Difference between revisions of "Big Apple Barricade (mission)"

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== Trivia ==
 
== Trivia ==
 
* In the sections 1F and 6C, the Giant Burst Fire Soldiers have been given the Giant Rapid Fire Soldier icon. The mission summary above contains the right icons.
 
* In the sections 1F and 6C, the Giant Burst Fire Soldiers have been given the Giant Rapid Fire Soldier icon. The mission summary above contains the right icons.
* Disabled code indicated that Engineer-bots were supposed to spawn on Wave 5. They were supposed to appear when every robot on Wave 5B is all dead, and they are not able to teleport in nor build Teleporters.
+
* Disabled code indicates that Engineer-bots were supposed to spawn on Wave 5. They were supposed to appear when every robot on Wave 5B is all dead, and they are not able to teleport in or build Teleporters.
  
 
== See also ==
 
== See also ==

Revision as of 08:58, 2 July 2019

Big Apple Barricade
Basic Information
Name: Big Apple Barricade

File name:

mvm_mannhattan
Developer(s): Valve
Map: Mannhattan
Mission type: Invasion
Waves: 6
Difficulty: Intermediate
Starting credits: 1300
Maximum possible credits: 7300
Minimum respawn wave time: Unknown
Maximum respawn wave time: 8
Fixed respawn time: No
Tour: None
Sentry Buster spawn time: 0 seconds
Sentry Buster respawn time: 60 seconds

Big Apple Barricade is an intermediate invasion mission available on the Mannhattan map.

Waves

Sub-wave Class Count Delay(s) Credits
Wave 1 (900 Credits)
1A
Scout
Normal Pictogram comment.png Gatebot
Melee only
1 10 16 0 0.5 100
1B
Soldier
Normal Pictogram comment.png Gatebot 12 12 24 5 0 100
1C
Scout
Easy Vision range 800
Pictogram comment.png Spawns at the top
1 8 16 10 1 200
1D
Demo samurai

Type 1
Expert 1 1 1 0 0 50
Demo samurai

Type 1
Expert Pictogram comment.png Spawns at the top 1 1 1 8 0 50
1E
Scout
Normal Pictogram comment.png Gatebot
Melee only
3 12 12 20 2 50
1F
Soldier spammer

Type 1
Expert 1 1 1 5 0 350
Support
Scout
Normal Melee only 1 1 20 1 30 0
Scout
Normal Begins after 1E is all dead
Melee only
1 8 20 1 1 0
Wave 2 (900 Credits)
2A-1
Heavy steelfist
Hard 1 2 2 0 2 100
2A-2
Demoman
Easy Vision range 1000 4 14 24 22 3 100
Demoman
Easy Pictogram comment.png Gatebot
Pictogram comment.png Spawns at the top
6 6 12 30 0 100
2B
Bowman
Hard 2 14 40 3 2 100
Pyro
Easy Pictogram comment.png Gatebot
Fires continuously
2 4 12 3 2 100
2C
Scout fan

Type 2
Expert Pictogram comment.png Gatebot 1 1 1 6 0 100
Pyro
Expert Fires continuously 1 3 3 10 35 100
Support
Scout
Normal Melee only 1 1 20 100 20 100
Scout
Normal Begins after 2B is all dead
Melee only
3 6 40 0 6 100
Sniper
Hard 2 100 100
Wave 3 (1000 Credits)
3A-1
Scout jumping
Hard 1 12 24 0 1 150
Heavy
Easy 1 5 15 0 4 150
3A-2
Scout fan

Type 2
Expert Pictogram comment.png Gatebot
Pictogram comment.png Spawns at the top
1 1 3 25 10 100
3B-1
Heavy champ
Easy 2 14 28 0 3 150
3B-2
Soldier libertylauncher
Expert Pictogram comment.png Gatebot 1 2 2 0 20 100
3C
Soldier libertylauncher
Expert 1 3 3 0 40 150
Support
Scout
Normal Melee only 1 1 30 100 15 100
Scout
Normal Begins after 3B-1 is all dead
Melee only
1 10 30 100 1 100
Sniper
Hard Vision range 4000 2 60 45
Wave 4 (900 Credits)
4A-1
Soldier barrage

