Difference between revisions of "Summer Event 2013"

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m (Tweaked Weapons)
(Should not be a question of improved/degraded, should instead be added/removed)
Line 299: Line 299:
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Crit-a-Cola}}
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Crit-a-Cola}}
 
|-
 
|-
| {{buff|Removed: Damage taken mini-crits}}
+
| {{c|-|Removed:}} Damage taken mini-crits<br />
{{nerf|Added: Damage taken increased 25%}}
+
{{c|+|Added:}} Damage taken increased 25%
 
|-
 
|-
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Shortstop}}
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Shortstop}}
 
|-
 
|-
| {{buff|Added: 20% bonus healing while deployed}}
+
| {{c|+|Added:}} 20% bonus healing while deployed<br />
{{nerf|Added: 80% vulnerability increase to all push forces while deployed}}
+
{{c|+|Added:}} 80% vulnerability increase to all push forces while deployed
 
|-
 
|-
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Winger}}
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Winger}}
 
|-
 
|-
| {{buff|Added: +25% Jump Height bonus when active}}
+
| {{c|+|Added:}} +25% Jump Height bonus when active
 
|-
 
|-
 
! style="background: #ffe567;" rowspan=16 | {{Class link|Soldier}}
 
! style="background: #ffe567;" rowspan=16 | {{Class link|Soldier}}
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Battalion's Backup}}
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Battalion's Backup}}
 
|-
 
|-
| {{buff|Added additional +15% Sentry damage resistance to all teammates while banner effect is active}}
+
| {{c|+|Added:}} +15% Sentry damage resistance to all teammates while banner effect is active<br />
{{grey|Rage is now generated from damage dealt instead of damage received}}
+
{{c|=|Changed:}} Rage is now generated from damage dealt instead of damage received
 
|-
 
|-
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Black Box}}
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Black Box}}
 
|-
 
|-
| {{grey|Changed explosion sound}}
+
| {{c|=|Changed:}} Explosion sound
 
|-
 
|-
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Beggar's Bazooka}}
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Beggar's Bazooka}}
 
|-
 
|-
| {{nerf|Misfired Rockets now remove one loaded rocket from the clip}}
+
| {{c|=|Changed:}} Misfired Rockets now remove one loaded rocket from the clip<br />
{{grey|Fixed an exploit that allowed players to hold a set fixed number of rockets}}
+
{{c|=|Fixed:}} An exploit that allowed players to hold a set fixed number of rockets
 
|-
 
|-
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Concheror}}
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Concheror}}
 
|-
 
|-
| {{buff|Buffed players now receive a speed boost in addition to its previous effect}}
+
| {{c|+|Added:}} Buffed players now receive a speed boost in addition to its previous effect<br />
{{grey|Rage is now only generated from damage dealt}}
+
{{c|=|Changed:}} Rage is now only generated from damage dealt
 
|-
 
|-
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Cow Mangler 5000}}
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Cow Mangler 5000}}
 
|-
 
|-
| {{buff|Removed -10% damage attribute}}
+
| {{c|-|Removed:}} -10% damage attribute<br />
{{buff|Removed 5% slower reload attribute}}
+
{{c|-|Removed:}} 5% slower reload attribute<br />
{{nerf|Reduced Clip Size From 5 To 4}}
+
{{c|-|Reduced:}} Clip size from 5 to 4<br />
{{grey|Added missing "sets players on fire" description text}}
+
{{c|+|Added:}} "Sets players on fire" description text<br />
{{grey|New particles and sound}}
+
{{c|+|Added:}} New particles and sound<br />
 
|-
 
|-
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Escape Plan}}
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Escape Plan}}
 
|-
 
|-
| {{nerf|Wearer receives the Marked-For-Death effect when deployed, and for a short period afterwards}}
+
| {{c|+|Added:}} Wearer receives the Marked-For-Death effect when deployed, and for a short period afterwards
 
|-
 
|-
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Liberty Launcher}}
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Liberty Launcher}}
 
|-
 
|-
| {{buff|Removed: 25% reduced clip size penalty}}
+
| {{c|-|Removed:}} 25% reduced clip size penalty<br />
{{nerf|Added: 25% reduced damage penalty}}
+
{{c|+|Added:}} 25% reduced damage penalty
 
