Difference between revisions of "Summer Event 2013"
m (Auto: EnforceCapitalization(Medic), WordFilter((?<!I )Spy → Spy), EnforceCapitalization(Cloak), WordFilter(Sentry Guns/Sentries(?!\s+Gun) → Sentry Guns) (Review RC#1468949)) |
(→Tweaked Weapons: Icon scaling to 75 px. We'll see how it goes) |
||
Line 297: | Line 297: | ||
|- | |- | ||
! style="background: #ffe567;" rowspan=6 | {{Class link|Scout}} | ! style="background: #ffe567;" rowspan=6 | {{Class link|Scout}} | ||
− | ! style="background: #fff2b3;" rowspan=2 | {{ | + | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Crit-a-Cola|icon-size=75px}} |
|- | |- | ||
| {{c|-|Removed:}} Damage taken mini-crits<br /> | | {{c|-|Removed:}} Damage taken mini-crits<br /> | ||
{{c|+|Added:}} Damage taken increased 25% | {{c|+|Added:}} Damage taken increased 25% | ||
|- | |- | ||
− | ! style="background: #fff2b3;" rowspan=2 | {{ | + | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Shortstop|icon-size=75px}} |
|- | |- | ||
| {{c|+|Added:}} 20% bonus healing while deployed<br /> | | {{c|+|Added:}} 20% bonus healing while deployed<br /> | ||
{{c|+|Added:}} 80% vulnerability increase to all push forces while deployed | {{c|+|Added:}} 80% vulnerability increase to all push forces while deployed | ||
|- | |- | ||
− | ! style="background: #fff2b3;" rowspan=2 | {{ | + | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Winger|icon-size=75px}} |
|- | |- | ||
| {{c|+|Added:}} +25% Jump Height bonus when active | | {{c|+|Added:}} +25% Jump Height bonus when active | ||
|- | |- | ||
! style="background: #ffe567;" rowspan=16 | {{Class link|Soldier}} | ! style="background: #ffe567;" rowspan=16 | {{Class link|Soldier}} | ||
− | ! style="background: #fff2b3;" rowspan=2 | {{ | + | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Battalion's Backup|icon-size=75px}} |
|- | |- | ||
| {{c|+|Added:}} +15% Sentry damage resistance to all teammates while banner effect is active<br /> | | {{c|+|Added:}} +15% Sentry damage resistance to all teammates while banner effect is active<br /> | ||
{{c|=|Changed:}} Rage is now generated from damage dealt instead of damage received | {{c|=|Changed:}} Rage is now generated from damage dealt instead of damage received | ||
|- | |- | ||
− | ! style="background: #fff2b3;" rowspan=2 | {{ | + | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Black Box|icon-size=75px}} |
|- | |- | ||
| {{c|=|Changed:}} Explosion sound | | {{c|=|Changed:}} Explosion sound | ||
|- | |- | ||
− | ! style="background: #fff2b3;" rowspan=2 | {{ | + | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Beggar's Bazooka|icon-size=75px}} |
|- | |- | ||
| {{c|=|Changed:}} Misfired Rockets now remove one loaded rocket from the clip<br /> | | {{c|=|Changed:}} Misfired Rockets now remove one loaded rocket from the clip<br /> | ||
{{c|=|Fixed:}} An exploit that allowed players to hold a set fixed number of rockets | {{c|=|Fixed:}} An exploit that allowed players to hold a set fixed number of rockets | ||
|- | |- | ||
− | ! style="background: #fff2b3;" rowspan=2 | {{ | + | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Concheror|icon-size=75px}} |
|- | |- | ||
| {{c|+|Added:}} Buffed players now receive a speed boost in addition to its previous effect<br /> | | {{c|+|Added:}} Buffed players now receive a speed boost in addition to its previous effect<br /> | ||
{{c|=|Changed:}} Rage is now only generated from damage dealt | {{c|=|Changed:}} Rage is now only generated from damage dealt | ||
|- | |- | ||
− | ! style="background: #fff2b3;" rowspan=2 | {{ | + | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Cow Mangler 5000|icon-size=75px}} |
|- | |- | ||
| {{c|-|Removed:}} -10% damage attribute<br /> | | {{c|-|Removed:}} -10% damage attribute<br /> | ||
Line 339: | Line 339: | ||
{{c|+|Added:}} New particles and sound<br /> | {{c|+|Added:}} New particles and sound<br /> | ||
|- | |- | ||
− | ! style="background: #fff2b3;" rowspan=2 | {{ | + | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Escape Plan|icon-size=75px}} |
|- | |- | ||
| {{c|+|Added:}} Wearer receives the Marked-For-Death effect when deployed, and for a short period afterwards | | {{c|+|Added:}} Wearer receives the Marked-For-Death effect when deployed, and for a short period afterwards | ||
|- | |- | ||
− | ! style="background: #fff2b3;" rowspan=2 | {{ | + | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Liberty Launcher|icon-size=75px}} |
