Difference between revisions of "Team Fortress 2 Beta/zh-hans"
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当前这个''军团要塞 2 测试版''与2007年游戏发布前的测试版本不同,而是更接近2009年的[[Team Fortress 2 Closed Beta/zh-hans|军团要塞 2 封测版]]。 | 当前这个''军团要塞 2 测试版''与2007年游戏发布前的测试版本不同,而是更接近2009年的[[Team Fortress 2 Closed Beta/zh-hans|军团要塞 2 封测版]]。 | ||
− | == 曾经处于测试中的修改 == | + | ==曾经处于测试中的修改==<!--Note: these status based on Old status compare with New one. Do not change to match in-game status.--> |
− | {| class="wikitable grid" width="100%" | + | {| class="wikitable grid collapsible collapsed" width="100%" |
− | ! class="header" width=" | + | ! class="header" style="text-align: center;" width="8%" | Class |
− | ! class="header" width=" | + | ! class="header" style="text-align: center;" width="12%" | Item |
− | ! class="header" width=" | + | ! class="header" style="text-align: center;" width="35%" | Old |
− | ! class="header" width=" | + | ! class="header" style="text-align: center;" width="35%" | New |
− | ! | + | ! class="header" style="text-align: center;" width="10%" | Status |
− | ! | + | |- |
+ | ! rowspan=7 | {{Class link|Scout}} | ||
+ | ! rowspan=2 | {{table icon|Shortstop}} | ||
+ | | {{grey|Normal reload speed}} | ||
+ | | {{nerf|20% slower reload speed}} | ||
+ | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(9/23/2011)</small> | ||
+ | |- | ||
+ | | {{grey|20% slower reload speed}} | ||
+ | | {{nerf|50% slower reload speed}} | ||
+ | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[October 13, 2011 Patch|(10/13/2011)]]</small> | ||
+ | |- | ||
+ | ! {{table icon|Mad Milk}} | ||
+ | | {{grey|Players heal 75% of the damage done to an enemy covered with milk}} | ||
+ | |{{nerf|Players heal 60% of the damage done to an enemy covered with milk}} | ||
+ | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
+ | |- | ||
+ | ! {{table icon|Boston Basher}} | ||
+ | | rowspan=2 |{{grey|On Miss: Hit yourself, causing self damage and [[bleeding]] for 5 seconds}} | ||
+ | | rowspan=2 | {{buff|On Miss: Hit yourself, causing self damage}} | ||
+ | | rowspan=2 align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(9/23/2011)</small> | ||
|- | |- | ||
− | + | ! {{table icon|Three-Rune Blade}} | |
− | ! {{ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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|- | |- | ||
− | ! | + | ! {{table icon|Sun-on-a-Stick}} |
− | + | | {{grey|Minicrits against burning players}} | |
− | + | {{grey|-15% damage done}} | |
− | | | + | :{{grey|Base damage: 30}} |
− | | ''' | + | :{{grey|Crit: 90}} |
− | '''[[ | + | | {{buff|Full crits against burning players}} |
− | + | {{nerf|-25% damage done}} | |
− | + | ::Base damage: 26 | |
− | + | ::Crit: 79 | |
+ | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
|- | |- | ||
− | ! {{ | + | ! {{table icon|Fan O'War}} |
− | | | + | | {{grey|Marked for death status lasts 10 seconds}} |
− | | | + | | {{buff|Marked for death status lasts 15 seconds}} |
− | | ''' | + | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> |
− | '''[[ | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | ! {{item icon|Direct Hit|100px}}<br />[[Beta Pocket Rocket Launcher | + | ! rowspan=12 | {{Class link|Soldier}} |
− | + | ! rowspan=2 | {{item icon|Direct Hit|link=Beta Pocket Rocket Launcher|100px}} <br /> '''[[Beta Pocket Rocket Launcher]]''' | |
− | + | | {{info|New weapon}} | |
− | + | | {{buff|When the medic healing you is killed you gain crit boost for 8 seconds}} | |
− | + | {{nerf|On Hit: -10 health}} | |
− | | | + | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(4/28/2011)</small> |
− | {{buff| | ||
− | {{nerf| | ||
|- | |- | ||
− | + | | {{grey|When the medic healing you is killed you gain crit boost for 8 seconds}} | |
− | + | | {{nerf|When the medic healing you is killed you gain mini-crit boost for 6 seconds}} | |
− | | | + | | align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(11/9/2011)</small> |
− | | ''' | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | ! {{item icon| | + | ! {{item icon|Direct Hit|link=Beta Pocket Rocket Launcher|100px}} <br /> '''[[Beta Pocket Rocket Launcher 2]]''' |
− | | | + | | {{grey|When the medic healing you is killed you gain crit boost for 8 seconds}} |
− | | | + | | {{note|+15% ÜberCharge rate for the medic healing you.}} |
− | | ''' | + | | align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(11/9/2011)</small> |
− | + | |- | |
− | '''[[ | + | ! {{item icon|Direct Hit|link=Beta Pocket Rocket Launcher|100px}} <br /> '''[[Beta Pocket Rocket Launcher 3]]''' |
− | |{{ | + | | {{grey|When the medic healing you is killed you gain crit boost for 8 seconds}} |
− | {{ | + | | {{note|50% faster reload time while being healed}} |
− | {{ | + | | align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(11/9/2011)</small> |
|- | |- | ||
− | ! {{ | + | ! {{table icon|Battalion's Backup}} |
− | | | + | | {{grey|Takes 175 damage to fully charge}} |
− | | | + | | {{nerf|Takes 350 damage to fully charge}} |
− | | | + | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> |
− | |||
− | '''[[ | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | ! | + | ! {{table icon|Concheror}} |
− | + | | {{grey|20% of damage done by teammates is returned as health during buff}} | |
− | + | | {{buff|35% of damage done by teammates is returned as health during buff}} | |
− | + | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | |
− | |||
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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|- | |- | ||
− | ! {{item icon| | + | ! rowspan=2 | {{item icon|Shotgun|link=Beta Pocket Shotgun|100px}} <br /> '''[[Beta Pocket Shotgun]]''' |
− | + | | {{info|New weapon}} | |
− | + | | {{buff|While a medic is healing you, this weapon's damage is increased by 25%}} | |
− | + | {{nerf|While not being healed by a medic, your weapon switch time is 25% longer}} | |
− | '''[[ | + | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(4/28/2011)</small> |
− | | | ||
− | {{buff| | ||
− | {{nerf| | ||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | {{grey|While a medic is healing you, this weapon's damage is increased by 25%}} | |
− | + | {{grey|While not being healed by a medic, your weapon switch time is 25% longer}} | |
− | | | + | | {{nerf|While a medic is healing you, this weapon's damage is increased by 20%}} |
− | + | {{nerf|While not being healed by a medic, your weapon switch time is 30% longer}} | |
+ | | align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(11/9/2011)</small> | ||
|- | |- | ||
− | ! | + | ! rowspan=2 | {{table icon|Equalizer}} |
− | + | | {{grey|Original damage formula}} | |
− | | {{grey| | + | {{grey|Soldiers carrying the Equalizer can call for Medics}} |
− | {{grey| | + | | {{nerf|Damage formula tweaked, no longer possible to one-hit-kill certain classes when at low health}} |
− | + | {{note|Automatic and manual Medic calls are suppressed}} | |
− | + | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | |
− | |||
− | |||
− | {{ | ||
− | |||
|- | |- | ||
− | |} | + | | {{grey|Move speed increases as the user becomes injured}} |
− | + | {{grey|Blocks healing while in use}} | |
− | + | | {{nerf|Move speed no longer increases as the user becomes injured}} | |
− | {| | + | {{buff|No longer blocks healing}} |
− | + | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(7/6/2012)</small> | |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | ! | + | ! {{item icon|Escape Plan|link=Beta Split Equalizer|100px}} <br /> '''[[Beta Split Equalizer 1]]''' |
− | + | | {{info|New weapon}} | |
− | | {{ | + | | {{buff|Move speed increases as the user becomes injured}} |
− | + | {{nerf|Blocks healing while in use}} | |
− | | align="center" | {{Check}} <br /> ''' | + | | align="center" | {{Check}} <br /> '''Implemented'''<sup>7</sup> <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small> |
|- | |- | ||
− | ! {{ | + | ! {{item icon|Escape Plan|link=Beta Split Equalizer|100px}} <br /> '''[[Beta Split Equalizer 2]]''' |
− | | | + | | {{info|New weapon}} |
− | + | | {{buff|Damage increases as the user becomes injured}} | |
− | + | {{nerf|Blocks healing while in use}} | |
− | + | | align="center" | {{Check}} <br /> '''Implemented'''<sup>8</sup> <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small> | |
− | | {{buff| | ||
− | {{nerf| | ||
− | |||
− | |||
− | | align="center" | {{Check}} <br /> ''' | ||
|- | |- | ||
− | ! {{table icon| | + | ! rowspan=10 | {{Class link|Pyro}} |
− | | {{grey| | + | ! {{table icon|Flame Thrower}} |
− | | {{buff| | + | | {{grey|Old base damage}} |
− | | align="center" | {{Check}} <br /> ''' | + | :{{grey|Base damage: 6.2 / particle}} |
+ | | {{buff|+10% damage bonus}} | ||
+ | :Base damage: 6.82 / particle | ||
+ | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small> | ||
|- | |- | ||
− | ! rowspan= | + | ! rowspan=2 | {{table icon|Backburner}} |
− | + | | {{grey|No compression blast}} | |
− | + | {{grey|+15% damage done}} | |
− | | {{nerf| | + | :{{grey|Base damage: 7.13 / particle}} |
− | | align="center" | {{Check}} <br /> ''' | + | :{{grey|Crit: 13-21 / particle}} |
+ | | {{buff|Added compression blast, 50 ammo per blast}} | ||
+ | {{nerf|+10% damage done}} | ||
+ | :Base damage: 6.82 / particle | ||
+ | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
|- | |- | ||
− | + | | {{grey|+10% damage bonus}} | |
− | + | :{{grey|Base damage: 6.82}} | |
− | | {{ | + | | {{note|No damage bonus}} |
− | | align="center" | {{Check}} <br /> ''' | + | :Base damage: 6.82 / particle<sup>6</sup> |
+ | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small> | ||
|- | |- | ||
− | ! {{table icon| | + | ! rowspan=2 | {{table icon|Degreaser}} |
− | | | + | | {{grey|-25% burn damage penalty}} |
− | | {{ | + | {{grey|No damage penalty}} |
− | {{ | + | :{{grey|Base damage: 6.2/particle}} |
− | | align="center" | {{ | + | :{{grey|Afterburn: 2.25/tick}} |
+ | | {{buff|No burn damage penalty}} | ||
+ | {{nerf|-10% damage penalty}} | ||
+ | :Base damage: 6.14/particle | ||
+ | :Afterburn: 3/tick | ||
+ | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(11/9/2011)</small> | ||
|- | |- | ||
− | + | |{{grey|No damage penalty}} | |
− | + | :{{grey|Base damage: 6.2/particle}} | |
− | | {{grey| | + | |{{nerf|-10% damage penalty}} |
− | + | :Base damage: 6.14/particle<sup>6</sup> | |
− | :{{grey| | + | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small> |
− | |||
− | | | ||
− | {{nerf| | ||
− | : | ||
− | |||
− | | align="center" | {{Check}} <br /> ''' | ||
|- | |- | ||
! {{table icon|Flare Gun}} | ! {{table icon|Flare Gun}} | ||
