Difference between revisions of "Decorated"
m |
(Added Unusual Effects and Weapon Grades tabs. Major amounts of re-writing, with the hopes of making explanations and details clearer and easier to understand. Better pictures required for the Unusual Effects tab, someone take care of that, please?) |
||
Line 8: | Line 8: | ||
{{Quotation|'''[[Saxton Hale]]''', in response to '''[[Miss Pauling]]''' when asked about new weapons for the mercenaries.|Ha ha ha ha! No.}} | {{Quotation|'''[[Saxton Hale]]''', in response to '''[[Miss Pauling]]''' when asked about new weapons for the mercenaries.|Ha ha ha ha! No.}} | ||
'''Decorated''' [[item quality|quality]] is the item quality assigned weapons which are obtained from contracts and opening weapon cases. | '''Decorated''' [[item quality|quality]] is the item quality assigned weapons which are obtained from contracts and opening weapon cases. | ||
− | This quality includes 6 | + | This quality includes 6 levels of rarity, referred to as Grades : Civilian, Freelance, Mercenary, Commando, Assassin, and Elite. It also has an exterior quality, which ranges from Factory-New, Minimal Wear, Field-Tested, Well-Worn, and Battle-Scarred. The exterior quality decreases from the perfect Factory-New, to the extremely worn Battle-Scarred. When equipping a weapon of this quality, the player can press the inspect key (Default key: {{key|F}}) to play an interruptible animation which examines the weapon from multiple angles, usually two (only visible in First Person). Grade and exterior factors are purely cosmetic, and do not effect gameplay whatsoever. |
− | '''Decorated''' weapons unboxed from weapon cases have a chance to be [[Strange]], a rarer chance to be [[Unusual]], and an extremely rare chance to be both. The Strange variant adds a clock to the side of the weapon, meant to count kills, | + | '''Decorated''' weapons unboxed from weapon cases have a chance to be [[Strange]], a rarer chance to be [[Unusual]], and an extremely rare chance to be both. The Strange variant adds a clock to the side of the weapon, meant to count kills, or [[Ubercharge|Ubers]] in case of the [[Medi-Gun|Medi Gun]]. The Unusual variant adds a [[particle effect]] to the weapon, typically at the end of, or on the barrel of the weapon. When the item is both Strange and Unusual, both the clock and visual effects are shown. |
− | When | + | When mousing over a weapon of the Decorated quality, a window will appear showing a rotating model of the weapon, its details, and a list of the collection it is included in. This is similar to the windows which appear when mousing over any other non-decorated item in the player's [[Inventory|backpack]], except the window is slightly different and usually appears to the right of the cursor. |
− | The decorations and exterior qualities do not appear when running the game with {{code|dxlevel -80}} or {{code|dxlevel -81}}. | + | The decorations and exterior qualities do not appear when running the game with {{code|dxlevel -80}} or {{code|dxlevel -81}}. Instead of showing the decorations, they only appear as their [[Normal|stock]] counterpart. When running the game in these DirectX levels, the descriptions of Decorated weapons change, adding the extra line: "You are in DirectX 8, decorated weapons are incompatible and show as stock". Upon checkout at the [[Mann Co. Store]], having a [[Gun Mettle Campaign Pass]] in the cart will cause the game to show a message warning the player that Decorated weapons do not work on DirectX 8. |
− | + | There are multiple hexadecimal colors for Decorated weapons, all dependent on the grade. The most common is Civilian grade, which is {{Qcc|B0C3D9}}. | |
== Gun Mettle Collections == | == Gun Mettle Collections == | ||
Line 22: | Line 22: | ||
'''All classes have at minimum one weapon per collection. Some classes have multiple weapons per collection.''' | '''All classes have at minimum one weapon per collection. Some classes have multiple weapons per collection.''' | ||
− | '''The Teufort Weapon Collection''' is one of two weapon skin collections available from completing Contracts. It is collection of weapon skins with varying themes, but all centralized around [[Teufort (City)|Teufort]]. | + | '''The Teufort Weapon Collection''' is one of two weapon skin collections available from completing Contracts. It is collection of weapon skins with varying themes, but all centralized around [[Teufort (City)|Teufort]]. |
+ | |||
+ | '''Weapons Included''' | ||
+ | |||