|- | |- | ||
| {{c|-|Removed:}} 25% reduced clip size penalty<br /> | | {{c|-|Removed:}} 25% reduced clip size penalty<br /> | ||
{{c|+|Added:}} 25% reduced damage penalty | {{c|+|Added:}} 25% reduced damage penalty | ||
|- | |- | ||
− | ! style="background: #fff2b3;" rowspan=2 | {{ | + | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Original|icon-size=75px}} |
|- | |- | ||
| {{c|=|Changed:}} Explosion sound | | {{c|=|Changed:}} Explosion sound | ||
|- | |- | ||
! style="background: #ffe567;" rowspan=4 | {{Class link|Pyro}} | ! style="background: #ffe567;" rowspan=4 | {{Class link|Pyro}} | ||
− | ! style="background: #fff2b3;" rowspan=2 | {{ | + | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Phlogistinator|icon-size=75px}} |
|- | |- | ||
| {{c|=|Fixed:}} "Mmmph" progress resetting after touching a resupply cabinet | | {{c|=|Fixed:}} "Mmmph" progress resetting after touching a resupply cabinet | ||
|- | |- | ||
− | ! style="background: #fff2b3;" rowspan=2 | {{ | + | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Powerjack|icon-size=75px}} |
|- | |- | ||
| {{c|+|Added:}} 15% increase move speed while deployed<br /> | | {{c|+|Added:}} 15% increase move speed while deployed<br /> | ||
Line 364: | Line 364: | ||
|- | |- | ||
! style="background: #ffe567;" rowspan=4 | {{Class link|Demoman}} | ! style="background: #ffe567;" rowspan=4 | {{Class link|Demoman}} | ||
− | ! style="background: #fff2b3;" rowspan=2 | {{ | + | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Chargin' Targe|icon-size=75px}} |
|- | |- | ||
| {{c|+|Added:}} Afterburn immunity | | {{c|+|Added:}} Afterburn immunity | ||
|- | |- | ||
− | ! style="background: #fff2b3;" rowspan=2 | {{ | + | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Loose Cannon|icon-size=75px}} |
|- | |- | ||
| {{c|+|Added:}} Double donk damage now mini-crits<br /> | | {{c|+|Added:}} Double donk damage now mini-crits<br /> | ||
Line 376: | Line 376: | ||
|- | |- | ||
! style="background: #ffe567;" rowspan=4 | {{Class link|Heavy}} | ! style="background: #ffe567;" rowspan=4 | {{Class link|Heavy}} | ||
− | ! style="background: #fff2b3;" rowspan=2 | {{ | + | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Buffalo Steak Sandvich|icon-size=75px}} |
|- | |- | ||
| {{c|-|Removed:}} Damage taken is mini-crits<br /> | | {{c|-|Removed:}} Damage taken is mini-crits<br /> | ||
{{c|+|Added:}} Damage taken increased 25% | {{c|+|Added:}} Damage taken increased 25% | ||
|- | |- | ||
− | ! style="background: #fff2b3;" rowspan=2 | {{ | + | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Dalokohs Bar|icon-size=75px}} |
|- | |- | ||
| {{c|+|Increased:}} Health restored per-bite from 15 to 25 | | {{c|+|Increased:}} Health restored per-bite from 15 to 25 | ||
|- | |- | ||
! style="background: #ffe567;" rowspan=8 | {{Class link|Engineer}} | ! style="background: #ffe567;" rowspan=8 | {{Class link|Engineer}} | ||
− | ! style="background: #fff2b3;" rowspan=2 | {{ | + | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Gunslinger|icon-size=75px}} |
|- | |- | ||
| {{c|-|Changed:}} Mini-Sentry Guns do not heal during construction | | {{c|-|Changed:}} Mini-Sentry Guns do not heal during construction | ||
|- | |- | ||
− | ! style="background: #fff2b3;" rowspan=2 | {{ | + | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Rescue Ranger|icon-size=75px}} |
|- | |- | ||
| {{c|+|Added:}} Minor increase in damage per bolt<br /> | | {{c|+|Added:}} Minor increase in damage per bolt<br /> | ||
{{c|+|Increased:}} Building healing from 50 to 75 per bolt | {{c|+|Increased:}} Building healing from 50 to 75 per bolt | ||
|- | |- | ||
− | ! style="background: #fff2b3;" rowspan=2 | {{ | + | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Short Circuit|icon-size=75px}} |
|- | |- | ||
| {{c|+|Added:}} Ammo cost of firing reduced to -18 metal when an attack destroys a projectile<br /> | | {{c|+|Added:}} Ammo cost of firing reduced to -18 metal when an attack destroys a projectile<br /> | ||
Line 403: | Line 403: | ||
{{c|=|Fixed:}} Attack arcing to nearby teammates as if they were enemies<br /> | {{c|=|Fixed:}} Attack arcing to nearby teammates as if they were enemies<br /> | ||
|- | |- | ||
− | ! style="background: #fff2b3;" rowspan=2 | {{ | + | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Wrangler|icon-size=75px}} |