|-
 
|-
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Original}}
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Original}}
 
|-
 
|-
| {{grey|Changed explosion sound}}
+
| {{c|=|Changed:}} Explosion sound
 
|-
 
|-
 
! style="background: #ffe567;" rowspan=4 | {{Class link|Pyro}}
 
! style="background: #ffe567;" rowspan=4 | {{Class link|Pyro}}
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Phlogistinator}}
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Phlogistinator}}
 
|-
 
|-
| {{grey|Fixed "Mmmph" progress resetting after touching a resupply cabinet}}
+
| {{c|=|Fixed:}} "Mmmph" progress resetting after touching a resupply cabinet
 
|-
 
|-
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Powerjack}}
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Powerjack}}
 
|-
 
|-
| {{buff|Added: 15% increase move speed while deployed}}
+
| {{c|+|Added:}} 15% increase move speed while deployed<br />
{{buff|Removed: +20% melee vulnerability when active}}
+
{{c|-|Removed:}} +20% melee vulnerability when active<br />
{{nerf|Added: 20% damage vulnerability to all sources}}
+
{{c|+|Added:}} 20% damage vulnerability to all sources<br />
 
|-
 
|-
 
! style="background: #ffe567;" rowspan=4 | {{Class link|Demoman}}
 
! style="background: #ffe567;" rowspan=4 | {{Class link|Demoman}}
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Chargin' Targe}}
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Chargin' Targe}}
 
|-
 
|-
| {{buff|Added: Afterburn immunity}}
+
| {{c|+|Added:}} Afterburn immunity
 
|-
 
|-
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Loose Cannon}}
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Loose Cannon}}
 
|-
 
|-
| {{buff|Double donk damage now mini-crits}}
+
| {{c|+|Added:}} Double donk damage now mini-crits<br />
{{grey|Reduced charge time to 1 second}}
+
{{c|-|Reduced:}} charge time to 1 second<br />
{{grey|Range no longer affects direct cannonball impact damage}}
+
{{c|=|Changed:}} Range no longer affects direct cannonball impact damage<br />
{{grey|Added: Double-Donk sound and particle effects}}
+
{{c|+|Added:}} Added: Double-Donk sound and particle effects<br />
 
|-
 
|-
 
! style="background: #ffe567;" rowspan=4 | {{Class link|Heavy}}
 
! style="background: #ffe567;" rowspan=4 | {{Class link|Heavy}}
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Buffalo Steak Sandvich}}
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Buffalo Steak Sandvich}}
 
|-
 
|-
| {{buff|Removed: Damage taken mini-crits}}
+
| {{c|-|Removed:}} Damage taken is mini-crits<br />
{{nerf|Added: Damage taken increased 25%}}
+
{{c|+|Added:}} Damage taken increased 25%
 
|-
 
|-
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Dalokohs Bar}}
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Dalokohs Bar}}
 
|-
 
|-
| {{buff|Increased amount of health restored per-bite from 15 to 25}}
+
| {{c|+|Increased:}} Health restored per-bite from 15 to 25
 
|-
 
|-
 
! style="background: #ffe567;" rowspan=8 | {{Class link|Engineer}}
 
! style="background: #ffe567;" rowspan=8 | {{Class link|Engineer}}
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Gunslinger}}
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Gunslinger}}
 
|-
 
|-
| {{nerf|Mini-sentries do not heal during construction}}
+
| {{c|-|Changed:}} Mini-sentries do not heal during construction
 
|-
 
|-
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Rescue Ranger}}
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Rescue Ranger}}
 
|-
 
|-
| {{buff|Minor increase in damage per bolt}}
+
| {{c|+|Added:}} Minor increase in damage per bolt<br />
{{buff|Increased building healing from 50 to 75 per bolt}}
+
{{c|+|Increased:}} Building healing from 50 to 75 per bolt
 
|-
 
|-
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Short Circuit}}
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Short Circuit}}
 
