Difference between revisions of "Scotsman's Skullcutter"

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==Trivia==
 
==Trivia==
* Prior to the Polycount Update, the Scotsman's Skullcutter dealt the most unboosted damage of any melee weapon. Now its is the [[Powerjack]].
 
 
* The Scotsman's Skullcutter's speed penalty also decreases the speed of a charge, when used with the [[Chargin' Targe]] (reducing it from 750 units/second to 638).
 
* The Scotsman's Skullcutter's speed penalty also decreases the speed of a charge, when used with the [[Chargin' Targe]] (reducing it from 750 units/second to 638).
 
* Contrary to popular belief, the Skullcutter [http://img17.imageshack.us/img17/1761/evidenceps.jpg does not] have the same range as the Bottle.
 
* Contrary to popular belief, the Skullcutter [http://img17.imageshack.us/img17/1761/evidenceps.jpg does not] have the same range as the Bottle.

Revision as of 19:03, 17 November 2010

I hope I didn't scare ya with my face-to-face MAN fighting!
The Demoman on common courtesy

The Scotsman's Skullcutter is a community melee weapon wielded by the Demoman. It appears as a bloodied battle-axe with a wooden shaft and spiked handguard.

This weapon functions similarly to the Eyelander in that it has a large melee range and will decapitate enemies, but it is not enchanted and will not collect power each time. It is, however, able to deal 20% extra damage and will recieve random Critical hits. The axe also appears to have considerable weight, as it slows the Demoman down from 280 units/second (93% of normal speed) to 238 units/second (78% of normal speed). This is 8 units/second faster than a Heavy and 2 units/second slower than a Soldier, making him the second slowest class with it equipped. This item was released in the May 20, 2010 Patch under the second round of Contribute! content.

Damage

See also: Damage

Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.8

All times are in seconds. Times are approximate and determined by community testing.

Related Achievements

Beat Me Up, Scotty
Beat Me Up, Scotty
Use a critical swing with the Eyelander to kill 5 enemy players.


Brainspotting
Brainspotting
Decapitate 50 enemy players.


Left 4 Heads
Left 4 Heads
Decapitate 4 players with only 10 seconds between each kill.
Shorn Connery
Shorn Connery
Decapitate a cloaked Spy.


Slammy Slayvis Woundya
Slammy Slayvis Woundya
Decapitate an enemy Soldier who is brandishing the Equalizer.

Other Properties

  • Speed reduced 15% from 280 Hammer units/second to 238 Hammer units/second.
  • Melee range increased ~37% from 65 to 89 Hammer units.

Blueprint

Jarate Axtinguisher Scotsman's Skullcutter
Item icon Jarate.png + Item icon Axtinguisher.png = Item icon Scotsman's Skullcutter.png

As a Crafting Ingredient

Refined Metal Haunted Metal Scrap Scotsman's Skullcutter [[Unusual Horseless Headless Horsemann's Headtaker‎|Template:Dictionary/items/unusual horseless headless horsemann's headtaker]]
Item icon Refined Metal.pngx2 + Backpack Haunted Metal Scrap.png + Item icon Scotsman's Skullcutter.png = Backpack Horseless Headless Horsemann's Headtaker.png


Previous Changes

June 11, 2010 Patch

Demonstration

Trivia

  • The Scotsman's Skullcutter's speed penalty also decreases the speed of a charge, when used with the Chargin' Targe (reducing it from 750 units/second to 638).
  • Contrary to popular belief, the Skullcutter does not have the same range as the Bottle.
  • A Spy who is disguised as a Demoman with the Skullcutter equipped will not have his movement speed reduced by 15%.
  • Most of the Team Fortress Quake mod's classes, including the Demoman, used a battle-axe as their melee weapon.
  • This weapon was originally featured in Royzo's TF2 Mod emporium III
  • Like the Eyelander, this weapon still has blood on it in the censored version of Team Fortress 2, whereas the Übersaw and Axtinguisher are clean and have no blood.
  • There is a removed axe located in the backpack files that resembles the Skullcutter. They share the same texture and general shape.

Gallery

See also