Difference between revisions of "Community Rottenburg strategy"

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This article is about '''Community Rottenburg strategy'''
 
This article is about '''Community Rottenburg strategy'''
 
== General (All Classes) ==
 
== General (All Classes) ==
*Whenever tanks appear, only 2 players, usually Soldier and Demoman (possibly Pyro) should follow the tank into the town. It is important for the rest of the team to hold the front and keep the bomb carrier from buffing.
+
*Whenever a Tank appears, only 2 players, usually Soldier and Demoman (or Pyro if you have one) should follow the tank into the town. It is important for the rest of the team to hold the front and keep the bomb carrier from buffing.
*Don't allow the bomb to get into the town. The further the bomb gets, the further Engineer bots will come.
+
*Don't allow the bomb to get into the town. The further in the bomb gets, the further in Engineer bots will spawn.
*Make sure you or someone else picks up money that drops in unusual locations.
+
*When a Tank is demolished, make sure all of the money is picked up. Check all nearby areas at different elevations.  
 
*Avoid popping Uber Medics before the Demoman or other appropriate class can get rid of them.
 
*Avoid popping Uber Medics before the Demoman or other appropriate class can get rid of them.
 
*Note the bomb carrier path before the wave starts. It will help you plan your secondary defense if the bomb makes it into the town.
 
*Note the bomb carrier path before the wave starts. It will help you plan your secondary defense if the bomb makes it into the town.
 +
*Max out Crit Resistance early on.
  
 
== Class-specific strategy ==
 
== Class-specific strategy ==
 
=== {{class link|Scout}} ===
 
=== {{class link|Scout}} ===
*Use your [[Mad Milk]] to soak Giant Scouts that are running with the bomb.
+
*Use [[Mad Milk]] with upgraded slowdown to soak Giant Scouts, especially if they are running with the bomb.
*Due to the maps large, open spaces, the [[Soda Popper]] can greatly help in credit collection and general agility.
+
*Due to the map's large, open spaces, the [[Soda Popper]] can greatly help in credit collection and general agility.
 
*Pay attention to teammates who like to kill robots in weird places and not collect the money.
 
*Pay attention to teammates who like to kill robots in weird places and not collect the money.
*Use your [[Fan-O-War]] or upgraded [[Sandman]] to mark giants for death. Remember, only one giant is marked at a time.
+
*Use your [[Fan-O-War]] or upgraded [[Sandman]] to mark Giants for death. Make sure to mark Giant Medics before their pockets.
*While collecting money and not using your support weapons, shoot at the bomb carrier to keep him from buffing.
+
*While collecting money and not using your support weapons, kill the bomb carrier to keep him from buffing.
*Consider Ammo Refill Canteens for your Mad Milk on waves with Super Scouts.
+
*If necessary for waves with Super Scouts, you can use Ammo Canteens to instantly recharge your Mad Milk.
*Destroy any nearby Snipers.
+
*Kill Snipers when they spawn.
  
 
=== {{class link|Soldier}} ===
 
=== {{class link|Soldier}} ===
*As Soldier, it is recommended to use Rocket Specialist, especially against Giants or clumps of robots. Try to land direct hits to stagger giants, especially Super Scouts.
+
*Upgrade one point of Rocket Specialist, and use direct hits to stagger Super Scouts and other Giants.
*Equip the [[Buff Banner]] and deploy it as much as possible.
+
*Follow Tanks when they spawn. Equip the [[Buff Banner]] and deploy it as much as possible against them.
*Upgrade Reload Speed and Firing Speed before Damage.
+
*Upgrade Reload Speed and Firing Speed before Damage, unless using the [[Beggar's Bazooka]], in which case Firing Speed should not be upgraded until very late.
 
*Soldier's mobility and weaponry make him good at removing Engineer bots, which can be quite a nuisance on this map if left unchecked.
 
*Soldier's mobility and weaponry make him good at removing Engineer bots, which can be quite a nuisance on this map if left unchecked.
 
