Difference between revisions of "Match outcomes/zh-hans"
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− | == | + | == 羞辱 == |
{{youtube tn|F9HcJWnZXMw}} | {{youtube tn|F9HcJWnZXMw}} | ||
− | {{Quotation|''' | + | {{Quotation|'''医生'''的羞辱|你感到幸灾乐祸吗?|sound=Medic_specialcompleted11.wav|en-sound=yes}} |
− | ''' | + | 当一方胜利过后,紧随而来的即是'''羞辱'''。在羞辱状态间,所有胜利一方的玩家都会获得10%的移速加成,并获得带有闪光的武器[[Critical hits#Crit boost/zh-hans|暴击奖励]]。双方玩家都可进入彼此的[[respawn areas/zh-hans|重生点]]并击杀里面的敌人,但只有胜利一方的玩家可以使用敌人的医疗柜。羞辱状态通常会持续15秒;但是,服务器拥有者可以通过指令<code>mp_bonusroundtime</code>来更改。 |
− | + | 羞辱期间,输掉的一方将无法进行武器攻击并受到10%的移速惩罚。同时,失败的玩家也会进入第三人称视角,这使玩家能看到自己角色的逃跑,害怕和失望。在羞辱期间,输掉的一方的[[Sentry Gun/zh-hans|步哨枪]]将停用,[[Spy/zh-hans|间谍]]的隐身将会被解除 (但已经使用或者刚刚使用的[[disguise/zh-hans|伪装]]不会解除),玩家也无法使用控制台指令({{code|kill}}和{{code|explode}})[[Suicide/zh-hans|自杀]]。但是,玩家依然可以因[[Environmental death/zh-hans|环境危险因素]]而死亡。 | |
− | + | 所有羞辱期间的玩家,不论输赢均可使用[[taunt/zh-hans|嘲讽]]和[[Taunt#Special taunts/zh-hans|攻击嘲讽]]杀敌,但[[Taunts#Related achievements/zh-hans|嘲讽成就]]将无法解锁。 | |
=== Animations === | === Animations === |
Revision as of 09:02, 12 October 2019
军团要塞2中存在着多种比赛结果,且条件将与游玩的游戏模式而更改
目录
胜利/失败
游戏中最常见的两种比赛结果为胜利或失败,当队伍目标完成或失败时即会触发:
Game mode | Win/Loss conditions |
---|---|
夺旗 | 一队夺取情报到规定的次数后获胜,另一队则失败。 |
控制点 (传统) | 一队将在控制地图上每个控制点后胜利,另一队则失败。 |
控制点 (攻/防) | 进攻方队伍在占领地图上的每个控制点后取得胜利。防守方通过防守控制点不被占领直到倒计时计数器归零后获得胜利。 |
领土控制 | 当一支队伍占领地图上所有控制点后取得胜利。另一队则为失败,当最终占领地图上所有领土的队伍取得最终胜利。 |
推车 | 进攻方通过将弹头车推到地图的最终控制点取得胜利。防守方通过阻止敌方弹头车达到最终点并在倒计时归零后取得胜利。 |
推车竞赛 | 一方队伍赶在敌对之前将弹头车推到最终区域即可获得胜利。没有赶在对方前达到最终区域的队伍将失败。 |
竞技场 | 当一支队伍杀死敌对所有玩家或占领控制点并倒计时归零后获胜。被淘汰或是失守控制点且倒计时归零的队伍将失败。 |
山丘之王 | 一队占领地图中心控制点保持3分钟将获胜。 |
特快专递 | 在夺取澳金后通过站在升降板上放入火箭内的队伍将获得胜利。 |
毁灭机器人 | 一队通过击杀机器人来填充反应堆核心且获得足够能源将取得胜利。 |
手球时刻 | 一队进球达到要求数量后胜利。如果时间耗尽,那得分更高的队伍将获得胜利。 |
毁灭玩家 | 一队通过投放啤酒达到足够分数后胜利。 |
羞辱
“ | 你感到幸灾乐祸吗?
