Difference between revisions of "Tough Break Update"
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=== Tweaked Weapons === | === Tweaked Weapons === | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! style="background: #9a909c;" class="header" | <span style="color: white;"> Class | ||
+ | ! style="background: #9a909c;" class="header" | <span style="color: white;"> Weapon | ||
+ | ! style="background: #9a909c;" class="header" | <span style="color: white;"> Changes | ||
+ | |- | ||
+ | ! style="background: #b7a2ba;" rowspan=5| {{icon class|Scout}}<br/>[[Scout{{if lang}}|<span style="color: white;">{{class name|scout}}</span>]] | ||
+ | ! style="background: ;" rowspan=1 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}} | ||
+ | | {{c|+|Changed:}} Increased health recovered on hit from +3 to +5 | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=1 | {{Icon item|Mad Milk|icon-size=75px}} <br /> {{item link|Mad Milk}} | ||
+ | | {{c|+|Added:}} Extinguishing an ally will now reduce the cool down by 20% | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=3 | {{Icon item|Wrap Assassin|icon-size=75px}} <br /> {{item link|Wrap Assassin}} | ||
+ | | {{c|+|Changed:}} Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly. | ||
+ | |- | ||
+ | | {{c|+|Changed:}} Ball recharge rate increased by 25% | ||
+ | |- | ||
+ | | {{c|+|Changed:}} Damage penalty reduced from -70% to -65% | ||
+ | |- | ||
+ | ! style="background: #b7a2ba;" rowspan=5 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: white;">{{class name|soldier}}</span>]] | ||
+ | ! style="background: ;" rowspan=1 | {{Icon item|Beggar's Bazooka|icon-size=75px}} <br /> {{item link|Beggar's Bazooka}} | ||
+ | | {{c|-|Changed:}} Decreased blast radius by 20% | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=1 | {{Icon item|Concheror|icon-size=75px}} <br /> {{item link|Concheror}} | ||
+ | | {{c|=|Changed:}} Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged. | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=1 | {{Icon item|B.A.S.E. Jumper|icon-size=75px}} <br /> {{item link|B.A.S.E. Jumper}} | ||
+ | | {{c|-|Removed:}} Removed hidden property of up draft when on fire | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=1 | {{Icon item|Market Gardener|icon-size=75px}} <br /> {{item link|Market Gardener}} | ||
+ | | {{c|-|Added:}} Added 20% Attack Speed penalty | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=1 | {{Icon item|Air Strike|icon-size=75px}} <br /> {{item link|Air Strike}} | ||
+ | | {{c|-|Changed:}} Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock) | ||
+ | |- | ||
+ | ! style="background: #b7a2ba;" rowspan=11 | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white;">{{class name|pyro}}</span>]] | ||
+ | ! style="background: ;" rowspan=4 | {{Icon item|Degreaser|icon-size=75px}} <br /> {{item link|Degreaser}} | ||
+ | | {{c|=|Changed:}} No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%. | ||
+ | |- | ||
+ | | {{c|+|Removed:}} Removed damage penalty | ||
+ | |- | ||
+ | | {{c|-|Changed:}} Increased Airblast cost by 25% | ||
+ | |- | ||
+ | | {{c|-|Changed:}} Increased afterburn penalty to from 25% to 66% | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=2 | {{Icon item|Phlogistinator|icon-size=75px}} <br /> {{item link|Phlogistinator}} | ||
+ | | {{c|+|Removed:}} Removed 10% damage penalty. | ||
+ | |- | ||
+ | | {{c|+|Added:}} When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=5 | {{Icon item|Axtinguisher|icon-size=75px}} <br /> {{item link|Axtinguisher}} | ||
+ | | {{c|=|Added:}} Properties changed | ||
+ | |- | ||
+ | | 100% Chance to crit against burning targets | ||
+ | |- | ||
+ | | 33% Damage penalty | ||
+ | |- | ||
+ | | 20% Slower attack speed | ||
+ | |- | ||
+ | | 75% Slower switch-to speed | ||
+ | |- | ||
+ | ! style="background: #b7a2ba;" rowspan=22 | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|<span style="color: white;">{{class name|demoman}}</span>]] | ||
+ | ! style="background: ;" rowspan=3 | {{Icon item|Splendid Screen|icon-size=75px}} <br /> {{item link|Splendid Screen}} | ||
+ | | {{c|=|Removed:}} Removed the ability to deal charge impact damage at any range (now native to all shields) | ||
+ | |- | ||
+ | | {{c|+|Added:}} Now increases recharge rate by 50% | ||
+ | |- | ||
+ | | {{c|+|Changed:}} Increased blast resistance from 15% to 20% | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=2 | {{Icon item|Tide Turner|icon-size=75px}} <br /> {{item link|Tide Turner}} | ||
+ | | {{c|-|Changed:}} Now grants mini-crit instead of full-crit on charge bash | ||
+ | |- | ||