**Soldier is also good at eliminating Snipers.
 
**Soldier is also good at eliminating Snipers.
  
 
=== {{class link|Pyro}} ===
 
=== {{class link|Pyro}} ===
*Most servers favor a Medic and Soldier over a Pyro for this map, but a very popular strategy is to abuse the Refund option and have multiple Pyros for the 3-Tank last wave of Hamlet Hostility.
+
*Most servers favor a Medic and Soldier over a Pyro for this map, but a very popular strategy is to abuse the Refund option and have multiple [[Phlogistinator]] Pyros for the 3-Tank last wave of Hamlet Hostility.
*If the bomb path follows the lower route, it can be hard-reset in the bottomless pit in the middle of the map.
+
*When a Tank spawns, follow it. Pyro is the best Tank buster regardless of weapon choice; just make sure to keep your primary stocked with ammo.
*If the bomb path follows the upper route, it can be soft-reset by airblasting the bomb carrier off of the bridge in the middle of the map.
+
*If the bomb follows the lower route, it can be hard-reset in the bottomless pit in the middle of the map.
*M1-ing with Health on Kill can be a reasonably effective strategy on this map, though not ideal.
+
*If the bomb follows the upper route, it can be soft-reset by airblasting the bomb carrier off of the bridge in the middle of the map.
 +
*M1-ing with Health on Kill and Resistances can be a reasonably effective strategy on this map; just make sure most of the robots aren't shooting at you when you run in.
 
*Spychecking is usually your first priority when Spy robots are on the map.
 
*Spychecking is usually your first priority when Spy robots are on the map.
  
 
=== {{class link|Demoman}} ===
 
=== {{class link|Demoman}} ===
*The [[Scottish Resistance]] has a higher damage output and is cheaper to upgrade than the stock [[Sticky Launcher]].
+
*The [[Scottish Resistance]] has a higher damage output and is cheaper to upgrade than the stock [[Sticky Launcher]], though the extra arming time takes getting used to.
*Take advantage of your ability to kill targets not in your direct line of sight.
+
*Focus Engineers. When an Engineer is building a Sentry, lay a sticky trap to kill the Sentry before it can fire and the Engineer before he can run off and build another.
*Upgrading your [[Grenade Launcher]] is a great way to kill tanks, at the expense of requiring greater skill against robots.
+
**Against active Sentries, take advantage of your ability to kill targets not in your direct line of sight.
*Sticky traps are very effective against Giant Medics.
+
*Upgrading your [[Grenade Launcher]] can kill Tanks more effectively, at the expense of requiring greater skill against robots.
 +
*Stickies are very effective against Giant Medics. Lay a big sticky trap when a Giant Medic is getting low on health to kill it before it can deploy.
 +
**Damage-upgraded crit sticky traps can kill Giant Medics in one blow, even if their Megaheal is deployed.
  
 
=== {{class link|Heavy}} ===
 
=== {{class link|Heavy}} ===
*Use your rage creatively to push back giants.
+
*Kill Giant Medics by shooting them '''''point-blank'''''. Do not use Rage against them; it only directly decreases your damage output, indirectly decreases your team's damage output due to damage falloff, and makes it harder for your Demo or Sniper to predict the Giant Medic's movements.
*Kill Giant Medics by shooting them '''''point-blank'''''.
+
*Remember, Heavy's damage is harshly reduced against Tanks. Be efficient and use your firepower to keep your teammates alive.
*Remember, Heavy's damage is nerfed against Tanks. Be efficient and use your firepower to keep your teammates alive.
 
 
*Although the [[Brass Beast]] does more damage when all things are equal, the stock [[Minigun]] allows for more mobility, allowing you to move closer to your targets and take advantage of damage ramp-up.
 
*Although the [[Brass Beast]] does more damage when all things are equal, the stock [[Minigun]] allows for more mobility, allowing you to move closer to your targets and take advantage of damage ramp-up.
 
*Hover near your team's Dispenser to stay alive.
 
*Hover near your team's Dispenser to stay alive.
 +
*When a Super Scout spawns, bodyblock it. Just don't let it slap you away with its Holy Mackerel.
 +
**Against Force-a-Nature Super Scouts, there isn't much you can do. Block them for the short period you can.
  
