Difference between revisions of "Anti-Spy strategy"
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== Weapon-specific == | == Weapon-specific == | ||
{{main|Weapons#Spy|l1=Spy weapons}} | {{main|Weapons#Spy|l1=Spy weapons}} | ||
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=== Secondary weapons === | === Secondary weapons === | ||
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! class="header" colspan="1" width="800"| Anti-Spy strategy | ! class="header" colspan="1" width="800"| Anti-Spy strategy | ||
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− | | align="center" valign="center" style="padding:0.5em" | {{icon weapon|weapon=Revolver | + | | align="center" valign="center" style="padding:0.5em" | {{icon weapon|weapon=Revolver|icon-size=100x100px}} <br />'''[[Revolver]] + reskins''' |
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* The Revolver fires quickly and accurately; make yourself a more difficult target by strafing from side to side. Increase the distance between you and the Spy so that his Revolver deals less damage. | * The Revolver fires quickly and accurately; make yourself a more difficult target by strafing from side to side. Increase the distance between you and the Spy so that his Revolver deals less damage. | ||
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− | | align="center" valign="center" style="padding:0.5em" | {{icon item|Ambassador|100px}} | + | | align="center" valign="center" style="padding:0.5em" | {{icon item|Ambassador|100px}} |
+ | <br />'''[[Ambassador]] + reskins''' | ||
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* A Spy using this weapon will use similar tactics to a Sniper using his [[Sniper Rifle]]. Use cover and make erratic movements to reduce your chances of getting headshot. | * A Spy using this weapon will use similar tactics to a Sniper using his [[Sniper Rifle]]. Use cover and make erratic movements to reduce your chances of getting headshot. | ||
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! class="header" colspan="1" width="800" | Anti-Spy strategy | ! class="header" colspan="1" width="800" | Anti-Spy strategy | ||
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− | | align="center" valign="center" style="padding:0.5em" | {{icon weapon|weapon=Knife|icon-size=100x100px}} | + | | align="center" valign="center" style="padding:0.5em" | {{icon weapon|weapon=Knife|icon-size=100x100px}} |
+ | <br />'''[[Knife]] + reskins''' | ||
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* If you hear the screams of teammates behind you and notice their deaths as backstabs on the kill feed, turn around immediately to avoid being the next victim of a Spy ambush. The Knife does less damage than most other classes' melee weapons, so attack a Spy head on to discourage him from switching to his Revolver. | * If you hear the screams of teammates behind you and notice their deaths as backstabs on the kill feed, turn around immediately to avoid being the next victim of a Spy ambush. The Knife does less damage than most other classes' melee weapons, so attack a Spy head on to discourage him from switching to his Revolver. | ||
* Always keep an eye on the Spy while in close quarters combat; one false turn will give him a chance to backstab you. | * Always keep an eye on the Spy while in close quarters combat; one false turn will give him a chance to backstab you. | ||
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− | | align="center" valign="center" style="padding:0.5em" | {{icon weapon|weapon=Your Eternal Reward | + | | align="center" valign="center" style="padding:0.5em" | {{icon weapon|weapon=Your Eternal Reward|icon-size=100x100px}}<br />'''[[Your Eternal Reward]] + reskins''' |
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* Be careful traveling alone, as a Spy using this weapon can instantly replace you without your team realizing it. Traveling in a line is also very dangerous, especially if no one watches the back. As such, communication is vital. | * Be careful traveling alone, as a Spy using this weapon can instantly replace you without your team realizing it. Traveling in a line is also very dangerous, especially if no one watches the back. As such, communication is vital. | ||
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! class="header" colspan="1" width="800"| Anti-Spy strategy | ! class="header" colspan="1" width="800"| Anti-Spy strategy | ||
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− | | align="center" valign="center" style="padding:0.5em" | {{icon item|Invisibility Watch | + | | align="center" valign="center" style="padding:0.5em" | {{icon item|Invisibility Watch|100px}}<br />'''[[Invisibility Watch]] + reskins''' |
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* If a Spy tries to flee with the Invisibility Watch, grab all surrounding [[ammunition]] boxes and dropped weapons to prevent him from increasing his cloaking time, and thus shortening the distance he can run before his Cloak deactivates. | * If a Spy tries to flee with the Invisibility Watch, grab all surrounding [[ammunition]] boxes and dropped weapons to prevent him from increasing his cloaking time, and thus shortening the distance he can run before his Cloak deactivates. | ||
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! class="header" colspan="1" width="800" | Anti-Spy strategy | ! class="header" colspan="1" width="800" | Anti-Spy strategy | ||
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− | | align="center" valign="center" style="padding:0.5em" | {{icon item|Electro Sapper | + | | align="center" valign="center" style="padding:0.5em" | {{icon item|Electro Sapper|100px}} <br />'''[[Sapper]] + reskins''' |
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* A Spy can quickly replace any Sappers removed from the target building(s); locate the Spy (who is most likely in disguise) and kill him before removing his Sapper(s). An Engineer who needs to leave his buildings should have another Engineer or a Pyro guard them while he is away. | * A Spy can quickly replace any Sappers removed from the target building(s); locate the Spy (who is most likely in disguise) and kill him before removing his Sapper(s). An Engineer who needs to leave his buildings should have another Engineer or a Pyro guard them while he is away. |
Revision as of 02:54, 1 June 2014
“ | That's what my daddy taught me to do to backstabbers.
