Difference between revisions of "User:DjinnTonic/Sandbox"

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Work in Progress
 
Work in Progress
  
{{DISPLAYTITLE:Concealed Killer Weapons Case}}
+
=Translation of Decorated/fr=
{{Item infobox
 
| type              = tools
 
| image              = Backpack Concealed Killer Weapons Case.png
 
| released          = [[Gun Mettle Update]]
 
| availability      = {{avail|Drop}}
 
| trade              = yes
 
| market            = yes
 
| craft              = no
 
| numbered          = no
 
| loadout            = yes
 
  | loadout-name    = Concealed Killer Weapon Case
 
  | att-1-neutral    = This Case is locked and requires a Gun Mettle Key to open.
 
  | att-2-neutral    = Contains an item from the Concealed Killer Collection.
 
  | att-3-positive  = Contents may be Strange or Unusual
 
}}
 
 
 
The '''Concealed Killer Weapons Case''' is an exclusive [[crate]] obtainable by completing contracts during the [[Gun Mettle Campaign]]. It can be opened with the use of a [[Gun Mettle Key]].
 
 
 
==Obtainable Weapons==
 
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;"
 
| style="background: #F3A957 "| '''Weapon Name'''
 
| align="center" style="background: #F3A957 " | '''Factory New'''
 
| align="center" style="background: #F3A957 " | '''Minimal Wear'''
 
| align="center" style="background: #F3A957 " | '''Field-Tested'''
 
| align="center" style="background: #F3A957 " | '''Well-Worn'''
 
| align="center" style="background: #F3A957 " | '''Battle Scarred'''
 
|-
 
| style="background: #F9D483 "| '''Red Rock Roscoe Pistol'''
 
| align="center" style="background: #FFFCF7 " | [[Image:Backpack Red Rock Roscoe Pistol Factory New.png|128px]]
 
| align="center" style="background: #FFFCF7 " | [[Image:Backpack Red Rock Roscoe Pistol Minimal Wear.png|128px]]
 
| align="center" style="background: #FFFCF7 " | [[Image:Backpack Red Rock Roscoe Pistol Field-Tested.png|128px]]
 
| align="center" style="background: #FFFCF7 " | [[Image:Backpack Red Rock Roscoe Pistol Well-Worn.png|128px]]
 
| align="center" style="background: #FFFCF7 " | [[Image:Backpack Red Rock Roscoe Pistol Battle Scarred.png|128px]]
 
|-
 
| style="background: #F9D483 "| '''Sand Cannon Rocket Launcher'''
 
| align="center" style="background: #FFFCF7 " | [[Image:Backpack Sand Cannon Rocket Launcher Factory New.png|128px]]
 
| align="center" style="background: #FFFCF7 " | [[Image:Backpack Sand Cannon Rocket Launcher Minimal Wear.png|128px]]
 
| align="center" style="background: #FFFCF7 " | [[Image:Backpack Sand Cannon Rocket Launcher Field-Tested.png|128px]]
 
| align="center" style="background: #FFFCF7 " | [[Image:Backpack Sand Cannon Rocket Launcher Well-Worn.png|128px]]
 
| align="center" style="background: #FFFCF7 " | [[Image:Backpack Sand Cannon Rocket Launcher Battle Scarred.png|128px]]
 
|-
 
| style="background: #F9D483 "| '''Sudden Flurry Stickybomb Launcher'''
 
| align="center" style="background: #FFFCF7 " | [[Image:Backpack Sudden Flurry Stickybomb Launcher Factory New.png|128px]]
 
| align="center" style="background: #FFFCF7 " | [[Image:Backpack Sudden Flurry Stickybomb Launcher Minimal Wear.png|128px]]
 
| align="center" style="background: #FFFCF7 " | [[Image:Backpack Sudden Flurry Stickybomb Launcher Field-Tested.png|128px]]
 
| align="center" style="background: #FFFCF7 " | [[Image:Backpack Sudden Flurry Stickybomb Launcher Well-Worn.png|128px]]
 
| align="center" style="background: #FFFCF7 " | [[Image:Backpack Sudden Flurry Stickybomb Launcher Battle Scarred.png|128px]]
 
|-
 
| style="background: #F9D483 "| '''Psychedelic Slugger Revolver'''
 
| align="center" style="background: #FFFCF7 " | [[Image:Backpack Psychedelic Slugger Revolver Factory New.png|128px]]
 
| align="center" style="background: #FFFCF7 " | [[Image:Backpack Psychedelic Slugger Revolver Minimal Wear.png|128px]]
 