|-
 
|-
| {{buff|Ammo cost of firing reduced to -18 metal when an attack destroys a projectile}}
+
| {{c|+|Added:}} Ammo cost of firing reduced to -18 metal when an attack destroys a projectile<br />
{{buff|Increased firing speed by +25%}}
+
{{c|+|Increased:}} Firing speed by +25%<br />
{{nerf|Ammo cost increased to -36 metal when an attack does not destroy a projectile or hit a player}}
+
{{c|+|Added:}} Ammo cost increased to -36 metal when an attack does not destroy a projectile or hit a player<br />
{{grey|The weapon's muzzle now emits a spark effect when fired}}
+
{{c|=|Changed:}} The weapon's muzzle now emits a spark effect when fired<br />
{{grey|Fixed attack arcing to nearby teammates as if they were enemies}}
+
{{c|=|Fixed:}} Attack arcing to nearby teammates as if they were enemies<br />
 
|-
 
|-
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Wrangler}}
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Wrangler}}
 
|-
 
|-
| {{nerf|Slightly reduced accuracy of manually-controlled sentry at long range}}
+
| {{c|=|Reduced:}} Accuracy of manually-controlled sentry at long range<br />
{{grey|Protective shield now fades 1 second after the owning Engineer dies}}
+
{{c|=|Changed:}} Protective shield now fades 1 second after the owning Engineer dies
 
|-
 
|-
 
! style="background: #ffe567;" rowspan=6 | {{Class link|Medic}}
 
! style="background: #ffe567;" rowspan=6 | {{Class link|Medic}}
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Crusader's Crossbow}}
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Crusader's Crossbow}}
 
|-
 
|-
| {{grey|Changed arrow projectile to a large syringe}}
+
| {{c|=|Changed:}} Arrow projectile to a large syringe<br />
{{grey|Added new trail effects}}
+
{{c|+|Added:}} New trail effects<br />
{{grey|Smoothed out reload animation (DPS unchanged)}}
+
{{c|=|Changed:}} Smoothed out reload animation (DPS unchanged)<br />
{{grey|Fixed being able to heal players that are using items that block healing}}
+
{{c|=|Fixed:}} Being able to heal players that are using items that block healing.<br />
 
|-
 
|-
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Quick-Fix}}
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Quick-Fix}}
 
|-
 
|-
| {{buff|Added 50% Overheal}}
+
| {{c|+|Added:}} 50% Overheal<br />
{{buff|Über now affects the medic when there's no heal target}}
+
{{c|=|Changed:}} Über now affects the medic when there's no heal target<br />
{{buff|Shotguns with pushback no longer affect players under the effect of Quick-Fix’s Über}}
+
{{c|=|Changed:}} Shotguns with pushback no longer affect players under the effect of Quick-Fix’s Über<br />
 
|-
 
|-
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Vaccinator}}
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Vaccinator}}
 
|-
 
|-
| {{buff|Über now fully absorbs crit damage for the selected damage type}}
+
| {{c|+|Added:}} Über now fully absorbs crit damage for the selected damage type<br />
{{nerf|Depletes Übercharge based on the amount of damage prevented}}
+
{{c|+|Added:}} Depletes Übercharge based on the amount of damage prevented
 
|-
 
|-
 
! style="background: #ffe567;" rowspan=6 | {{Class link|Sniper}}
 
! style="background: #ffe567;" rowspan=6 | {{Class link|Sniper}}
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Bazaar Bargain}}
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Bazaar Bargain}}
 
|-
 
|-
| {{grey|Capped the max charge rate to 200%}}
+
| {{c|=|Changed:}} Capped the max charge rate to 200%<br />
{{grey|Fixed the starting charge rate being -40% instead of -20%}}
+
{{c|=|Fixed:}} Starting charge rate being -40% instead of -20%
 
|-
 
|-
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Cozy Camper}}
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Cozy Camper}}
 
|-
 
|-
| {{buff|Removed movement penalty}}
+
| {{c|-|Removed:}} Movement penalty<br />
{{nerf|Added: Damage taken increased by 20%}}
+
{{c|+|Added:}} Damage taken increased by 20%
 
|-
 
|-
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Darwin's Danger Shield}}
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Darwin's Danger Shield}}
 
|-
 
|-
| {{buff|Added: Bullet damage taken reduced by 15%}}
+
| {{c|+|Added:}} Bullet damage taken reduced by 15%<br />
{{nerf|Added: Explosive damage taken increased by 20%}}
+
{{c|+|Added:}} Explosive damage taken increased by 20%
 
