Difference between revisions of "Summer Event 2013"

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(Tweaked Item Sets)
m (Tweaked Weapons)
Line 346: Line 346:
 
|-
 
|-
 
! style="background: #ffe567;" rowspan=5 | {{Class link|Scout}}
 
! style="background: #ffe567;" rowspan=5 | {{Class link|Scout}}
! style="background: #fff2b3;" rowspan=2 | {{Icon item|Crit-a-Cola|icon-size=75px}}
+
! style="background: #fff2b3;" rowspan=2 | {{Icon item|Shortstop|icon-size=75px}} <br /> {{item link|Shortstop}}
| {{c|-|Removed:}} Damage taken mini-crits
 
|-
 
| {{c|+|Added:}} Damage taken increased 25%
 
|-
 
! style="background: #fff2b3;" rowspan=2 | {{Icon item|Shortstop|icon-size=75px}}
 
 
| {{c|+|Added:}} 20% bonus healing while deployed
 
| {{c|+|Added:}} 20% bonus healing while deployed
 
|-
 
|-
 
| {{c|-|Added:}} 80% vulnerability increase to all push forces while deployed
 
| {{c|-|Added:}} 80% vulnerability increase to all push forces while deployed
 
|-
 
|-
! style="background: #fff2b3;" | {{Icon item|Winger|icon-size=75px}}
+
! style="background: #fff2b3;" rowspan=2 | {{Icon item|Crit-a-Cola|icon-size=75px}} <br /> {{item link|Crit-a-Cola}}
| {{c|+|Added:}} +25% Jump Height bonus when active
+
| {{c|+|Removed:}} Damage taken mini-crits while under the effects
 
|-
 
|-
! style="background: #ffe567;" rowspan=16 | {{Class link|Soldier}}
+
| {{c|-|Added:}} 25% damage vulnerability while under the effects
! style="background: #fff2b3;" rowspan=2 | {{Icon item|Battalion's Backup|icon-size=75px}}
 
| {{c|+|Added:}} +15% Sentry damage resistance to all teammates while banner effect is active
 
 
|-
 
|-
| {{c|=|Changed:}} Rage is now generated from damage dealt instead of damage received
+
! style="background: #fff2b3;" | {{Icon item|Winger|icon-size=75px}} <br /> {{item link|Winger}}
 +
| {{c|+|Added:}} +25% jump height bonus when active
 
|-
 
|-
! style="background: #fff2b3;" | {{Icon item|Black Box|icon-size=75px}}
+
! style="background: #ffe567;" rowspan=16 | {{Class link|Soldier}}
 +
! style="background: #fff2b3;" | {{Icon item|Black Box|icon-size=75px}} <br /> {{item link|Black Box}}
 
| {{c|=|Changed:}} Explosion sound
 
| {{c|=|Changed:}} Explosion sound
 
|-
 
|-
! style="background: #fff2b3;" rowspan=2 | {{Icon item|Beggar's Bazooka|icon-size=75px}}
+
! style="background: #fff2b3;" rowspan=2 | {{Icon item|Beggar's Bazooka|icon-size=75px}} <br /> {{item link|Beggar's Bazooka}}
| {{c|=|Changed:}} Misfired Rockets now remove one loaded rocket from the clip
+
| {{c|=|Fixed:}} An exploit that allowed players to hold a set fixed number of rockets
 
|-
 
|-
| {{c|=|Fixed:}} An exploit that allowed players to hold a set fixed number of rockets
+
| {{c|-|Changed:}} Misfired rockets now remove one loaded rocket from the clip
 
|-
 
|-
! style="background: #fff2b3;" rowspan=2 | {{Icon item|Concheror|icon-size=75px}}
+
! style="background: #fff2b3;" rowspan=5 | {{Icon item|Cow Mangler 5000|icon-size=75px}}  <br /> {{item link|Cow Mangler 5000}}
| {{c|+|Added:}} Buffed players now receive a speed boost in addition to its previous effect
+
| {{c|+|Removed:}} -10% damage penalty
 
|-
 
|-
| {{c|=|Changed:}} Rage is now only generated from damage dealt
+
| {{c|+|Removed:}} 5% slower reload speed
 