|- | |- | ||
| {{c|=|Reduced:}} Accuracy of manually-controlled sentry at long range<br /> | | {{c|=|Reduced:}} Accuracy of manually-controlled sentry at long range<br /> | ||
Line 409: | Line 409: | ||
|- | |- | ||
! style="background: #ffe567;" rowspan=6 | {{Class link|Medic}} | ! style="background: #ffe567;" rowspan=6 | {{Class link|Medic}} | ||
− | ! style="background: #fff2b3;" rowspan=2 | {{ | + | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Crusader's Crossbow|icon-size=75px}} |
|- | |- | ||
| {{c|=|Changed:}} Arrow projectile to a large syringe<br /> | | {{c|=|Changed:}} Arrow projectile to a large syringe<br /> | ||
Line 416: | Line 416: | ||
{{c|=|Fixed:}} Being able to heal players that are using items that block healing.<br /> | {{c|=|Fixed:}} Being able to heal players that are using items that block healing.<br /> | ||
|- | |- | ||
− | ! style="background: #fff2b3;" rowspan=2 | {{ | + | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Quick-Fix|icon-size=75px}} |
|- | |- | ||
| {{c|+|Added:}} 50% Overheal<br /> | | {{c|+|Added:}} 50% Overheal<br /> | ||
Line 422: | Line 422: | ||
{{c|=|Changed:}} Shotguns with pushback no longer affect players under the effect of Quick-Fix’s Über<br /> | {{c|=|Changed:}} Shotguns with pushback no longer affect players under the effect of Quick-Fix’s Über<br /> | ||
|- | |- | ||
− | ! style="background: #fff2b3;" rowspan=2 | {{ | + | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Vaccinator|icon-size=75px}} |
|- | |- | ||
| {{c|+|Added:}} Über now fully absorbs crit damage for the selected damage type<br /> | | {{c|+|Added:}} Über now fully absorbs crit damage for the selected damage type<br /> | ||
Line 428: | Line 428: | ||
|- | |- | ||
! style="background: #ffe567;" rowspan=6 | {{Class link|Sniper}} | ! style="background: #ffe567;" rowspan=6 | {{Class link|Sniper}} | ||
− | ! style="background: #fff2b3;" rowspan=2 | {{ | + | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Bazaar Bargain|icon-size=75px}} |
|- | |- | ||
| {{c|=|Changed:}} Capped the max charge rate to 200%<br /> | | {{c|=|Changed:}} Capped the max charge rate to 200%<br /> | ||
{{c|=|Fixed:}} Starting charge rate being -40% instead of -20% | {{c|=|Fixed:}} Starting charge rate being -40% instead of -20% | ||
|- | |- | ||
− | ! style="background: #fff2b3;" rowspan=2 | {{ | + | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Cozy Camper|icon-size=75px}} |
|- | |- | ||
| {{c|-|Removed:}} Movement penalty<br /> | | {{c|-|Removed:}} Movement penalty<br /> | ||
{{c|+|Added:}} Damage taken increased by 20% | {{c|+|Added:}} Damage taken increased by 20% | ||
|- | |- | ||
− | ! style="background: #fff2b3;" rowspan=2 | {{ | + | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Darwin's Danger Shield|icon-size=75px}} |
|- | |- | ||
| {{c|+|Added:}} Bullet damage taken reduced by 15%<br /> | | {{c|+|Added:}} Bullet damage taken reduced by 15%<br /> | ||
Line 444: | Line 444: | ||
|- | |- | ||
! style="background: #ffe567;" rowspan=6 | {{Class link|Spy}} | ! style="background: #ffe567;" rowspan=6 | {{Class link|Spy}} | ||
− | ! style="background: #fff2b3;" rowspan=2 | {{ | + | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Dead Ringer|icon-size=75px}} |
|- | |- | ||
| {{c|=|Changed:}} When under the effect of Feign Death, damage taken decreases the duration of the effect | | {{c|=|Changed:}} When under the effect of Feign Death, damage taken decreases the duration of the effect | ||
|- | |- | ||
− | ! style="background: #fff2b3;" rowspan=2 | {{ | + | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|L'Etranger|icon-size=75px}} |
|- | |- | ||
| {{c|+|Added:}} 40% increased Cloak duration | | {{c|+|Added:}} 40% increased Cloak duration | ||
|- | |- | ||
− | ! style="background: #fff2b3;" rowspan=2 | {{ | + | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Spy-cicle|icon-size=75px}} |
|- | |- | ||
| {{c|=|Fixed:}} A bug that would cause the charge meter to not reset when the Spy was killed | | {{c|=|Fixed:}} A bug that would cause the charge meter to not reset when the Spy was killed |
Revision as of 17:46, 11 September 2013
“ | Over the last week we've taken you through some of our thinking around maps, weapons and items. We thought you might find it interesting if we walked you through the process we use to ship an update to TF2.