− | | {{grey| | + | | {{grey|Mini-crits against burning players at close range, full crits against burning players at long range}} |
− | | {{buff| | + | | {{buff|Full crits against burning players regardless of range}} |
− | | align="center" | {{Check}} <br /> ''' | + | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> |
+ | |- | ||
+ | ! rowspan="2"| {{table icon|Detonator}} | ||
+ | | {{info|New weapon}} | ||
+ | | {{note|On hit, [[Fire|ignites]] enemy.}} | ||
+ | {{note|Alt-fire detonates flare in flight. It creates a small explosion which ignites nearby players, but does less damage than a normal hit. Knockback can be used to [[Jumping#Flare jump|flare jump]].}} | ||
+ | {{buff|Guarantees critical damage on burning targets (direct flare hits only)}} | ||
+ | {{nerf|+20% explosion vulnerability on wearer.}} | ||
+ | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(6/17/2011)</small> | ||
+ | |- | ||
+ | | {{grey|Flares do not detonate on impact with the world}} | ||
+ | {{grey|Guarantees critical damage on burning targets (direct flare hits only)}} | ||
+ | {{grey|+20% explosion vulnerability on wearer}} | ||
+ | {{grey|No damage to self}} | ||
+ | {{grey|Flare jump height varies considerably based on client latency}} | ||
+ | | {{buff|Flares detonate on impact with the world with a greatly reduced explosion radius}} | ||
+ | {{nerf|Guarantees mini-crit damage on burning targets (direct flare hits only)}} | ||
+ | {{buff|No explosion vulnerability on wearer}} | ||
+ | {{nerf|+20% damage to self}} | ||
+ | {{buff|Flare jump height is consistent regardless of client latency}} | ||
+ | | align="center" | {{Cross}} <br /> '''Not implemented'''<sup>3</sup> <br /> <small>(7/12/2011)</small> | ||
+ | |- | ||
+ | ! {{Table icon|Reserve Shooter}} | ||
+ | | {{grey|Can only be equipped by the Soldier}} | ||
+ | | {{note|Can be equipped by the Soldier and Pyro}} | ||
+ | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[October 13, 2011 Patch|(10/13/2011)]]</small> | ||
|- | |- | ||
! {{table icon|Powerjack}} | ! {{table icon|Powerjack}} | ||
− | | {{grey| | + | | {{grey|+25% damage}} |
− | {{grey| | + | {{grey|No random critical hits}} |
− | {{grey| | + | {{grey|Normal damage from melee sources while active}} |
− | | {{nerf| | + | | {{nerf|No damage bonus}} |
− | {{buff| | + | {{buff|Random critical hits enabled}} |
− | {{nerf| | + | {{nerf|+20% damage from melee sources while active}} |
− | | align="center" | {{Check}} <br /> ''' | + | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> |
− | |||
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|- | |- | ||
− | ! rowspan=7 | {{ | + | ! rowspan=7 | {{class link|Demoman}} |
! {{table icon|Loch-n-Load}} | ! {{table icon|Loch-n-Load}} | ||
− | | {{grey| | + | | {{grey|+10% damage done}} |
− | :{{grey| | + | :{{grey|Base damage: 92-135}} |
− | :{{grey| | + | :{{grey|Crit: 315-360}} |
− | | {{buff| | + | | {{buff|+20% damage done}} |
− | : | + | :Base damage: 103-147 |
− | : | + | :Crit: 342-388 |
− | | align="center" | {{Check}} <br /> ''' | + | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> |
|- | |- | ||
! {{Table icon|Eyelander}} | ! {{Table icon|Eyelander}} | ||
− | | {{grey| | + | | rowspan=2 | {{grey|No random critical hits}} |
− | {{grey| | + | {{grey|No damage penalty}} |
− | :{{grey| | + | :{{grey|Base damage: 65}} |
− | :{{grey| | + | :{{grey|Crit: 195}} |
− | | {{buff| | + | | rowspan=2 | {{buff|Random critical hits enabled}} |
− | {{nerf| | + | {{nerf|-25% damage done}} |
− | : | + | :Base damage: 49 |
− | : | + | :Crit: 146 |
− | | align="center" | {{Cross}} <br /> ''' | + | | rowspan=2 align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small> |
|- | |- | ||
− | ! {{Table icon|Horseless Headless Horsemann's Headtaker}} | + | ! rowspan=2 | {{Table icon|Horseless Headless Horsemann's Headtaker}} |
− | |||
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− | |||
− | |||
− | |||
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|- | |- | ||
− | ! {{Table icon|Claidheamh Mòr}} | + | | {{grey|No taunt}} |
− | | {{grey| | + | | {{note|Now uses the [[Decapitation]] taunt}} |
− | {{grey| | + | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 3, 2011 Patch|(6/3/2011)]]</small> |
− | :{{grey| | + | |- |
− | :{{grey| | + | ! rowspan=2 | {{Table icon|Claidheamh Mòr}} |
− | | {{buff| | + | | {{grey|No random critical hits}} |
− | {{nerf| | + | {{grey|No damage penalty}} |
− | : | + | :{{grey|Base damage: 65}} |
− | : | + | :{{grey|Crit: 195}} |
− | | align="center" | {{Cross}} <br /> ''' | + | | {{buff|Random critical hits enabled}} |
+ | {{nerf|-25% damage done}} | ||
+ | :Base damage: 49 | ||
+ | :Crit: 146 | ||
+ | | align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small> | ||
+ | |- | ||
+ | | {{grey|No taunt}} | ||
+ | | {{note|Now uses the Decapitation taunt}} | ||
+ | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 3, 2011 Patch|(6/3/2011)]]</small> | ||
|- | |- | ||
! {{Table icon|Ullapool Caber}} | ! {{Table icon|Ullapool Caber}} | ||
− | | {{grey| | + | | {{grey|No random critical hits}} |
− | {{grey| | + | {{grey|No damage penalty}} |
− | :{{grey| | + | :{{grey|Base damage: 35 (149 explosion)}} |
− | :{{grey| | + | :{{grey|Crit: 149 (300 explosion)}} |
− | | {{buff| | + | | {{buff|Random critical hits enabled}} |
− | {{nerf| | + | {{nerf|-25% damage done}} |