 
=== {{class link|Engineer}} ===
 
=== {{class link|Engineer}} ===
 +
*The best spot for the Sentry is just to the left of the right corner of the tunnel entrance. This way, it covers the right side choke path when not Wrangled, and has a clear shot of the middle of the field while Wrangled. Best of all, it blocks Super Scouts.
 +
**On waves without Super Scouts or Medic bots, the Sentry can go behind the wooden barricade, or behind the gap between the two leftmost rocks.
 +
*The Dispenser usually goes behind the rock formation to the left of the barricade, though it may be moved behind the rock on the right as the robots begin to funnel though that side.
 
*Popular Teleporter Exit spots include the tower in the middle of the map and the forward Upgrade Station.
 
*Popular Teleporter Exit spots include the tower in the middle of the map and the forward Upgrade Station.
**Don't make your teleporter face walls.
+
**Make sure your Teleporter Exit isn't facing a wall.
*The Dispenser usually goes behind the rock formation to the left of the barricade. The Sentry can go right next to it on waves without Super Scouts or Medic bots, but placing it on the right near the tunnel exit is usually better. This way, it covers the right side choke when unwrangled, and has a clear shot of the middle of the field while Wrangled. Place it as needed to block Super Scouts.
+
*If you get pushed back, Sentry placement becomes more complicated. Hold the tunnel if possible. If you lose it, it is sometimes best to just set up at spawn.
*If you get pushed back, Sentry placement becomes more complicated. Hold the tunnel if possible. Otherwise, it is sometimes best to just set up at spawn.
+
*The [[Wrangler]] is important for killing Giants, Tanks, and Snipers, and avoiding ÜberCharges from Medic bots.
*The [[Wrangler]] is important for killing giants, Tanks, and Snipers and avoiding ÜberCharges on this map.
 
 
 
=== {{class link|Sniper}} ===
 
*Shoot slow robots in the head while upgrades with Explosive Headshots. Giants and the bomb carrier are your first priority.
 
  
 
=== {{class link|Medic}} ===
 
=== {{class link|Medic}} ===
*Most players don't know how to stay alive without a Medic. Use your Reanimator and Projectile Shield to help them.
+
*Most players struggle to stay alive without a Medic. Use your Reanimator and Projectile Shield to help them.
 +
*When healing, focus on the Heavy, but don't neglect the rest of your team.
 
*Ubersaw robots when safe to do so, especially Sir Nukesalot.
 
*Ubersaw robots when safe to do so, especially Sir Nukesalot.
*Revived players will respawn next to you. Make sure you're standing in a safe spot before you Reanimate!
+
*Revived players will respawn where they died. Make sure you're in a safe spot before you Reanimate!
 +
 
 +
=== {{class link|Sniper}} ===
 +
*Shoot slow robots in the head while upgraded with Explosive Headshots. Giants and the bomb carrier are your first priority.
  
 
=== {{class link|Spy}} ===
 
=== {{class link|Spy}} ===
 
*Spy is very powerful on the last few waves of Bavarian Botbash. Consider having a Spy instead of a Scout for all or part of that mission, especially if your team has trouble killing Giant Medics.
 
*Spy is very powerful on the last few waves of Bavarian Botbash. Consider having a Spy instead of a Scout for all or part of that mission, especially if your team has trouble killing Giant Medics.
 +
**Maxed out Armor Penetration and Knife Attack Speed can make quick work of Giant Medics, as they don't turn around to look at you.
 
*Focus on stabbing Giants, Medics, Snipers, and the bomb carrier. Your [[Sapper]] can be used to sap and chainstab groups of robots when upgraded.
 
*Focus on stabbing Giants, Medics, Snipers, and the bomb carrier. Your [[Sapper]] can be used to sap and chainstab groups of robots when upgraded.
 