点击试听 (英语)
— 医生的羞辱
|
” |
当一方胜利过后,紧随而来的即是羞辱。在羞辱状态间,所有胜利一方的玩家都会获得10%的移速加成,并获得带有闪光的武器暴击奖励。双方玩家都可进入彼此的重生点并击杀里面的敌人,但只有胜利一方的玩家可以使用敌人的医疗柜。羞辱状态通常会持续15秒;但是,服务器拥有者可以通过指令mp_bonusroundtime
来更改。
羞辱期间,输掉的一方将无法进行武器攻击并受到10%的移速惩罚。同时,失败的玩家也会进入第三人称视角,这使玩家能看到自己角色的逃跑,害怕和失望。在羞辱期间,输掉的一方的步哨枪将停用,间谍的隐身将会被解除 (但已经使用或者刚刚使用的伪装不会解除),玩家也无法使用控制台指令(kill
和explode
)自杀。但是,玩家依然可以因环境危险因素而死亡。
所有羞辱期间的玩家,不论输赢均可使用嘲讽和攻击嘲讽杀敌,但嘲讽成就将无法解锁。
Animations
Class | Standing | Running | Crouching |
---|---|---|---|
Scout | Hunched over, sucking his thumb | Exaggerated running, leaning backward | Fetal position |
Soldier | Cowering, arms raised defensively | Arms raised in surrender | Defensive crouch, covering head |
Pyro | Tapping foot, disappointed | Jogging mockingly, leaning backward | Genuflecting on one knee |
Demoman | Legs together, hands protecting crotch | Exaggerated jogging, leaning backward | Curled up in a defensive crouch |
Heavy | Cowering, hunched over | Hands raised, as if begging for mercy | Curled up in a ball, as if hiding |
Engineer | Cowering, hands raised in surrender | Hands raised in surrender | On one knee, hands raised in surrender |
Medic | Cowering, arms raised in surrender | Arms raised in surrender | Crouched, arms raised in surrender |
Sniper | Arms raised in surrender | One hand on head protectively | Crouched, arms raised in surrender |
Spy | Facepalming | Hands covering face | On one knee, one hand on face |
Humiliation poses have a few other uses, including the animation when a player is stunned and its use by the Pyro for the Easter egg in the BLU spawn area on Thunder Mountain.
Gallery
Sudden Death
Sudden Death mode is activated if neither team scores enough points to win the map and the timer runs out. Sudden Death is a server-side CVAR (control variable) and by default is disabled on the PC version.
Stalemate
“ | We lose, but they do not win?
点击试听
— The Heavy
|
” |
When a round goes into Sudden Death, and neither team manages to kill the other or complete the objectives within the final time limit, the game is a Stalemate and neither team receives a point. This also produces an effect similar to Humiliation, except that both teams lose their weapons and can only run around and taunt until the round ends a few seconds later. It is possible to kill opposing members with taunt attacks, but they do not count toward achievements. Switching weapons in stalemate is not allowed; however, quick switching is still allowed. Therefore, you are only able to taunt with the weapon you had out when Stalemate began, or the weapon that you are able to quick switch to.
Although they can be perceived as "neutral" outcomes, Valve had intended Stalemates to be a case as if both teams had directly lost. This is why all losing player characters enter a Humiliation pose and elicit a negative voice response upon a Stalemate announcement despite the hostile enemy team doing the same.
Gallery
Related achievements
士兵
撕毁日内瓦条约 在一局结束后,杀死 3 名毫无防御的玩家。 |
Update history
2009年8月13日补丁 (Classless Update)
- Added Humiliation stance to the game.
Bugs
- If the Medic has any secondary weapon out, his right arm will appear twisted and bent, occasionally clipping into his head while moving.
- A surrendering Soldier with a Beggar's Bazooka loaded right before the round ended could potentially kill winning team members due to how it misfires when 3 or more rockets are loaded into it.
- Additionally, the same thing happens when a Demoman starts to charge right before the round ends, potentially killing someone, as the charge does not stop and still delivers damage.
- If a Soldier was reloading his Rocket Launcher right before Humiliation, his animation will still show him reloading, even though he is not reloading anything.
Trivia
- The military term for what usually happens in Humiliation is known as a no quarter, where a surrendering team is eliminated. This practice is forbidden under the 1907 Hague Conventions.
- Killing the losing team during Humiliation could also be seen as the war crime perfidy, if such actions are performed in real life.
- During humiliation, dead players can respawn if they are on the winning team by switching classes after the "victory" sound is done.
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