|-
 
|-
 
! style="background: #ffe567;" rowspan=6 | {{Class link|Spy}}
 
! style="background: #ffe567;" rowspan=6 | {{Class link|Spy}}
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Dead Ringer}}
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Dead Ringer}}
 
|-
 
|-
| {{nerf|When under the effect of Feign Death, damage taken decreases the duration of the effect}}
+
| {{c|=|Changed:}} When under the effect of Feign Death, damage taken decreases the duration of the effect
 
|-
 
|-
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|L'Etranger}}
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|L'Etranger}}
 
|-
 
|-
| {{buff|Added: 40% increased cloak duration}}
+
| {{c|+|Added:}} 40% increased cloak duration
 
|-
 
|-
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Spy-cicle}}
 
! style="background: #fff2b3;" rowspan=2 | {{table icon|Spy-cicle}}
 
|-
 
|-
| {{grey|Fixed a bug that would cause the charge meter to not reset when the spy was killed}}
+
| {{c|=|Fixed:}} A bug that would cause the charge meter to not reset when the spy was killed
 
|}
 
|}
  

Revision as of 23:46, 21 August 2013

This article is for content released in the update. For the patch itself, see July 10, 2013 Patch.
Move That Update Up!.jpg
Over the last week we've taken you through some of our thinking around maps, weapons and items. We thought you might find it interesting if we walked you through the process we use to ship an update to TF2. There we go, update shipped.
TF2 Official Website

The Summer Event Update was the in-game release of several items that were selected by Valve for outstanding quality through the Steam Workshop and resubmitted using new item importing system, along with the fixing of several exploits and bugs present in existing maps and the tweak to several weapons. Released with the July 10, 2013 Patch, the update added a total of 64 new hats and miscellaneous items which were available via opening Crates with their special Summer Cooler Keys, and 2 new maps, Standin, and Process.

Additions

Hats

Leaderboard class scout.png
Scout
Greased Lightning Greased Lightning
Leaderboard class soldier.png
Soldier
Valley Forge Valley Forge
Caribbean Conqueror Caribbean Conqueror
Whirly Warrior Whirly Warrior
Federal Casemaker Federal Casemaker
Rebel Rouser Rebel Rouser
Leaderboard class pyro.png
Pyro
Burning Bandana Burning Bandana
Hive Minder Hive Minder
Pampered Pyro Pampered Pyro
Leaderboard class demoman.png
Demoman
Glasgow Great Helm Glasgow Great Helm
Black Watch Black Watch
Tartan Spartan Tartan Spartan
Stormin' Norman Stormin' Norman
Leaderboard class heavy.png
Heavy
Tsarboosh Tsarboosh
Katyusha Katyusha
Bear Necessities Bear Necessities
Leaderboard class engineer.png
Engineer
Pardner's Pompadour Pardner's Pompadour
Leaderboard class medic.png
Medic
Das Hazmattenhatten Das Hazmattenhatten
Das Ubersternmann Das Ubersternmann
Das Naggenvatcher Das Naggenvatcher
Das Maddendoktor Das Maddendoktor
Das Gutenkutteharen Das Gutenkutteharen
Baron von Havenaplane Baron von Havenaplane
Leaderboard class sniper.png
Sniper
Wet Works Wet Works
Leaderboard class spy.png
Spy
Harmburg Harmburg
Belgian Detective Belgian Detective
TF2 crosshair orange.png
All Classes
Virtual Viewfinder Virtual Viewfinder