* Bovine Blazemaker Flame Thrower | * Bovine Blazemaker Flame Thrower | ||
* War Room Minigun | * War Room Minigun | ||
Line 39: | Line 42: | ||
* Citizen Pain Minigun | * Citizen Pain Minigun | ||
− | '''The Craftsman Collection''' is the other of weapon two skin collections available from completing Contracts. It is a collections of skins focusing on a DIY-like project, having most guns painted in a way that makes them seem made from house-hold materials and/or fabrics. The team color variants mostly apply to materials with a plaid pattern. | + | |
+ | '''The Craftsman Collection''' is the other of weapon two skin collections available from completing Contracts. It is a collections of skins focusing on a DIY-like project, having most guns painted in a way that makes them seem made from house-hold materials and/or fabrics. The team color variants mostly apply to materials with a plaid pattern. | ||
+ | |||
+ | '''Weapons Included''' | ||
+ | |||
* Tartan Torpedo Scattergun | * Tartan Torpedo Scattergun | ||
* Lumber From Down Under Sniper Rifle | * Lumber From Down Under Sniper Rifle | ||
Line 56: | Line 63: | ||
* Reclaimed Reanimator Medi Gun | * Reclaimed Reanimator Medi Gun | ||
− | '''The Concealed Killer Weapon Collection''' is one of two weapon skin collections only available through opening weapon cases. To obtain one weapon with this skin, you must unbox a Concealed Killer Weapons Case. This collection focuses on Military style camouflage skins of varying colors. | + | |
+ | '''The Concealed Killer Weapon Collection''' is one of two weapon skin collections only available through opening weapon cases. To obtain one weapon with this skin, you must unbox a Concealed Killer Weapons Case. This collection focuses on Military style camouflage skins of varying colors. | ||
+ | |||
+ | '''Weapons Included''' | ||
+ | |||
* Red Rock Roscoe Pistol | * Red Rock Roscoe Pistol | ||
* Sand Cannon Rocket Launcher | * Sand Cannon Rocket Launcher | ||
Line 73: | Line 84: | ||
* Masked Mender Medi Gun | * Masked Mender Medi Gun | ||
− | '''The Powerhouse Collection''' is the other of two weapon skin collections only available though opening weapon cases. To obtain a weapon with this skin, you must open a Powerhouse Weapons Case. The primary focus of this collection is bright patterns, resembling electricity and power stations. All skins are linked to the map [[Powerhouse]]. | + | |
+ | '''The Powerhouse Collection''' is the other of two weapon skin collections only available though opening weapon cases. To obtain a weapon with this skin, you must open a Powerhouse Weapons Case. The primary focus of this collection is bright patterns, resembling electricity and power stations. All skins are linked to the map [[Powerhouse]]. | ||
+ | |||
+ | '''Weapons Included''' | ||
+ | |||
* Thunderbolt Sniper Rifle | * Thunderbolt Sniper Rifle | ||
* Liquid Asset Stickybomb Launcher | * Liquid Asset Stickybomb Launcher | ||
Line 89: | Line 104: | ||
* Low Profile SMG | * Low Profile SMG | ||
* Turbine Torcher Flame Thrower | * Turbine Torcher Flame Thrower | ||
+ | |||
+ | == Weapon Grades == | ||
+ | |||
+ | Decorated weapons come in six grades of rarity. They do not affect gameplay whatsoever, and only serve as a cosmetic feature. | ||
+ | |||
+ | Each grade has its own hexadecimal color, which starts at a light blue and ends at a dark red. | ||
+ | |||
+ | {{Item_rarity_table}} | ||
+ | |||
+ | |||
+ | Weapon unboxed from the '''Concealed Killer''' and '''Powerhouse Weapons Cases''' only come in Mercenary, Commando, Assassin, and Elite variants, while weapons form the '''Teufort''' and '''Craftsman''' collections only come in Civilian, Freelance, Mercenary, and Commando grades. It should also be noted that all exterior qualities can apply to any grade, so it is possible to have a Battle-Scarred Elite grade weapon and Factory-New Civilian grade weapon. | ||
+ | |||
+ | == Unusual Effects == | ||
+ | |||
+ | Decorated weapons of the Unusual variant will have a particle effect attached to the end of the barrel. Some Unusual effects can also travel down the whole length of the barrel. | ||
+ | |||
+ | <gallery perrow="4"> | ||
+ | File:Unusual_Weapon_Effect_(Isotope).gif|Isotope | ||
+ | File:Unusual_Weapon_Effect_(Hot).gif|Hot | ||
+ | File:Unusual_Weapon_Effect_(Cool).gif|Cool | ||
+ | File:Unusual_Weapon_Effect_(Energy_Orb).gif|Energy Orb | ||
+ | </gallery> | ||
== Update history == | == Update history == | ||
Line 95: | Line 132: | ||
'''{{Patch name|7|2|2015}}''' | '''{{Patch name|7|2|2015}}''' | ||
