Difference between revisions of "Jungle Inferno Campaign"
(→Map Contracts: Added Goldrush contract) |
NiobiumNinja (talk | contribs) (Completed the 'Map Contracts' section, along with adding links to the maps) |
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| style="text-align: center;" | [[File:Paintkit_bundle_01.png]] <br> 'Contract Campaigner' War Paint <br> Civilian Grade Keyless Case | | style="text-align: center;" | [[File:Paintkit_bundle_01.png]] <br> 'Contract Campaigner' War Paint <br> Civilian Grade Keyless Case | ||
|- | |- | ||
− | |style="text-align: center;" | '''Mercenary Park''' | + | |style="text-align: center;" | '''[[Mercenary Park (map)]]''' |
|style="text-align: center;" |1x{{Contract Star}} <br> Completed Contract(s): '''Start''' | |style="text-align: center;" |1x{{Contract Star}} <br> Completed Contract(s): '''Start''' | ||
| | | | ||
− | *<b>Primary:</b> Score points on | + | *<b>Primary:</b> Score points on Mercenary Park: 2 CP {{Contract Star}} |
*<b>Bonus:</b> x/20 Capture or defend a Control Point on Mercenary Park: 3 CP {{Contract Star}} | *<b>Bonus:</b> x/20 Capture or defend a Control Point on Mercenary Park: 3 CP {{Contract Star}} | ||
*<b>Bonus:</b> x/2 Win a round on Mercenary Park: 15 CP {{Contract Star}} | *<b>Bonus:</b> x/2 Win a round on Mercenary Park: 15 CP {{Contract Star}} | ||
Line 209: | Line 209: | ||
! class="header" | Reward | ! class="header" | Reward | ||
|- | |- | ||
− | |style="text-align: center;" | '''2Fort''' | + | |style="text-align: center;" | '''[[2Fort]]''' |
|style="text-align: center;" | 1x{{Contract Star}} <br> Completed Contract(s): <br /> '''Core Modes''' | |style="text-align: center;" | 1x{{Contract Star}} <br> Completed Contract(s): <br /> '''Core Modes''' | ||
| | | | ||
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| style="text-align: center;" | {{Blood Money|large}} <br> Blood Money (x250) | | style="text-align: center;" | {{Blood Money|large}} <br> Blood Money (x250) | ||
|- | |- | ||
− | |style="text-align: center;" | '''Turbine''' | + | |style="text-align: center;" | '''[[Turbine]]''' |
|style="text-align: center;" | 1x{{Contract Star}} <br> Completed Contract(s): <br /> '''2Fort''' | |style="text-align: center;" | 1x{{Contract Star}} <br> Completed Contract(s): <br /> '''2Fort''' | ||
| | | | ||
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| style="text-align: center;" | {{Blood Money|small}} <br> Blood Money (x100) | | style="text-align: center;" | {{Blood Money|small}} <br> Blood Money (x100) | ||
|- | |- | ||
− | |style="text-align: center;" | '''Upward''' | + | |style="text-align: center;" | '''[[Upward]]''' |
|style="text-align: center;" | 1x{{Contract Star}} <br> Completed Contract(s): <br /> '''2Fort''' | |style="text-align: center;" | 1x{{Contract Star}} <br> Completed Contract(s): <br /> '''2Fort''' | ||
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| style="text-align: center;" | {{Blood Money|small}} <br> Blood Money (x100) | | style="text-align: center;" | {{Blood Money|small}} <br> Blood Money (x100) | ||
|- | |- | ||
− | |style="text-align: center;" | '''Goldrush''' | + | |style="text-align: center;" | '''[[Goldrush]]''' |
|style="text-align: center;" | 1x{{Contract Star}} <br> Completed Contract(s): <br /> '''Upward''' | |style="text-align: center;" | 1x{{Contract Star}} <br> Completed Contract(s): <br /> '''Upward''' | ||
| | | | ||
*<b>Primary:</b> Score points on Goldrush: 2 CP {{Contract Star}} | *<b>Primary:</b> Score points on Goldrush: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/20) Kill an enemy pushing the cart on Goldrush: 3 CP {{Contract Star}} | *<b>Bonus:</b> (x/20) Kill an enemy pushing the cart on Goldrush: 3 CP {{Contract Star}} | ||