− | : | + | :Base damage: 26 (149 explosion) |
− | : | + | :Crit: 79 (300 explosion) |
− | | align="center" | {{Cross}} <br /> ''' | + | | align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small> |
|- | |- | ||
− | ! {{ | + | ! rowspan=9 | {{Class link|Heavy}} |
− | | {{grey| | + | ! {{table icon|Natascha}} |
− | | {{ | + | | {{grey|Slowdown-on-hit effect does not fall off over distance}} |
− | | align="center" | {{Check}} <br /> ''' | + | {{grey|Normal spin-up time}} |
+ | | {{nerf|Slowdown-on-hit effect falls off over distance}} | ||
+ | {{nerf|30% slower spin-up time}} | ||
+ | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[December 17, 2010 Patch|(12/17/2010)]]</small> | ||
|- | |- | ||
− | ! {{ | + | ! {{table icon|Natascha}} '''Variant 1''' |
− | | {{grey| | + | | {{grey|Slowdown-on-hit effect does not fall off over distance}} |
− | | {{ | + | {{grey|-25% damage done}} |
− | | align="center" | | + | :{{grey|Base damage: 340 / sec.}} |
+ | :{{grey|Crit: 720 / sec.}} | ||
+ | | {{nerf|Slowdown-on-hit effect falls off over distance}} | ||
+ | {{nerf|-35% damage done}} | ||
+ | ::Base damage: 312 / sec. | ||
+ | ::Crit: 648 / sec. | ||
+ | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/06/2011)</small> | ||
|- | |- | ||
− | + | ! {{table icon|Natascha}} '''Variant 2''' | |
− | ! {{table icon|Natascha}} | + | | {{grey|Slowdown-on-hit effect does not fall off over distance}} |
− | | {{grey| | + | {{grey|No health penalty}} |
− | {{grey| | + | | {{nerf|Slowdown-on-hit effect falls off over distance}} |
− | | {{nerf| | + | {{nerf|-20% max health on wearer}} |
− | {{nerf| | + | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/06/2011)</small> |
− | | align="center" | | ||
|- | |- | ||
− | ! {{ | + | ! rowspan = 2| {{Table icon|Tomislav}} |
− | + | | {{grey|No health penalty}} | |
− | + | | {{nerf|-50 max health on wearer}} | |
− | + | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/26/2011)</small> | |
− | |||
− | | {{nerf| | ||
− | |||
− | |||
− | |||
− | | align="center" | {{Cross}} <br /> ''' | ||
|- | |- | ||
− | + | | {{grey|+40% faster spin up time}} | |
− | | {{grey| | + | | {{nerf|No faster spin up time}} |
− | + | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(7/6/2012)</small> | |
− | | {{nerf| | ||
− | |||
− | | align="center" | {{Cross}} <br /> ''' | ||
|- | |- | ||
! {{table icon|Dalokohs Bar}} | ! {{table icon|Dalokohs Bar}} | ||
− | | {{grey|25. | + | | {{grey|25.7 second cooldown}} |
− | | {{buff| | + | | {{buff|No cooldown}} |
− | | align="center" | {{Check}} <br /> ''' | + | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> |
+ | |- | ||
+ | ! {{Table icon|Sandvich}} | ||
+ | | rowspan="2" | {{grey|Dropped Sandviches heal the Heavy that dropped them}} | ||
+ | | rowspan="2" | {{note|Dropped Sandviches refill the Sandvich meter of the Heavy that dropped them}} | ||
+ | | rowspan="2" align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[February 14, 2012 Patch|(2/14/2012)]]</small> | ||
+ | |- | ||
+ | ! {{Table icon|Buffalo Steak Sandvich}} | ||
|- | |- | ||
! {{table icon|Fists of Steel}} | ! {{table icon|Fists of Steel}} | ||
− | | {{grey| | + | | {{grey|60% less damage from ranged sources while active}} |
− | {{grey| | + | {{grey|Normal weapon switch}} |
− | | {{nerf| | + | | {{nerf|40% less damage from ranged sources while active}} |
− | {{nerf| | + | {{nerf|20% slower weapon switch}} |
− | | align="center" | {{Check}} <br /> ''' | + | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> |
+ | |- | ||
+ | ! rowspan=3 | {{Class link|Engineer}} | ||
+ | ! {{Table icon|Widowmaker}} | ||
+ | | {{grey|Per Shot: -60 ammo}} | ||
+ | | {{buff|Per Shot: -30 ammo}} | ||
+ | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[October 13, 2011 Patch|(10/13/2011)]]</small> | ||
|- | |- | ||
− | |||
− | |||
! {{Table icon|Gunslinger}} | ! {{Table icon|Gunslinger}} | ||
− | | {{grey| | + | | {{grey|No random critical hits}} |
− | {{grey| | + | {{grey|No damage penalty}} |
− | :{{grey| | + | :{{grey|Base damage: 65}} |
− | :{{grey| | + | :{{grey|Crit: 195}} |
− | | {{buff| | + | | {{buff|Random critical hits enabled}} |
− | {{nerf| | + | {{nerf|-25% damage done}} |
− | : | + | :Base damage: 49 |
− | : | + | :Crit: 146 |
− | | align="center" | {{Cross}} <br /> ''' | + | | align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small> |
|- | |- | ||
! {{Table icon|Southern Hospitality}} | ! {{Table icon|Southern Hospitality}} | ||
− | | {{grey| | + | | {{grey|No random critical hits}} |
− | {{grey| | + | {{grey|No damage penalty}} |
− | :{{grey| | + | :{{grey|Base damage: 65}} |
− | :{{grey| | + | :{{grey|Crit: 195}} |
− | | {{buff| | + | | {{buff|Random critical hits enabled}} |
− | {{nerf| | + | {{nerf|-25% damage done}} |
− | : | + | :Base damage: 49 |
− | : | + | :Crit: 146 |
− | | align="center" | {{Cross}} <br /> ''' | + | | align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small> |
+ | |- | ||
+ | ! rowspan=9 | {{Class link|Medic}} | ||
+ | !rowspan=3| {{table icon|Overdose}} <br /> <small>[[Overdose|Beta Syringe Gun]]</small> | ||
+ | | {{info|New weapon}} | ||
+ | | {{buff|Applies Mad Milk to target for one second}} | ||
+ | {{nerf|50% slower firing rate}} | ||
+ | {{nerf|90% damage done}} | ||
+ | :Base damage: 1 | ||
+ | :Crit: 3 | ||