| align="center" style="background: #FFFCF7 " | [[Image:Backpack Psychedelic Slugger Revolver Field-Tested.png|128px]]
 
| align="center" style="background: #FFFCF7 " | [[Image:Backpack Psychedelic Slugger Revolver Well-Worn.png|128px]]
 
| align="center" style="background: #FFFCF7 " | [[Image:Backpack Psychedelic Slugger Revolver Battle Scarred.png|128px]]
 
|-
 
| style="background: #F9D483 "| '''Purple Range Sniper Rifle'''
 
| align="center" style="background: #FFFCF7 " | [[Image:Backpack Purple Range Sniper Rifle Factory New.png|128px]]
 
| align="center" style="background: #FFFCF7 " | [[Image:Backpack Purple Range Sniper Rifle Minimal Wear.png|128px]]
 
| align="center" style="background: #FFFCF7 " | [[Image:Backpack Purple Range Sniper Rifle Field-Tested.png|128px]]
 
| align="center" style="background: #FFFCF7 " | [[Image:Backpack Purple Range Sniper Rifle Well-Worn.png|128px]]
 
| align="center" style="background: #FFFCF7 " | [[Image:Backpack Purple Range Sniper Rifle Battle Scarred.png|128px]]
 
|-
 
| style="background: #F9D483 "| '''Night Terror Scattergun'''
 
| align="center" style="background: #FFFCF7 " | [[Image:Backpack Night Terror Scattergun Factory New.png|128px]]
 
| align="center" style="background: #FFFCF7 " | [[Image:Backpack Night Terror Scattergun Minimal Wear.png|128px]]
 
| align="center" style="background: #FFFCF7 " | [[Image:Backpack Night Terror Scattergun Field-Tested.png|128px]]
 
| align="center" style="background: #FFFCF7 " | [[Image:Backpack Night Terror Scattergun Well-Worn.png|128px]]
 
| align="center" style="background: #FFFCF7 " | [[Image:Backpack Night Terror Scattergun Battle Scarred.png|128px]]
 
|-
 
| style="background: #F9D483 "| '''Carpet Bomber Stickybomb Launcher'''
 
| align="center" style="background: #FFFCF7 " | [[Image:Backpack Carpet Bomber Stickybomb Launcher Factory New.png|128px]]
 
| align="center" style="background: #FFFCF7 " | [[Image:Backpack Carpet Bomber Stickybomb Launcher Minimal Wear.png|128px]]
 
| align="center" style="background: #FFFCF7 " | [[Image:Backpack Carpet Bomber Stickybomb Launcher Field-Tested.png|128px]]
 
| align="center" style="background: #FFFCF7 " | [[Image:Backpack Carpet Bomber Stickybomb Launcher Well-Worn.png|128px]]
 
| align="center" style="background: #FFFCF7 " | [[Image:Backpack Carpet Bomber Stickybomb Launcher Battle Scarred.png|128px]]
 
|-
 
| style="background: #F9D483 "| '''Woodland Warrior Rocket Launcher'''
 
| align="center" style="background: #FFFCF7 " | [[Image:Backpack Woodland Warrior Rocket Launcher Factory New.png|128px]]
 
| align="center" style="background: #FFFCF7 " | [[Image:Backpack Woodland Warrior Rocket Launcher Minimal Wear.png|128px]]
 
| align="center" style="background: #FFFCF7 " | [[Image:Backpack Woodland Warrior Rocket Launcher Field-Tested.png|128px]]
 
| align="center" style="background: #FFFCF7 " | [[Image:Backpack Woodland Warrior Rocket Launcher Well-Worn.png|128px]]
 
| align="center" style="background: #FFFCF7 " | [[Image:Backpack Woodland Warrior Rocket Launcher Battle Scarred.png|128px]]
 
|-
 
| style="background: #F9D483 "| '''Wrapped Reviver Medi Gun'''
 
| align="center" style="background: #FFFCF7 " | [[Image:Backpack Wrapped Reviver Medi Gun Factory New.png|128px]]
 
| align="center" style="background: #FFFCF7 " | [[Image:Backpack Wrapped Reviver Medi Gun Minimal Wear.png|128px]]
 
| align="center" style="background: #FFFCF7 " | [[Image:Backpack Wrapped Reviver Medi Gun Field-Tested.png|128px]]
 
| align="center" style="background: #FFFCF7 " | [[Image:Backpack Wrapped Reviver Medi Gun Well-Worn.png|128px]]
 
| align="center" style="background: #FFFCF7 " | [[Image:Backpack Wrapped Reviver Medi Gun Battle Scarred.png|128px]]
 
|-
 
|}
 
 
 