− | *<b>Bonus:</b> (x/15) Push the | + | *<b>Bonus:</b> (x/15) Push the cart on Goldrush: 2 CP {{Contract Star}} |
| style="text-align: center;" | {{Blood Money|medium}} <br> Blood Money (x150) | | style="text-align: center;" | {{Blood Money|medium}} <br> Blood Money (x150) | ||
+ | |- | ||
+ | |style="text-align: center;" | '''[[Badwater]]''' | ||
+ | |style="text-align: center;" | 1x{{Contract Star}} <br> Completed Contract(s): <br /> '''Upward''' | ||
+ | | | ||
+ | *<b>Primary:</b> Score points on Badwater: 2 CP {{Contract Star}} | ||
+ | *<b>Bonus:</b> (x/20) Kill an enemy pushing the cart on Badwater: 3 CP {{Contract Star}} | ||
+ | *<b>Bonus:</b> (x/15) Push the cart on Badwater: 2 CP {{Contract Star}} | ||
+ | | style="text-align: center;" | {{Blood Money|small}} <br> Blood Money (x100) | ||
+ | |||
+ | |- | ||
+ | |style="text-align: center;" | '''[[Suijin]]''' | ||
+ | |style="text-align: center;" | 2x{{Contract Star}} <br> Completed Contract(s): <br /> '''Goldrush''' | ||
+ | | | ||
+ | *<b>Primary:</b> Score points on Suijin: 2 CP {{Contract Star}} | ||
+ | *<b>Bonus:</b> (x/12) Defend the Control Point on Suijin: 5 CP {{Contract Star}} | ||
+ | *<b>Bonus:</b> (x/3) Capture the Control Point on Suijin: 10 CP {{Contract Star}} | ||
+ | | style="text-align: center;" | {{Blood Money|large}} <br> Blood Money (x250) | ||
+ | |||
+ | |- | ||
+ | |style="text-align: center;" | '''[[Harvest]]''' | ||
+ | |style="text-align: center;" | 1x{{Contract Star}} <br> Completed Contract(s): <br /> '''Badwater''' | ||
+ | | | ||
+ | *<b>Primary:</b> Score points on Harvest: 2 CP {{Contract Star}} | ||
+ | *<b>Bonus:</b> (x/12) Defend a Control Point on Harvest: 5 CP {{Contract Star}} | ||
+ | *<b>Bonus:</b> (x/3) Capture a Control Point on Harvest: 10 CP {{Contract Star}} | ||
+ | | style="text-align: center;" | {{Blood Money|small}} <br> Blood Money (x100) | ||
+ | |||
+ | |- | ||
+ | |style="text-align: center;" | '''[[Hightower]]''' | ||
+ | |style="text-align: center;" | 2x{{Contract Star}} <br> Completed Contract(s): <br /> '''Turbine''' and '''Badwater''' | ||
+ | | | ||
+ | *<b>Primary:</b> Score points on Hightower: 2 CP {{Contract Star}} | ||
+ | *<b>Bonus:</b> (x/20) Kill an enemy pushing their cart on Hightower: 3 CP {{Contract Star}} | ||
+ | *<b>Bonus:</b> (x/15) Push the cart on Hightower: 2 CP {{Contract Star}} | ||
+ | | style="text-align: center;" | [[File:Paintkit_bundle_01.png]] <br> 'Contract Campaigner' War Paint <br> Civilian Grade Keyless Case | ||
+ | |- | ||
+ | |style="text-align: center;" | '''[[Dustbowl]]''' | ||
+ | |style="text-align: center;" | 2x{{Contract Star}} <br> Completed Contract(s): <br /> '''Harvest''' and '''Goldrush''' | ||
+ | | | ||
+ | *<b>Primary:</b> Score points on Dustbowl: 2 CP {{Contract Star}} | ||
+ | *<b>Bonus:</b> (x/12) Defend a Control Point on Dustbowl: 5 CP {{Contract Star}} | ||
+ | *<b>Bonus:</b> (x/3) Capture a Control Point on Dustbowl: 10 CP {{Contract Star}} | ||
+ | | style="text-align: center;" | {{Blood Money|large}} <br> Blood Money (x250) | ||
+ | |- | ||
+ | |style="text-align: center;" | '''[[Brazil]]''' | ||
+ | |style="text-align: center;" | 2x{{Contract Star}} <br> Completed Contract(s): <br /> '''Hightower''' and '''Harvest''' | ||
+ | | | ||
+ | *<b>Primary:</b> Score points on Brazil: 2 CP {{Contract Star}} | ||
+ | *<b>Bonus:</b> (x/12) Defend the Control Point on Brazil: 5 CP {{Contract Star}} | ||
+ | *<b>Bonus:</b> (x/3) Capture the Control Point on Brazil: 10 CP {{Contract Star}} | ||
+ | | style="text-align: center;" | {{Table icon | Saxton}} | ||
|} | |} | ||
Revision as of 05:33, 30 November 2017
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“ | "Now that's how it's done!"
