Difference between revisions of "Summer Event 2013"
Gabrielwoj (talk | contribs) (→Tweaked Item Sets: - Added Saharan Spy and changed "Calling card" to "Calling Card") |
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=== Cosmetics === | === Cosmetics === | ||
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | {| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | ||
− | | width="60px" style="background:#ffe567;" rowspan = 6| {{icon class|Scout}}<br/>'''[[Scout|<span style="color: black;">Scout</span>]]''' | + | | width="60px" style="background:#ffe567;" rowspan="6" | {{icon class|Scout}}<br/>'''[[Scout|<span style="color: black;">Scout</span>]]''' |
| align="center" style="background: #fff2b3;" | {{Icon item|Bigg Mann on Campus|75px}} | | align="center" style="background: #fff2b3;" | {{Icon item|Bigg Mann on Campus|75px}} | ||
| '''{{Item link|Bigg Mann on Campus}}''' | | '''{{Item link|Bigg Mann on Campus}}''' | ||
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| '''{{Item link|Half-Pipe Hurdler}}''' | | '''{{Item link|Half-Pipe Hurdler}}''' | ||
|- | |- | ||
− | | width="60px" style="background:#ffe567;" rowspan = | + | | width="60px" style="background:#ffe567;" rowspan="12" | {{icon class|Soldier}}<br/>'''[[Soldier|<span style="color: black;">Soldier</span>]]''' |
− | |||
| align="center" style="background: #fff2b3;" | {{Icon item|Brawling Buccaneer|75px}} | | align="center" style="background: #fff2b3;" | {{Icon item|Brawling Buccaneer|75px}} | ||
| '''{{Item link|Brawling Buccaneer}}''' | | '''{{Item link|Brawling Buccaneer}}''' | ||
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| '''{{Item link|Whirly Warrior}}''' | | '''{{Item link|Whirly Warrior}}''' | ||
|- | |- | ||
− | + | | width="60px" style="background:#ffe567;" rowspan="6" | {{icon class|Pyro}}<br/>'''[[Pyro|<span style="color: black;">Pyro</span>]]''' | |
− | | width="60px" style="background:#ffe567;" rowspan = 6| {{icon class|Pyro}}<br/>'''[[Pyro|<span style="color: black;">Pyro</span>]]''' | ||
| align="center" style="background: #fff2b3;" | {{Icon item|Backpack Broiler|75px}} | | align="center" style="background: #fff2b3;" | {{Icon item|Backpack Broiler|75px}} | ||
| '''{{Item link|Backpack Broiler}}''' | | '''{{Item link|Backpack Broiler}}''' | ||
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| '''{{Item link|Soot Suit}}''' | | '''{{Item link|Soot Suit}}''' | ||
|- | |- | ||
− | | width="60px" style="background:#ffe567;" rowspan = | + | | width="60px" style="background:#ffe567;" rowspan="7"| {{icon class|Demoman}}<br/>'''[[Demoman|<span style="color: black;">Demoman</span>]]''' |
− | |||
| align="center" style="background: #fff2b3;" | {{item icon|Black Watch|75px}} | | align="center" style="background: #fff2b3;" | {{item icon|Black Watch|75px}} | ||
| '''{{Item link|Black Watch}}''' | | '''{{Item link|Black Watch}}''' | ||
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| '''{{Item link|Whiskey Bib}}''' | | '''{{Item link|Whiskey Bib}}''' | ||
|- | |- | ||
− | | width="60px" style="background:#ffe567;" rowspan = | + | | width="60px" style="background:#ffe567;" rowspan="8" | {{icon class|Heavy}}<br/>'''[[Heavy|<span style="color: black;">Heavy</span>]]''' |
− | |||
| align="center" style="background: #fff2b3;" | {{item icon|Bear Necessities|75px}} | | align="center" style="background: #fff2b3;" | {{item icon|Bear Necessities|75px}} | ||
| '''{{Item link|Bear Necessities}}''' | | '''{{Item link|Bear Necessities}}''' | ||
