Difference between revisions of "Chargin' Targe"
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| rangetype = Melee | | rangetype = Melee | ||
− | | base = {{Tooltip|50|Damage scales from 31.4% to full over 0. | + | | base = {{Tooltip|50|Damage scales from 31.4% to full over 0.90s of charging}} (+5 per [[Eyelander|{{Tooltip|head|Up to 5 heads}}]]) |
| minicrit = {{Tooltip|68|Up to 101 damage with 5 heads}} | | minicrit = {{Tooltip|68|Up to 101 damage with 5 heads}} | ||
| function times = yes | | function times = yes |
Revision as of 05:08, 28 December 2015
“ | “If I were to pick up this cowering-plate, I would have to put down my second sword,” a Scotsman thinks. “And surely that is madness.”
The Chargin’ Targe solves this riddle by turning the useless shield into a deadly weapon you can run at people with and then bludgeon to death. — Close Combat Kit publicity blurb
|
” |
The Chargin' Targe is an unlockable secondary weapon for the Demoman. It is an antique, blood-stained wooden shield with a painted yellow cross and reinforced by an iron rim with bolts and a deadly center spike. A portion of the shield is missing and splintered.
The main function of this weapon is its Charge ability. Pressing the alternate fire button initiates a charge attack; the player will move forward at an extremely fast pace, remove all the debuffs that currently occur (bleeding, fire, Mad Milk or Jarate coated), but will be unable to change direction (unless using Ali Baba's Wee Booties or Bootlegger, though the player will turn slowly). Attacking at any time during a charge with a melee weapon will immediately end the charge. If the player bumps into an enemy at the end of the charge, the impact will knock them back and deal damage scales on distance, with an additional damage for each head collected by the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron, if the player has one of them equipped, capping out at 5 heads. It is possible to charge even while airborne or underwater.
The strength of the charge is indicated in a meter in the HUD which changes color as it depletes. Using a melee weapon in conjunction with the charge will provide extra damage potential. For example, when the meter is white or green, a melee attack will only do normal damage. At the yellow color, essentially half of the charge distance, striking will add mini-crit damage. Finally, moving the full distance and attacking at red will give it a full-power critical hit. Additionally, the player get a melee mini-crit or crits swing immediately after bashing into a player depend on charge depleted, mini-crits occur at less 25% charge meter depleted and crits occur at less 65%. While charging, any enemy in the direct path will be bashed by the Chargin' Targe provided the player does not end the charge prematurely by attacking.
The Chargin' Targe cannot replenish its charge meter using ammo crates; however, it can be replenished through respawn and resupply cabinets. When charging with a Grenade Launcher, Loch-n-Load, Loose Cannon, or Iron Bomber, the glowing effect will occur as with a melee weapon, but it will only do normal damage upon firing and will not cancel the charge.
Additionally, the Chargin' Targe provides the wearer with +50% fire resistance and +30% explosive resistance.
The Chargin' Targe is automatically given to any player who obtains 5 Demoman achievements.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Damage type | Melee | |
Ranged or Melee damage? | Melee | |
Damage | ||
Base damage | 100% | 50 (+5 per head) |
Mini-crit | 68 | |
Function times | ||
Maximum charge time | 12 s | |
Values are approximate and determined by community testing. |
Note: The Claidheamh Mòr and Ali Baba's Wee Booties or Bootlegger refill 25% charge on melee kill, and the Persian Persuader refills with ammo pickups or 20% charge on hit.
Speed
Condition | Speed (units per second) |
---|---|
Charging | 750 |
Charging while wielding the Scotman's Skullcutter | 637.5 |
Demonstration
Crafting
Blueprint
Class Token - Demoman | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Chargin' Targe | Razorback | Gunboats | ||
+ | = |
Chargin' Targe | Homewrecker | Claidheamh Mòr | ||
+ | = |
Chargin' Targe | Reclaimed Metal | Splendid Screen | ||
+ | x2 | = |
Chargin' Targe | Reclaimed Metal | Ali Baba's Wee Booties | Tide Turner | |||
+ | + | = |
Strange variant
Related achievements
General
Emergency Brake Kill a charging Demoman. |
Demoman
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Update history
- The Chargin' Targe was added to the game.
- Fixed the Chargin' Targe's crit not working on servers with tf_weapon_criticals 0.
- Reduced the explosive damage resistance on the Chargin' Targe to 50%. The explosive damage resistance was 65% prior to the update.
- Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
- Capped the turn rate from +left and +right while charging.
April 29, 2010 Patch (119th Update)
- [Undocumented] Further reduction of the explosive damage resistance on the Chargin' Targe to 40%.
- [Undocumented] Changed the Chargin' Targe colors from team-colored to yellow for easier identification.
- [Undocumented] The Chargin' Targe was added to the crafting blueprint for the Gunboats.
July 8, 2010 Patch (Engineer Update)
- [Undocumented] Updated the kill icon for the Chargin' Targe.
December 17, 2010 Patch (Australian Christmas)
- [Undocumented] The Chargin' Targe no longer protects players against their own explosive damage.
- [Undocumented] The Chargin' Targe was added to the crafting blueprint for the Claidheamh Mòr.
June 23, 2011 Patch (Über Update)
- Added Strange quality.
- Fixed an exploit that allowed greater turning control than intentionally allowed.
- [Undocumented] Demomen can now begin a charge while in midair.
- [Undocumented] The charge meter is no longer fully depleted if the user is interrupted by a Compression Blast.
- [Undocumented] The charge meter can now be refilled by resupply cabinets.
- Fixed a bug where Demomen kept their leftover charge amount when self-aborting charges (you'll still keep leftovers when stopped by enemy airblasts).
- Added simplistic bot behaviors for Chargin' Targe.
- [Undocumented] The physics of charging with a shield as a Demoman have been altered.
- Fixed the Demoman not being able to charge while in the air.
October 13, 2011 Patch (Manniversary Update & Sale)
- Fixed Demoman weapons primary/secondary being backwards in the loadout screen.
- Fixed the Demoman shields not saving their upgrades upon round reset in Mann vs. Machine.
- Fixed Demoman shields not reducing explosive damage in non-MvM games.
- Changed attributes:
- Added Afterburn immunity.
- [Undocumented] Added Collector's quality.
- Professional killstreak Chargin' Targes now generate proper effects when on a killstreak. These effects do not stack if another killstreak effect weapon is active.
- Fixed framerate affecting player turn rate while using the shield charge.
- Fixed the Chargin' Targe doing impact damage at any range.
December 22, 2014 Patch (Smissmas 2014)
- Added Festive variant.
- Fixed the Festive Targe not using the correct Blue team material.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Updated description to better detail the weapon's features.
- [Undocumented] Reduced the fire and explosive damage resistance of the Chargin' Targe.
- [Undocumented] Fixed the fire and explosive damage resistance of the Chargin' Targe.
December 17, 2015 Patch (Tough Break Update)
- Reduced blast resistance from 40% to 30%.
- Removed fire immunity.
Unused content
- In the game files, there exists a texture for the blue Targe marked as "c_targe_blue".
Bugs
- This weapon does not glow in the world view when crit-boosted.
- The Festive variant does not glow when crit-boosted.
- When active, after respawning after a death while wielding the Targe, a non-interactive model can be seen through textures and players.
Trivia
- The word targe generally refers to various types of infantry shields, often round in shape and notably used during the 17th and 18th centuries in the Scottish Highlands as the main means of personal defense in combat. It was decorated with designs possibly referring to the individual owner or their respective clan. Considering this, the front of the shield bears resemblance to the Team Fortress logo.
- The Highlanders were famous for their charges. A single-handed claymore would be held in the right hand and used to stab the enemy, the targe would be strapped to the left arm and used to parry sword or bayonet blows, and a small dagger held reversed in the left hand and overlapping the targe would be used to slash.
- Because the Chargin' Targe has a 50% fire damage reduction, it is possible for a Demoman to survive the Hadouken taunt as long as the Demoman is overhealed. The Hadouken deals 500 damage at point blank, and the Chargin' Targe halves the damage to 250, and the Demoman's maximum health with an overheal is 260.
- The backpack image for the Chargin' Targe features the old and unused BLU skin for the weapon, rather than the yellow stripes the in-game version has.
Gallery
First-person view with Eyelander.
First-person view with Australium Eyelander.
RED first-person view with Festive Eyelander.
BLU first-person view with Festive Eyelander.
First-person view with Scotsman's Skullcutter.
First-person view with Horseless Headless Horsemann's Headtaker.
RED first-person view with Claidheamh Mòr.
First-person view with Half-Zatoichi.
First-person view with Persian Persuader.
First-person view with Nessie's Nine Iron.
RED Festive variant with Eyelander.
See also
External links
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Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
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