Miscellaneous Items

Leaderboard class scout.png
Scout
Bigg Mann on Campus Bigg Mann on Campus
Cool Cat Cardigan Cool Cat Cardigan
Caffeine Cooler Caffeine Cooler
Half-Pipe Hurdler Half-Pipe Hurdler
Delinquent's Down Vest Delinquent's Down Vest
Leaderboard class soldier.png
Soldier
Compatriot Compatriot
Colonial Clogs Colonial Clogs
Shogun's Shoulder Guard Shogun's Shoulder Guard
Hornblower Hornblower
Lieutenant Bites Lieutenant Bites
Brawling Buccaneer Brawling Buccaneer
Founding Father Founding Father
Leaderboard class pyro.png
Pyro
El Muchacho El Muchacho
Backpack Broiler Backpack Broiler
Soot Suit Soot Suit
Leaderboard class demoman.png
Demoman
Gaelic Golf Bag Gaelic Golf Bag
Whiskey Bib Whiskey Bib
Gaelic Garb Gaelic Garb
Leaderboard class heavy.png
Heavy
Red Army Robin Red Army Robin
Heavy-Weight Champ Heavy-Weight Champ
Borscht Belt Borscht Belt
Bolshevik Biker Bolshevik Biker
Gabe Glasses Gabe Glasses
Leaderboard class engineer.png
Engineer
Trash Toter Trash Toter
Dry Gulch Gulp Dry Gulch Gulp
Flared Frontiersman Flared Frontiersman
Leaderboard class medic.png
Medic
Das Feelinbeterbager Das Feelinbeterbager
Das Metalmeatencasen Das Metalmeatencasen
Das Fantzipantzen Das Fantzipantzen
Leaderboard class sniper.png
Sniper
Birdman of Australiacatraz Birdman of Australiacatraz
Cobber Chameleon Cobber Chameleon
Falconer Falconer
Leaderboard class spy.png
Spy
Rogue's Brogues Rogue's Brogues
Blood Banker Blood Banker
After Dark After Dark
TF2 crosshair orange.png
All Classes
Graybanns Graybanns
Macho Mann Macho Mann1
Notes
1 Not Available for Pyro

Action Items

A Random Summer Cooler Key Gift A Random Summer Cooler Key Gift
Pile of Summer Cooler Key Gifts Pile of Summer Cooler Key Gifts

Tool

Red Summer 2013 Cooler Key Red Summer 2013 Cooler Key
Orange Summer 2013 Cooler Key Orange Summer 2013 Cooler Key
Yellow Summer 2013 Cooler Key Yellow Summer 2013 Cooler Key
Green Summer 2013 Cooler Key Green Summer 2013 Cooler Key
Aqua Summer 2013 Cooler Key Aqua Summer 2013 Cooler Key
Blue Summer 2013 Cooler Key Blue Summer 2013 Cooler Key
Brown Summer 2013 Cooler Key Brown Summer 2013 Cooler Key
Black Summer 2013 Cooler Key Black Summer 2013 Cooler Key

Maps

Name Picture Game mode File name
Process 250px Control Point
cp_process
Standin Cp standin B.jpg Control Point
cp_standin

Tweaked Weapons

Class Weapon Changes
Leaderboard class scout.png Scout Crit-a-Cola
Crit-a-Cola
Pictogram minus.png Removed: Damage taken mini-crits

Pictogram plus.png Added: Damage taken increased 25%

Shortstop
Shortstop
Pictogram plus.png Added: 20% bonus healing while deployed

Pictogram plus.png Added: 80% vulnerability increase to all push forces while deployed

Winger
Winger
Pictogram plus.png Added: +25% Jump Height bonus when active
Leaderboard class soldier.png Soldier Battalion's Backup
Battalion's Backup
Pictogram plus.png Added: +15% Sentry damage resistance to all teammates while banner effect is active

Pictogram comment.png Changed: Rage is now generated from damage dealt instead of damage received

Black Box
Black Box
Pictogram comment.png Changed: Explosion sound
Beggar's Bazooka
Beggar's Bazooka
Pictogram comment.png Changed: Misfired Rockets now remove one loaded rocket from the clip

Pictogram comment.png Fixed: An exploit that allowed players to hold a set fixed number of rockets

Concheror
Concheror
Pictogram plus.png Added: Buffed players now receive a speed boost in addition to its previous effect

Pictogram comment.png Changed: Rage is now only generated from damage dealt

Cow Mangler 5000
Cow Mangler 5000
Pictogram minus.png Removed: -10% damage attribute

Pictogram minus.png Removed: 5% slower reload attribute
Pictogram minus.png Reduced: Clip size from 5 to 4
Pictogram plus.png Added: "Sets players on fire" description text
Pictogram plus.png Added: New particles and sound

Escape Plan
Escape Plan
Pictogram plus.png Added: Wearer receives the Marked-For-Death effect when deployed, and for a short period afterwards
Liberty Launcher
Liberty Launcher
Pictogram minus.png Removed: 25% reduced clip size penalty