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| '''{{Item link|Tsarboosh}}''' | | '''{{Item link|Tsarboosh}}''' | ||
|- | |- | ||
− | | width="60px" style="background:#ffe567;" rowspan = | + | | width="60px" style="background:#ffe567;" rowspan="4" | {{icon class|Engineer}}<br/>'''[[Engineer|<span style="color: black;">Engineer</span>]]''' |
− | |||
| align="center" style="background: #fff2b3;" | {{Icon item|Dry Gulch Gulp|75px}} | | align="center" style="background: #fff2b3;" | {{Icon item|Dry Gulch Gulp|75px}} | ||
| '''{{Item link|Dry Gulch Gulp}}''' | | '''{{Item link|Dry Gulch Gulp}}''' | ||
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| '''{{Item link|Trash Toter}}''' | | '''{{Item link|Trash Toter}}''' | ||
|- | |- | ||
− | | width="60px" style="background:#ffe567;" rowspan = | + | | width="60px" style="background:#ffe567;" rowspan="9" | {{icon class|Medic}}<br/>'''[[Medic|<span style="color: black;">Medic</span>]]''' |
− | |||
| align="center" style="background: #fff2b3;" | {{item icon|Baron von Havenaplane|75px}} | | align="center" style="background: #fff2b3;" | {{item icon|Baron von Havenaplane|75px}} | ||
| '''{{Item link|Baron von Havenaplane}}''' | | '''{{Item link|Baron von Havenaplane}}''' | ||
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| '''{{Item link|Das Ubersternmann}}''' | | '''{{Item link|Das Ubersternmann}}''' | ||
|- | |- | ||
− | | width="60px" style="background:#ffe567;" rowspan = | + | | width="60px" style="background:#ffe567;" rowspan="4" | {{icon class|Sniper}}<br/>'''[[Sniper|<span style="color: black;">Sniper</span>]]''' |
− | |||
| align="center" style="background: #fff2b3;" | {{Icon item|Birdman of Australiacatraz|75px}} | | align="center" style="background: #fff2b3;" | {{Icon item|Birdman of Australiacatraz|75px}} | ||
| '''{{Item link|Birdman of Australiacatraz}}''' | | '''{{Item link|Birdman of Australiacatraz}}''' | ||
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| '''{{Item link|Wet Works}}''' | | '''{{Item link|Wet Works}}''' | ||
|- | |- | ||
− | | width="60px" style="background:#ffe567;" rowspan = 5| {{icon class|Spy}}<br/>'''[[Spy|<span style="color: black;">Spy</span>]]''' | + | | width="60px" style="background:#ffe567;" rowspan="5"| {{icon class|Spy}}<br/>'''[[Spy|<span style="color: black;">Spy</span>]]''' |
| align="center" style="background: #fff2b3;" | {{Icon item|After Dark|75px}} | | align="center" style="background: #fff2b3;" | {{Icon item|After Dark|75px}} | ||
| '''{{Item link|After Dark}}''' | | '''{{Item link|After Dark}}''' | ||
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| '''{{Item link|Rogue's Brogues}}''' | | '''{{Item link|Rogue's Brogues}}''' | ||
|- | |- | ||
− | | width="60px" style="background:#ffe567;" rowspan = 3| {{icon class|All Classes}}<br/>'''[[Classes|<span style="color: black;">All Classes</span>]]''' | + | | width="60px" style="background:#ffe567;" rowspan="3" | {{icon class|All Classes}}<br/>'''[[Classes|<span style="color: black;">All Classes</span>]]''' |
| align="center" style="background: #fff2b3;" | {{Icon item|Graybanns|75px}} | | align="center" style="background: #fff2b3;" | {{Icon item|Graybanns|75px}} | ||
| '''{{Item link|Graybanns}}''' | | '''{{Item link|Graybanns}}''' | ||
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| '''{{Item link|Virtual Viewfinder}}''' | | '''{{Item link|Virtual Viewfinder}}''' | ||
|- | |- | ||
− | | | + | | style="background:#ffe567; height:30px" | '''{{common string|Notes}}''' |
− | | colspan=" | + | | colspan="2" | <sup>†</sup> {{lang |
− | |||
− | |||
