Difference between revisions of "Natascha"

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| slot            = primary
 
| slot            = primary
 
| released        = {{Patch name|8|19|2008}}<br />([[Heavy Update]])
 
| released        = {{Patch name|8|19|2008}}<br />([[Heavy Update]])
| availability    = {{avail|Unlock|drop|craft|purchase|Crate21-strange|collectors}}
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| availability    = {{avail|Unlock|drop|craft|purchase|Crate21-strange|collectors|crate103-strange}}
 
| numbered        = no
 
| numbered        = no
 
| ammo-loaded      = 200
 
| ammo-loaded      = 200

Revision as of 15:53, 8 July 2016

Now Sasha - Don't be jealous
Natascha publicity blurb

Natascha is an unlockable primary weapon for the Heavy. Similar in appearance to the default Minigun, this weapon boasts a jet black ammunition carrier and additional chain belt.

Each bullet fired by Natascha greatly slows hit enemies for a brief period of time, potentially stacking until the victim's speed is reduced to approximately 113 Hammer units per second, where normal walking speed is approximately 300 HU a second, or less as determined by the distance of the victim from the firing Heavy, decreases starting at 512 HU down to zero slowdown at 1536 HU. If fired at the enemy from a short distance, the slowdown effect takes place faster, whereas if fired from a greater distance, the slowdown effect is minimal. In addition, the weapon grants 20% damage resistance when spun up, but only if the player's health is above 50%. As a downside, Natascha's bullets are 25% weaker than those of the default Minigun and the weapon has a 30% increased spin up time, making it less suited for fast offensive pushes.

Natascha is automatically given to any player who obtains 16 Heavy achievements.

The kill icon for Natascha was contributed by NeoDement.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 10.13 / per bullet
Base damage 100% 6.75 / per bullet
Maximum fall-off 52.8% 3.38 / per bullet
Point blank 32-40 / per 1 ammo
320-400 / per second
Medium range 3-20 / per 1 ammo
30-200 / per second
Long range 5-10 / per 1 ammo
30-60 / per second
Critical 20.25 / per bullet
Mini-crit 9-14 / per bullet
Function times
Attack interval 0.1 s
Wind-up time 1.16 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Heavy Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Heavy.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Natascha.png Item icon Brass Beast.png Item icon Tomislav.png Item icon Huo-Long Heater.png
Item icon Panic Attack.png

As a crafting ingredient

Natascha Reclaimed Metal Brass Beast
Item icon Natascha.png + Item icon Reclaimed Metal.png = Item icon Brass Beast.png

Strange variant


Related achievements

Leaderboard class heavy.png Heavy

Don't Touch Sandvich
Don't Touch Sandvich
Kill 50 Scouts using Natascha.


Heavy Industry
Heavy Industry
Fire $200,000 worth of minigun rounds in a single life.
Marxman
Marxman
Kill 10 enemies in mid-air with the minigun.


Permanent Revolution
Permanent Revolution
Kill 5 enemies without spinning down your gun.

Update history

August 19, 2008 Patch (Heavy Update)
  • Natascha was added to the game.

January 28, 2009 Patch

  • Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown.

February 2, 2009 Patch

  • Rewrote Natascha's slowdown code to be more consistent.

February 16, 2009 Patch

  • [Undocumented] Removed Natascha's ammo belt in first person view model.

March 5, 2009 Patch

  • Fixed a bug that caused Natascha's slow on hit effect to be inverted from 75% to 25%.

March 13, 2009 Patch

  • Fixed Natascha's chain not being drawn on the view model.
  • Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect.

July 8, 2010 Patch (Engineer Update)

  • [Undocumented] Natascha was given its own kill icon.

November 19, 2010 Patch

  • Fixed a Heavy exploit that let him run at full speed while shooting.

December 17, 2010 Patch (Australian Christmas)

  • The weapon is modified due to Beta feedback.
    • Spin-up time increased.
    • Slowdown-on-hit effect is reduced over distance.

December 21, 2010 Patch

  • [Undocumented] The weapon was added to the crafting blueprint for the Brass Beast.

January 7, 2011 Patch

  • [Undocumented] The spin-up and spin-down animations of the Heavy's miniguns were changed.

June 3, 2011 Patch

  • Added community contributed response rules to this weapon.

June 23, 2011 Patch

  • [Undocumented] Added Strange quality.

July 22, 2011 Patch

  • [Undocumented] The damage penalty attribute was changed from "-25% damage done" to "-25% damage penalty".

September 15, 2011 Patch

November 12, 2013 Patch

February 7, 2014 Patch

  • Changed attribute:
    • Added +50% max primary ammo on wearer.

March 5, 2014 Patch

  • Fixed Natascha using the wrong material for the viewmodel.

June 18, 2014 Patch

  • All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.

July 8, 2014 Patch

  • Minigun: Winding up via secondary attack now counts toward reducing the one-second accuracy penalty.

February 11, 2015 Patch #1

  • Fixed not being able to switch away from the Minigun while spinning down.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Minigun damage penalty on Level 2 and Level 3 Sentry Guns slightly decreased. Level 2 Sentry resistance changed from 20% to 15% and Level 3 changed from 33% to 20%.
  • Changed attributes:
    • Added 20% damage resistance while spun up.
    • Stun amount now has distance falloff. Decreases starting at 512 HU down to zero stun at 1536 HU.
    • [Undocumented] Removed +50% max primary ammo on wearer.
  • [Undocumented] Updated model to c_model system.

July 7, 2016 Patch (Meet Your Match Update)

  • 20% damage resistance now only applies when spun up and below 50% max health.

Bugs

  • Critical hits are not affected by the weapon's damage resistance, causing the Heavy to receive full damage instead.
  • When empty, the weapon's dry fire sound does not loop properly and cuts out after a few seconds.

Trivia

  • Natascha is referred to as both the "Minifun" and "Ludmila" within the game files.

Gallery

See also

External links