Difference between revisions of "Jungle Inferno Campaign"
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*<b>Primary:</b> Get a kill on offense: 2 CP {{Contract Star}} | *<b>Primary:</b> Get a kill on offense: 2 CP {{Contract Star}} | ||
− | *<b>Bonus:</b> x/6 Capture an objective on offense: 10 CP {{Contract Star}} | + | *<b>Bonus:</b> (x/6) Capture an objective on offense: 10 CP {{Contract Star}} |
− | *<b>Bonus:</b> x/2 Dominate another player while on offense: 15 CP {{Contract Star}} | + | *<b>Bonus:</b> (x/2) Dominate another player while on offense: 15 CP {{Contract Star}} |
| style="text-align: center;" | {{Blood Money|medium}} <br> Blood Money (x150) | | style="text-align: center;" | {{Blood Money|medium}} <br> Blood Money (x150) | ||
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*<b>Primary:</b> Score points on Mercenary Park: 2 CP {{Contract Star}} | *<b>Primary:</b> Score points on Mercenary Park: 2 CP {{Contract Star}} | ||
− | *<b>Bonus:</b> x/20 Capture or defend a Control Point on Mercenary Park: 3 CP {{Contract Star}} | + | *<b>Bonus:</b> (x/20) Capture or defend a Control Point on Mercenary Park: 3 CP {{Contract Star}} |
− | *<b>Bonus:</b> x/2 Win a round on Mercenary Park: 15 CP {{Contract Star}} | + | *<b>Bonus:</b> (x/2) Win a round on Mercenary Park: 15 CP {{Contract Star}} |
| style="text-align: center;" | {{Blood Money|small}} <br> Blood Money (x100) | | style="text-align: center;" | {{Blood Money|small}} <br> Blood Money (x100) | ||
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*<b>Primary:</b> Score points on Mercenary Park: 2 CP {{Contract Star}} | *<b>Primary:</b> Score points on Mercenary Park: 2 CP {{Contract Star}} | ||
− | *<b>Bonus:</b> x/4 Dominate another player on Mercenary Park: 15 CP {{Contract Star}} | + | *<b>Bonus:</b> (x/4) Dominate another player on Mercenary Park: 15 CP {{Contract Star}} |
− | *<b>Bonus:</b> x/3 Get 5 kills in a single life on Mercenary Park: 10 CP {{Contract Star}} | + | *<b>Bonus:</b> (x/3) Get 5 kills in a single life on Mercenary Park: 10 CP {{Contract Star}} |
| style="text-align: center;" | {{Blood Money|large}} [[File:Backpack_War_Paint_Dragon_Slayer.png | 128px]] <br> Blood Money (x250) and Dragon Slayer War Paint (Factory New) | | style="text-align: center;" | {{Blood Money|large}} [[File:Backpack_War_Paint_Dragon_Slayer.png | 128px]] <br> Blood Money (x250) and Dragon Slayer War Paint (Factory New) | ||
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=== Offense Contracts === | === Offense Contracts === | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! class="header" | Name | ! class="header" | Name | ||
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*<b>Bonus:</b> (x/2) Dominate a player as Pyro: 15 CP {{Contract Star}} | *<b>Bonus:</b> (x/2) Dominate a player as Pyro: 15 CP {{Contract Star}} | ||
| style="text-align: center;" | {{Blood Money|small}} <br> Blood Money (x100) | | style="text-align: center;" | {{Blood Money|small}} <br> Blood Money (x100) | ||
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|style="text-align: center;" | '''Advanced Offense Classes<sup>1</sup>''' | |style="text-align: center;" | '''Advanced Offense Classes<sup>1</sup>''' | ||
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|style="text-align: center;" | '''The Shotgun''' | |style="text-align: center;" | '''The Shotgun''' | ||
|style="text-align: center;" | 1x{{Contract Star}} <br> Completed Contract(s): <br> '''Offensive Weapons 2''' | |style="text-align: center;" | 1x{{Contract Star}} <br> Completed Contract(s): <br> '''Offensive Weapons 2''' | ||
− | |*<b>Primary:</b> Get a kill with a Shotgun: 2 CP {{Contract Star}} | + | | |
+ | *<b>Primary:</b> Get a kill with a Shotgun: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/12) Get 3 kills with a shotgun in a single life: 5 CP {{Contract Star}} | *<b>Bonus:</b> (x/12) Get 3 kills with a shotgun in a single life: 5 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/3) Get 5 kills with a shotgun in a single life: 10 CP {{Contract Star}} | *<b>Bonus:</b> (x/3) Get 5 kills with a shotgun in a single life: 10 CP {{Contract Star}} | ||
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|style="text-align: center;" | <b>[[Banana Bay]]</b> | |style="text-align: center;" | <b>[[Banana Bay]]</b> | ||
|style="text-align: center;" | 1x{{Contract Star}} <br> Completed Contract(s): <br> '''Expert Offensive Classes''' and '''Offense Weapons 2''' | |style="text-align: center;" | 1x{{Contract Star}} <br> Completed Contract(s): <br> '''Expert Offensive Classes''' and '''Offense Weapons 2''' | ||