**One point of Sapper upgrade is all you need at first. Stabbing Speed and Armor Penetration are higher priorities.
 
**One point of Sapper upgrade is all you need at first. Stabbing Speed and Armor Penetration are higher priorities.
**Spy can easily assassinate the bomb carrier once buffed by taking advantage of his disguises to approach safely, unlike other classes.
+
**Spy can easily assassinate the bomb carrier once it's buffed by taking advantage of his disguises to approach safely, unlike other classes.
 
*The [[Diamondback]] stores a crit for each backstab you make. Consider using it to help out a bit with Tanks.
 
*The [[Diamondback]] stores a crit for each backstab you make. Consider using it to help out a bit with Tanks.
 +
**Without any crits, if there is nothing left to attack but the Tank, just stab it repeatedly. Your increased stabbing speed with give you a higher DPS than shooting it with an unupgraded revolver.
 
*Upgrade Movement Speed and disguise as a Scout.
 
*Upgrade Movement Speed and disguise as a Scout.
  
 
{{Map strategy}}
 
{{Map strategy}}

Revision as of 04:22, 21 July 2014

Community Rottenburg strategy
Rottenburg.png
Basic Information
Developer(s): Unknown
Map Info
Environment: Mountain Village
Setting: Daylight, Sunny
Hazards: Pitfall
Map Photos
Loading screen photos.

This article is about Community Rottenburg strategy

General (All Classes)

  • Whenever a Tank appears, only 2 players, usually Soldier and Demoman (or Pyro if you have one) should follow the tank into the town. It is important for the rest of the team to hold the front and keep the bomb carrier from buffing.
  • Don't allow the bomb to get into the town. The further in the bomb gets, the further in Engineer bots will spawn.
  • When a Tank is demolished, make sure all of the money is picked up. Check all nearby areas at different elevations.
  • Avoid popping Uber Medics before the Demoman or other appropriate class can get rid of them.
  • Note the bomb carrier path before the wave starts. It will help you plan your secondary defense if the bomb makes it into the town.
  • Max out Crit Resistance early on.

Class-specific strategy

Leaderboard class scout.png Scout

  • Use Mad Milk with upgraded slowdown to soak Giant Scouts, especially if they are running with the bomb.
  • Due to the map's large, open spaces, the Soda Popper can greatly help in credit collection and general agility.
  • Pay attention to teammates who like to kill robots in weird places and not collect the money.
  • Use your Fan-O-War or upgraded Sandman to mark Giants for death. Make sure to mark Giant Medics before their pockets.
  • While collecting money and not using your support weapons, kill the bomb carrier to keep him from buffing.
  • If necessary for waves with Super Scouts, you can use Ammo Canteens to instantly recharge your Mad Milk.
  • Kill Snipers when they spawn.

Leaderboard class soldier.png Soldier

  • Upgrade one point of Rocket Specialist, and use direct hits to stagger Super Scouts and other Giants.
  • Follow Tanks when they spawn. Equip the Buff Banner and deploy it as much as possible against them.
  • Upgrade Reload Speed and Firing Speed before Damage, unless using the Beggar's Bazooka, in which case Firing Speed should not be upgraded until very late.
  • Soldier's mobility and weaponry make him good at removing Engineer bots, which can be quite a nuisance on this map if left unchecked.
    • Soldier is also good at eliminating Snipers.

Leaderboard class pyro.png Pyro

  • Most servers favor a Medic and Soldier over a Pyro for this map, but a very popular strategy is to abuse the Refund option and have multiple Phlogistinator Pyros for the 3-Tank last wave of Hamlet Hostility.
  • When a Tank spawns, follow it. Pyro is the best Tank buster regardless of weapon choice; just make sure to keep your primary stocked with ammo.
  • If the bomb follows the lower route, it can be hard-reset in the bottomless pit in the middle of the map.
  • If the bomb follows the upper route, it can be soft-reset by airblasting the bomb carrier off of the bridge in the middle of the map.
  • M1-ing with Health on Kill and Resistances can be a reasonably effective strategy on this map; just make sure most of the robots aren't shooting at you when you run in.
  • Spychecking is usually your first priority when Spy robots are on the map.