Click to listen
— The Engineer
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” |
The Spy is a cunningly swift espionage agent bent on stabbing everyone's back. The Spy's primary attack is his backstab ability which allows him to instantly kill any class in one hit from behind. The best defense against a Spy is good observational skills; Spies only have so many ways to infiltrate your team and experienced players can usually detect them if there is little to no combat occurring at the time. When caught, most Spies will try and escape rather than engage in a fight because of their limited attack capability. Keep in mind that Spies have different ways of cloaking and backstabbing, including the ability to fake their own death. Pyros are generally considered the first defense against enemy Spies due to their great Spy checking ability.
Contents
General
Attributes | Anti-Spy strategy |
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Role |
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Health |
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Speed |
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Power |
Weapon-specific
Secondary weapons
Weapon | Anti-Spy strategy |
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Revolver + reskins |
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L'Etranger |
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Enforcer |
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Diamondback |
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Melee weapons
Weapon | Anti-Spy strategy |
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Your Eternal Reward + reskins |
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Conniver's Kunai |
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Big Earner |
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Spy-cicle |
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PDA weapon
Weapon | Anti-Spy strategy |
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Disguise Kit |
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Cloaking devices
- Cloaked Spies can be revealed if they are doused, lit, or bleeding. Try using Jarate, Mad Milk, fire, and melee weapons that cause bleeding in areas where you suspect a Spy is hiding.
- Emerging from water also compromises a Spy's invisibility. Try chasing a Spy in and out of water.
- The Invisibility Watch and Dead Ringer can be recharged by picking up ammo; Spies can pick up ammo even while they're cloaked. If health kits and ammo boxes are mysteriously disappearing nearby, there may be a cloaked Spy trying to elude you.
- Disguised Spies can receive health and ammo from enemy Dispensers, even while they are cloaked. Occasionally spycheck next to and/or above Dispensers.
- The Invisibility Watch and the Cloak and Dagger will show a silhouette of a cloaked Spy if he bumps into an enemy or is hurt (even by a fall); if a Spy's silhouette is revealed, press against him and/or attack to keep him visible until he is killed.
- If you hear voice responses near you from an unknown source, check the area around you for invisible Spies trying to confuse you.
- Spies make a fairly loud, distinct noise when they uncloak. Be sure to scan the area around you if you hear it, and spycheck teammates that appear shortly after the sound was made.
- If you see a Spy Cloak, die suspiciously, or otherwise escape your sight, alert your team and tell them (in team-only chat, so the Spy won't notice and change tactics) exactly where you are. If there are teammates nearby, call for help, and spycheck them just in case.
Weapon | Anti-Spy strategy |
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Invisibility Watch + reskins |
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Cloak and Dagger |
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Dead Ringer |
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Buildings
- Keep special notice of your team's Teleporters. Left unguarded, a Spy can place a Sapper on one end and continue to replace those that are removed by the other end, eventually sapping more health than what an Engineer can repair and destroying both ends; this can deal a huge blow to your team.
- Pyros with the Homewrecker equipped are a great counter against Sappers; it only takes one strike to dislodge the device from a building, as opposed to the two strikes required by an Engineer's Wrench.
Weapon | Anti-Spy strategy |
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Sapper + reskins |
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Red-Tape Recorder |
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See also
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