Difference between revisions of "Sticky Jumper"
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{{Weapon infobox | {{Weapon infobox | ||
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The '''Sticky Jumper''' is a training weapon for the [[Demoman]] class, replacing and appearing identical to the [[Stickybomb Launcher]]. | The '''Sticky Jumper''' is a training weapon for the [[Demoman]] class, replacing and appearing identical to the [[Stickybomb Launcher]]. | ||
− | As a training item, this weapon fires | + | As a training item, this weapon fires stickybombs that do no damage to the player or enemies but still inflict [[knockback]] on the player. This allows players to launch themselves with the stickybombs without damage from the bombs. [[Fall damage]] is still inflicted on the user. The ammount of ammo is triple of the [[Stickybomb Launcher]], but reduces the player's health by 75, or 100 while the [[Eyelander]] or [[Unusual Horseless Headless Horsemann's Headtaker]] |
+ | ==Damage== | ||
+ | {{See also|Damage}} | ||
+ | *Effect: The '''Sticky Jumper''' renders the user incapable of harming themself with explosive damage. Uncapable of doing damage. | ||
+ | ==Function Times== | ||
+ | *Attack Interval: 0.6 | ||
+ | *Reload Base: 1.09 | ||
+ | *Additional Reload: 0.67 | ||
+ | *Sticky Bomb Initialization: 0.92 | ||
+ | *Time to Fully Charge: 4.00 | ||
+ | Reload base is the time it takes to reload the first ammo. Additional reload is the time it takes to reload each ammo after the first. Sticky bomb initialization is the time from when the sticky bomb leaves your weapon to when you're allowed to detonate it. All times are in seconds. Times are approximate and determined by community testing. | ||
+ | |||
+ | |||
+ | ==Demonstration== | ||
+ | {{youtube | bNaQNwMuQOM}} | ||
==Blueprint== | ==Blueprint== | ||
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'''''Note:''' The blueprint for the Sticky Jumper is also used for crafting either the [[Scottish Resistance]] or [[Chargin' Targe]], but now there's a 33% chance of getting any of these three weapons.'' | '''''Note:''' The blueprint for the Sticky Jumper is also used for crafting either the [[Scottish Resistance]] or [[Chargin' Targe]], but now there's a 33% chance of getting any of these three weapons.'' | ||
+ | |||
+ | ==Related Achievements== | ||
+ | ===Soldier=== | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Soldier|Bomb Squaddie}} | ||
+ | }} | ||
+ | |||
+ | ===Demoman=== | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Demoman|The High Road}} | ||
+ | | 2 = {{Show achievement|Demoman|Highland Fling}} | ||
+ | }} | ||
+ | |||
+ | ===Heavy=== | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Heavy|0wn the Means of Production}} | ||
+ | }} | ||
+ | |||
+ | ===Engineer=== | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Engineer|How the Pests was Gunned}} | ||
+ | }} | ||
==Previous Changes== | ==Previous Changes== | ||
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== Trivia == | == Trivia == | ||
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* Despite not doing any self-damage, the Demoman still yells out in pain and the red hit indicator still shows up on the screen. | * Despite not doing any self-damage, the Demoman still yells out in pain and the red hit indicator still shows up on the screen. | ||
− | *The Sticky Jumper, like the Stickybomb Launcher, has its model changed to the Scottish Resistance's when the player dies while on BLU team. | + | * The Sticky Jumper, like the Stickybomb Launcher, has its model changed to the Scottish Resistance's when the player dies while on BLU team. |
== Gallery == | == Gallery == |
Revision as of 23:42, 6 November 2010
Template:Targeted Template:Weapon infobox
“ | It's a fine thing, lads, heheh.
Click to listen
— The Demoman on Sticky Jumping training techniques.
|
” |
The Sticky Jumper is a training weapon for the Demoman class, replacing and appearing identical to the Stickybomb Launcher.
As a training item, this weapon fires stickybombs that do no damage to the player or enemies but still inflict knockback on the player. This allows players to launch themselves with the stickybombs without damage from the bombs. Fall damage is still inflicted on the user. The ammount of ammo is triple of the Stickybomb Launcher, but reduces the player's health by 75, or 100 while the Eyelander or Unusual Horseless Headless Horsemann's Headtaker
Contents
Damage
- Effect: The Sticky Jumper renders the user incapable of harming themself with explosive damage. Uncapable of doing damage.
Function Times
- Attack Interval: 0.6
- Reload Base: 1.09
- Additional Reload: 0.67
- Sticky Bomb Initialization: 0.92
- Time to Fully Charge: 4.00
Reload base is the time it takes to reload the first ammo. Additional reload is the time it takes to reload each ammo after the first. Sticky bomb initialization is the time from when the sticky bomb leaves your weapon to when you're allowed to detonate it. All times are in seconds. Times are approximate and determined by community testing.
Demonstration
Blueprint
Scrap Metal | [[Demoman Token|Template:Dictionary/items/demoman token]] | [[Primary Token|Template:Dictionary/items/primary token]] | Possible Results | |||||||||||||||||||
+ | + | = |
|
Note: The blueprint for the Sticky Jumper is also used for crafting either the Scottish Resistance or Chargin' Targe, but now there's a 33% chance of getting any of these three weapons.
Related Achievements
Soldier
|
Demoman
|
|
Heavy
|
Engineer
|
Previous Changes
- A bug that allowed stickies launched by the Sticky Jumper to cause damage is fixed.
Bugs
- Grenades cause no self damage when the Sticky Jumper is equipped.
- Pumpkin bombs set off by the wielder also do no self damage.
- This could either be an unintended consequence of trying to prevent self damage when grenade jumping, or simply a mistake in how self explosive damage is calculated.
- Currently, there is a bug with the Sticky Jumper that causes the Demoman to lose 75 HP (not from his maximum HP) upon respawning at the beginning of a new round, if he had the Sticky Jumper equipped during the end of the previous round. This means a Demoman could spawn with just 25 HP instead of 100 HP. A similar bug may exist for the Rocket Jumper.
- If you go to thirdperson mode, you will see that the Sticky Jumper has Scottish Resistance world model.
Trivia
- Despite not doing any self-damage, the Demoman still yells out in pain and the red hit indicator still shows up on the screen.
- The Sticky Jumper, like the Stickybomb Launcher, has its model changed to the Scottish Resistance's when the player dies while on BLU team.
Gallery
- Stickybomb Launcher 1st person cropped.png
1st person view.
See also
References