− | *Fixed skinned weapons appearing differently after being traded or listed on the Steam Community Market. Affected items have been reverted to their original (permanent) appearance | + | *Fixed skinned weapons appearing differently after being traded or listed on the Steam Community Market. Affected items have been reverted to their original (permanent) appearance |
'''{{Patch name|7|6|2015}}''' | '''{{Patch name|7|6|2015}}''' | ||
* Fixed [[Shotgun]] and [[SMG]] [[Killstreak Kit|Killstreak kits]] not working on Decorated weapons | * Fixed [[Shotgun]] and [[SMG]] [[Killstreak Kit|Killstreak kits]] not working on Decorated weapons | ||
+ | |||
+ | '''{{Patch name|7|8|2015}}''' | ||
+ | * [[Revolver]] and [[Pistol]] [[Killstreak Kit|Killstreak Kits]] now properly work on Decorated weapons | ||
{{Gun Mettle Update Nav}} | {{Gun Mettle Update Nav}} | ||
{{Template:Quality Nav}} | {{Template:Quality Nav}} |
Revision as of 01:09, 11 July 2015
“ | Ha ha ha ha! No.
— Saxton Hale, in response to Miss Pauling when asked about new weapons for the mercenaries.
|
” |
Decorated quality is the item quality assigned weapons which are obtained from contracts and opening weapon cases. This quality includes 6 levels of rarity, referred to as Grades : Civilian, Freelance, Mercenary, Commando, Assassin, and Elite. It also has an exterior quality, which ranges from Factory-New, Minimal Wear, Field-Tested, Well-Worn, and Battle-Scarred. The exterior quality decreases from the perfect Factory-New, to the extremely worn Battle-Scarred. When equipping a weapon of this quality, the player can press the inspect key (Default key: F) to play an interruptible animation which examines the weapon from multiple angles, usually two (only visible in First Person). Grade and exterior factors are purely cosmetic, and do not effect gameplay whatsoever.
Decorated weapons unboxed from weapon cases have a chance to be Strange, a rarer chance to be Unusual, and an extremely rare chance to be both. The Strange variant adds a clock to the side of the weapon, meant to count kills, or Ubers in case of the Medi Gun. The Unusual variant adds a particle effect to the weapon, typically at the end of, or on the barrel of the weapon. When the item is both Strange and Unusual, both the clock and visual effects are shown.
When mousing over a weapon of the Decorated quality, a window will appear showing a rotating model of the weapon, its details, and a list of the collection it is included in. This is similar to the windows which appear when mousing over any other non-decorated item in the player's backpack, except the window is slightly different and usually appears to the right of the cursor.
The decorations and exterior qualities do not appear when running the game with dxlevel -80
or dxlevel -81
. Instead of showing the decorations, they only appear as their stock counterpart. When running the game in these DirectX levels, the descriptions of Decorated weapons change, adding the extra line: "You are in DirectX 8, decorated weapons are incompatible and show as stock". Upon checkout at the Mann Co. Store, having a Gun Mettle Campaign Pass in the cart will cause the game to show a message warning the player that Decorated weapons do not work on DirectX 8.
There are multiple hexadecimal colors for Decorated weapons, all dependent on the grade. The most common is Civilian grade, which is #B0C3D9.
Gun Mettle Collections
All classes have at minimum one weapon per collection. Some classes have multiple weapons per collection.
The Teufort Weapon Collection is one of two weapon skin collections available from completing Contracts. It is collection of weapon skins with varying themes, but all centralized around Teufort.
Weapons Included
- Bovine Blazemaker Flame Thrower
- War Room Minigun
- Treadplate Tormenter SMG
- Bogtrotter Sniper Rifle
- Earth, Sky and Fire Flame Thrower
- Team Sprayer SMG
- Spruce Deuce Scattergun
- Hickory Hole-Puncher Pistol
- Rooftop Wrangler Stickybomb Launcher
- Civic Duty Shotgun
- Civil Servant Medi Gun
- Local Hero Pistol
- Mayor Revolver
- Smalltown Bringdown Rocket Launcher
- Citizen Pain Minigun
The Craftsman Collection is the other of weapon two skin collections available from completing Contracts. It is a collections of skins focusing on a DIY-like project, having most guns painted in a way that makes them seem made from house-hold materials and/or fabrics. The team color variants mostly apply to materials with a plaid pattern.
