Difference between revisions of "Splendid Screen"

From Team Fortress Wiki
Jump to: navigation, search
m (Update history)
Line 31: Line 31:
  
 
The Splendid Screen's charge ability is more potent than the [[Chargin' Targe]]'s; there is no minimum distance required to deliver damage with a shield bash, and a successful charge bash delivers 70% more damage. Like the Targe, heads gathered by the [[Eyelander]], [[Horseless Headless Horsemann's Headtaker]] or [[Nessie's Nine Iron]] will increase the damage of the bash, at a maximum of 5 heads. However, the Splendid Screen only offers +20% fire resistance and +15% explosive resistance, instead of the Targe's +50% fire resistance and +40% explosive resistance.
 
The Splendid Screen's charge ability is more potent than the [[Chargin' Targe]]'s; there is no minimum distance required to deliver damage with a shield bash, and a successful charge bash delivers 70% more damage. Like the Targe, heads gathered by the [[Eyelander]], [[Horseless Headless Horsemann's Headtaker]] or [[Nessie's Nine Iron]] will increase the damage of the bash, at a maximum of 5 heads. However, the Splendid Screen only offers +20% fire resistance and +15% explosive resistance, instead of the Targe's +50% fire resistance and +40% explosive resistance.
 +
 +
The strength of the charge is indicated in a meter in the HUD which changes color as it depletes. Using a melee weapon in conjunction with the charge will provide extra damage potential. For example, when the meter is white or green, a melee attack will only do normal damage. At the yellow color, essentially half of the charge distance, striking will add mini-crit damage. Finally, moving the full distance and attacking at red will give it a full-power critical hit. Additionally, disregarding distance charged, you still get a melee crit swing immediately after bashing into a player.
  
 
This item has four different [[styles]]. These styles, titled "Classic", "Spike", "Arrow", and "Spike and Arrow", allow the Splendid Screen to bear a spike, an arrow, neither, or both, embedded in its face.
 
This item has four different [[styles]]. These styles, titled "Classic", "Spike", "Arrow", and "Spike and Arrow", allow the Splendid Screen to bear a spike, an arrow, neither, or both, embedded in its face.

Revision as of 05:37, 20 May 2013

Time to get bluttered!
The Demoman

The Splendid Screen is a community-made secondary weapon for the Demoman. It is an iron shield spattered with blood, with four bosses in the cardinal directions and a larger boss in the middle.

The Splendid Screen's charge ability is more potent than the Chargin' Targe's; there is no minimum distance required to deliver damage with a shield bash, and a successful charge bash delivers 70% more damage. Like the Targe, heads gathered by the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron will increase the damage of the bash, at a maximum of 5 heads. However, the Splendid Screen only offers +20% fire resistance and +15% explosive resistance, instead of the Targe's +50% fire resistance and +40% explosive resistance.

The strength of the charge is indicated in a meter in the HUD which changes color as it depletes. Using a melee weapon in conjunction with the charge will provide extra damage potential. For example, when the meter is white or green, a melee attack will only do normal damage. At the yellow color, essentially half of the charge distance, striking will add mini-crit damage. Finally, moving the full distance and attacking at red will give it a full-power critical hit. Additionally, disregarding distance charged, you still get a melee crit swing immediately after bashing into a player.

This item has four different styles. These styles, titled "Classic", "Spike", "Arrow", and "Spike and Arrow", allow the Splendid Screen to bear a spike, an arrow, neither, or both, embedded in its face.

Damage

See also: Damage

Alternate fire initiates a charge attack, which deals damage on its own, or may be used in conjunction with another weapon.

  • Charge damage: 85 (if shield connects with enemy) + 17 per head (up to 5 heads).
  • Mini-crit charge damage: 115 (if shield connects with enemy) + 23 per head (up to 5 heads)
    • Both the shield regular and mini-crit damage are affected by weapon damage spread, meaning it is not a constant number.
  • Charge speed: 750 Hammer units/sec, or 250%.

Function times

Times are approximate and determined by community testing.

Demonstration

Item set

Main article: Item sets
One Thousand and One Demoknights
Item icon Timbuk-Tuesday Bundle.png
Effect

No effect

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Chargin' Targe Splendid Screen
Item icon Reclaimed Metal.pngx2 + Item icon Chargin' Targe.png = Item icon Splendid Screen.png
Class Token - Demoman Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Demoman.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Scottish Resistance.png Item icon Chargin' Targe.png Item icon Sticky Jumper.png Item icon Splendid Screen.png
Item icon Tide Turner.png Item icon Quickiebomb Launcher.png Item icon B.A.S.E. Jumper.png

As a crafting ingredient

Refined Metal 1,001 Demoknights weapon Sultan's Ceremonial
Item icon Refined Metal.pngx4 + Item icon Ali Baba's Wee Booties.pngItem icon Splendid Screen.pngItem icon Persian Persuader.png = Item icon Sultan's Ceremonial.png

Template:Dictionary/items/styles

Main article: Styles
Styles
Splendid Screen.PNG
Splendid Screen with spike.png
Splendid Screen with arrow.png
Splendid Screen with arrow and spike.png
Classic Spike Arrow Spike and Arrow

The Splendid Screen's appearance can differ through the use of styles. This, however, has no bearing on the kill icon. The style shows up in both the world and client view.

Strange variant


Related achievements

Leaderboard class demoman.png Demoman

The Targe Charge
The Targe Charge
Charge and kill someone with your shield bash.
Beat Me Up, Scotty
Beat Me Up, Scotty
Use a critical swing with the Eyelander to kill 5 enemy players.

Update history

June 23, 2011 Patch (Über Update)
  • The Splendid Screen was added to the game.

June 27, 2011 Patch

June 28, 2011 Patch

  • Fixed a bug where Demomen kept their leftover charge amount when self-aborting charges. (The player still keeps leftovers when stopped by enemy airblasts.)

June 29, 2011 [Item schema update]

  • Fire and Explosive resistance were reduced by 5%.

August 2, 2011 Patch

  • [Undocumented] Changed the style name on the Splendid Screen from "Spike & Arrow" to "Spike And Arrow".

September 15, 2011 Patch

  • [Undocumented] The physics of charging with a shield as a Demoman have been altered.

September 16, 2011 Patch

  • Fixed the Demoman not being able to charge while in the air.

October 13, 2011 Patch (Manniversary Update & Sale)

  • Fixed Demoman weapons primary/secondary being backwards in the loadout screen.

September 21, 2012 Patch

  • Fixed the Demoman shields not saving their upgrades upon round reset in Mann vs. Machine.

September 27, 2012 Patch

  • Fixed Demoman shields not reducing explosive damage in non-MvM games.

March 12, 2013 Patch

  • [Undocumented] Added Strange quality.

Bugs

  • This weapon does not glow in the world view when crit boosted.

Gallery

See also