Difference between revisions of "Tough Break Update"
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Revision as of 01:07, 6 November 2018
“ | The New Mexico Department of Labor has found the Administrator in violation of every safety law they have, including 106 violations of the Employee Electroshock (Face, Trunk and Genital) Protection Act and 496 unexplained workplace disappearances. This means Miss Pauling has been state-mandated to take her first vacation in... well, ever. It also means she'll still be working round the clock, since those kill-contracts won't assign themselves.
— Tough Break Update publicity blurb
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The Tough Break Update was a major update added in the 2015 Smissmas season that spanned from December 17, 2015 to April 11, 2016.
The update introduced 4 new weapon collections, 15 community-created new cosmetics, 4 community-created new maps, and 3 new taunts. It also added the Tough Break Campaign, a three-month contract campaign which allows players to complete 26 skill-based challenges to unlock one-of-a-kind weapons and exclusive weapon and cosmetic cases. To participate in the Tough Break Campaign, players had to obtain the Tough Break Campaign Pass, which was available for purchase in the Mann Co. Store. Players were invited to fulfill contracts ostensibly handed out by Miss Pauling via postcards on her state-mandated vacation.
Additional content was further added in the December 22, 2015 Patch, such as the Festivizer.
Contents
Additions
Cosmetics
Taunts
Demoman |
Bad Pipes | |
Engineer |
Bucking Bronco | |
All classes |
Mannrobics |
Tools
Maps
Name | Picture | Game mode | File name |
---|---|---|---|
Highpass | King of the Hill |
koth_highpass
| |
Landfall | Capture the Flag |
ctf_landfall
| |
Snowycoast | Payload |
pl_snowycoast
| |
Vanguard | Control Point |
cp_vanguard
|
Tweaked Classes
Class | Changes |
---|---|
Pyro |
Added: Extinguishing a teammate will now return 20 health to the Pyro. |
Changed: The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range | |
Changed: Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground | |
Demoman |
Added: Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate) |
Changed: Shield bash now deals damage at all ranges, scaled by distance | |
Changed: Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted. | |
Changed: All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range | |
Engineer |
Changed: Sentry Guns brought into a respawn room no longer detonate outside of Mann vs. Machine |
Added: After removing a Sapper from a Sentry Gun, there is now a 0.5s delay before the sentry is active again | |
Medic |
Added: Medics now have slightly higher health regeneration when healing a hurt patient |
Changed: During setup time, ÜberCharge build rate is now increased by 3x | |
Spy |
Added: The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively |
All classes |
Added: Upon spawning, friendly players (including disguised Spies) will show an outline for 10 seconds |
Changed: Base weapon switch speed changed from 0.67 seconds to 0.5 seconds |
Tweaked Weapons
Class | Weapon | Changes |
---|---|---|
Scout |
Mad Milk |
Added: Extinguishing an ally will now reduce the cool down by 20% |
Pretty Boy's Pocket Pistol |
Changed: Increased health recovered on hit to +5 (from +3) | |
Wrap Assassin |
Changed: Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly. | |
Changed: Increased ball recharge rate by 25% | ||
Changed: Reduced damage penalty to 65% (from 70%) | ||
Soldier |
Beggar's Bazooka |
Added: -20% blast radius penalty |
Air Strike |
Changed: Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock) | |
Concheror |
Changed: Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged. | |
B.A.S.E. Jumper |
Removed: Hidden property of up draft when on fire | |
Market Gardener |
Added: 20% slower firing speed | |
Pyro |
Degreaser |
Removed: Removed damage penalty |
Changed: No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%. | ||
Changed: Increased Airblast cost by 25% | ||
Changed: Increased afterburn penalty to 66% (from 25%) | ||
Phlogistinator |
Removed: 10% damage penalty | |
Added: When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects | ||
Axtinguisher |
Changed Now crits all burning enemies (Previous version could only crit from behind and mini-crit from the front) | |
