Difference between revisions of "Chargin' Targe"
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* The targe has three different crowd cheering sounds played during a successful shield bash, depending on the distance. [[Media:Demo charge hit flesh range1.wav|Short range]], [[Media:Demo charge hit flesh range2.wav|medium range]], [[Media:Demo charge hit flesh range3.wav|long range]]. | * The targe has three different crowd cheering sounds played during a successful shield bash, depending on the distance. [[Media:Demo charge hit flesh range1.wav|Short range]], [[Media:Demo charge hit flesh range2.wav|medium range]], [[Media:Demo charge hit flesh range3.wav|long range]]. | ||
* Upon taunting with the Eyelander in hand and the shield equipped, the Demoman's hand clips into the shield as he holds it. | * Upon taunting with the Eyelander in hand and the shield equipped, the Demoman's hand clips into the shield as he holds it. | ||
− | *It is currently possible to survive the Pyro's Hadouken if you have the Chargin' Targe equipped and are fully over-healed by a | + | *It is currently possible to survive the Pyro's Hadouken if you have the Chargin' Targe equipped and are fully over-healed by a Medic.--[[User:ShadowWolf|ShadowWolf]] 04:25, 13 October 2010 (UTC) |
== Gallery == | == Gallery == |
Revision as of 04:33, 13 October 2010
“ | “If I were to pick up this cowering-plate, I would have to put down my second sword,” a Scotsman thinks. “And surely that is madness.”
The Chargin’ Targe solves this riddle by turning the useless shield into a deadly weapon you can run at people with and then bludgeon to death. — Close Combat Kit publicity blurb
|
” |
The Chargin' Targe is an unlockable secondary weapon for the Demoman. It appears as an antique wooden shield with an iron rim and a deadly center spike. A relatively large section of the shield is missing.
Equipping this weapon adds 50% resistance to fire damage, and 40% resistance to explosions. As a bonus, pressing alternate fire initiates a charge attack; the player will move forward at an extremely fast pace, but will be unable to change direction. The strength of the charge can be indicated in a meter in the HUD which changes color as it depletes, and by the rapidly glowing melee weapon. When at white or green, a melee attack will only do normal damage. At the yellow color, essentially half of the charge distance, striking will add Mini-Crit damage. Finally, moving the full distance and attacking at red will give it a full-power Critical hit. The Targe cannot replenish its charge meter using resupply lockers, ammo crates, or through immediate death and instant respawn. When charging with a Grenade Launcher, the glowing animation will occur as with a melee weapon, yet it will only do normal damage upon firing and will not cancel the charge.
Contents
Damage
Alternate fire initiates a charge attack, which deals damage on its own, or may be used in conjunction with another weapon.
- Charge Damage: 50 (if shield connects with enemy at the end of the charge) + 10 per head (up to 5 heads).
- The shield damage is affected by weapon damage spread, it is not a constant number.
- Fire Resistance: 50%
- Blast Resistance: 40%
- Charge Speed: 750 HU/sec. (Approximately 2.5 times faster than 'Base' Speed)
- Charge Speed: 638 HU/sec. with Scotsman's Skullcutter equipped. (Approximately 2.1 times faster than 'Base' Speed)
Function times
- Charge Interval: 12 seconds
Times are approximate and determined by community testing.
Related Achievements
The Targe Charge
Charge and kill someone with your shield bash. |
Recent Changes
- Prior to the April 28, 2010 Patch, the Targe featured team-colored paint on its front and a team-colored pad on its back. The current orange paint aids easy visual identification at a distance.
Trivia
- The Chargin' Targe has Developer weapon variants.
- For crafting purposes, this weapon is in the primary slot.
- A targe is a iron-framed wooden shield which buckles to the forearm, and is most-often used while jousting.
- The Chargin' Targe functions very similarly to the Left 4 Dead 2 special-infected, the Charger, who has a near-identical charging ability.
- When a player successfully rams into the enemy with the Targe while dealing damage, one of three loud cheers from the 'audience' is heard.
- The Chargin' Targe was the only item that has an icon that is colored BLU in the backpack.
- Although likely a typo, it is interesting to note that in the changelog for the April 28, 2010 Patch, the Chargin' Targe is referred to as the "Chargin' Target". [1]
- The targe has three different crowd cheering sounds played during a successful shield bash, depending on the distance. Short range, medium range, long range.
- Upon taunting with the Eyelander in hand and the shield equipped, the Demoman's hand clips into the shield as he holds it.
- It is currently possible to survive the Pyro's Hadouken if you have the Chargin' Targe equipped and are fully over-healed by a Medic.--ShadowWolf 04:25, 13 October 2010 (UTC)
Gallery
- Eyelander with Chargin' Targe 1st person cropped.png
1st person view with Eyelander.
Full 1st person view with Eyelander.
- Scotsman's Skullcutter with Chargin' Targe 1st person cropped.png
1st person view with Scotsman's Skullcutter.
Full 1st person view with Scotsman's Skullcutter.
The old RED paint.
The old BLU paint.
See also
External links