|-
 
|-
! style="background: #fff2b3;" rowspan=5 | {{Icon item|Cow Mangler 5000|icon-size=75px}}
+
| {{c|-|Changed:}} Reduced clip size to 4 (from 5)
| {{c|-|Removed:}} -10% damage attribute
 
 
|-
 
|-
| {{c|-|Removed:}} 5% slower reload attribute
+
| {{c|=|Added:}} "Sets players on fire" description text
 
|-
 
|-
| {{c|-|Reduced:}} Clip size from 5 to 4
+
| {{c|=|Added:}} New particles and sound
 
|-
 
|-
| {{c|+|Added:}} "Sets players on fire" description text
+
! style="background: #fff2b3;" rowspan=2 | {{Icon item|Liberty Launcher|icon-size=75px}} <br /> {{item link|Liberty Launcher}}
 +
| {{c|+|Removed:}} -25%  clip size penalty
 
|-
 
|-
| {{c|+|Added:}} New particles and sound
+
| {{c|-|Added:}} -25% damage penalty
 
|-
 
|-
! style="background: #fff2b3;" | {{Icon item|Escape Plan|icon-size=75px}}
+
! style="background: #fff2b3;" | {{Icon item|Original|icon-size=75px}} <br /> {{item link|Original}}
| {{c|+|Added:}} Wearer receives the Marked-For-Death effect when deployed, and for a short period afterwards
+
| {{c|=|Changed:}} Explosion sound
 
|-
 
|-
! style="background: #fff2b3;" rowspan=2 | {{Icon item|Liberty Launcher|icon-size=75px}}
+
! style="background: #fff2b3;" rowspan=2 | {{Icon item|Concheror|icon-size=75px}} <br /> {{item link|Concheror}}
| {{c|-|Removed:}} 25% reduced clip size penalty
+
| {{c|+|Added:}} Buffed players now receive a speed boost in addition to its previous effect
 
|-
 
|-
| {{c|+|Added:}} 25% reduced damage penalty
+
| {{c|=|Changed:}} Rage is now only generated from damage dealt
 
|-
 
|-
! style="background: #fff2b3;" | {{Icon item|Original|icon-size=75px}}
+
! style="background: #fff2b3;" rowspan=2 | {{Icon item|Battalion's Backup|icon-size=75px}} <br /> {{item link|Battalion's Backup}}
| {{c|=|Changed:}} Explosion sound
+
| {{c|+|Added:}} +15% Sentry damage resistance to all teammates while banner effect is active
 +
|-
 +
| {{c|=|Changed:}} Rage is now generated from damage dealt instead of damage received
 +
|-
 +
! style="background: #fff2b3;" | {{Icon item|Escape Plan|icon-size=75px}} <br /> {{item link|Escape Plan}}
 +
| {{c|-|Added:}} Wearer receives the Marked-For-Death effect when deployed, and for a short period afterwards
 
|-
 
|-
 
! style="background: #ffe567;" rowspan=4 | {{Class link|Pyro}}
 
! style="background: #ffe567;" rowspan=4 | {{Class link|Pyro}}
! style="background: #fff2b3;" | {{Icon item|Phlogistinator|icon-size=75px}}
+
! style="background: #fff2b3;" | {{Icon item|Phlogistinator|icon-size=75px}} <br /> {{item link|Phlogistinator}}
 
| {{c|=|Fixed:}} "Mmmph" progress resetting after touching a resupply cabinet
 
| {{c|=|Fixed:}} "Mmmph" progress resetting after touching a resupply cabinet
 
|-
 
|-
! style="background: #fff2b3;" rowspan=3 | {{Icon item|Powerjack|icon-size=75px}}
+
! style="background: #fff2b3;" rowspan=3 | {{Icon item|Powerjack|icon-size=75px}} <br /> {{item link|Powerjack}}
| {{c|+|Added:}} 15% increase move speed while deployed
+
| {{c|+|Added:}} 15% increase move speed while active
 
|-
 
|-
| {{c|-|Removed:}} +20% melee vulnerability when active
+
| {{c|+|Removed:}} +20% melee vulnerability while active
 
|-
 
|-
| {{c|+|Added:}} 20% damage vulnerability to all sources
+
| {{c|-|Added:}} 20% damage vulnerability while active
 