Changed Damage penalty has been reduced to 33% (from 50%) and now applies to all enemies, not just non-burning ones | ||
Added 20% slower firing speed | ||
Added 75% slower deploy speed | ||
Demoman |
Loose Cannon |
Changed: Reduced projectile speed (now a visible attribute) |
Changed: Reduced cannon impact damage to 50 (from 60) | ||
Changed: Damage now scales with distance | ||
Changed: Reduced knockback from cannon hit. Knockback strength is now similar to airblast. | ||
Chargin' Targe |
Changed: Reduced blast resistance to 30% (from 40%) | |
Removed: Removed fire immunity | ||
Splendid Screen |
Added: +50% faster charge recharge rate | |
Changed: Increased blast resistance to 20% (from 15%) | ||
Tide Turner |
Changed: Now grants mini-crit instead of full-crit on charge bash | |
Changed: Reduced all resistances to 15% (from 25%) | ||
Quickiebomb Launcher |
Changed: Increased fizzle time to 4 seconds (from 2) | |
Ullapool Caber |
Changed: Increased base melee damage to 55 (from 35) | |
Added: 20% slower firing speed | ||
Added: 100% slower deploy speed | ||
Claidheamh Mòr |
Added: +25 health on kill | |
Removed: -15 health penalty on wearer | ||
Added: 15% damage vulnerability on wearer while weapon is active | ||
Removed: Removed 0.5 second longer charge duration | ||
Persian Persuader |
Added: Ammo pickups now replenish charge | |
Added: Melee hits replenish 20% of your charge meter | ||
Added: 80% reduced primary and secondary ammo on wearer | ||
Removed: Ammo pickups granting health instead of ammo | ||
Heavy |
Gloves of Running Urgently |
Added: 50% slower holster speed |
Fists of Steel |
Removed: Slower deploy speed | |
Added: 100% slower holster speed | ||
Warrior's Spirit |
Added: +30% damage bonus | |
Removed: -20 max health on wearer | ||
Changed: +10 health on hit to +50 health on kill | ||
Added: 30% damage vulnerability on wearer while weapon is active | ||
Eviction Notice |
Added: 15% faster movement speed on wearer while weapon is active | |
Added: 20% damage vulnerability on wearer while weapon is active | ||
Changed: Reduced faster firing speed bonus to 40% (from 50%) | ||
Engineer |
Rescue Ranger |
Changed: Reduced healing per bolt to 60 (from 75) |
Jag |
Added: -33% damage penalty against buildings (Now takes 3 hits to destroy a Sapper) | |
Medic |
Crusader's Crossbow |
Added: Healing a player with a syringe now grants a small amount of ÜberCharge |
Quick-Fix |
Added: Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge | |
Changed: Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects | ||
Vaccinator |
Changed: Increased faster ÜberCharge build rate from 67% (from 50%) | |
Changed: Reduced overhealed ÜberCharge build rate penalty to 33% (from 66%) (As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective) | ||
Removed: +10% health regeneration on proper resist | ||
Amputator |
Added: Healing done with the taunt now grants small amounts of ÜberCharge | |
Changed: Taunt can now be activated by alt-fire | ||
Sniper |
Huntsman |
Changed: Can be fired while off the ground |
Jarate |
Added: Extinguishing an ally now reduces the cooldown by 20% | |
Cozy Camper |
Changed: Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged. | |
Cleaner's Carbine |
Added: Added 'CRIKEY' meter which is filled by dealing damage | |
Changed: Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled | ||
Changed: Reduced slower firing speed penalty to 20% (from 35%) | ||
Spy |
Spy-cicle |
Changed: Fire immunity shield no longer appears when fire immunity is triggered |
Dead Ringer |
Changed: Increased initial damage reduction when feigning death to 75% (from 50%) | |
Soldier Pyro |
Reserve Shooter |
Changed: No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15% |
Changed: No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple. | ||
Soldier Demoman |
Half-Zatoichi |
Changed: Honorbound deals 50 self-damage when holstered before it kills (Before, the weapon would be unable to be holstered if it didn't kill) |
Added: No random crits | ||
Changed: Now considered a sword (increased holster and deploy time and increased range) | ||
Changed: 100% life restore on kill changed to 50% health gain on kill that can result in overheal | ||
Soldier Pyro Heavy Engineer |
Panic Attack |
Changed: No longer auto-fires when fully loaded. Shots can be held and released at will. |
Gallery
Screenshot of the Tough Break Update.
See also
External links
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