| en = Not available for the Pyro. | | en = Not available for the Pyro. | ||
− | + | }} | |
− | |||
|} | |} | ||
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! style="background: #ffe567;" rowspan=2 | {{Class link|Scout}} | ! style="background: #ffe567;" rowspan=2 | {{Class link|Scout}} | ||
! style="background: #fff2b3;" rowspan=2 | [[Special Delivery (item set)|Special Delivery]]<br>{{Icon item|Shortstop|icon-size=75px}}{{Icon item|Mad Milk|icon-size=75px}}{{Icon item|Holy Mackerel|icon-size=75px}}{{Icon item|Milkman|icon-size=75px}} | ! style="background: #fff2b3;" rowspan=2 | [[Special Delivery (item set)|Special Delivery]]<br>{{Icon item|Shortstop|icon-size=75px}}{{Icon item|Mad Milk|icon-size=75px}}{{Icon item|Holy Mackerel|icon-size=75px}}{{Icon item|Milkman|icon-size=75px}} | ||
+ | | {{c|-|Removed:}} +25 max health on wearer. | ||
|- | |- | ||
− | | | + | | {{c|+|Added:}} Leave a [[Calling Card]] on your victims. |
− | {{c|+|Added:}} Leave a [[Calling Card]] on your victims. | ||
|- | |- | ||
! style="background: #ffe567;" rowspan=2 | {{Class link|Soldier}} | ! style="background: #ffe567;" rowspan=2 | {{Class link|Soldier}} | ||
! style="background: #fff2b3;" rowspan=2 | [[The Tank Buster]]<br>{{Icon item|Black Box|icon-size=75px}}{{Icon item|Battalion's Backup|icon-size=75px}}{{Icon item|Grenadier's Softcap|icon-size=75px}} | ! style="background: #fff2b3;" rowspan=2 | [[The Tank Buster]]<br>{{Icon item|Black Box|icon-size=75px}}{{Icon item|Battalion's Backup|icon-size=75px}}{{Icon item|Grenadier's Softcap|icon-size=75px}} | ||
+ | | {{c|-|Removed:}} +20% Sentry damage resistance on wearer. | ||
+ | |- | ||
+ | | {{c|+|Added:}} Leave a Calling Card on your victims. | ||
|- | |- | ||
− | | {{ | + | ! style="background: #ffe567;" rowspan=3 | {{Class link|Pyro}} |
− | {{c| | + | ! style="background: #fff2b3;" rowspan=3 | [[The Gas Jockey's Gear]]<br>{{Icon item|Degreaser|icon-size=75px}}{{Icon item|Powerjack|icon-size=75px}}{{Icon item|Attendant|icon-size=75px}} |
+ | | {{c|-|Removed:}} +10% faster move speed on wearer. | ||
|- | |- | ||
− | + | | {{c|-|Removed:}} +10% bullet damage vulnerability on wearer. | |
− | |||
|- | |- | ||
− | | | + | | {{c|+|Added:}} Leave a Calling Card on your victims. |
− | |||
− | {{c|+|Added:}} Leave a Calling Card on your victims. | ||
|- | |- | ||
− | ! style="background: #ffe567;" rowspan= | + | ! style="background: #ffe567;" rowspan=2 | {{Class link|Sniper}} |
− | ! style="background: #fff2b3;" rowspan= | + | ! style="background: #fff2b3;" rowspan=2 | [[The Croc-o-Style Kit]]<br>{{Icon item|Sydney Sleeper|icon-size=75px}}{{Icon item|Darwin's Danger Shield|icon-size=75px}}{{Icon item|Bushwacka|icon-size=75px}}{{Icon item|Ol' Snaggletooth|icon-size=75px}} |
− | | {{c|-|Removed:}} The wearer cannot be killed by headshots. | + | | {{c|-|Removed:}} The wearer cannot be killed by headshots. |
− | {{c|+|Added:}} Leave a Calling Card on your victims. | + | |- |
+ | | {{c|+|Added:}} Leave a Calling Card on your victims. | ||
|- | |- | ||
! style="background: #ffe567;" rowspan=8 | {{Class link|Spy}} | ! style="background: #ffe567;" rowspan=8 | {{Class link|Spy}} | ||
! style="background: #fff2b3;" rowspan=8 | [[Saharan Spy]]<br>{{Icon item|L'Etranger|icon-size=75px}}{{Icon item|Your Eternal Reward|icon-size=75px}}{{Icon item|Familiar Fez|icon-size=75px}} | ! style="background: #fff2b3;" rowspan=8 | [[Saharan Spy]]<br>{{Icon item|L'Etranger|icon-size=75px}}{{Icon item|Your Eternal Reward|icon-size=75px}}{{Icon item|Familiar Fez|icon-size=75px}} | ||