|-
 
|-
 
! style="background: #ffe567;" rowspan=5 | {{Class link|Demoman}}
 
! style="background: #ffe567;" rowspan=5 | {{Class link|Demoman}}
! style="background: #fff2b3;" | {{Icon item|Chargin' Targe|icon-size=75px}}
+
! style="background: #fff2b3;" rowspan=4 | {{Icon item|Loose Cannon|icon-size=75px}} <br /> {{item link|Loose Cannon}}
| {{c|+|Added:}} Afterburn immunity
+
| {{c|+|Added:}} Double Donk damage now mini-crits
 
|-
 
|-
! style="background: #fff2b3;" rowspan=4 | {{Icon item|Loose Cannon|icon-size=75px}}
+
| {{c|=|Added:}} Double Donk sound and particle effects
| {{c|+|Added:}} Double donk damage now mini-crits
 
 
|-
 
|-
| {{c|=|Reduced:}} Charge time to 1 second
+
| {{c|=|Changed:}} Reduced charge time to 1 second
 
|-
 
|-
 
| {{c|=|Changed:}} Range no longer affects direct cannonball impact damage
 
| {{c|=|Changed:}} Range no longer affects direct cannonball impact damage
 
|-
 
|-
| {{c|+|Added:}} Added: Double-Donk sound and particle effects
+
! style="background: #fff2b3;" | {{Icon item|Chargin' Targe|icon-size=75px}} <br /> {{item link|Chargin' Targe}}
 +
| {{c|+|Added:}} Afterburn immunity on wearer
 
|-
 
|-
 
! style="background: #ffe567;" rowspan=3 | {{Class link|Heavy}}
 
! style="background: #ffe567;" rowspan=3 | {{Class link|Heavy}}
! style="background: #fff2b3;" rowspan=2 | {{Icon item|Buffalo Steak Sandvich|icon-size=75px}}
+
! style="background: #fff2b3;" rowspan=2 | {{Icon item|Buffalo Steak Sandvich|icon-size=75px}} <br /> {{item link|Buffalo Steak Sandvich}}
| {{c|-|Removed:}} Damage taken is mini-crits
+
| {{c|+|Removed:}} Damage taken as mini-crits while under its effects
 
|-
 
|-
| {{c|+|Added:}} Damage taken increased 25%
+
| {{c|-|Added:}} 25% damage vulnerability while under its effects
 
|-
 
|-
! style="background: #fff2b3;" | {{Icon item|Dalokohs Bar|icon-size=75px}}
+
! style="background: #fff2b3;" | {{Icon item|Dalokohs Bar|icon-size=75px}} <br /> {{item link|Dalokohs Bar}}
| {{c|+|Increased:}} Health restored per-bite from 15 to 25
+
| {{c|+|Changed:}} Increased health restored per-bite to 20 (from 15)
 
|-
 
|-
 
! style="background: #ffe567;" rowspan=10 | {{Class link|Engineer}}
 
! style="background: #ffe567;" rowspan=10 | {{Class link|Engineer}}
! style="background: #fff2b3;" | {{Icon item|Gunslinger|icon-size=75px}}
+
! style="background: #fff2b3;" rowspan=2 | {{Icon item|Rescue Ranger|icon-size=75px}} <br /> {{item link|Rescue Ranger}}
| {{c|-|Changed:}} Mini-Sentry Guns do not heal during construction
+
| {{c|+|Changed:}} Minor increase in damage per bolt
 
|-
 
|-
! style="background: #fff2b3;" rowspan=2 | {{Icon item|Rescue Ranger|icon-size=75px}}
+
| {{c|+|Changed:}} Increase building healing to 75 health per bolt (from 50)
| {{c|+|Added:}} Minor increase in damage per bolt
 
 
|-
 
|-
| {{c|+|Increased:}} Building healing from 50 to 75 per bolt
+
! style="background: #fff2b3;" rowspan=5 | {{Icon item|Short Circuit|icon-size=75px}} <br /> {{item link|Short Circuit}}
|-
 