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
 
  
 
{{DISPLAYTITLE: Armes décorés}}
 
{{DISPLAYTITLE: Armes décorés}}
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{{Quotation|'''[[Saxton Hale/fr|Saxton Hale]], répondant à  [[Miss Pauling/fr|Miss Pauling]] quand on l'interroge sur les nouvelles armes pour les mercenaires. ''|Ha ha ha ha!  Non.}}
 
{{Quotation|'''[[Saxton Hale/fr|Saxton Hale]], répondant à  [[Miss Pauling/fr|Miss Pauling]] quand on l'interroge sur les nouvelles armes pour les mercenaires. ''|Ha ha ha ha!  Non.}}
  
'''Décoré''' est une [[item quality/fr|qualité]] qui est assignée aux armes qui ont été obtenues avec les Contrats et en ayant ouvert les Caisses d'armes exclusives à la [[Gun Mettle Campaign/fr|Gun Mettle Campaign]]. Cette qualité se décline en six [[Rarity/fr|Raretés]]: Civilian, Freelance, Mercenary, Commando, Assassin, et Elite. Les armes décorées possèdent également une qualité extérieure, dont l'aspect varie en décroissant: Factory-New, Minimal Wear, Field-Tested, Well-Worn, et Battle-Scarred.
+
'''Décoré''' est une [[item quality/fr|qualité]] qui est assignée aux armes qui ont été obtenues avec les Contrats et en ayant ouvert les Caisses d'armes exclusives à la [[Gun Mettle Campaign/fr|Gun Mettle Campaign]]. Cette qualité se décline en six grades de '''Rareté''': Civilian, Freelance, Mercenary, Commando, Assassin, et Elite. Les armes décorées possèdent également une qualité extérieure, dont l'aspect varie en décroissant: Factory-New, Minimal Wear, Field-Tested, Well-Worn, et Battle-Scarred.
 
+
Lorsque le joueur s'équipe avec une arme décorée, il peut appuyer sur la touche d'inspection (Touche par défaut: {{key|F}}) afin d'effectuer une animation montrant l'arme sous différents angles, généralement les deux cotés de celle-ci. Cette animation peut-être interrompue à tout moment et n'est visible que par le joueur possédant l'arme. Les grades de rareté et la qualité extérieure sont purement cosmétiques.
When equipping a weapon of this quality, the player can press the inspect key (Default key: {{key|F}}) to play an interruptible animation which examines the weapon from multiple angles, usually two (only visible in First Person). Grade and exterior factors are purely cosmetic, and do not effect gameplay whatsoever.
 
  
Decorated weapons unboxed from weapon cases have a chance to be [[Strange]], a rarer chance to be [[Unusual]], and an extremely rare chance to be both. The Strange variant adds a clock to the side of the weapon, meant to count kills, or [[Ubercharge|ÜberCharges]] in case of the [[Medi-Gun|Medi Gun]]. The Unusual variant adds a [[particle effect]] to the weapon, typically at the end of, or on the barrel of the weapon. When the item is both Strange and Unusual, both the clock and visual effects are shown.
+
Les armes décorées obtenues en ouvrant les caisses d'arme peuvent être de qualité [[Strange/fr | Étrange]], ou plus rarement [[Unusual/fr | Inhabituelle]]. Plus rare encore, une arme peut posséder ces deux qualités réunies. La variante Étrange possède un compteur de victimes (ou d'[[Ubercharge/fr|ÜberCharges]] dans le cas du [[Medi-Gun/fr|Medi Gun]]) généralement fixé sur le coté gauche de l'arme. La variante inhabituelle possède des [[particle effect/fr Effets de particules]] généralement situés à l’extrémité du canon ou sur toute la longueur de l'arme. Quand l'arme possède est à la fois Étrange et Inhabituelle, le compteur et les Effets de particule sont tous les deux visibles.
  
 
When mousing over a weapon of the Decorated quality, a window will appear showing a rotating model of the weapon, its details, and a list of the collection it is included in. This is similar to the windows which appear when mousing over any other non-decorated item in the player's [[Inventory|backpack]], except the window is slightly different and usually appears to the right of the cursor.
 