− | | {{c|-|Removed:}} Reduced decloak sound volume. | + | | {{c|-|Removed:}} Reduced decloak sound volume. |
− | {{c|-|Removed:}} 0.5 sec longer Cloak blink time. | + | |- |
− | {{c|+|Added:}} Extra effects when taunting. | + | | {{c|-|Removed:}} 0.5 sec longer Cloak blink time. |
+ | |- | ||
+ | | {{c|+|Added:}} Extra effects when taunting. | ||
|} | |} | ||
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! style="background: #eec500;" class="header" | <span style="color: black;"> Changes | ! style="background: #eec500;" class="header" | <span style="color: black;"> Changes | ||
|- | |- | ||
− | ! style="background: #ffe567;" rowspan= | + | ! style="background: #ffe567;" rowspan=5 | {{Class link|Scout}} |
! style="background: #fff2b3;" rowspan=2 | {{Icon item|Crit-a-Cola|icon-size=75px}} | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Crit-a-Cola|icon-size=75px}} | ||
+ | | {{c|-|Removed:}} Damage taken mini-crits | ||
|- | |- | ||
− | | | + | | {{c|+|Added:}} Damage taken increased 25% |
− | {{c|+|Added:}} Damage taken increased 25% | ||
|- | |- | ||
! style="background: #fff2b3;" rowspan=2 | {{Icon item|Shortstop|icon-size=75px}} | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Shortstop|icon-size=75px}} | ||
+ | | {{c|+|Added:}} 20% bonus healing while deployed | ||
|- | |- | ||
− | | | + | | {{c|+|Added:}} 80% vulnerability increase to all push forces while deployed |
− | {{c|+|Added:}} 80% vulnerability increase to all push forces while deployed | ||
− | |||
− | |||
|- | |- | ||
+ | ! style="background: #fff2b3;" | {{Icon item|Winger|icon-size=75px}} | ||
| {{c|+|Added:}} +25% Jump Height bonus when active | | {{c|+|Added:}} +25% Jump Height bonus when active | ||
|- | |- | ||
! style="background: #ffe567;" rowspan=16 | {{Class link|Soldier}} | ! style="background: #ffe567;" rowspan=16 | {{Class link|Soldier}} | ||
! style="background: #fff2b3;" rowspan=2 | {{Icon item|Battalion's Backup|icon-size=75px}} | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Battalion's Backup|icon-size=75px}} | ||
+ | | {{c|+|Added:}} +15% Sentry damage resistance to all teammates while banner effect is active | ||
|- | |- | ||
− | | | + | | {{c|=|Changed:}} Rage is now generated from damage dealt instead of damage received |
− | {{c|=|Changed:}} Rage is now generated from damage dealt instead of damage received | ||
− | |||
− | |||
|- | |- | ||
+ | ! style="background: #fff2b3;" | {{Icon item|Black Box|icon-size=75px}} | ||
| {{c|=|Changed:}} Explosion sound | | {{c|=|Changed:}} Explosion sound | ||
|- | |- | ||
! style="background: #fff2b3;" rowspan=2 | {{Icon item|Beggar's Bazooka|icon-size=75px}} | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Beggar's Bazooka|icon-size=75px}} | ||
+ | | {{c|=|Changed:}} Misfired Rockets now remove one loaded rocket from the clip | ||
|- | |- | ||
− | | | + | | {{c|=|Fixed:}} An exploit that allowed players to hold a set fixed number of rockets |
− | {{c|=|Fixed:}} An exploit that allowed players to hold a set fixed number of rockets | ||
|- | |- | ||
! style="background: #fff2b3;" rowspan=2 | {{Icon item|Concheror|icon-size=75px}} | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Concheror|icon-size=75px}} | ||
+ | | {{c|+|Added:}} Buffed players now receive a speed boost in addition to its previous effect | ||
+ | |- | ||
+ | | {{c|=|Changed:}} Rage is now only generated from damage dealt | ||
|- | |- | ||
− | | {{ | + | ! style="background: #fff2b3;" rowspan=5 | {{Icon item|Cow Mangler 5000|icon-size=75px}} |