! style="background: #fff2b3;" rowspan=5 | {{Icon item|Short Circuit|icon-size=75px}}
 
 
| {{c|+|Added:}} Ammo cost of firing reduced to -18 metal when an attack destroys a projectile
 
| {{c|+|Added:}} Ammo cost of firing reduced to -18 metal when an attack destroys a projectile
 
|-
 
|-
| {{c|+|Increased:}} Firing speed by +25%
+
| {{c|+|Changed:}} Increased firing speed by 25%
|-
 
| {{c|+|Added:}} Ammo cost increased to -36 metal when an attack does not destroy a projectile or hit a player
 
 
|-
 
|-
 
| {{c|=|Changed:}} The weapon's muzzle now emits a spark effect when fired
 
| {{c|=|Changed:}} The weapon's muzzle now emits a spark effect when fired
Line 453: Line 448:
 
| {{c|=|Fixed:}} Attack arcing to nearby teammates as if they were enemies
 
| {{c|=|Fixed:}} Attack arcing to nearby teammates as if they were enemies
 
|-
 
|-
! style="background: #fff2b3;" rowspan=2 | {{Icon item|Wrangler|icon-size=75px}}
+
| {{c|-|Added:}} Ammo cost increased to -36 metal when an attack does not destroy a projectile or hit a player
| {{c|=|Reduced:}} Accuracy of manually-controlled sentry at long range
 
 
|-
 
|-
 +
! style="background: #fff2b3;" rowspan=2 | {{Icon item|Wrangler|icon-size=75px}} <br /> {{item link|Wrangler}}
 
| {{c|=|Changed:}} Protective shield now fades 1 second after the owning Engineer dies
 
| {{c|=|Changed:}} Protective shield now fades 1 second after the owning Engineer dies
 +
|-
 +
| {{c|-|Changed:}} Reduced accuracy of manually-controlled sentry at long range
 +
|-
 +
! style="background: #fff2b3;" | {{Icon item|Gunslinger|icon-size=75px}} <br /> {{item link|Gunslinger}}
 +
| {{c|-|Changed:}} Mini-Sentry Guns do not heal during construction
 
|-
 
|-
 
! style="background: #ffe567;" rowspan=9 | {{Class link|Medic}}
 
! style="background: #ffe567;" rowspan=9 | {{Class link|Medic}}
! style="background: #fff2b3;" rowspan=4 | {{Icon item|Crusader's Crossbow|icon-size=75px}}
+
! style="background: #fff2b3;" rowspan=4 | {{Icon item|Crusader's Crossbow|icon-size=75px}} <br /> {{item link|Crusader's Crossbow}}
 
| {{c|=|Changed:}} Arrow projectile to a large syringe
 
| {{c|=|Changed:}} Arrow projectile to a large syringe
 
|-
 
|-
| {{c|+|Added:}} New trail effects
+
| {{c|=|Added:}} New trail effects
 
|-
 
|-
 
| {{c|=|Changed:}} Smoothed out reload animation (DPS unchanged)
 
| {{c|=|Changed:}} Smoothed out reload animation (DPS unchanged)
Line 468: Line 468:
 
| {{c|=|Fixed:}} Being able to heal players that are using items that block healing.
 
| {{c|=|Fixed:}} Being able to heal players that are using items that block healing.
 
|-
 
|-
! style="background: #fff2b3;" rowspan=3 | {{Icon item|Quick-Fix|icon-size=75px}}
+
! style="background: #fff2b3;" rowspan=3 | {{Icon item|Quick-Fix|icon-size=75px}} <br /> {{item link|Quick-Fix}}
| {{c|+|Added:}} 50% Overheal
+
| {{c|+|Added:}} +50% max overheal
 
|-
 
|-
| {{c|=|Changed:}} Über now affects the Medic when there's no heal target
+
| {{c|+|Changed:}} Über now affects the Medic when there's no heal target
 
|-
 
|-
| {{c|=|Changed:}} Shotguns with pushback no longer affect players under the effect of Quick-Fix’s Über
+
| {{c|+|Changed:}} Shotguns with pushback no longer affect players under the effect of Quick-Fix’s Über
 
|-
 
|-
! style="background: #fff2b3;" rowspan=2 | {{Icon item|Vaccinator|icon-size=75px}}
+
! style="background: #fff2b3;" rowspan=2 | {{Icon item|Vaccinator|icon-size=75px}} <br /> {{item link|Vaccinator}}
 
| {{c|+|Added:}} Über now fully absorbs crit damage for the selected damage type
 
| {{c|+|Added:}} Über now fully absorbs crit damage for the selected damage type
 
|-
 
|-
| {{c|+|Added:}} Depletes Übercharge based on the amount of damage prevented
+
| {{c|-|Added:}} Depletes Übercharge based on the amount of damage prevented
 