+ | :<small>[5 syringes / sec.]</small> | ||
+ | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(4/28/2011)</small> | ||
+ | |- | ||
+ | | {{grey|Applies Mad Milk to target for one second}} | ||
+ | {{grey|50% slower firing rate}} | ||
+ | {{grey|-90% damage done}} | ||
+ | :{{grey|Base damage: 1}} | ||
+ | :{{grey|Crit: 3}} | ||
+ | :{{grey|<small>[5 syringes / sec.]</small>}} | ||
+ | | {{buff|Applies Mad Milk to target for two seconds}} | ||
+ | {{nerf|50% slower firing rate}} | ||
+ | {{nerf|-50% damage done}} | ||
+ | :Base damage: 5 | ||
+ | :Crit: 15 | ||
+ | :<small>[5 syringes / sec.]</small> | ||
+ | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(6/17/2011)</small> | ||
+ | |- | ||
+ | | {{grey|Applies Mad Milk to target for two seconds}} | ||
+ | {{grey|50% slower firing rate}} | ||
+ | {{grey|-50% damage done}} | ||
+ | {{grey|Übercharge percentage does not increase speed}} | ||
+ | :{{grey|Base damage: 5}} | ||
+ | :{{grey|Crit: 15}} | ||
+ | :{{grey|<small>[5 syringes / sec.]</small>}} | ||
+ | | {{nerf|Does not apply Mad Milk to target}} | ||
+ | {{buff|No slower firing rate}} | ||
+ | {{buff|-10% damage done}} | ||
+ | {{buff|Übercharge percentage increases movement speed by up to 10%}} | ||
+ | :Base damage: 9 | ||
+ | :Crit: 27 | ||
+ | :<small>[10 syringes / sec.]</small> | ||
+ | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 23, 2011 Patch|(6/23/2011)]]</small> | ||
|- | |- | ||
− | |||
− | |||
! {{table icon|Medi Gun}} | ! {{table icon|Medi Gun}} | ||
| ~ | | ~ | ||
− | | {{note| | + | | {{note|Players being healed are immune to movement-impairing effects generated by [[hitscan]] weapons}} |
− | | align="center" | {{Cross}} <br /> ''' | + | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/06/2011)</small> |
|- | |- | ||
! {{table icon|Kritzkrieg}} | ! {{table icon|Kritzkrieg}} | ||
| ~ | | ~ | ||
− | | {{note| | + | | {{note|Players being healed are immune to movement-impairing effects generated by hitscan weapons}} |
− | | align="center" | {{Cross}} <br /> ''' | + | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/06/2011)</small> |
+ | |- | ||
+ | ! rowspan=2 | {{item icon|Medi Gun|link=Beta Quick-Fix|100px}} <br /> '''[[Beta Quick-Fix|Quick-Fix]]''' | ||
+ | | {{info|New weapon}} | ||
+ | | {{note|ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects}} | ||
+ | {{buff|+50% heal rate}} | ||
+ | {{buff|+50% ÜberCharge rate}} | ||
+ | {{nerf|Can't overheal}} | ||
+ | {{note|Move at the speed of any faster heal target.}} | ||
+ | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(6/17/2011)</small> | ||
+ | |- | ||
+ | | | ||
+ | {{grey|+50% heal rate}} | ||
+ | {{grey|+50% ÜberCharge rate}} | ||
+ | | | ||
+ | {{nerf|+40% heal rate}} | ||
+ | {{nerf|+40% UberCharge rate}} | ||
+ | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 23, 2011 Patch|(6/23/2011)]]</small> | ||
|- | |- | ||
! {{Table icon|Vita-Saw}} | ! {{Table icon|Vita-Saw}} | ||
− | | | + | | {{grey|Does not allow player to see enemy health}} |
− | | {{buff| | + | | {{buff|Allows player to see enemy health}} |
− | | align="center" | {{Cross}} <br /> ''' | + | | align="center" | {{Cross}} <br /> '''Not implemented'''<sup>2</sup> <br /> <small>(4/26/2011)</small> |
+ | |- | ||
+ | ! {{table icon|Solemn Vow}} <br /> <small>[[Solemn Vow|Beta Bonesaw]]</small> | ||
+ | | {{info|New weapon}} | ||
+ | | {{buff|Allows player to see enemy health}} | ||
+ | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 23, 2011 Patch|(6/23/2011)]]</small> | ||
+ | |- | ||
+ | ! rowspan=4 | {{Class link|Sniper}} | ||
+ | ! {{table icon|Sydney Sleeper}} | ||
+ | | {{grey|Normal charge rate}} | ||
+ | | {{buff|25% faster charge rate}} | ||
+ | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
+ | |- | ||
+ | ! rowspan=2 | {{item icon|Sniper Rifle|link=Beta Sniper Rifle 1|100px}} <br /> '''[[Beta Sniper Rifle 1]]''' | ||
+ | | {{info|New weapon}} | ||
+ | | {{buff|On Hit: Rifle charge rate increased by 35%}} | ||
+ | {{nerf|On Miss: Rifle charge rate decreased by 65%}} | ||
+ | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(4/28/2011)</small> | ||
|- | |- | ||
− | + | | {{grey|On Hit: Rifle charge rate increased by 35%}} | |
− | | | + | {{grey| }} |
− | + | {{grey|On Miss: Rifle charge rate decreased by 65%}} | |
− | {{nerf| | + | | {{nerf|On Scoped Bodyshot: Rifle charge rate increased by 25%}} |
− | {{ | + | {{buff|On Scoped Headshot: Rifle charge rate increased by 45%}} |
− | : | + | {{buff|On Scoped Miss: Rifle charge rate decreased by -65%}} |
− | + | | align="center" | {{Cross}} <br /> '''Not active'''<sup>4</sup> <br /> <small>(11/9/2011)</small> | |
− | |||
− | | align="center" | {{Cross}} <br /> ''' | ||
|- | |- | ||
− | ! {{ | + | ! {{item icon|Kukri|link=Beta Sniper Club 1|100px}} <br /> '''[[Beta Sniper Club 1]]''' |
− | | {{ | + | | {{info|New weapon}} |
− | + | | {{buff|25% increase in damage when health <50% of max}} | |
− | {{ | + | {{nerf|-25% decrease in damage when health >50% of max}} |
− | + | | align="center" | {{Check}} <br /> '''Implemented'''<sup>5</sup> <br /> <small>[[June 23, 2011 Patch|(6/23/2011)]]</small> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | align="center" | {{ | ||
|- | |- | ||
− | ! | + | ! rowspan=3 | {{Class link|Spy}} |
− | | {{ | + | ! rowspan=3 | {{Table icon|Enforcer}} |
