Difference between revisions of "Scottish Resistance"
(→Bugs: Added a know bug, soon to add it to the exploits page) |
(→Bugs: Removed false bug, and minor grammar change) |
||
Line 184: | Line 184: | ||
* If the player disables [[Payload]] cart glow in [[Multiplayer options#Advanced multiplayer options|Advanced multiplayer option]]s running DX9, the Scottish Resistance's Stickybombs will also stop glowing. | * If the player disables [[Payload]] cart glow in [[Multiplayer options#Advanced multiplayer options|Advanced multiplayer option]]s running DX9, the Scottish Resistance's Stickybombs will also stop glowing. | ||
* The launcher does not glow when [[Critical hits#Crit boost|Crit-boosted]], only the laser sight will glow. | * The launcher does not glow when [[Critical hits#Crit boost|Crit-boosted]], only the laser sight will glow. | ||
− | * If the Stickybombs are detonated while moving (i.e. immediately after they are | + | * If the Stickybombs are detonated while moving (i.e. immediately after they are pushed by [[Compression blast]], rockets, grenades, or while in mid-flight) the kill feed will show the Stickybomb Launcher kill icon. |
− | |||
== Trivia == | == Trivia == |
Revision as of 21:48, 31 March 2013
“ | Get your thinking pants on, because the Scottish Resistance is the thinking Demoman's sticky bomb launcher.
— WAR! Update blurb
|
” |
The Scottish Resistance, often abbreviated to SR or ScoRes, is an unlockable secondary weapon for the Demoman. Similar in appearance to the Stickybomb Launcher, it features warning colors on the magazine and a sensor camera taped onto the barrel. The Mann Co. logo is present on the sensor, albeit partially covered in duct tape. Additionally, the stickybombs fired are of a heavier-looking variety with larger, blunted spikes.
Unlike the normal Stickybomb Launcher, the Scottish Resistance allows for selective detonation of laid bombs. Only those within a certain angle of the player's crosshair will explode when secondary fire is pressed. Players can therefore detonate traps in set areas and from behind walls and solid objects. Bombs that can be detonated are discernible by their team color glow, or white glow as seen through walls. The number of explodable bombs within sight can be expanded if the player moves backwards, effectively encompassing the Stickybombs in the crosshair radius. This unique function allows several sticky traps to be laid in various locations, but will require the Demoman to keep watch of these areas to know when to spring the trap.
Additionally, the weapon is able to fire bombs at a faster rate, and can deploy six additional bombs for a total of 14 out at any time. The bombs, however, will take longer to prime, preventing players from firing and detonating stickies in the air at enemies effectively. The stickies also have the unique ability to destroy bombs laid by enemy Demomen. The speed that the bombs fly at is identical to that of the Stickybomb Launcher.
The Scottish Resistance is automatically given to any player who obtains 17 Demoman achievements.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage | ||
Maximum ramp-up | 115% | 138 |
Base damage | 100% | 120 |
Maximum fall-off | 50% | 60 |
Critical | 6 ft: 180 3 ft: 261 Under: 353 | |
Mini-crit | 6 ft: 81 3 ft: 117 Under: 162 | |
Splash damage | ||
Minimum splash | 50% | 10 ft |
Damage reduction | 1% / 3.18 | |
Splash damage range | 6 ft: 47-90 3 ft: 60-124 Under: 103-138 | |
Self-damage | 45-114 | |
Function times | ||
Attack interval | 0.45 s | |
Reload (first) | 1.09 s | |
Reload (consecutive) | 0.67 s | |
Activation time | 1.72 s | |
Maximum charge time | 4.00 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Demoman | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Scottish Resistance | Reclaimed Metal | Loch-n-Load | ||
+ | = |
Strange variant
Related achievements
Soldier
|
Pyro
|
Demoman
|
|
Heavy
|
Engineer
|
Sniper
|
Update history
- The Scottish Resistance was added to the game.
- Fixed deflected Stickybombs becoming mini-crits when detonated.
- Fixed deflected Stickybombs becoming crits if the Pyro was crit-boosted.
July 8, 2010 Patch (The Engineer Update)
- [Undocumented] Scottish Resistance now shows location of stickies placed with glow effect (Only on Dx-Level 9 or higher).
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] Scottish Resistance now fires 25% faster and has a 0.2 second longer bomb arm time (Total bomb arm time is now 0.8 seconds, was 0.6 seconds before).
December 17, 2010 Patch (Australian Christmas)
- [Undocumented] Changed the Scottish Resistance model to use a combined world- and viewmodel
- [Undocumented] Added the laser attachment to the worldmodel of the Scottish Resistance
- [Undocumented] Mirrored the Scottish Resistance first person viewmodel to match the worldmodel
- [Undocumented] The weapon was added in the crafting blueprint for the Loch-n-Load.
- [Undocumented] The Scottish Resistance now drops the appropriate weapon on death.
- Updated the Scottish Resistance stickybombs to always glow if they will be detonated by a right-click, including the stickybombs under the Demoman's feet.
- Updated model with optimizations and new LODs.
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
- [Undocumented] The crafting blueprint for the Loch-n-Load changed from two Reclaimed Metal + Scottish Resistance to one Reclaimed Metal + Scottish Resistance.
- Fixed a case where stickybombs could sometimes damage enemies on the other side of a wall.
October 13, 2011 Patch (Manniversary Update & Sale)
- Fixed Demoman weapons primary/secondary being backwards in the loadout screen.
- [Undocumented] Added Strange Quality.
Unused content
- There exists unused Sticky bomb models that was were also added during the WAR! Update.
Bugs
- Stickybombs that automatically detonate after a fifteenth bomb is launched will not destroy enemy Stickybombs.
- If the player automatically reconnects to a server after they timeout, the stickies they have placed will lose their glows, but can still be detonated.
- Sometimes, under rare circumstances, the glow from placed Stickybombs cannot be seen through walls, though they are still there and can still be detonated. It is related to where the Demoman is standing and looking from, and moving to stand in a different spot will usually make them reappear. This is a separate bug from the bullet above, unrelated to connection issues.
- If the player disables Payload cart glow in Advanced multiplayer options running DX9, the Scottish Resistance's Stickybombs will also stop glowing.
- The launcher does not glow when Crit-boosted, only the laser sight will glow.
- If the Stickybombs are detonated while moving (i.e. immediately after they are pushed by Compression blast, rockets, grenades, or while in mid-flight) the kill feed will show the Stickybomb Launcher kill icon.
Trivia
- The weapon's name is a reference to the period of extended Scottish insurrection against English rule after being invaded in 1296.
- The Scottish Resistance was in no way involved in the tragic explosion of American monkeynaut Poopy Joe's capsule. Mann Co.'s subsequent desire to give away the weapon was for completely unrelated and innocent reasons.[1]
- The Scottish Resistance was originally planned to deploy 16 Sticky bombs as opposed to the current 14.
- While taunting with the Scottish Resistance, the crosshair will remain aimed at the original location, allowing the player to still detonate Sticky bombs placed in front of them, even if the camera view is moved.
- The Sticky Jumper's projectile is a bomb model added during the WAR! Update, intended for the Scottish Resistance, that remained unused until the September 15, 2011 Patch.
- The alternative Scottish Resistance models can be seen in Gullywash.
Gallery
The 1st "rejected" Sticky bomb model, now used by the Sticky Jumper.
References
See also
External links
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|