|-
 
|-
 
! style="background: #ffe567;" rowspan=6 | {{Class link|Sniper}}
 
! style="background: #ffe567;" rowspan=6 | {{Class link|Sniper}}
! style="background: #fff2b3;" rowspan=2 | {{Icon item|Bazaar Bargain|icon-size=75px}}
+
! style="background: #fff2b3;" rowspan=2 | {{Icon item|Bazaar Bargain|icon-size=75px}} <br /> {{item link|Bazaar Bargain}}
 
| {{c|=|Changed:}} Capped the max charge rate to 200%
 
| {{c|=|Changed:}} Capped the max charge rate to 200%
 
|-
 
|-
 
| {{c|=|Fixed:}} Starting charge rate being -40% instead of -20%
 
| {{c|=|Fixed:}} Starting charge rate being -40% instead of -20%
 
|-
 
|-
! style="background: #fff2b3;" rowspan=2 | {{Icon item|Cozy Camper|icon-size=75px}}
+
! style="background: #fff2b3;" rowspan=2 | {{Icon item|Cozy Camper|icon-size=75px}} <br /> {{item link|Cozy Camper}}
| {{c|-|Removed:}} Movement penalty
+
| {{c|+|Removed:}} Movement penalty
 
|-
 
|-
| {{c|+|Added:}} Damage taken increased by 20%
+
| {{c|-|Added:}} Damage taken increased by 20%
 
|-
 
|-
! style="background: #fff2b3;" rowspan=2 | {{Icon item|Darwin's Danger Shield|icon-size=75px}}
+
! style="background: #fff2b3;" rowspan=2 | {{Icon item|Darwin's Danger Shield|icon-size=75px}} <br /> {{item link|Darwin's Danger Shield}}
| {{c|+|Added:}} Bullet damage taken reduced by 15%
+
| {{c|+|Added:}} 15% bullet resistance on wearer
 
|-
 
|-
| {{c|+|Added:}} Explosive damage taken increased by 20%
+
| {{c|-|Added:}} 20% explosive vulnerability on wearer
 
|-
 
|-
 
! style="background: #ffe567;" rowspan=3 | {{Class link|Spy}}
 
! style="background: #ffe567;" rowspan=3 | {{Class link|Spy}}
! style="background: #fff2b3;" | {{Icon item|Dead Ringer|icon-size=75px}}
+
! style="background: #fff2b3;" | {{Icon item|L'Etranger|icon-size=75px}} <br /> {{item link|L'Etranger}}
| {{c|=|Changed:}} When under the effect of Feign Death, damage taken decreases the duration of the effect
+
| {{c|+|Added:}} +40% Cloak duration
 +
|-
 +
! style="background: #fff2b3;" | {{Icon item|Spy-cicle|icon-size=75px}} <br /> {{item link|Spy-cicle}}
 +
| {{c|=|Fixed:}} A bug that would cause the charge meter to not reset when the Spy was killed
 
|-
 
|-
! style="background: #fff2b3;" | {{Icon item|L'Etranger|icon-size=75px}}
+
! style="background: #fff2b3;" | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}}
| {{c|+|Added:}} 40% increased Cloak duration
+
| {{c|-|Changed:}} When under the effect of Feign Death, damage taken decreases the duration of the effect
 
|-
 
|-
! style="background: #fff2b3;" | {{Icon item|Spy-cicle|icon-size=75px}}
 
| {{c|=|Fixed:}} A bug that would cause the charge meter to not reset when the Spy was killed
 
 
|}
 
|}
  

Revision as of 21:54, 11 May 2018

This article is for content released in the update. For the patch itself, see July 10, 2013 Patch.
Move That Update Up!.jpg
Over the last week we've taken you through some of our thinking around maps, weapons and items. We thought you might find it interesting if we walked you through the process we use to ship an update to TF2. There we go, update shipped.
TF2 Official Website

The Summer Event Update was the in-game release of several items that were selected by Valve for outstanding quality through the Steam Workshop and resubmitted using new item importing system, along with the fixing of several exploits and bugs present in existing maps and the tweak to several weapons. Released with the July 10, 2013 Patch, the update added a total of 64 new Cosmetic items which were available via opening Crates with their special Summer Cooler Keys, and 2 new maps, Standin, and Process.