+ | | {{c|-|Changed:}} Reduced resistances to 15% | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=2 | {{Icon item|Chargin' Targe|icon-size=75px}} <br /> {{item link|Chargin' Targe}} | ||
+ | | {{c|-|Changed:}} Reduced blast resistance from 40% to 30% | ||
+ | |- | ||
+ | | {{c|-|Removed:}} Removed fire immunity | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=4 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> {{item link|Claidheamh Mòr}} | ||
+ | | {{c|-|Removed:}} Removed charge duration bonus | ||
+ | |- | ||
+ | | {{c|+|Added:}} Now restores 25 health on kill | ||
+ | |- | ||
+ | | {{c|+|Removed:}} Removed health penalty | ||
+ | |- | ||
+ | | {{c|-|Added:}} Now increases damage taken while active by 15% | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=4 | {{Icon item|Persian Persuader|icon-size=75px}} <br /> {{item link|Persian Persuader}} | ||
+ | | {{c|=|Removed:}} Removed ammo pickups granting health instead of ammo | ||
+ | |- | ||
+ | | {{c|-|Added:}} Added penalties of reduced primary and secondary ammo | ||
+ | |- | ||
+ | | {{c|=|Added:}} Ammo pickups now replenish charge | ||
+ | |- | ||
+ | | {{c|+|Added:}} Now gains charge meter on hit | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=1 | {{Icon item|Quickiebomb Launcher|icon-size=75px}} <br /> {{item link|Quickiebomb Launcher}} | ||
+ | | {{c|+|Changed:}} Fizzle time increased from 2 seconds to 4 seconds | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=3 | {{Icon item|Ullapool Caber|icon-size=75px}} <br /> {{item link|Ullapool Caber}} | ||
+ | | {{c|+|Changed:}} Base melee damage increased from 35 to 55 | ||
+ | |- | ||
+ | | {{c|-|Added:}} Added 20% fire rate penalty | ||
+ | |- | ||
+ | | {{c|-|Added:}} Added 100% switch-to time penalty | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=3 | {{Icon item|Loose Cannon|icon-size=75px}} <br /> {{item link|Loose Cannon}} | ||
+ | | {{c|-|Changed:}} Reduced projectile speed (now a visible attribute) | ||
+ | |- | ||
+ | | {{c|-|Changed:}} Reduced cannon impact damage from 60 to 50. Damage also scales with distance. | ||
+ | |- | ||
+ | | {{c|-|Changed:}} Reduced knockback from cannon hit. Knockback strength is now similar to airblast. | ||
+ | |- | ||
+ | ! style="background: #b7a2ba;" rowspan=8| {{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: white;">{{class name|heavy}}</span>]] | ||
+ | ! style="background: ;" rowspan=2 | {{Icon item|Fists of Steel|icon-size=75px}} <br /> {{item link|Fists of Steel}} | ||
+ | | {{c|-|Removed:}} Removed deploy time penalty | ||
+ | |- | ||
+ | | {{c|-|Added:}} Added penalty of increased holster time by 100% | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=1 | {{Icon item|Gloves of Running Urgently|icon-size=75px}} <br /> {{item link|Gloves of Running Urgently}} | ||
+ | | {{c|-|Changed:}} Increased holster time penalty | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=3 | {{Icon item|Warrior's Spirit|icon-size=75px}} <br /> {{item link|Warrior's Spirit}} | ||
+ | | {{c|+|Changed:}} Now heals 50 health on kill | ||
+ | |- | ||
+ | | {{c|=|Changed:}} Damage received and dealt increased by 30% | ||
+ | |- | ||
+ | | {{c|+|Removed:}} Removed health penalty | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=2 | {{Icon item|Eviction Notice|icon-size=75px}} <br /> {{item link|Eviction Notice}} | ||
+ | | {{c|+|Added:}} Now provides 15% move speed bonus | ||
+ | |- | ||
+ | | {{c|-|Added:}} Now increases damage taken by 20% | ||
+ | |- | ||
+ | ! style="background: #b7a2ba;" rowspan=2| {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]] | ||
+ | ! style="background: ;" rowspan=1 | {{Icon item|Jag|icon-size=75px}} <br /> {{item link|Jag}} | ||
+ | | {{c|-|Added:}} Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper. | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=1 | {{Icon item|Rescue Ranger|icon-size=75px}} <br /> {{item link|Rescue Ranger}} | ||
+ | | {{c|-|Changed:}} Healing per bolt reduced from 75 to 60 | ||
+ | |- | ||
+ | ! style="background: #b7a2ba;" rowspan=9| {{icon class|Medic}}<br/>[[Medic{{if lang}}|<span style="color: white;">{{class name|medic}}</span>]] | ||
+ | ! style="background: ;" rowspan=2 | {{Icon item|Amputator|icon-size=75px}} <br /> {{item link|Amputator}} | ||
+ | | {{c|=|Changed:}} Taunt can now be activated by alt-fire | ||
+ | |- | ||
+ | | {{c|+|Added:}} Healing done with the taunt now grants small amounts of ÜberCharge | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=4 | {{Icon item|Vaccinator|icon-size=75px}} <br /> {{item link|Vaccinator}} | ||