Pictogram plus.png Added: 25% reduced damage penalty

Original
Original
Pictogram comment.png Changed: Explosion sound
Leaderboard class pyro.png Pyro Phlogistinator
Phlogistinator
Pictogram comment.png Fixed: "Mmmph" progress resetting after touching a resupply cabinet
Powerjack
Powerjack
Pictogram plus.png Added: 15% increase move speed while deployed

Pictogram minus.png Removed: +20% melee vulnerability when active
Pictogram plus.png Added: 20% damage vulnerability to all sources

Leaderboard class demoman.png Demoman Chargin' Targe
Chargin' Targe
Pictogram plus.png Added: Afterburn immunity
Loose Cannon
Loose Cannon
Pictogram plus.png Added: Double donk damage now mini-crits

Pictogram minus.png Reduced: charge time to 1 second
Pictogram comment.png Changed: Range no longer affects direct cannonball impact damage
Pictogram plus.png Added: Added: Double-Donk sound and particle effects

Leaderboard class heavy.png Heavy Buffalo Steak Sandvich
Buffalo Steak Sandvich
Pictogram minus.png Removed: Damage taken is mini-crits

Pictogram plus.png Added: Damage taken increased 25%

Dalokohs Bar
Dalokohs Bar
Pictogram plus.png Increased: Health restored per-bite from 15 to 25
Leaderboard class engineer.png Engineer Gunslinger
Gunslinger
Pictogram minus.png Changed: Mini-sentries do not heal during construction
Rescue Ranger
Rescue Ranger
Pictogram plus.png Added: Minor increase in damage per bolt

Pictogram plus.png Increased: Building healing from 50 to 75 per bolt

Short Circuit
Short Circuit
Pictogram plus.png Added: Ammo cost of firing reduced to -18 metal when an attack destroys a projectile

Pictogram plus.png Increased: Firing speed by +25%
Pictogram plus.png Added: Ammo cost increased to -36 metal when an attack does not destroy a projectile or hit a player
Pictogram comment.png Changed: The weapon's muzzle now emits a spark effect when fired
Pictogram comment.png Fixed: Attack arcing to nearby teammates as if they were enemies

Wrangler
Wrangler
Pictogram comment.png Reduced: Accuracy of manually-controlled sentry at long range

Pictogram comment.png Changed: Protective shield now fades 1 second after the owning Engineer dies

Leaderboard class medic.png Medic Crusader's Crossbow
Crusader's Crossbow
Pictogram comment.png Changed: Arrow projectile to a large syringe

Pictogram plus.png Added: New trail effects
Pictogram comment.png Changed: Smoothed out reload animation (DPS unchanged)
Pictogram comment.png Fixed: Being able to heal players that are using items that block healing.

Quick-Fix
Quick-Fix
Pictogram plus.png Added: 50% Overheal

Pictogram comment.png Changed: Über now affects the medic when there's no heal target
Pictogram comment.png Changed: Shotguns with pushback no longer affect players under the effect of Quick-Fix’s Über

Vaccinator
Vaccinator
Pictogram plus.png Added: Über now fully absorbs crit damage for the selected damage type

Pictogram plus.png Added: Depletes Übercharge based on the amount of damage prevented

Leaderboard class sniper.png Sniper Bazaar Bargain
Bazaar Bargain
Pictogram comment.png Changed: Capped the max charge rate to 200%

Pictogram comment.png Fixed: Starting charge rate being -40% instead of -20%

Cozy Camper
Cozy Camper
Pictogram minus.png Removed: Movement penalty

Pictogram plus.png Added: Damage taken increased by 20%

Darwin's Danger Shield
Darwin's Danger Shield
Pictogram plus.png Added: Bullet damage taken reduced by 15%

Pictogram plus.png Added: Explosive damage taken increased by 20%

Leaderboard class spy.png Spy Dead Ringer
Dead Ringer
Pictogram comment.png Changed: When under the effect of Feign Death, damage taken decreases the duration of the effect
L'Etranger
L'Etranger
Pictogram plus.png Added: 40% increased cloak duration
Spy-cicle
Spy-cicle
Pictogram comment.png Fixed: A bug that would cause the charge meter to not reset when the spy was killed

Pre-announcement references

Posts in the Official Site started at July 5, 2013; with subsequent posts reporting data about the update every following day.

Update Gallery

External links