Additions

Cosmetics

Leaderboard class scout.png
Scout
Bigg Mann on Campus Bigg Mann on Campus
Caffeine Cooler Caffeine Cooler
Cool Cat Cardigan Cool Cat Cardigan
Delinquent's Down Vest Delinquent's Down Vest
Greased Lightning Greased Lightning
Half-Pipe Hurdler Half-Pipe Hurdler
Leaderboard class soldier.png
Soldier
Brawling Buccaneer Brawling Buccaneer
Caribbean Conqueror Caribbean Conqueror
Colonial Clogs Colonial Clogs
Compatriot Compatriot
Founding Father Founding Father
Hornblower Hornblower
Lieutenant Bites Lieutenant Bites
Rebel Rouser Rebel Rouser
Shogun's Shoulder Guard Shogun's Shoulder Guard
Valley Forge Valley Forge
Whirly Warrior Whirly Warrior
Leaderboard class pyro.png
Pyro
Backpack Broiler Backpack Broiler
Burning Bandana Burning Bandana
El Muchacho El Muchacho
Hive Minder Hive Minder
Pampered Pyro Pampered Pyro
Soot Suit Soot Suit
Leaderboard class demoman.png
Demoman
Black Watch Black Watch
Gaelic Garb Gaelic Garb
Gaelic Golf Bag Gaelic Golf Bag
Glasgow Great Helm Glasgow Great Helm
Stormin' Norman Stormin' Norman
Tartan Spartan Tartan Spartan
Whiskey Bib Whiskey Bib
Leaderboard class heavy.png
Heavy
Bear Necessities Bear Necessities
Bolshevik Biker Bolshevik Biker
Borscht Belt Borscht Belt
Heavy-Weight Champ Heavy-Weight Champ
Gabe Glasses Gabe Glasses
Katyusha Katyusha
Red Army Robin Red Army Robin
Tsarboosh Tsarboosh
Leaderboard class engineer.png
Engineer
Dry Gulch Gulp Dry Gulch Gulp
Flared Frontiersman Flared Frontiersman
Pardner's Pompadour Pardner's Pompadour
Trash Toter Trash Toter
Leaderboard class medic.png
Medic
Baron von Havenaplane Baron von Havenaplane
Das Fantzipantzen Das Fantzipantzen
Das Feelinbeterbager Das Feelinbeterbager
Das Hazmattenhatten Das Hazmattenhatten
Das Naggenvatcher Das Naggenvatcher
Das Maddendoktor Das Maddendoktor
Das Metalmeatencasen Das Metalmeatencasen
Das Gutenkutteharen Das Gutenkutteharen
Das Ubersternmann Das Ubersternmann
Leaderboard class sniper.png
Sniper
Birdman of Australiacatraz Birdman of Australiacatraz
Cobber Chameleon Cobber Chameleon
Falconer Falconer
Wet Works Wet Works
Leaderboard class spy.png
Spy
After Dark After Dark
Belgian Detective Belgian Detective
Blood Banker Blood Banker
Harmburg Harmburg
Rogue's Brogues Rogue's Brogues
TF2 crosshair orange.png
All Classes
Graybanns Graybanns
Federal Casemaker Federal Casemaker
Macho Mann Macho Mann
Virtual Viewfinder Virtual Viewfinder
Notes  Not available for the Pyro.

Action Items

A Random Summer Cooler Key Gift A Random Summer Cooler Key Gift
Pile of Summer Cooler Key Gifts Pile of Summer Cooler Key Gifts

Tool

Red Summer 2013 Cooler Red Summer 2013 Cooler
Red Summer 2013 Cooler Key Red Summer 2013 Cooler Key
Orange Summer 2013 Cooler Orange Summer 2013 Cooler
Orange Summer 2013 Cooler Key Orange Summer 2013 Cooler Key
Yellow Summer 2013 Cooler Yellow Summer 2013 Cooler
Yellow Summer 2013 Cooler Key Yellow Summer 2013 Cooler Key
Green Summer 2013 Cooler Green Summer 2013 Cooler
Green Summer 2013 Cooler Key Green Summer 2013 Cooler Key
Aqua Summer 2013 Cooler Aqua Summer 2013 Cooler
Aqua Summer 2013 Cooler Key Aqua Summer 2013 Cooler Key
Blue Summer 2013 Cooler Blue Summer 2013 Cooler
Blue Summer 2013 Cooler Key Blue Summer 2013 Cooler Key
Brown Summer 2013 Cooler Brown Summer 2013 Cooler
Brown Summer 2013 Cooler Key Brown Summer 2013 Cooler Key
Black Summer 2013 Cooler Black Summer 2013 Cooler
Black Summer 2013 Cooler Key Black Summer 2013 Cooler Key