− | + | | {{grey|0.5 sec increase in time taken to cloak}} | |
− | {{ | + | {{grey|Able to see enemy health at any time}} |
− | + | | {{note|0.5 sec increase in time taken to decloak}} | |
− | + | {{nerf|Unable to see enemy health when undisguised}} | |
− | + | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(3/15/2012)</small> | |
− | |||
− | | {{ | ||
− | |||
− | {{nerf| | ||
− | |||
− | |||
− | |||
− | |||
− | | align="center" | {{ | ||
|- | |- | ||
− | + | | {{grey|0.5 sec increase in time taken to decloak}} | |
− | | | + | {{grey|Normal firing speed}} |
− | |{{buff| | + | | {{buff|Normal decloak time}} |
− | + | {{nerf|20% slower firing speed}} | |
− | + | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(4/17/2012)</small> | |
− | | align="center" | {{ | ||
|- | |- | ||
− | + | | {{grey|Random critical hits enabled}} | |
− | + | | {{nerf|No random critical hits}} | |
− | | {{grey| | + | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(6/1/2012)</small> |
− | | {{ | ||
− | | align="center" | {{ | ||
|- | |- | ||
− | ! rowspan=4 | [[Classes | + | ! rowspan=4 | [[Classes|All Classes]] |
− | ! [[File:Largehealth.png|70x70px]] <br /> [[Health | + | ! rowspan=2 | [[File:Largehealth.png|70x70px]] <br /> '''[[Health]]''' |
| ~ | | ~ | ||
− | | {{note| | + | | {{note|All classes have double Health}} |
− | |align="center" | {{Cross}} <br /> ''' | + | |align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/13/2011)</small> |
|- | |- | ||
− | |||
| ~ | | ~ | ||
− | | {{note| | + | | {{note|All classes have 25% extra Health}} |
− | | align="center" | {{Cross}} <br /> ''' | + | |align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(2/11/2011)</small> |
|- | |- | ||
− | ! [[File: | + | ! [[File:Toolboxengineer cropped.png|70x70px]] <br /> '''[[Buildings]]''' |
| ~ | | ~ | ||
− | | {{note| | + | | {{note|Damage against buildings reduced 50%.}} |
− | |align="center" | {{Cross}} <br /> ''' | + | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/13/2011)</small> |
|- | |- | ||
− | ! [[File:Speech voice.png|70x70px]] <br /> [[Responses | + | ! [[File:Speech voice.png|70x70px]] <br /> '''[[Responses]]''' |
| ~ | | ~ | ||
− | | {{note| | + | | {{note|All classes possess new response and voice command rules}} |
− | |align="center" | {{Check}} <br /> ''' | + | |align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 3, 2011 Patch|(6/3/2011)]]</small> |
+ | |- | ||
+ | | colspan=5 | | ||
+ | <sup>1</sup>These weapon changes were implemented in the [[Hatless Update]] but were reverted by an item schema update before the {{Patch name|4|15|2011}}. <br /> | ||
+ | <sup>2</sup>This Vita-Saw change was originally included in the Hatless Update patch notes, but never went live, and was later removed from the notes. <br /> | ||
+ | <sup>3</sup>The Detonator went live as a part of the [[Über Update]], but had its self-damage increased to +25% and its maximum flare jump height reduced. <br /> | ||
+ | <sup>4</sup>Mechanics reworked into those of the [[Bazaar Bargain]] and implemented in the Über Update. This beta variation continues to exist as a separate weapon with its pre-release stats, but has been removed from players' backpacks as of the [[November 9, 2011 Patch (Beta)|November 9, 2011]] beta patch. <br /> | ||
+ | <sup>5</sup>Implemented as the [[Shahanshah]]. Beta variation still exists with identical stats, but is not active. <br /> | ||
+ | <sup>6</sup>Base damage based on buffed [[Flame Thrower]] stats. <br /> | ||
+ | <sup>7</sup>Implemented as the [[Escape Plan]]. <br /> | ||
+ | <sup>8</sup>Stats given to [[Equalizer]]. <br /> | ||
|} | |} | ||
− | == | + | === 其他更改 === |
− | {{main|Patches (Beta) | + | * The public IP is now displayed in the console when creating a local server, and the output for the exec command has been altered. |
+ | * Added an option for dedicated servers to enforce Steam user blocking. This is a feature which allows a player or Steam Community group to prevent other players that they have blocked from joining their games. <ref>[http://www.l4d.com/blog/post.php?id=7025 Left 4 Dead Blog - Holiday Update]</ref><ref>[http://www.mail-archive.com/hlds@list.valvesoftware.com/msg48127.html <nowiki>[hlds]</nowiki> New feature in TF2 Beta dedicated server update]</ref> | ||
+ | * Fixed a pipe overflow problem affecting dedicated servers running on FreeBSD. | ||
+ | * The Half-Life 2 (Source SDK) game menu was still implemented at the time. | ||
+ | |||
+ | == 补丁 == | ||
+ | {{main|Patches (Beta)}} | ||
− | == | + | == 参见 == |
− | * [[Team Fortress 2 Closed Beta/zh-hans | + | * [[Team Fortress 2 Closed Beta/zh-hans]] |
− | * [[Mann Co. Beta Maps/zh-hans | + | * [[Mann Co. Beta Maps/zh-hans]] |
− | == | + | == 外部链接 == |
− | * [http://tf2.com/post.php?id=4721&p=1 | + | * [http://tf2.com/post.php?id=4721&p=1 Official TF2 Blog - Prepare for your examination!] |
− | * | + | * [http://web.archive.org/web/20170313033134/http://forums.steampowered.com/forums/forumdisplay.php?f=1038 TF2 Beta] forum on [[Steam Users' Forums]] |
− | * | + | * [http://web.archive.org/web/20121115012551/http://forums.steampowered.com/forums/showthread.php?t=1629850 TF2 Beta Update History] on Steam Users' Forums |
− | == | + | == 参考内容 == |
<references/> | <references/> | ||
