loop | ||
Misc | Professor's Pineapple | The vials | |
Pyro | Weapons | Manmelter | The liquid |
Hats | Area 451 | The entire head | |
Birdcage | The cage door and perch | ||
Connoisseur's Cap | The entire hat | ||
Flamboyant Flamenco | The skulls | ||
Handyman's Handle | The wooden handle | ||
Napper's Respite | The tip of the hat | ||
Respectless Rubber Glove | The glove's fingers | ||
Stately Steel Toe | The entire boot | ||
Triboniophorus Tyrannus | The entire creature | ||
Waxy Wayfinder | The flame | ||
Misc | Cremator's Conscience | The dolls | |
Fallen Angel | The wings | ||
Jingle Belt | The bells | ||
Professor's Pineapple | The vials | ||
Scrap Pack | The robot's chainsaw and fuel tank | ||
Sight for Sore Eyes | The pupils | ||
Stockbroker's Scarf | The tie | ||
Tail From the Crypt | The tail | ||
Demoman | Hats | Buccaneer's Bicorne | The feathers |
Conjurer's Cowl | The tail of the hood | ||
Hustler's Hallmark | The feather | ||
Mask of the Shaman | The hair-like tendrils | ||
Sober Stuntman | The straps | ||
Misc | Aladdin's Private Reserve | The rings | |
Bird-Man of Aberdeen | The bird | ||
King of Scotland Cape | The back of the cape | ||
Liquor Locker | The chest itself, as well as its lock | ||
Professor's Pineapple | The vials | ||
Heavy | Hats | Coupe D'isaster | The toupee |
Gym Rat | The quiff | ||
Pugilist's Protector | The straps | ||
Misc | Grand Duchess Tutu | The entire tutu | |
Engineer | Misc | Googly Gazer | The eye |
Teddy Roosebelt | The bear's head | ||
Medic | Weapons | Vaccinator | The liquid within the glass vial |
Vita-Saw | The liquid within the container | ||
Hats | Doctor's Sack | The entire ice-pack | |
Misc | Dr. Gogglestache | The flaps | |
Emerald Jarate | The neon liquid and antennae | ||
Nine-Pipe Problem | The pipe | ||
Quadwrangler | The tubing | ||
Scrap Pack | The robot's chainsaw and fuel tank | ||
Surgeon's Side Satchel | The clipboard attached to the satchel | ||
Surgeon's Stethoscope | The tube | ||
Sniper | Weapons | ||
Cozy Camper | The Stainless Pot and Jarate | ||
Darwin's Danger Shield | The crocodile's tail | ||
Hats | Swagman's Swatter | The corks | |
Misc | Crocodile Smile | The teeth | |
All classes | Weapons | Bat Outta Hell | The entire spine and lower jaw |
Botkiller weapons | The head | ||
Hats | A Rather Festive Tree | The tree | |
Alien Swarm Parasite | The tail | ||
B.M.O.C. | The pom-pom | ||
Crone's Dome | The tip of the hat | ||
Full Head Of Steam | The pressure gauge | ||
Ghostly Gibus | The ghost | ||
Max's Severed Head | The ears | ||
MONOCULUS! | The eyeball and stalk at the back | ||
Skull Island Topper | The eyeball | ||
Spiral Sallet | The plume on the back | ||
Treasure Hat | The chest's lid | ||
Misc | Companion Cube Pin | The cube | |
Earbuds | The cords | ||
Resurrection Associate Pin | The cube | ||
Saxxy Clapper Badge | The clapper | ||
NPC | N/A | Horseless Headless Horsemann | The Horsemann's cape |
Merasmus | His Cloak, The fish heads, The bag and the Eyeball in his hat | ||
MONOCULUS | The eye stalk and flaps of skin at the back |
Demonstration
Bugs
- Currently, some items with jigglebones will appear to be fixed at their furthest position during movement. Whilst in this position they seem to vibrate.
- Items that can jiggle in a circular motion, such as the Holy Mackerel, may twist themselves in impossible ways, making the item appear X-shaped.
Notes
- Jigglebones will be automatically frozen below a given framerate (45 fps by default), set by
cl_jiggle_bone_framerate_cutoff
.
External links
- $jigglebone on the Valve Developer Community – technical explanation of
$jigglebone