Click to listen
— The Engineer
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” |
The Jungle Inferno Campaign is a Campaign lasting from October 20th, 2017 until February 11th, 2018 introduced in the Jungle Inferno Update during which players can complete skill-based contracts to be awarded Blood Money, War Paints, and unique cosmetics. Participation in the event requires a Jungle Inferno Campaign Pass. Using the Campaign Pass converts it to a Jungle Inferno ConTracker and unlocks the Mercenary Park set of Contracts. During the Campaign, the Mercenary Park Gift Shop is open for purchase of items with Blood Money
Contracts are navigated and managed using the ConTracker. Contracts use Contract Points (CP) to measure completion of the Primary Objective. Contract Points are gained by scoring points in the game, subject to some restrictions, such as class, weapon, or role restrictions. Earning 100 CP completes most Primary Objectives. Besides setting additional Objectives to complete, Bonus Objectives define additional ways to score higher points. Completion of all Bonus Objectives completes the Primary Objective regardless of the amount of Contract Points earned on the Contract.
After users complete Primary or Bonus Objectives, they obtain a Contract Star for each Objective turned in. Contract Stars allow users to unlock other contracts. A few Contracts require a higher amount of stars to unlock, for example, the Mercenary World Contract requires 20 stars.
Contents
Mercenary Park Contracts
Main Contracts
Name | Prerequisites | Objectives | Reward |
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Start | 0x |
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Monstrous Memento |
Offense | 1x Completed Contract(s): Start |
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Blood Money (x150) |
Defense | 1x Completed Contract(s): Start |
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'Contract Campaigner' War Paint Civilian Grade Keyless Case |
Mercenary Park (map) | 1x Completed Contract(s): Start |
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Blood Money (x100) |
Mercenary World | 20x Completed Contract(s): Mercenary Park |
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128px Blood Money (x250) and Dragon Slayer War Paint |
Core Modes 1 | 1x Completed Contract(s): Mercenary Park |
CTF
Payload
Capture Points
|
Blood Money (x100) |
Alternative Modes 1 | 2x Completed Contract(s): Core Modes |
DeGroot Keep
Mannpower
PASS Time
|
Blood Money (x250) |
1: Activating one of the contracts will make the other two permanently unavailable (e.g. activating the CTF contract will make the Payload and Capture Points contracts permanently unavailable). |
Offense Contracts
Support Contracts
Name | Prerequisites | Objectives | Reward |
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Support Classes | 3x Completed Contract(s): Defense and Offense |
Medic
Sniper
Spy
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Blood Money (x100) |
Advanced Support Classes | 2x Completed Contract(s): Support Classes |
Advanced Medic
Advanced Sniper
Advanced Spy
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Blood Money (x150) |
Expert Support Classes | 3x Completed Contract(s): Advanced Support Classes |
Expert Medic
Expert Sniper
Expert Spy
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'Contract Campaigner' War Paint Mercenary Grade Keyless Case |
Support Weapon | 1x Completed Contract(s): Support Classes |
Crusader's Crossbow
Huntsman
Dead Ringer
|
Blood Money (x100) |
Mossrock | 1x Completed Contract(s): Advanced Support Classes |
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Himalayan Hair Shirt |
Support Weapons 2 | 2x Completed Contract(s): Support Weapon and Mossrock |
The Big Earner
Amputator
Jarate
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Blood Money (x250) |
1: CP amount isn't displayed in ConTracker. |
Defense Contracts
Map Contracts
Name | Prerequisites | Objectives | Reward |
---|---|---|---|
2Fort | 1x Completed Contract(s): Core Modes |
|
Blood Money (x250) |
Turbine | 1x Completed Contract(s): 2Fort |
|
Blood Money (x100) |
Upward | 1x Completed Contract(s): 2Fort |
|
Blood Money (x100) |
Goldrush | 1x Completed Contract(s): Upward |
|
Blood Money (x150) |
Badwater | 1x Completed Contract(s): Upward |
|
Blood Money (x100) |
Suijin | 2x Completed Contract(s): Goldrush |
|
Blood Money (x250) |
Harvest | 1x Completed Contract(s): Badwater |
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Blood Money (x100) |
Hightower | 2x Completed Contract(s): Turbine and Badwater |
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'Contract Campaigner' War Paint Civilian Grade Keyless Case |
Dustbowl | 2x Completed Contract(s): Harvest and Goldrush |
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Blood Money (x250) |
Brazil | 2x Completed Contract(s): Hightower and Harvest |
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Saxton |
Bugs
- The Wrangler Contract's primary objective is to get kills with a Sentry Gun, but does not count kills made with a Mini-Sentry Gun.
See also
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