Difference between revisions of "Scotsman's Skullcutter"

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(Trivia)
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* Most of the [[Team Fortress]] Quake mod's classes, including the Demoman, used a battle-axe as their melee weapon.
 
* Most of the [[Team Fortress]] Quake mod's classes, including the Demoman, used a battle-axe as their melee weapon.
 
* This weapon was originally featured in [http://www.facepunch.com/showthread.php?860032-TF2-Emporium-III Royzo's TF2 Mod emporium III]
 
* This weapon was originally featured in [http://www.facepunch.com/showthread.php?860032-TF2-Emporium-III Royzo's TF2 Mod emporium III]
 +
* Like the [[Eyelander]], this weapon still has blood on it in the censored version of Team Fortress 2, whereas the [[Übersaw]] and [[Axtinguisher]] are clean and have no blood.
  
 
== Gallery ==
 
== Gallery ==

Revision as of 19:21, 22 October 2010

Template:Targeted Template:Weapon infobox

The Scotsman's Skullcutter is a community melee weapon wielded by the Demoman. It appears as a bloodied battle-axe with a wooden shaft and spiked handguard.

This weapon functions similarly to the Eyelander in that it has a large melee range and will decapitate enemies, but it is not enchanted and will not collect power each time. It is however able to deal 20% extra damage and will recieve random Critical hits. The axe also appears to have considerable weight as it slows the Demoman down from 280 units/second (93% of normal speed) to 238 units/second (78% of normal speed). This is 8 units/second faster than a Heavy and 2 units/second slower than a Soldier, making him the second slowest class with it equipped. This item was released in the May 20, 2010 Patch under the second round of Contribute! content.

Damage

See also: Damage
  • Base: 78 (71 to 86 damage)
  • Mini-Crit: 105
  • Critical hit: 234

Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.8

All times are in seconds. Times are approximate and determined by community testing.

Other Properties

  • Speed reduced 15% from 280 Hammer Units/second to 238 Hammer Units/second.
  • Melee range increased ~37% from 65 to 89 Hammer Units.

Blueprint

Jarate Axtinguisher Scotsman's Skullcutter
Item icon Jarate.png + Item icon Axtinguisher.png = Item icon Scotsman's Skullcutter.png

Recent Changes

  • This weapon used to use the same hit sound as the Bottle, before a patch changed it due to popular demand.

Trivia

  • This is the only melee weapon with no taunt.
  • Prior to the Polycount Update, the Scotsman's Skullcutter dealt the most unboosted damage of any melee weapon.
  • The Scotsman's Skullcutter's speed penalty also decreases the speed of a charge, when used with the Chargin' Targe (reducing it from 750 units/second to 638).
  • Contrary to popular belief, the Skullcutter does not have the same range as the Bottle.
  • A Spy who is disguised as a Demoman with the Skullcutter equipped will not have his movement speed reduced by 15%.
  • Most of the Team Fortress Quake mod's classes, including the Demoman, used a battle-axe as their melee weapon.
  • This weapon was originally featured in Royzo's TF2 Mod emporium III
  • Like the Eyelander, this weapon still has blood on it in the censored version of Team Fortress 2, whereas the Übersaw and Axtinguisher are clean and have no blood.

Gallery

See also