− | |*<b>Primary:</b> Get a kill with a Shotgun: 2 CP {{Contract Star}} | + | | |
+ | *<b>Primary:</b> Get a kill with a Shotgun: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/12) Get 3 kills with a shotgun in a single life: 5 CP {{Contract Star}} | *<b>Bonus:</b> (x/12) Get 3 kills with a shotgun in a single life: 5 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/3) Get 5 kills with a shotgun in a single life: 10 CP {{Contract Star}} | *<b>Bonus:</b> (x/3) Get 5 kills with a shotgun in a single life: 10 CP {{Contract Star}} |
Revision as of 06:53, 7 December 2017
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“ | "Now that's how it's done!"
Click to listen
— The Engineer
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” |
The Jungle Inferno Campaign is a Campaign lasting from October 20th, 2017 until February 11th, 2018 introduced in the Jungle Inferno Update during which players can complete skill-based contracts to be awarded Blood Money, War Paints, and unique cosmetics. Participation in the event requires a Jungle Inferno Campaign Pass. Using the Campaign Pass converts it to a Jungle Inferno ConTracker and unlocks the Mercenary Park set of Contracts. During the Campaign, the Mercenary Park Gift Shop is open for purchase of items with Blood Money.
The Mercenary Park set of Contracts are Premium Contracts. Like Free Contracts, Premium Contracts are navigated and managed using the ConTracker and may be completed and turned in for Rewards and Stars. However, the Jungle Inferno ConTracker tracks and levels on Contract Points earned on Premium Jungle Inferno Contracts.
Contract Points (CP) are gained by scoring points in the game, subject to restrictions, such as class, weapon, or role restrictions defined in the Contracts. On most Contracts, earning 100 CP by any activity listed for the Contract completes the Primary Objectives. Bonus Objectives define additional ways to score higher Campaign Points on the Contract.
After users complete Primary or Bonus Objectives, they obtain a Contract Star for each Objective turned in. Contract Stars allow users to unlock other contracts. A few Contracts require a higher amount of stars to unlock, for example, the Mercenary World Contract requires 20 stars.
Contents
Mercenary Park Contracts
Main Contracts
Name | Prerequisites | Objectives | Reward |
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Start | 0x |
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Monstrous Memento |
Offense | 1x Completed Contract(s): Start |
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Blood Money (x150) |
Defense | 1x Completed Contract(s): Start |
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'Contract Campaigner' War Paint Civilian Grade Keyless Case |
Mercenary Park | 1x Completed Contract(s): Start |
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Blood Money (x100) |
Mercenary World | 20x Completed Contract(s): Mercenary Park |
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128px Blood Money (x250) and Dragon Slayer War Paint (Factory New) |
Core Modes1 | 1x Completed Contract(s): Mercenary Park |
CTF
Payload
Capture Points
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Blood Money (x100) |
Alternative Modes1 | 2x Completed Contract(s): Core Modes |
DeGroot Keep
Mannpower
PASS Time
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Blood Money (x250) |
1: Activating one of the contracts will make the other two permanently unavailable (e.g. activating the CTF contract will make the Payload and Capture Points contracts permanently unavailable). |
Offense Contracts
Name | Prerequisites | Objectives | Reward |
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Offense Classes1 | 3x Completed Contract(s): Defense and Offense |
Scout
Soldier
Pyro
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Blood Money (x100) |
Advanced Offense Classes1 | 2x Completed Contract(s): Defense and Offense |
Advanced Scout
Advanced Soldier
Advanced Pyro
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Blood Money (x150) |
Expert Offense Classes1 | 3x Completed Contract(s): Defense |
Expert Scout
Expert Soldier
Expert Pyro
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'Contract Campaigner' War Paint Freelance Grade Keyless Case |
Offense Weapons 11 | 1x Completed Contract(s): Defense |
The Soda Popper
The Black Box
The Flare Gun
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Blood Money (x100) |
Offense Weapons 21 | 2x Completed Contract(s): Defense |
The Back Scatter
The Direct Hit
The Phlogistinator
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Blood Money (x100) |