Leaderboard class demoman.png Demoman

  • The Scottish Resistance has a higher damage output and is cheaper to upgrade than the stock Sticky Launcher, though the extra arming time takes getting used to.
  • Focus Engineers. When an Engineer is building a Sentry, lay a sticky trap to kill the Sentry before it can fire and the Engineer before he can run off and build another.
    • Against active Sentries, take advantage of your ability to kill targets not in your direct line of sight.
  • Upgrading your Grenade Launcher can kill Tanks more effectively, at the expense of requiring greater skill against robots.
  • Stickies are very effective against Giant Medics. Lay a big sticky trap when a Giant Medic is getting low on health to kill it before it can deploy.
    • Damage-upgraded crit sticky traps can kill Giant Medics in one blow, even if their Megaheal is deployed.

Leaderboard class heavy.png Heavy

  • Kill Giant Medics by shooting them point-blank. Do not use Rage against them; it only directly decreases your damage output, indirectly decreases your team's damage output due to damage falloff, and makes it harder for your Demo or Sniper to predict the Giant Medic's movements.
  • Remember, Heavy's damage is harshly reduced against Tanks. Be efficient and use your firepower to keep your teammates alive.
  • Although the Brass Beast does more damage when all things are equal, the stock Minigun allows for more mobility, allowing you to move closer to your targets and take advantage of damage ramp-up.
  • Hover near your team's Dispenser to stay alive.
  • When a Super Scout spawns, bodyblock it. Just don't let it slap you away with its Holy Mackerel.
    • Against Force-a-Nature Super Scouts, there isn't much you can do. Block them for the short period you can.

Leaderboard class engineer.png Engineer

  • The best spot for the Sentry is just to the left of the right corner of the tunnel entrance. This way, it covers the right side choke path when not Wrangled, and has a clear shot of the middle of the field while Wrangled. Best of all, it blocks Super Scouts.
    • On waves without Super Scouts or Medic bots, the Sentry can go behind the wooden barricade, or behind the gap between the two leftmost rocks.
  • The Dispenser usually goes behind the rock formation to the left of the barricade, though it may be moved behind the rock on the right as the robots begin to funnel though that side.
  • Popular Teleporter Exit spots include the tower in the middle of the map and the forward Upgrade Station.
    • Make sure your Teleporter Exit isn't facing a wall.
  • If you get pushed back, Sentry placement becomes more complicated. Hold the tunnel if possible. If you lose it, it is sometimes best to just set up at spawn.
  • The Wrangler is important for killing Giants, Tanks, and Snipers, and avoiding ÜberCharges from Medic bots.

Leaderboard class medic.png Medic

  • Most players struggle to stay alive without a Medic. Use your Reanimator and Projectile Shield to help them.
  • When healing, focus on the Heavy, but don't neglect the rest of your team.
  • Ubersaw robots when safe to do so, especially Sir Nukesalot.
  • Revived players will respawn where they died. Make sure you're in a safe spot before you Reanimate!

Leaderboard class sniper.png Sniper

  • Shoot slow robots in the head while upgraded with Explosive Headshots. Giants and the bomb carrier are your first priority.

Leaderboard class spy.png Spy

  • Spy is very powerful on the last few waves of Bavarian Botbash. Consider having a Spy instead of a Scout for all or part of that mission, especially if your team has trouble killing Giant Medics.
    • Maxed out Armor Penetration and Knife Attack Speed can make quick work of Giant Medics, as they don't turn around to look at you.
  • Focus on stabbing Giants, Medics, Snipers, and the bomb carrier. Your Sapper can be used to sap and chainstab groups of robots when upgraded.
    • One point of Sapper upgrade is all you need at first. Stabbing Speed and Armor Penetration are higher priorities.
    • Spy can easily assassinate the bomb carrier once it's buffed by taking advantage of his disguises to approach safely, unlike other classes.
  • The Diamondback stores a crit for each backstab you make. Consider using it to help out a bit with Tanks.
    • Without any crits, if there is nothing left to attack but the Tank, just stab it repeatedly. Your increased stabbing speed with give you a higher DPS than shooting it with an unupgraded revolver.
  • Upgrade Movement Speed and disguise as a Scout.