− | {{c| | + | | {{c|-|Removed:}} -10% damage attribute |
|- | |- | ||
− | + | | {{c|-|Removed:}} 5% slower reload attribute | |
|- | |- | ||
− | | | + | | {{c|-|Reduced:}} Clip size from 5 to 4 |
− | |||
− | {{c|-|Reduced:}} Clip size from 5 to 4 | ||
− | |||
− | |||
|- | |- | ||
− | + | | {{c|+|Added:}} "Sets players on fire" description text | |
|- | |- | ||
+ | | {{c|+|Added:}} New particles and sound | ||
+ | |- | ||
+ | ! style="background: #fff2b3;" | {{Icon item|Escape Plan|icon-size=75px}} | ||
| {{c|+|Added:}} Wearer receives the Marked-For-Death effect when deployed, and for a short period afterwards | | {{c|+|Added:}} Wearer receives the Marked-For-Death effect when deployed, and for a short period afterwards | ||
|- | |- | ||
! style="background: #fff2b3;" rowspan=2 | {{Icon item|Liberty Launcher|icon-size=75px}} | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Liberty Launcher|icon-size=75px}} | ||
+ | | {{c|-|Removed:}} 25% reduced clip size penalty | ||
|- | |- | ||
− | | | + | | {{c|+|Added:}} 25% reduced damage penalty |
− | {{c|+|Added:}} 25% reduced damage penalty | ||
− | |||
− | |||
|- | |- | ||
+ | ! style="background: #fff2b3;" | {{Icon item|Original|icon-size=75px}} | ||
| {{c|=|Changed:}} Explosion sound | | {{c|=|Changed:}} Explosion sound | ||
|- | |- | ||
! style="background: #ffe567;" rowspan=4 | {{Class link|Pyro}} | ! style="background: #ffe567;" rowspan=4 | {{Class link|Pyro}} | ||
− | ! style="background: #fff2b3;" | + | ! style="background: #fff2b3;" | {{Icon item|Phlogistinator|icon-size=75px}} |
− | |||
| {{c|=|Fixed:}} "Mmmph" progress resetting after touching a resupply cabinet | | {{c|=|Fixed:}} "Mmmph" progress resetting after touching a resupply cabinet | ||
|- | |- | ||
− | ! style="background: #fff2b3;" rowspan= | + | ! style="background: #fff2b3;" rowspan=3 | {{Icon item|Powerjack|icon-size=75px}} |
+ | | {{c|+|Added:}} 15% increase move speed while deployed | ||
|- | |- | ||
− | | | + | | {{c|-|Removed:}} +20% melee vulnerability when active |
− | {{c|-|Removed:}} +20% melee vulnerability when active | ||
− | |||
|- | |- | ||
− | + | | {{c|+|Added:}} 20% damage vulnerability to all sources | |
− | |||
|- | |- | ||
+ | ! style="background: #ffe567;" rowspan=5 | {{Class link|Demoman}} | ||
+ | ! style="background: #fff2b3;" | {{Icon item|Chargin' Targe|icon-size=75px}} | ||
| {{c|+|Added:}} Afterburn immunity | | {{c|+|Added:}} Afterburn immunity | ||
|- | |- | ||
− | ! style="background: #fff2b3;" rowspan= | + | ! style="background: #fff2b3;" rowspan=4 | {{Icon item|Loose Cannon|icon-size=75px}} |
+ | | {{c|+|Added:}} Double donk damage now mini-crits | ||
+ | |- | ||
+ | | {{c|-|Reduced:}} charge time to 1 second | ||
+ | |- | ||
+ | | {{c|=|Changed:}} Range no longer affects direct cannonball impact damage | ||
|- | |- | ||
− | | | + | | {{c|+|Added:}} Added: Double-Donk sound and particle effects |
− | |||
− | |||
− | {{c|+|Added:}} Added: Double-Donk sound and particle effects | ||
|- | |- | ||
− | ! style="background: #ffe567;" rowspan= | + | ! style="background: #ffe567;" rowspan=3 | {{Class link|Heavy}} |
! style="background: #fff2b3;" rowspan=2 | {{Icon item|Buffalo Steak Sandvich|icon-size=75px}} | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Buffalo Steak Sandvich|icon-size=75px}} | ||
+ | | {{c|-|Removed:}} Damage taken is mini-crits | ||
|- | |- | ||
− | | | + | | {{c|+|Added:}} Damage taken increased 25% |
− | {{c|+|Added:}} Damage taken increased 25% | ||
− | |||
− | |||
|- | |- | ||
+ | ! style="background: #fff2b3;" | {{Icon item|Dalokohs Bar|icon-size=75px}} | ||