− | [[Category:Team Fortress 2 Beta/zh-hans | + | [[Category:Team Fortress 2 Beta/zh-hans]] |
[[Category:Development/zh-hans]] | [[Category:Development/zh-hans]] | ||
[[Category:Games/zh-hans]] | [[Category:Games/zh-hans]] |
Revision as of 05:03, 3 December 2019
此翻译需要更新。 您可以通过以从“Team Fortress 2 Beta”(查看来源)里的内容编辑来协助改善它。参见帮助:语言翻译(英语)。 具体的说明:“Editor's note: update table” |
军团要塞 2 测试版是军团要塞 2 原版游戏的测试版本,这个版本目前向所有付费玩家开放。这个版本是在2010年12月2号发布,2013年7月7号结束的,为第二期的公众测试,第一期是在官方正式发布游戏之前进行的。当前的测试是为了一些目的而举办,都和游戏性有关,例如:
- 测试以及调整各个兵种、物品以及武器的属性
- 测试地图以及修改后的地图
- 从不同的方向与范围测试游戏中的各种属性,以寻求增加、改进游戏性的方法(例如给予玩家两倍的生命值)
- 测试全新的游戏技术、系统等,以免日后对正式版游戏造成影响,也避免了接到一大堆错误报告
在测试版中,玩家们会获得所有成就物品以及那些处于测试期、还未公布的物品,同时也会得到应得的促销活动物品。在测试版中,物品掉落系统和合成系统均开放了,而交易系统和曼恩公司商店并没有开放。军团要塞 2 测试版使用了和军团要塞 2 同样的物品掉落上限。
当前这个军团要塞 2 测试版与2007年游戏发布前的测试版本不同,而是更接近2009年的军团要塞 2 封测版。
曾经处于测试中的修改
Class | Item | Old | New | Status |
---|---|---|---|---|
侦察兵 | 游击手 |
Normal reload speed |
20% slower reload speed |
Not implemented (9/23/2011) |
20% slower reload speed |
50% slower reload speed |
Implemented (10/13/2011) | ||
疯狂的牛奶 |
Players heal 75% of the damage done to an enemy covered with milk |
Players heal 60% of the damage done to an enemy covered with milk |
Implemented (4/14/2011) | |
波士顿狼牙棒 |
On Miss: Hit yourself, causing self damage and bleeding for 5 seconds |
On Miss: Hit yourself, causing self damage |
Not implemented (9/23/2011) | |
符文剑 | ||||
太阳之杖 |
Minicrits against burning players -15% damage done
|
Full crits against burning players -25% damage done
|
Implemented (4/14/2011) | |
军配扇 |
Marked for death status lasts 10 seconds |
Marked for death status lasts 15 seconds |
Implemented (4/14/2011) | |
士兵 | Beta Pocket Rocket Launcher |
New weapon | When the medic healing you is killed you gain crit boost for 8 seconds On Hit: -10 health |
Not implemented (4/28/2011) |
When the medic healing you is killed you gain crit boost for 8 seconds |
When the medic healing you is killed you gain mini-crit boost for 6 seconds |
Not active (11/9/2011) | ||
Beta Pocket Rocket Launcher 2 |
When the medic healing you is killed you gain crit boost for 8 seconds |
+15% ÜberCharge rate for the medic healing you. |
Not active (11/9/2011) | |
Beta Pocket Rocket Launcher 3 |
When the medic healing you is killed you gain crit boost for 8 seconds |
50% faster reload time while being healed |
Not active (11/9/2011) | |
军队的支援 |
Takes 175 damage to fully charge |
Takes 350 damage to fully charge |
Implemented (4/14/2011) | |
征服者战旗 |
20% of damage done by teammates is returned as health during buff |
35% of damage done by teammates is returned as health during buff |
Implemented (4/14/2011) | |
Beta Pocket Shotgun |
New weapon | While a medic is healing you, this weapon's damage is increased by 25% While not being healed by a medic, your weapon switch time is 25% longer |
Not implemented (4/28/2011) | |
While a medic is healing you, this weapon's damage is increased by 25% While not being healed by a medic, your weapon switch time is 25% longer |
While a medic is healing you, this weapon's damage is increased by 20% While not being healed by a medic, your weapon switch time is 30% longer |
Not active (11/9/2011) | ||
十字镐 |
Original damage formula Soldiers carrying the Equalizer can call for Medics |
Damage formula tweaked, no longer possible to one-hit-kill certain classes when at low health Automatic and manual Medic calls are suppressed |
Implemented (4/14/2011) | |
Move speed increases as the user becomes injured Blocks healing while in use |
Move speed no longer increases as the user becomes injured No longer blocks healing |
Not implemented (7/6/2012) | ||
Beta Split Equalizer 1 |
New weapon | Move speed increases as the user becomes injured Blocks healing while in use |
Implemented7 (6/27/2012) | |
Beta Split Equalizer 2 |
New weapon | Damage increases as the user becomes injured Blocks healing while in use |
Implemented8 (6/27/2012) | |
火焰兵 | 火焰喷射器 |
Old base damage
|
+10% damage bonus
|
Implemented (6/27/2012) |
偷袭烈焰喷射器 |
No compression blast +15% damage done
|
Added compression blast, 50 ammo per blast +10% damage done
|
Implemented (4/14/2011) | |
+10% damage bonus
|
No damage bonus
|
Implemented (6/27/2012) | ||
脱油剂 |
-25% burn damage penalty No damage penalty
|
No burn damage penalty -10% damage penalty
|
Not implemented (11/9/2011) | |
No damage penalty
|
-10% damage penalty
|
Implemented (6/27/2012) | ||
信号枪 |
Mini-crits against burning players at close range, full crits against burning players at long range |
Full crits against burning players regardless of range |
Implemented (4/14/2011) | |
起爆者 |
New weapon | On hit, ignites enemy. Alt-fire detonates flare in flight. It creates a small explosion which ignites nearby players, but does less damage than a normal hit. Knockback can be used to flare jump. |
Not implemented (6/17/2011) | |
Flares do not detonate on impact with the world Guarantees critical damage on burning targets (direct flare hits only) |
Flares detonate on impact with the world with a greatly reduced explosion radius Guarantees mini-crit damage on burning targets (direct flare hits only) |
Not implemented3 (7/12/2011) | ||
预备役射手 |
Can only be equipped by the Soldier |
Can be equipped by the Soldier and Pyro |
Implemented (10/13/2011) | |
强力千斤顶 |
+25% damage No random critical hits |
No damage bonus Random critical hits enabled |