Maps

Name Picture Game mode File name
Process 250px Control Point
cp_process
Standin Cp standin B.jpg Control Point
cp_standin

Tweaked Item Sets

Class Item set Changes
Leaderboard class scout.png Scout Special Delivery
ShortstopMad MilkHoly MackerelMilkman
Pictogram minus.png Removed: +25 max health on wearer.
Pictogram plus.png Added: Leave a Calling Card on your victims.
Leaderboard class soldier.png Soldier The Tank Buster
Black BoxBattalion's BackupGrenadier's Softcap
Pictogram minus.png Removed: +20% Sentry damage resistance on wearer.
Pictogram plus.png Added: Leave a Calling Card on your victims.
Leaderboard class pyro.png Pyro The Gas Jockey's Gear
DegreaserPowerjackAttendant
Pictogram minus.png Removed: +10% faster move speed on wearer.
Pictogram plus.png Removed: +10% bullet damage vulnerability on wearer.
Pictogram plus.png Added: Leave a Calling Card on your victims.
Leaderboard class sniper.png Sniper The Croc-o-Style Kit
Sydney SleeperDarwin's Danger ShieldBushwackaOl' Snaggletooth
Pictogram minus.png Removed: The wearer cannot be killed by headshots.
Pictogram plus.png Added: Leave a Calling Card on your victims.
Leaderboard class spy.png Spy Saharan Spy
L'EtrangerYour Eternal RewardFamiliar Fez
Pictogram minus.png Removed: Reduced decloak sound volume.
Pictogram minus.png Removed: 0.5 sec longer Cloak blink time.
Pictogram plus.png Added: Extra effects when taunting.