| {{c|+|Increased:}} Health restored per-bite from 15 to 25 | | {{c|+|Increased:}} Health restored per-bite from 15 to 25 | ||
|- | |- | ||
− | ! style="background: #ffe567;" rowspan= | + | ! style="background: #ffe567;" rowspan=10 | {{Class link|Engineer}} |
− | ! style="background: #fff2b3;" | + | ! style="background: #fff2b3;" | {{Icon item|Gunslinger|icon-size=75px}} |
− | |||
| {{c|-|Changed:}} Mini-Sentry Guns do not heal during construction | | {{c|-|Changed:}} Mini-Sentry Guns do not heal during construction | ||
|- | |- | ||
! style="background: #fff2b3;" rowspan=2 | {{Icon item|Rescue Ranger|icon-size=75px}} | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Rescue Ranger|icon-size=75px}} | ||
+ | | {{c|+|Added:}} Minor increase in damage per bolt | ||
+ | |- | ||
+ | | {{c|+|Increased:}} Building healing from 50 to 75 per bolt | ||
|- | |- | ||
− | | {{ | + | ! style="background: #fff2b3;" rowspan=5 | {{Icon item|Short Circuit|icon-size=75px}} |
− | {{c|+| | + | | {{c|+|Added:}} Ammo cost of firing reduced to -18 metal when an attack destroys a projectile |
|- | |- | ||
− | + | | {{c|+|Increased:}} Firing speed by +25% | |
|- | |- | ||
− | | | + | | {{c|+|Added:}} Ammo cost increased to -36 metal when an attack does not destroy a projectile or hit a player |
− | + | |- | |
− | {{c|+|Added:}} Ammo cost increased to -36 metal when an attack does not destroy a projectile or hit a player | + | | {{c|=|Changed:}} The weapon's muzzle now emits a spark effect when fired |
− | {{c|=|Changed:}} The weapon's muzzle now emits a spark effect when fired | + | |- |
− | {{c|=|Fixed:}} Attack arcing to nearby teammates as if they were enemies | + | | {{c|=|Fixed:}} Attack arcing to nearby teammates as if they were enemies |
|- | |- | ||
! style="background: #fff2b3;" rowspan=2 | {{Icon item|Wrangler|icon-size=75px}} | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Wrangler|icon-size=75px}} | ||
+ | | {{c|=|Reduced:}} Accuracy of manually-controlled sentry at long range | ||
+ | |- | ||
+ | | {{c|=|Changed:}} Protective shield now fades 1 second after the owning Engineer dies | ||
+ | |- | ||
+ | ! style="background: #ffe567;" rowspan=9 | {{Class link|Medic}} | ||
+ | ! style="background: #fff2b3;" rowspan=4 | {{Icon item|Crusader's Crossbow|icon-size=75px}} | ||
+ | | {{c|=|Changed:}} Arrow projectile to a large syringe | ||
|- | |- | ||
− | | {{c| | + | | {{c|+|Added:}} New trail effects |
− | |||
|- | |- | ||
− | + | | {{c|=|Changed:}} Smoothed out reload animation (DPS unchanged) | |
− | |||
|- | |- | ||
− | | | + | | {{c|=|Fixed:}} Being able to heal players that are using items that block healing. |
− | |||
− | |||
− | {{c|=|Fixed:}} Being able to heal players that are using items that block healing. | ||
|- | |- | ||
− | ! style="background: #fff2b3;" rowspan= | + | ! style="background: #fff2b3;" rowspan=3 | {{Icon item|Quick-Fix|icon-size=75px}} |
+ | | {{c|+|Added:}} 50% Overheal | ||
|- | |- | ||
− | | | + | | {{c|=|Changed:}} Über now affects the Medic when there's no heal target |
− | {{c|=|Changed:}} Über now affects the Medic when there's no heal target | + | |- |
− | {{c|=|Changed:}} Shotguns with pushback no longer affect players under the effect of Quick-Fix’s Über | + | | {{c|=|Changed:}} Shotguns with pushback no longer affect players under the effect of Quick-Fix’s Über |
|- | |- | ||
! style="background: #fff2b3;" rowspan=2 | {{Icon item|Vaccinator|icon-size=75px}} | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Vaccinator|icon-size=75px}} | ||