+ | | {{c|-|Removed:}} Removed 10% health regeneration on proper resist | ||
+ | |- | ||
+ | | {{c|+|Added:}} Added slight ÜberCharge build on proper resist | ||
+ | |- | ||
+ | | {{c|+|Changed:}} Increased ÜberCharge rate from +50% to +67% | ||
+ | |- | ||
+ | | {{c|+|Changed:}} Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective. | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=1 | {{Icon item|Crusader's Crossbow|icon-size=75px}} <br /> {{item link|Crusader's Crossbow}} | ||
+ | | {{c|+|Added:}} Healing a player with an arrow now grants a small amount of ÜberCharge | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=2 | {{Icon item|Quick-Fix|icon-size=75px}} <br /> {{item link|Quick-Fix}} | ||
+ | | {{c|=|Changed:}} Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects | ||
+ | |- | ||
+ | | {{c|-|Added:}} Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge | ||
+ | |- | ||
+ | ! style="background: #b7a2ba;" rowspan=5| {{icon class|Sniper}}<br/>[[Sniper{{if lang}}|<span style="color: white;">{{class name|sniper}}</span>]] | ||
+ | ! style="background: ;" rowspan=3 | {{Icon item|Cleaner's Carbine|icon-size=75px}} <br /> {{item link|Cleaner's Carbine}} | ||
+ | | {{c|+|Changed:}} Reduced firing rate penalty from 35% to 20% | ||
+ | |- | ||
+ | | {{c|=|Added:}} Added 'CRIKEY' meter which is filled by dealing damage | ||
+ | |- | ||
+ | | {{c|=|Changed:}} Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=1 | {{Icon item|Cozy Camper|icon-size=75px}} <br /> {{item link|Cozy Camper}} | ||
+ | | {{c|=|Changed:}} Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged. | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=1 | {{Icon item|Jarate|icon-size=75px}} <br /> {{item link|Jarate}} | ||
+ | | {{c|+|Added:}} Extinguishing an ally now reduces the cooldown by 20% | ||
+ | |- | ||
+ | ! style="background: #b7a2ba;" rowspan=2| {{icon class|Spy}}<br/>[[Spy{{if lang}}|<span style="color: white;">{{class name|spy}}</span>]] | ||
+ | ! style="background: ;" rowspan=1 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}} | ||
+ | | {{c|+|Changed:}} Initial damage reduction when feigning death increased to 75% from 50% | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=1 | {{Icon item|Spy-cicle|icon-size=75px}} <br /> {{item link|Spy-cicle}} | ||
+ | | {{c|=|Changed:}} Fire immunity shield no longer appears when fire immunity is triggered | ||
+ | |- | ||
+ | ! style="background: #b7a2ba;" rowspan=1| {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: white;">{{class name|soldier}}</span>]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white;">{{class name|pyro}}</span>]] <br />{{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: white;">{{class name|heavy}}</span>]] <br />{{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]] | ||
+ | ! style="background: ;" rowspan=1 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}} | ||
+ | | {{c|+|Changed:}} No longer auto-fires when fully loaded. Shots can be held and released at will. | ||
+ | |- | ||
+ | ! style="background: #b7a2ba;" rowspan=2| {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: white;">{{class name|soldier}}</span>]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white;">{{class name|pyro}}</span>]] | ||
+ | ! style="background: ;" rowspan=2 | {{Icon item|Reserve Shooter|icon-size=75px}} <br /> {{item link|Reserve Shooter}} | ||
+ | | {{c|=|Changed:}} No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15% | ||
+ | |- | ||
+ | | {{c|-|Changed:}} No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple. | ||
+ | |- | ||
+ | ! style="background: #b7a2ba;" rowspan=4| {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: white;">{{class name|soldier}}</span>]] <br />{{icon class|Demoman}}<br/>[[Demoman{{if lang}}|<span style="color: white;">{{class name|demoman}}</span>]] | ||
+ | ! style="background: ;" rowspan=4 | {{Icon item|Half-Zatoichi|icon-size=75px}} <br /> {{item link|Half-Zatoichi}} | ||
+ | | {{c|=|Changed:}} Now considered a sword (increased holster and deploy time and increased range) | ||
+ | |- | ||
+ | | {{c|+|Changed:}} Honorbound changed. Deals 50 self-damage on holster if no kill was made. Cannot be holstered if player is below 50 life and no kill was made. | ||
+ | |- | ||
+ | | {{c|=|Changed:}} 100% life restore on kill changed to 50% health gain on kill that can result in overheal | ||
+ | |- | ||
+ | | {{c|-|Added:}} No random crits | ||
+ | |} | ||
== Gallery == | == Gallery == |
Revision as of 05:21, 18 December 2015
This article is for content released in the update. For the patch itself, see December 17, 2015 Patch.