When mousing over a weapon of the Decorated quality, a window will appear showing a rotating model of the weapon, its details, and a list of the collection it is included in. This is similar to the windows which appear when mousing over any other non-decorated item in the player's [[Inventory|backpack]], except the window is slightly different and usually appears to the right of the cursor.
Line 207: Line 113:
 
* Turbine Torcher Flame Thrower
 
* Turbine Torcher Flame Thrower
  
== Degrés de Rareté ==
+
== Grades de Rareté ==
  
Les armes décorées possèdent six degrés de rareté. Ils n'ont cependant aucune influence sur le gameplay, et possèdent fonction purement cosmétique.
+
Les armes décorées possèdent six grades de rareté. Ils n'ont aucune influence sur le gameplay, et possèdent fonction purement cosmétique.
  
Chaque degré de rareté possède sa propre couleur hexadécimale, qui va du bleu clair au magenta.
+
Chaque grade de rareté possède sa propre couleur hexadécimale, qui va du bleu clair au magenta.
  
 
{{Item_rarity_table}}
 
{{Item_rarity_table}}

Revision as of 08:43, 13 July 2015

Work in Progress

Translation of Decorated/fr

Backpack Citizen Pain Minigun Field-Tested.png

Citizen Pain
Civilian Grade Minigun (Field-Tested)

Ha ha ha ha! Non.
— 'Saxton Hale, répondant à Miss Pauling quand on l'interroge sur les nouvelles armes pour les mercenaires.

Décoré est une qualité qui est assignée aux armes qui ont été obtenues avec les Contrats et en ayant ouvert les Caisses d'armes exclusives à la Gun Mettle Campaign. Cette qualité se décline en six grades de Rareté: Civilian, Freelance, Mercenary, Commando, Assassin, et Elite. Les armes décorées possèdent également une qualité extérieure, dont l'aspect varie en décroissant: Factory-New, Minimal Wear, Field-Tested, Well-Worn, et Battle-Scarred. Lorsque le joueur s'équipe avec une arme décorée, il peut appuyer sur la touche d'inspection (Touche par défaut: F) afin d'effectuer une animation montrant l'arme sous différents angles, généralement les deux cotés de celle-ci. Cette animation peut-être interrompue à tout moment et n'est visible que par le joueur possédant l'arme. Les grades de rareté et la qualité extérieure sont purement cosmétiques.

Les armes décorées obtenues en ouvrant les caisses d'arme peuvent être de qualité Étrange, ou plus rarement Inhabituelle. Plus rare encore, une arme peut posséder ces deux qualités réunies. La variante Étrange possède un compteur de victimes (ou d'ÜberCharges dans le cas du Medi Gun) généralement fixé sur le coté gauche de l'arme. La variante inhabituelle possède des particle effect/fr Effets de particules généralement situés à l’extrémité du canon ou sur toute la longueur de l'arme. Quand l'arme possède est à la fois Étrange et Inhabituelle, le compteur et les Effets de particule sont tous les deux visibles.

When mousing over a weapon of the Decorated quality, a window will appear showing a rotating model of the weapon, its details, and a list of the collection it is included in. This is similar to the windows which appear when mousing over any other non-decorated item in the player's backpack, except the window is slightly different and usually appears to the right of the cursor.

The decorations and exterior qualities do not appear when running the game with dxlevel -80 or dxlevel -81. Instead of showing the decorations, they only appear as their stock counterpart. When running the game in these DirectX levels, the descriptions of Decorated weapons change, adding the extra line: "You are in DirectX 8, decorated weapons are incompatible and show as stock". Upon checkout at the Mann Co. Store, having a Gun Mettle Campaign Pass in the cart will cause the game to show a message warning the player that Decorated weapons do not work on DirectX 8.

In-game, there are multiple hexadecimal quality colors for Decorated weapons, all dependent on the grade of said weapons. On the Steam Community Market, regardless of grade, the hexadecimal color code for Decorated weapons is #FAFAFA.

Gun Mettle Collections

All classes have at minimum one weapon per collection. Some classes have multiple weapons per collection.

The Teufort Weapon Collection is one of two weapon skin collections available from completing Contracts. It is collection of weapon skins with varying themes, but all centralized around Teufort.

Weapons Included

  • Bovine Blazemaker Flame Thrower
  • War Room Minigun
  • Treadplate Tormenter SMG
  • Bogtrotter Sniper Rifle
  • Earth, Sky and Fire Flame Thrower
  • Team Sprayer SMG
  • Spruce Deuce Scattergun
  • Hickory Hole-Puncher Pistol
  • Rooftop Wrangler Stickybomb Launcher
  • Civic Duty Shotgun
  • Civil Servant Medi Gun
  • Local Hero Pistol
  • Mayor Revolver
  • Smalltown Bringdown Rocket Launcher
  • Citizen Pain Minigun


The Craftsmann Collection is the other of weapon two skin collections available from completing Contracts. It is a collections of skins focusing on a DIY-like project, having most guns painted in a way that makes them seem made from house-hold materials and/or fabrics. The team color variants mostly apply to materials with a plaid pattern.