Type 1
Expert Pictogram comment.png Gatebot 1 2 2 0 32 50
4A-2
Pyro
Easy Pictogram comment.png Spawns at the top 3 6 6 10 4 100
4B-1
Pyro
Normal Pictogram comment.png Gatebot 7 14 28 3 5 100
4B-2
Scout fan
Normal Vision range 800
Spawns from the upper level
4 4 14 8 0 100
4C-1
Heavy heater
Expert Pictogram comment.png Gatebot 3 6 6 7 38 100
Medic
Medic

Quick-Fix Medic
Normal Pictogram plus.png +900% heal rate
Pictogram minus.png -90% ÜberCharge rate
4C-2
Scout fan
Easy Vision range 800
Pictogram comment.png Spawns at the top
2 4 20 0 3 100
4D
Soldier barrage
Expert 1 1 3 0 40 100
Support
Scout fan
Expert 1 1 20 70 15 100
Engineer
Expert Does not teleport in
Does not build teleporters
Pictogram comment.png Spawns at the top
1 1 20 20 18 50
Heavy champ
Easy Begins after 4C-2 is all dead 1 6 20 0 3 100
Wave 5 (900 Credits)
5A
Soldier libertylauncher

Chief Blast Soldier
35,000 HP
Expert 1 1 1 0 2 200
5B
Soldier conch
Normal Pictogram comment.png Gatebot
Pictogram plus.png Spawns with full rage

Pictogram plus.png +800%
5 10 20 6 13 100
Heavy steelfist

Steel Gauntlet Pusher
Expert Pictogram comment.png Spawns at the top 1 3 5 8 13 100
5C
Demo burst
Expert Pictogram comment.png Gatebot 1 2 2 8 20 100
Heavy gru
Easy 2 10 30 8 2 100
5D
Soldier conch
Easy Pictogram plus.png Spawns with full rage

Pictogram plus.png +800%
5 10 30 8 4 100
5E
Heavy
Expert 1 2 3 8 40 100
Support
Scout fan
Expert 1 1 30 50 20 0
Demoknight
Hard Begins after 5D is all dead 4 12 48 0 3 100
Sniper
Hard Vision range 4000 2 120 30
Wave 6 (900 Credits)
6A-1
Soldier spammer

Type 1
Expert Pictogram comment.png Gatebot 1 2 3 0 26 100
6A-2
Scout
Easy Vision range 700 2 8 30 0 1 100
Heavy
Easy Vision range 1000 1 2 14 0 5 100
Pyro
Easy Pictogram comment.png Spawns at the top 1 4 30 0 1 100
6B-1
Heavy heater
Expert Pictogram comment.png Gatebot 1 2 3 0 30 100
6B-2
Demo burst
Normal 1 7 24 0 1 100
6C
Soldier spammer

Type 1
Expert Pictogram plus.png 100% crit chance
7 7 7 35 0 100
Medic
Medic
Medic
Medic
Medic
Medic

Quick-Fix Medic
Normal Pictogram plus.png +900% heal rate
Pictogram minus.png -90% ÜberCharge rate
Support
Scout fan
Expert Pictogram plus.png 100% crit chance
1 1 30 70 20 100
Demoknight
Hard Begins after 6B-2 is all dead 4 8 400 0 0 100
Sniper
Expert Vision range 4000 2 20 35

Trivia

  • In the sections 1F and 6C, the Giant Burst Fire Soldiers have been given the Giant Rapid Fire Soldier icon. The mission summary above contains the right icons.
  • Disabled code indicates that Engineer-bots were supposed to spawn on Wave 5. They were supposed to appear when every robot on Wave 5B is all dead, and they are not able to teleport in or build Teleporters.

See also