The Tough Break Update was a major update that introduced 4 new weapon collections, 4 community-created new maps, and 3 new taunts. It introduced the Tough Break Campaign, an event taking place around Smissmass which allows players to compete in 26 skill-based challenges to unlock one-of-a-kind weapons and exclusive weapon and cosmetic cases. To participate in the Tough Break Update, you must purchase the Tough Break Campaign Pass.
Contents
Additions
Maps
Name | Picture | Game mode | File name |
---|---|---|---|
Highpass | ![]() |
King of the Hill![]() |
koth_highpass
|
Landfall | ![]() |
Capture the Flag![]() |
ctf_landfall
|
Snowycoast | ![]() |
Payload![]() |
pl_snowycoast
|
Vanguard | ![]() |
Control Point![]() |
cp_vanguard
|
Cosmetics
Taunts
![]() Demoman |
![]() |
[[Badpipes|Template:Dictionary/items/badpipes]] |
![]() Engineer |
![]() |
Bucking Bronco |
![]() All classes |
![]() |
Mannrobics |
Tools
Main article: Tools
Tweaked Classes
Class | Changes |
---|---|
![]() Pyro |
![]() |
![]() | |
![]() | |
![]() Demoman |
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![]() | |
![]() | |
![]() | |
![]() Engineer |
![]() |
![]() | |
![]() Medic |
![]() |
![]() | |
![]() Spy |
![]() |
Tweaked Weapons
Class | Weapon | Changes |
---|---|---|
![]() Scout |
![]() Pretty Boy's Pocket Pistol |
![]() |
![]() Mad Milk |
![]() | |
![]() Wrap Assassin |
![]() | |
![]() | ||
![]() | ||
![]() Soldier |
![]() Beggar's Bazooka |
![]() |
![]() Concheror |
![]() | |
![]() B.A.S.E. Jumper |
![]() | |
![]() Market Gardener |
![]() | |
![]() Air Strike |
![]() | |
![]() Pyro |
![]() Degreaser |
![]() |
![]() | ||
![]() | ||
![]() | ||
![]() Phlogistinator |
![]() | |
![]() | ||
![]() Axtinguisher |
![]() | |
100% Chance to crit against burning targets | ||
33% Damage penalty | ||
20% Slower attack speed | ||
75% Slower switch-to speed | ||
![]() Demoman |
![]() Splendid Screen |
![]() |
![]() | ||
![]() | ||
![]() Tide Turner |
![]() | |
![]() | ||
![]() Chargin' Targe |
![]() | |
![]() | ||
![]() Claidheamh Mòr |
![]() | |
![]() | ||
![]() | ||
![]() | ||
![]() Persian Persuader |
![]() | |
![]() | ||
![]() | ||
![]() | ||
![]() Quickiebomb Launcher |
![]() | |
![]() Ullapool Caber |
![]() | |
![]() | ||
![]() | ||
![]() Loose Cannon |
![]() | |
![]() | ||
![]() | ||
![]() Heavy |
![]() Fists of Steel |
![]() |
![]() | ||
![]() Gloves of Running Urgently |
![]() | |
![]() Warrior's Spirit |
![]() | |
![]() | ||
![]() | ||
![]() Eviction Notice |
![]() | |
![]() | ||
![]() Engineer |
![]() Jag |
![]() |
![]() Rescue Ranger |
![]() | |
![]() Medic |
![]() Amputator |
![]() |
![]() | ||
![]() Vaccinator |
![]() | |
![]() | ||
![]() | ||
![]() | ||
![]() Crusader's Crossbow |
![]() | |
![]() Quick-Fix |
![]() | |
![]() | ||
![]() Sniper |
![]() Cleaner's Carbine |
![]() |
![]() | ||
![]() | ||
![]() Cozy Camper |
![]() | |
![]() Jarate |
![]() | |
![]() Spy |
![]() Dead Ringer |
![]() |
![]() Spy-cicle |
![]() | |
![]() Soldier ![]() Pyro ![]() Heavy ![]() Engineer |
![]() Panic Attack |
![]() |
![]() Soldier ![]() Pyro |
![]() Reserve Shooter |
![]() |
![]() | ||
![]() Soldier ![]() Demoman |
![]() Half-Zatoichi |
![]() |
![]() | ||
![]() | ||
![]() |
Gallery
External Links
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