+ | | {{c|+|Added:}} Über now fully absorbs crit damage for the selected damage type | ||
|- | |- | ||
− | | | + | | {{c|+|Added:}} Depletes Übercharge based on the amount of damage prevented |
− | {{c|+|Added:}} Depletes Übercharge based on the amount of damage prevented | ||
|- | |- | ||
! style="background: #ffe567;" rowspan=6 | {{Class link|Sniper}} | ! style="background: #ffe567;" rowspan=6 | {{Class link|Sniper}} | ||
! style="background: #fff2b3;" rowspan=2 | {{Icon item|Bazaar Bargain|icon-size=75px}} | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Bazaar Bargain|icon-size=75px}} | ||
+ | | {{c|=|Changed:}} Capped the max charge rate to 200% | ||
|- | |- | ||
− | | | + | | {{c|=|Fixed:}} Starting charge rate being -40% instead of -20% |
− | {{c|=|Fixed:}} Starting charge rate being -40% instead of -20% | ||
|- | |- | ||
! style="background: #fff2b3;" rowspan=2 | {{Icon item|Cozy Camper|icon-size=75px}} | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Cozy Camper|icon-size=75px}} | ||
+ | | {{c|-|Removed:}} Movement penalty | ||
|- | |- | ||
− | | | + | | {{c|+|Added:}} Damage taken increased by 20% |
− | {{c|+|Added:}} Damage taken increased by 20% | ||
|- | |- | ||
! style="background: #fff2b3;" rowspan=2 | {{Icon item|Darwin's Danger Shield|icon-size=75px}} | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Darwin's Danger Shield|icon-size=75px}} | ||
+ | | {{c|+|Added:}} Bullet damage taken reduced by 15% | ||
|- | |- | ||
− | | | + | | {{c|+|Added:}} Explosive damage taken increased by 20% |
− | {{c|+|Added:}} Explosive damage taken increased by 20% | ||
− | |||
− | |||
− | |||
|- | |- | ||
+ | ! style="background: #ffe567;" rowspan=3 | {{Class link|Spy}} | ||
+ | ! style="background: #fff2b3;" | {{Icon item|Dead Ringer|icon-size=75px}} | ||
| {{c|=|Changed:}} When under the effect of Feign Death, damage taken decreases the duration of the effect | | {{c|=|Changed:}} When under the effect of Feign Death, damage taken decreases the duration of the effect | ||
|- | |- | ||
− | ! style="background: #fff2b3;" | + | ! style="background: #fff2b3;" | {{Icon item|L'Etranger|icon-size=75px}} |
− | |||
| {{c|+|Added:}} 40% increased Cloak duration | | {{c|+|Added:}} 40% increased Cloak duration | ||
|- | |- | ||
− | ! style="background: #fff2b3;" | + | ! style="background: #fff2b3;" | {{Icon item|Spy-cicle|icon-size=75px}} |
− | |||
| {{c|=|Fixed:}} A bug that would cause the charge meter to not reset when the Spy was killed | | {{c|=|Fixed:}} A bug that would cause the charge meter to not reset when the Spy was killed | ||
|} | |} |
Revision as of 18:09, 19 February 2015
This article is for content released in the update. For the patch itself, see July 10, 2013 Patch.
“ | Over the last week we've taken you through some of our thinking around maps, weapons and items. We thought you might find it interesting if we walked you through the process we use to ship an update to TF2.
There we go, update shipped.
— TF2 Official Website
|
” |
The Summer Event Update was the in-game release of several items that were selected by Valve for outstanding quality through the Steam Workshop and resubmitted using new item importing system, along with the fixing of several exploits and bugs present in existing maps and the tweak to several weapons. Released with the July 10, 2013 Patch, the update added a total of 64 new Cosmetic items which were available via opening Crates with their special Summer Cooler Keys, and 2 new maps, Standin, and Process.