Implemented (4/14/2011) | |
爆破手 | 双管榴弹发射器 |
+10% damage done
|
+20% damage done
|
Implemented (4/14/2011) |
苏格兰长剑 |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Not implemented1 (4/26/2011) | |
脱缰无头骑士的斩首斧 | ||||
No taunt |
Now uses the Decapitation taunt |
Implemented (6/3/2011) | ||
摩尔巨剑 |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Not implemented1 (4/26/2011) | |
No taunt |
Now uses the Decapitation taunt |
Implemented (6/3/2011) | ||
木柄手榴弹 |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Not implemented1 (4/26/2011) | |
机枪手 | 娜塔莎转轮机枪 |
Slowdown-on-hit effect does not fall off over distance Normal spin-up time |
Slowdown-on-hit effect falls off over distance 30% slower spin-up time |
Implemented (12/17/2010) |
娜塔莎转轮机枪 Variant 1 |
Slowdown-on-hit effect does not fall off over distance -25% damage done
|
Slowdown-on-hit effect falls off over distance -35% damage done
|
Not implemented (1/06/2011) | |
娜塔莎转轮机枪 Variant 2 |
Slowdown-on-hit effect does not fall off over distance No health penalty |
Slowdown-on-hit effect falls off over distance -20% max health on wearer |
Not implemented (1/06/2011) | |
汤姆斯拉夫 |
No health penalty |
-50 max health on wearer |
Not implemented (1/26/2011) | |
+40% faster spin up time |
No faster spin up time |
Not implemented (7/6/2012) | ||
达勒克斯巧克力块 |
25.7 second cooldown |
No cooldown |
Implemented (4/14/2011) | |
三明治 |
Dropped Sandviches heal the Heavy that dropped them |
Dropped Sandviches refill the Sandvich meter of the Heavy that dropped them |
Implemented (2/14/2012) | |
水牛排三明治 | ||||
钢铁手套 |
60% less damage from ranged sources while active Normal weapon switch |
40% less damage from ranged sources while active 20% slower weapon switch |
Implemented (4/14/2011) | |
工程师 | 寡妇制造者 |
Per Shot: -60 ammo |
Per Shot: -30 ammo |
Implemented (10/13/2011) |
枪炮工之臂 |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Not implemented1 (4/26/2011) | |
南部的款待 |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Not implemented1 (4/26/2011) | |
医生 | 过载注射枪 Beta Syringe Gun |
New weapon | Applies Mad Milk to target for one second 50% slower firing rate
|
Not implemented (4/28/2011) |
Applies Mad Milk to target for one second 50% slower firing rate
|
Applies Mad Milk to target for two seconds 50% slower firing rate
|
Not implemented (6/17/2011) | ||
Applies Mad Milk to target for two seconds 50% slower firing rate
|
Does not apply Mad Milk to target No slower firing rate
|
Implemented (6/23/2011) | ||
医疗枪 |
~ | Players being healed are immune to movement-impairing effects generated by hitscan weapons |
Not implemented (1/06/2011) | |
闪电战医疗枪 |
~ | Players being healed are immune to movement-impairing effects generated by hitscan weapons |
Not implemented (1/06/2011) | |
Quick-Fix |
New weapon | ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects +50% heal rate |
Not implemented (6/17/2011) | |
+50% heal rate |
+40% heal rate |
Implemented (6/23/2011) | ||
维塔锯 |
Does not allow player to see enemy health |
Allows player to see enemy health |
Not implemented2 (4/26/2011) | |
希波克拉底的塑像 Beta Bonesaw |
New weapon | Allows player to see enemy health |
Implemented (6/23/2011) | |
狙击手 | 悉尼沉睡者 |
Normal charge rate |
25% faster charge rate |
Implemented (4/14/2011) |
Beta Sniper Rifle 1 |
New weapon | On Hit: Rifle charge rate increased by 35% On Miss: Rifle charge rate decreased by 65% |
Not implemented (4/28/2011) | |
On Hit: Rifle charge rate increased by 35% |
On Scoped Bodyshot: Rifle charge rate increased by 25% On Scoped Headshot: Rifle charge rate increased by 45% |
Not active4 (11/9/2011) | ||
Beta Sniper Club 1 |
New weapon | 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max |
Implemented5 (6/23/2011) | |
间谍 | 执法者 |
0.5 sec increase in time taken to cloak Able to see enemy health at any time |
0.5 sec increase in time taken to decloak Unable to see enemy health when undisguised |
Not implemented (3/15/2012) |
0.5 sec increase in time taken to decloak Normal firing speed |
Normal decloak time 20% slower firing speed |
Not implemented (4/17/2012) | ||
Random critical hits enabled |
No random critical hits |
Not implemented (6/1/2012) | ||
All Classes | Health |
~ | All classes have double Health |
Not implemented (1/13/2011) |
~ | All classes have 25% extra Health |
Not implemented (2/11/2011) | ||
Buildings |
~ | Damage against buildings reduced 50%. |
Not implemented (1/13/2011) | |
Responses |
~ | All classes possess new response and voice command rules |
Implemented (6/3/2011) | |
1These weapon changes were implemented in the Hatless Update but were reverted by an item schema update before the 2011年4月15日补丁. |
其他更改
- The public IP is now displayed in the console when creating a local server, and the output for the exec command has been altered.
- Added an option for dedicated servers to enforce Steam user blocking. This is a feature which allows a player or Steam Community group to prevent other players that they have blocked from joining their games. [1][2]
- Fixed a pipe overflow problem affecting dedicated servers running on FreeBSD.
- The Half-Life 2 (Source SDK) game menu was still implemented at the time.
补丁
参见
外部链接
- Official TF2 Blog - Prepare for your examination!
- TF2 Beta forum on Steam Users' Forums
- TF2 Beta Update History on Steam Users' Forums