Difference between revisions of "Scotsman's Skullcutter"
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* A [[Spy]] who is [[disguise]]d as a Demoman with the Skullcutter equipped will not have his movement speed reduced by 15%. | * A [[Spy]] who is [[disguise]]d as a Demoman with the Skullcutter equipped will not have his movement speed reduced by 15%. | ||
* Most of the [[Team Fortress]] Quake mod's classes, including the Demoman, used a battle-axe as their melee weapon. | * Most of the [[Team Fortress]] Quake mod's classes, including the Demoman, used a battle-axe as their melee weapon. | ||
+ | * This weapon was originally featured in [http://www.facepunch.com/showthread.php?860032-TF2-Emporium-III Royzo's TF2 Mod emporium III] | ||
== Gallery == | == Gallery == |
Revision as of 16:19, 21 October 2010
Template:Targeted Template:Weapon infobox
“ | I hope I didn't scare ya with my face-to-face MAN fighting!
Click to listen
— The Demoman
|
” |
The Scotsman's Skullcutter is a community melee weapon wielded by the Demoman. It appears as a bloodied battle-axe with a wooden shaft and spiked handguard.
This weapon functions similarly to the Eyelander in that it has a large melee range and will decapitate enemies, but it is not enchanted and will not collect power each time. It is however able to deal 20% extra damage and will recieve random Critical hits. The axe also appears to have considerable weight as it slows the Demoman down from 280 units/second (93% of normal speed) to 238 units/second (78% of normal speed). This is 8 units/second faster than a Heavy and 2 units/second slower than a Soldier, making him the second slowest class with it equipped. This item was released in the May 20, 2010 Patch under the second round of Contribute! content.
Contents
Damage
- Base: 78 (71 to 86 damage)
- Mini-Crit: 105
- Critical hit: 234
Damages are approximate and determined by community testing.
Function times
- Attack Interval: 0.8
All times are in seconds. Times are approximate and determined by community testing.
Other Properties
- Speed reduced 15% from 280 Hammer Units/second to 238 Hammer Units/second.
- Melee range increased ~37% from 65 to 89 Hammer Units.
Blueprint
Jarate | Axtinguisher | Scotsman's Skullcutter | ||
+ | = |
Recent Changes
- This weapon used to use the same hit sound as the Bottle, before a patch changed it due to popular demand.
Trivia
- This is the only melee weapon with no taunt.
- Prior to the Polycount Update, the Scotsman's Skullcutter dealt the most unboosted damage of any melee weapon.
- The Scotsman's Skullcutter's speed penalty also decreases the speed of a charge, when used with the Chargin' Targe (reducing it from 750 units/second to 638).
- Contrary to popular belief, the Skullcutter does not have the same range as the Bottle.
- A Spy who is disguised as a Demoman with the Skullcutter equipped will not have his movement speed reduced by 15%.
- Most of the Team Fortress Quake mod's classes, including the Demoman, used a battle-axe as their melee weapon.
- This weapon was originally featured in Royzo's TF2 Mod emporium III
Gallery
- Scotsman's Skullcutter 1st person cropped.png
1st person view.
- Scotsman's Skullcutter with Chargin' Targe 1st person cropped.png
1st person view with Chargin' Targe.
Full 1st person view with Chargin' Targe.