Contents
Additions
Cosmetics
Action Items
A Random Summer Cooler Key Gift | |
Pile of Summer Cooler Key Gifts |
Tool
Maps
Name | Picture | Game mode | File name |
---|---|---|---|
Process | 250px | Control Point |
cp_process
|
Standin | 250px | Control Point |
cp_standin
|
Tweaked Item Sets
Class | Item set | Changes |
---|---|---|
Scout | Special Delivery |
Removed: +25 max health on wearer. |
Added: Leave a Calling Card on your victims. | ||
Soldier | The Tank Buster |
Removed: +20% Sentry damage resistance on wearer. |
Added: Leave a Calling Card on your victims. | ||
Pyro | The Gas Jockey's Gear |
Removed: +10% faster move speed on wearer. |
Removed: +10% bullet damage vulnerability on wearer. | ||
Added: Leave a Calling Card on your victims. | ||
Sniper | The Croc-o-Style Kit |
Removed: The wearer cannot be killed by headshots. |
Added: Leave a Calling Card on your victims. | ||
Spy | Saharan Spy |
Removed: Reduced decloak sound volume. |
Removed: 0.5 sec longer Cloak blink time. | ||
Added: Extra effects when taunting. |
Tweaked Weapons
Class | Weapon | Changes |
---|---|---|
Scout | Removed: Damage taken mini-crits | |
Added: Damage taken increased 25% | ||
Added: 20% bonus healing while deployed | ||
Added: 80% vulnerability increase to all push forces while deployed | ||
Added: +25% Jump Height bonus when active | ||
Soldier | Added: +15% Sentry damage resistance to all teammates while banner effect is active | |
Changed: Rage is now generated from damage dealt instead of damage received | ||
Changed: Explosion sound | ||
Changed: Misfired Rockets now remove one loaded rocket from the clip | ||
Fixed: An exploit that allowed players to hold a set fixed number of rockets | ||
Added: Buffed players now receive a speed boost in addition to its previous effect | ||
Changed: Rage is now only generated from damage dealt | ||
Removed: -10% damage attribute | ||
Removed: 5% slower reload attribute | ||
Reduced: Clip size from 5 to 4 | ||
Added: "Sets players on fire" description text | ||
Added: New particles and sound | ||
Added: Wearer receives the Marked-For-Death effect when deployed, and for a short period afterwards | ||
Removed: 25% reduced clip size penalty | ||
Added: 25% reduced damage penalty | ||
Changed: Explosion sound | ||
Pyro | Fixed: "Mmmph" progress resetting after touching a resupply cabinet | |
Added: 15% increase move speed while deployed | ||
Removed: +20% melee vulnerability when active | ||
Added: 20% damage vulnerability to all sources | ||
Demoman | Added: Afterburn immunity | |
Added: Double donk damage now mini-crits | ||
Reduced: charge time to 1 second | ||
Changed: Range no longer affects direct cannonball impact damage | ||
Added: Added: Double-Donk sound and particle effects | ||
Heavy | Removed: Damage taken is mini-crits | |
Added: Damage taken increased 25% | ||
Increased: Health restored per-bite from 15 to 25 | ||
Engineer | Changed: Mini-Sentry Guns do not heal during construction | |
Added: Minor increase in damage per bolt | ||
Increased: Building healing from 50 to 75 per bolt | ||
Added: Ammo cost of firing reduced to -18 metal when an attack destroys a projectile | ||
Increased: Firing speed by +25% | ||
Added: Ammo cost increased to -36 metal when an attack does not destroy a projectile or hit a player | ||
Changed: The weapon's muzzle now emits a spark effect when fired | ||
Fixed: Attack arcing to nearby teammates as if they were enemies | ||
Reduced: Accuracy of manually-controlled sentry at long range | ||
Changed: Protective shield now fades 1 second after the owning Engineer dies | ||
Medic | Changed: Arrow projectile to a large syringe | |
Added: New trail effects | ||
Changed: Smoothed out reload animation (DPS unchanged) | ||
Fixed: Being able to heal players that are using items that block healing. | ||
Added: 50% Overheal | ||
Changed: Über now affects the Medic when there's no heal target | ||
Changed: Shotguns with pushback no longer affect players under the effect of Quick-Fix’s Über | ||
Added: Über now fully absorbs crit damage for the selected damage type | ||
Added: Depletes Übercharge based on the amount of damage prevented | ||
Sniper | Changed: Capped the max charge rate to 200% | |
Fixed: Starting charge rate being -40% instead of -20% | ||
Removed: Movement penalty | ||
Added: Damage taken increased by 20% | ||
Added: Bullet damage taken reduced by 15% | ||
Added: Explosive damage taken increased by 20% | ||
Spy | Changed: When under the effect of Feign Death, damage taken decreases the duration of the effect | |
Added: 40% increased Cloak duration | ||
Fixed: A bug that would cause the charge meter to not reset when the Spy was killed |
Pre-announcement references
Posts in the Official Site started at July 5, 2013; with subsequent posts reporting data about the update every following day.
Update Gallery
External links
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