Weapons Included
- Tartan Torpedo Scattergun
- Lumber From Down Under Sniper Rifle
- Rustic Ruiner Shotgun
- Barn Burner Flame Thrower
- Homemade Heater Pistol
- Plaid Potshotter SMG
- Country Crusher Scattergun
- Iron Wood Minigun
- Shot in the Dark Sniper Rifle
- Blasted Bombardier Stickybomb Launcher
- Backcountry Blaster Scattergun
- Antique Annihilator Minigun
- Old Country Revolver
- American Pastoral Rocket Launcher
- Reclaimed Reanimator Medi Gun
The Concealed Killer Weapon Collection is one of two weapon skin collections only available through opening weapon cases. To obtain one weapon with this skin, you must unbox a Concealed Killer Weapons Case. This collection focuses on Military style camouflage skins of varying colors.
Weapons Included
- Red Rock Roscoe Pistol
- Sand Cannon Rocket Launcher
- Sudden Flurry Stickybomb Launcher
- Psychedelic Slugger Revolver
- Purple Range Sniper Rifle
- Night Terror Scattergun
- Carpet Bomber Stickybomb Launcher
- Woodland Warrior Rocket Launcher
- Wrapped Reviver Medi Gun
- Forest Fire Flame Thrower
- Night Owl Sniper Rifle
- Woodsy Widowmaker SMG
- Backwoods Boomstick Shotgun
- King of the Jungle Minigun
- Masked Mender Medi Gun
The Powerhouse Collection is the other of two weapon skin collections only available though opening weapon cases. To obtain a weapon with this skin, you must open a Powerhouse Weapons Case. The primary focus of this collection is bright patterns, resembling electricity and power stations. All skins are linked to the map Powerhouse.
Weapons Included
- Thunderbolt Sniper Rifle
- Liquid Asset Stickybomb Launcher
- Shell Shocker Rocket Launcher
- Current Event Scattergun
- Pink Elephant Stickybomb Launcher
- Flash Fryer Flame Thrower
- Spark of Life Medi Gun
- Dead Reckoner Revolver
- Black Dahlia Pistol
- Sandstone Special Pistol
- Lightning Rod Shotgun
- Brick House Minigun
- Aqua Marine Rocket Launcher
- Low Profile SMG
- Turbine Torcher Flame Thrower
Weapon Grades
Decorated weapons come in six grades of rarity. They do not affect gameplay whatsoever, and only serve as a cosmetic feature.
Each grade has its own hexadecimal color, which starts at a light blue and ends at a dark red.
Color | Name | Example |
---|---|---|
#B0C3D9 | Civilian Grade | Scattergun |
#5E98D9 | Freelance Grade | Stickybomb Launcher |
#4B69FF | Mercenary Grade | Minigun |
#8847FF | Commando Grade | Flame Thrower |
#D32CE6 | Assassin Grade | Sniper Rifle |
#EB4B4B | Elite Grade | Rocket Launcher |
Weapon unboxed from the Concealed Killer and Powerhouse Weapons Cases only come in Mercenary, Commando, Assassin, and Elite variants, while weapons form the Teufort and Craftsman collections only come in Civilian, Freelance, Mercenary, and Commando grades. It should also be noted that all exterior qualities can apply to any grade, so it is possible to have a Battle-Scarred Elite grade weapon and Factory-New Civilian grade weapon.
Unusual Effects
Decorated weapons of the Unusual variant will have a particle effect attached to the end of the barrel. Some Unusual effects can also travel down the whole length of the barrel.
- Unusual Weapon Effect (Isotope).gif
Isotope
- Unusual Weapon Effect (Hot).gif
Hot
- Unusual Weapon Effect (Cool).gif
Cool
- Unusual Weapon Effect (Energy Orb).gif
Energy Orb
Update history
July 2, 2015 Patch (Gun Mettle Update)
- [Undocumented] Added Decorated quality.
- Fixed skinned weapons appearing differently after being traded or listed on the Steam Community Market. Affected items have been reverted to their original (permanent) appearance
- Fixed Shotgun and SMG Killstreak kits not working on Decorated weapons
- Revolver and Pistol Killstreak Kits now properly work on Decorated weapons
|
|