There we go, update shipped.
— TF2 Official Website
|
” |
The Summer Event Update was the in-game release of several items that were selected by Valve for outstanding quality through the Steam Workshop and resubmitted using new item importing system, along with the fixing of several exploits and bugs present in existing maps and the tweak to several weapons. Released with the July 10, 2013 Patch, the update added a total of 64 new hats and miscellaneous items which were available via opening Crates with their special Summer Cooler Keys, and 2 new maps, Standin, and Process.
Contents
Additions
Hats
Miscellaneous Items
Action Items
A Random Summer Cooler Key Gift | |
Pile of Summer Cooler Key Gifts |
Tool
Red Summer 2013 Cooler Key | |
Orange Summer 2013 Cooler Key | |
Yellow Summer 2013 Cooler Key | |
Green Summer 2013 Cooler Key | |
Aqua Summer 2013 Cooler Key | |
Blue Summer 2013 Cooler Key | |
Brown Summer 2013 Cooler Key | |
Black Summer 2013 Cooler Key |
Maps
Name | Picture | Game mode | File name |
---|---|---|---|
Process | 250px | Control Point |
cp_process
|
Standin | 250px | Control Point |
cp_standin
|
Tweaked Weapons
Class | Weapon | Changes |
---|---|---|
Scout | ||
Removed: Damage taken mini-crits Added: Damage taken increased 25% | ||
Added: 20% bonus healing while deployed Added: 80% vulnerability increase to all push forces while deployed | ||
Added: +25% Jump Height bonus when active | ||
Soldier | ||
Added: +15% Sentry damage resistance to all teammates while banner effect is active Changed: Rage is now generated from damage dealt instead of damage received | ||
Changed: Explosion sound | ||
Changed: Misfired Rockets now remove one loaded rocket from the clip Fixed: An exploit that allowed players to hold a set fixed number of rockets | ||
Added: Buffed players now receive a speed boost in addition to its previous effect Changed: Rage is now only generated from damage dealt | ||
Removed: -10% damage attribute Removed: 5% slower reload attribute | ||
Added: Wearer receives the Marked-For-Death effect when deployed, and for a short period afterwards | ||
Removed: 25% reduced clip size penalty Added: 25% reduced damage penalty | ||
Changed: Explosion sound | ||
Pyro | ||
Fixed: "Mmmph" progress resetting after touching a resupply cabinet | ||
Added: 15% increase move speed while deployed Removed: +20% melee vulnerability when active | ||
Demoman | ||
Added: Afterburn immunity | ||
Added: Double donk damage now mini-crits Reduced: charge time to 1 second | ||
Heavy | ||
Removed: Damage taken is mini-crits Added: Damage taken increased 25% | ||
Increased: Health restored per-bite from 15 to 25 | ||
Engineer | ||
Changed: Mini-Sentry Guns do not heal during construction | ||
Added: Minor increase in damage per bolt Increased: Building healing from 50 to 75 per bolt | ||
Added: Ammo cost of firing reduced to -18 metal when an attack destroys a projectile Increased: Firing speed by +25% | ||
Reduced: Accuracy of manually-controlled sentry at long range Changed: Protective shield now fades 1 second after the owning Engineer dies | ||
Medic | ||
Changed: Arrow projectile to a large syringe Added: New trail effects | ||
Added: 50% Overheal Changed: Über now affects the Medic when there's no heal target | ||
Added: Über now fully absorbs crit damage for the selected damage type Added: Depletes Übercharge based on the amount of damage prevented | ||
Sniper | ||
Changed: Capped the max charge rate to 200% Fixed: Starting charge rate being -40% instead of -20% | ||
Removed: Movement penalty Added: Damage taken increased by 20% | ||
Added: Bullet damage taken reduced by 15% Added: Explosive damage taken increased by 20% | ||
Spy | ||
Changed: When under the effect of Feign Death, damage taken decreases the duration of the effect | ||
Added: 40% increased Cloak duration | ||
Fixed: A bug that would cause the charge meter to not reset when the Spy was killed |
Pre-announcement references
Posts in the Official Site started at July 5, 2013; with subsequent posts reporting data about the update every following day.
Update Gallery
External links
|
|