Tweaked Weapons

Class Weapon Changes
Leaderboard class scout.png Scout Shortstop
Shortstop
Pictogram plus.png Added: 20% bonus healing while deployed
Pictogram minus.png Added: 80% vulnerability increase to all push forces while deployed
Crit-a-Cola
Crit-a-Cola
Pictogram plus.png Removed: Damage taken mini-crits while under the effects
Pictogram minus.png Added: 25% damage vulnerability while under the effects
Winger
Winger
Pictogram plus.png Added: +25% jump height bonus when active
Leaderboard class soldier.png Soldier Black Box
Black Box
Pictogram comment.png Changed: Explosion sound
Beggar's Bazooka
Beggar's Bazooka
Pictogram comment.png Fixed: An exploit that allowed players to hold a set fixed number of rockets
Pictogram minus.png Changed: Misfired rockets now remove one loaded rocket from the clip
Cow Mangler 5000
Cow Mangler 5000
Pictogram plus.png Removed: -10% damage penalty
Pictogram plus.png Removed: 5% slower reload speed
Pictogram minus.png Changed: Reduced clip size to 4 (from 5)
Pictogram comment.png Added: "Sets players on fire" description text
Pictogram comment.png Added: New particles and sound
Liberty Launcher
Liberty Launcher
Pictogram plus.png Removed: -25% clip size penalty
Pictogram minus.png Added: -25% damage penalty
Original
Original
Pictogram comment.png Changed: Explosion sound
Concheror
Concheror
Pictogram plus.png Added: Buffed players now receive a speed boost in addition to its previous effect
Pictogram comment.png Changed: Rage is now only generated from damage dealt
Battalion's Backup
Battalion's Backup
Pictogram plus.png Added: +15% Sentry damage resistance to all teammates while banner effect is active
Pictogram comment.png Changed: Rage is now generated from damage dealt instead of damage received
Escape Plan
Escape Plan
Pictogram minus.png Added: Wearer receives the Marked-For-Death effect when deployed, and for a short period afterwards
Leaderboard class pyro.png Pyro Phlogistinator
Phlogistinator
Pictogram comment.png Fixed: "Mmmph" progress resetting after touching a resupply cabinet
Powerjack
Powerjack
Pictogram plus.png Added: 15% increase move speed while active
Pictogram plus.png Removed: +20% melee vulnerability while active
Pictogram minus.png Added: 20% damage vulnerability while active
Leaderboard class demoman.png Demoman Loose Cannon
Loose Cannon
Pictogram plus.png Added: Double Donk damage now mini-crits
Pictogram comment.png Added: Double Donk sound and particle effects
Pictogram comment.png Changed: Reduced charge time to 1 second
Pictogram comment.png Changed: Range no longer affects direct cannonball impact damage
Chargin' Targe
Chargin' Targe
Pictogram plus.png Added: Afterburn immunity on wearer
Leaderboard class heavy.png Heavy Buffalo Steak Sandvich
Buffalo Steak Sandvich
Pictogram plus.png Removed: Damage taken as mini-crits while under its effects
Pictogram minus.png Added: 25% damage vulnerability while under its effects
Dalokohs Bar
Dalokohs Bar
Pictogram plus.png Changed: Increased health restored per-bite to 20 (from 15)
Leaderboard class engineer.png Engineer Rescue Ranger
Rescue Ranger
Pictogram plus.png Changed: Minor increase in damage per bolt
Pictogram plus.png Changed: Increase building healing to 75 health per bolt (from 50)
Short Circuit
Short Circuit
Pictogram plus.png Added: Ammo cost of firing reduced to -18 metal when an attack destroys a projectile
Pictogram plus.png Changed: Increased firing speed by 25%
Pictogram comment.png Changed: The weapon's muzzle now emits a spark effect when fired
Pictogram comment.png Fixed: Attack arcing to nearby teammates as if they were enemies
Pictogram minus.png Added: Ammo cost increased to -36 metal when an attack does not destroy a projectile or hit a player
Wrangler
Wrangler
Pictogram comment.png Changed: Protective shield now fades 1 second after the owning Engineer dies
Pictogram minus.png Changed: Reduced accuracy of manually-controlled sentry at long range
Gunslinger
Gunslinger
Pictogram minus.png Changed: Mini-Sentry Guns do not heal during construction
Leaderboard class medic.png Medic Crusader's Crossbow
Crusader's Crossbow
Pictogram comment.png Changed: Arrow projectile to a large syringe
Pictogram comment.png Added: New trail effects
Pictogram comment.png Changed: Smoothed out reload animation (DPS unchanged)
Pictogram comment.png Fixed: Being able to heal players that are using items that block healing.
Quick-Fix
Quick-Fix
Pictogram plus.png Added: +50% max overheal
Pictogram plus.png Changed: Über now affects the Medic when there's no heal target
Pictogram plus.png Changed: Shotguns with pushback no longer affect players under the effect of Quick-Fix’s Über
Vaccinator
Vaccinator
Pictogram plus.png Added: Über now fully absorbs crit damage for the selected damage type
Pictogram minus.png Added: Depletes Übercharge based on the amount of damage prevented
Leaderboard class sniper.png Sniper Bazaar Bargain
Bazaar Bargain
Pictogram comment.png Changed: Capped the max charge rate to 200%
Pictogram comment.png Fixed: Starting charge rate being -40% instead of -20%
Cozy Camper
Cozy Camper
Pictogram plus.png Removed: Movement penalty
Pictogram minus.png Added: Damage taken increased by 20%
Darwin's Danger Shield
Darwin's Danger Shield
Pictogram plus.png Added: 15% bullet resistance on wearer
Pictogram minus.png Added: 20% explosive vulnerability on wearer
Leaderboard class spy.png Spy L'Etranger
L'Etranger
Pictogram plus.png Added: +40% Cloak duration
Spy-cicle
Spy-cicle
Pictogram comment.png Fixed: A bug that would cause the charge meter to not reset when the Spy was killed
Dead Ringer
Dead Ringer
Pictogram minus.png Changed: When under the effect of Feign Death, damage taken decreases the duration of the effect

Pre-announcement references

Posts in the Official Site started at July 5, 2013; with subsequent posts reporting data about the update every following day.

Update Gallery

External links