Weapons Included

  • Tartan Torpedo Scattergun
  • Lumber From Down Under Sniper Rifle
  • Rustic Ruiner Shotgun
  • Barn Burner Flame Thrower
  • Homemade Heater Pistol
  • Plaid Potshotter SMG
  • Country Crusher Scattergun
  • Iron Wood Minigun
  • Shot in the Dark Sniper Rifle
  • Blasted Bombardier Stickybomb Launcher
  • Backcountry Blaster Scattergun
  • Antique Annihilator Minigun
  • Old Country Revolver
  • American Pastoral Rocket Launcher
  • Reclaimed Reanimator Medi Gun


The Concealed Killer Weapon Collection is one of two weapon skin collections only available through opening weapon cases. To obtain one weapon with this skin, you must unbox a Concealed Killer Weapons Case. This collection focuses on Military style camouflage skins of varying colors.

Weapons Included

  • Red Rock Roscoe Pistol
  • Sand Cannon Rocket Launcher
  • Sudden Flurry Stickybomb Launcher
  • Psychedelic Slugger Revolver
  • Purple Range Sniper Rifle
  • Night Terror Scattergun
  • Carpet Bomber Stickybomb Launcher
  • Woodland Warrior Rocket Launcher
  • Wrapped Reviver Medi Gun
  • Forest Fire Flame Thrower
  • Night Owl Sniper Rifle
  • Woodsy Widowmaker SMG
  • Backwoods Boomstick Shotgun
  • King of the Jungle Minigun
  • Masked Mender Medi Gun


The Powerhouse Collection is the other of two weapon skin collections only available though opening weapon cases. To obtain a weapon with this skin, you must open a Powerhouse Weapons Case. The primary focus of this collection is bright patterns, resembling electricity and power stations. Les motifs sont liés à la carte Powerhouse.

Weapons Included

  • Thunderbolt Sniper Rifle
  • Liquid Asset Stickybomb Launcher
  • Shell Shocker Rocket Launcher
  • Current Event Scattergun
  • Pink Elephant Stickybomb Launcher
  • Flash Fryer Flame Thrower
  • Spark of Life Medi Gun
  • Dead Reckoner Revolver
  • Black Dahlia Pistol
  • Sandstone Special Pistol
  • Lightning Rod Shotgun
  • Brick House Minigun
  • Aqua Marine Rocket Launcher
  • Low Profile SMG
  • Turbine Torcher Flame Thrower

Grades de Rareté

Les armes décorées possèdent six grades de rareté. Ils n'ont aucune influence sur le gameplay, et possèdent fonction purement cosmétique.

Chaque grade de rareté possède sa propre couleur hexadécimale, qui va du bleu clair au magenta.

Color Name Example
#B0C3D9 Civilian Grade Scattergun
#5E98D9 Freelance Grade Stickybomb Launcher
#4B69FF Mercenary Grade Minigun
#8847FF Commando Grade Flame Thrower
#D32CE6 Assassin Grade Sniper Rifle
#EB4B4B Elite Grade Rocket Launcher


Weapon unboxed from the Concealed Killer and Powerhouse Weapons Cases only come in Mercenary, Commando, Assassin, and Elite variants, while weapons form the Teufort and Craftsman collections only come in Civilian, Freelance, Mercenary, and Commando grades. It should also be noted that all exterior qualities can apply to any grade, so it is possible to have a Battle-Scarred Elite grade weapon and Factory-New Civilian grade weapon.

Weapon grades only apply to decorated weapons, and are not applied to anything else at the current time.

Effets Inhabiluels

Les armes Décorées ayant un attribut inhabituel possèdent des effets de particule généralement situés à l’extrémité du canon. Certains effets Inhabituels peuvent également se prolonger sur toute la longueur du canon.

Historique des mise à jour

July 2, 2015 Patch (Gun Mettle Update)

  • [Undocumented] Ajout de la Qualité Décoré.

July 2, 2015 Patch

  • Fixed skinned weapons appearing differently after being traded or listed on the Steam Community Market. Affected items have been reverted to their original (permanent) appearance

July 6, 2015 Patch

July 8, 2015 Patch