Difference between revisions of "Chargin' Targe"

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* The targe has three different crowd cheering sounds played during a successful shield bash, depending on the distance. [[Media:Demo charge hit flesh range1.wav|Short range]], [[Media:Demo charge hit flesh range2.wav|medium range]], [[Media:Demo charge hit flesh range3.wav|long range]].
 
* The targe has three different crowd cheering sounds played during a successful shield bash, depending on the distance. [[Media:Demo charge hit flesh range1.wav|Short range]], [[Media:Demo charge hit flesh range2.wav|medium range]], [[Media:Demo charge hit flesh range3.wav|long range]].
 
* The targe bash registers as a hitscan attack. As ridiculous as it seems, it can destroy enemy sticky mines.
 
* The targe bash registers as a hitscan attack. As ridiculous as it seems, it can destroy enemy sticky mines.
 
+
* The Chargin' Targe had team-colors at one time, this was changed to yellow do to an unknown bug.
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>

Revision as of 20:49, 7 November 2010

Template:Targeted Template:Weapon infobox

“If I were to pick up this cowering-plate, I would have to put down my second sword,” a Scotsman thinks. “And surely that is madness.”
The Chargin’ Targe solves this riddle by turning the useless shield into a deadly weapon you can run at people with and then bludgeon to death.
— Close Combat Kit publicity blurb

The Chargin' Targe is an unlockable secondary weapon for the Demoman. It appears as an antique, blood-stained wooden shield with an iron rim and a deadly center spike. A relatively large section of the shield is missing. , Equipping this weapon adds 50% resistance to fire damage, and 40% resistance to explosions. As a bonus, pressing alternate fire initiates a charge attack; the player will move forward at an extremely fast pace, but will be unable to change direction. The strength of the charge can be indicated in a meter in the HUD which changes color as it depletes, and by the rapidly glowing melee weapon. When at white or green, a melee attack will only do normal damage. At the yellow color, essentially half of the charge distance, striking will add Mini-Crit damage. Finally, moving the full distance and attacking at red will give it a full-power Critical hit. The Targe cannot replenish its charge meter using resupply lockers, ammo crates, or through immediate death and instant respawn. When charging with a Grenade Launcher, the glowing animation will occur as with a melee weapon, yet it will only do normal damage upon firing and will not cancel the charge.

Damage

See also: Damage

Alternate fire initiates a charge attack, which deals damage on its own, or may be used in conjunction with another weapon.

  • Charge Damage: 50 (if shield connects with enemy at the end of the charge) + 10 per head (up to 5 heads).
  • The shield damage is affected by weapon damage spread, it is not a constant number.
  • Fire Resistance: 50%
  • Blast Resistance: 40%
  • Charge Speed: 750 Hammer units/sec. (Approximately 2.5 times faster than 'Base' Speed)
    • Charge Speed: 638 Hammer units/sec. with Scotsman's Skullcutter equipped. (Approximately 2.1 times faster than 'Base' Speed)

Function times

  • Charge Interval: 12 seconds

Times are approximate and determined by community testing.

Related Achievements

The Targe Charge
The Targe Charge
Charge and kill someone with your shield bash.

As a Crafting Ingredient

Razorback Chargin' Targe Gunboats
Item icon Razorback.png + Item icon Chargin' Targe.png = Item icon Gunboats.png

Previous Changes

January 13, 2010 Patch

  • Reduced the explosive damage resistance on the Chargin' Targe to 50%

April 28, 2010 Patch

  • Direct charge hit now does 50 damage + 10 per head (up to 5 heads).

Trivia

  • A targe is a iron-framed wooden shield which buckles to the forearm, and is most-often used while jousting.
  • The Chargin' Targe functions very similarly to the Left 4 Dead 2 special-infected, the Charger, who has a near-identical charging ability.
  • The targe has three different crowd cheering sounds played during a successful shield bash, depending on the distance. Short range, medium range, long range.
  • The targe bash registers as a hitscan attack. As ridiculous as it seems, it can destroy enemy sticky mines.
  • The Chargin' Targe had team-colors at one time, this was changed to yellow do to an unknown bug.

Gallery

See also

External links