The Shotgun | 1x Completed Contract(s): Offensive Weapons 2 |
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Blood Money (x150) |
Banana Bay | 1x Completed Contract(s): Expert Offensive Classes and Offense Weapons 2 |
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Kathman-Hairdo |
1: Activating one of the contracts will make the other two permanently unavailable. |
Defense Contracts
Name | Prerequisites | Objectives | Reward |
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Defense Classes1 | 3x Completed Contract(s): Defense |
Demoman
Heavy
Engineer
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Blood Money (x150) |
Advanced Defense Classes1 | 1x Completed Contract(s): Defense Classes |
Advanced Demoman
Advanced Heavy
Advanced Engineer
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Blood Money (x250) |
Expert Defense Classes1 | 3x Completed Contract(s): Defense Classes |
Expert Demoman
Expert Heavy
Expert Engineer
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'Contract Campaigner' War Paint Freelance Grade Keyless Case |
Defensive Weapon 11 | 1x Completed Contract(s): Defense Classes |
Loose Cannon
Fists of Steel
Wrangler
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Blood Money (x250) |
Defensive Weapon 21 | 3x Completed Contract(s): Defense Classes |
Loch-n-Load
The Brass Beast
The Gunslinger
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'Contract Campaigner' War Paint Civilian Grade Keyless Case |
Lazarus | 1x Completed Contract(s): Defense Classes |
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Abominable Snow Pants |
1: Activating one of the contracts will make the other two permanently unavailable. |
Support Contracts
Name | Prerequisites | Objectives | Reward |
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Support Classes1 | 3x Completed Contract(s): Defense and Offense |
Medic
Sniper
Spy
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Blood Money (x100) |
Advanced Support Classes1 | 2x Completed Contract(s): Support Classes |
Advanced Medic
Advanced Sniper
Advanced Spy
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Blood Money (x150) |
Expert Support Classes1 | 3x Completed Contract(s): Advanced Support Classes |
Expert Medic
Expert Sniper
Expert Spy
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'Contract Campaigner' War Paint Mercenary Grade Keyless Case |
Support Weapon1 | 1x Completed Contract(s): Support Classes |
Crusader's Crossbow
Huntsman
Dead Ringer
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Blood Money (x100) |
Support Weapons 21 | 2x Completed Contract(s): Support Weapon and Mossrock |
The Big Earner
Amputator
Jarate
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Blood Money (x250) |
Mossrock | 1x Completed Contract(s): Advanced Support Classes |
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Himalayan Hair Shirt |
1: Activating one of the contracts will make the other two permanently unavailable.
2: CP amount isn't displayed in ConTracker. |
Map Contracts
Name | Prerequisites | Objectives | Reward |
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2Fort | 1x Completed Contract(s): Core Modes |
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Blood Money (x250) |
Turbine | 1x Completed Contract(s): 2Fort |
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Blood Money (x100) |
Upward | 1x Completed Contract(s): 2Fort |
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Blood Money (x100) |
Goldrush | 1x Completed Contract(s): Upward |
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Blood Money (x150) |
Badwater | 1x Completed Contract(s): Upward |
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Blood Money (x100) |
Suijin | 2x Completed Contract(s): Goldrush |
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Blood Money (x250) |
Harvest | 1x Completed Contract(s): Badwater |
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Blood Money (x100) |
Hightower | 2x Completed Contract(s): Turbine and Badwater |
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'Contract Campaigner' War Paint Civilian Grade Keyless Case |
Dustbowl | 2x Completed Contract(s): Harvest and Goldrush |
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Blood Money (x250) |
Brazil | 2x Completed Contract(s): Hightower and Harvest |
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Saxton |
Bugs
- The Wrangler Contract's primary objective is to get kills with a Sentry Gun, but does not count kills made with a Mini-Sentry Gun.
See also
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