Difference between revisions of "Tough Break Update"
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{{main|Cosmetic items}} | {{main|Cosmetic items}} | ||
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | {| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | ||
+ | | width="90px" style="background:#F2D9AD;" rowspan="2" | '''{{class link|Scout|br=yes}}''' | ||
+ | | style="background:#8847FF;" | {{Icon item|Bonk Batter's Backup|75px}} | ||
+ | | style="background:#FFFCF7;" | '''{{item link|Bonk Batter's Backup}}''' | ||
|- | |- | ||
− | | style="background: # | + | | style="background:#4B69FF;" | {{Icon item|Hot Heels|75px}} |
− | + | | style="background:#FFFCF7;" | '''{{item link|Hot Heels}}''' | |
− | | style="background: #FFFCF7 "| '''{{item link| | ||
|- | |- | ||
− | | | + | | style="background:#F2D9AD;" rowspan="1" | '''{{class link|Soldier|br=yes}}''' |
− | | style="background: #FFFCF7 "| '''{{item link| | + | | style="background:#4B69FF;" | {{Icon item|Diplomat|75px}} |
+ | | style="background:#FFFCF7;" | '''{{item link|Diplomat}}''' | ||
|- | |- | ||
− | | style="background: #F2D9AD; | + | | style="background:#F2D9AD;" rowspan="1" | '''{{class link|Demoman|br=yes}}''' |
− | | | + | | style="background:#4B69FF;" | {{Icon item|Shin Shredders|75px}} |
− | | style="background: #FFFCF7 "| '''{{item link| | + | | style="background:#FFFCF7;" | '''{{item link|Shin Shredders}}''' |
|- | |- | ||
− | | style="background: #F2D9AD | + | | style="background:#F2D9AD;" rowspan="1" | '''{{class link|Heavy|br=yes}}''' |
− | | | + | | style="background:#4B69FF;" | {{Icon item|Siberian Sweater|75px}} |
− | | style="background: #FFFCF7 "| '''{{item link| | + | | style="background:#FFFCF7;" | '''{{item link|Siberian Sweater}}''' |
|- | |- | ||
− | | style="background: #F2D9AD | + | | style="background:#F2D9AD;" rowspan="1" | '''{{class link|Engineer|br=yes}}''' |
− | | | + | | style="background:#8847FF;" | {{Icon item|Winter Backup|75px}} |
− | | style="background: #FFFCF7 "| '''{{item link| | + | | style="background:#FFFCF7;" | '''{{item link|Winter Backup}}''' |
|- | |- | ||
− | | style="background: #F2D9AD | + | | style="background:#F2D9AD;" rowspan="3" | '''{{class link|Medic|br=yes}}''' |
− | | | + | | style="background:#4B69FF;" | {{Icon item|Berlin Brain Bowl|75px}} |
− | | style="background: #FFFCF7 "| '''{{item link| | + | | style="background:#FFFCF7;" | '''{{item link|Berlin Brain Bowl}}''' |
|- | |- | ||
− | | style="background: # | + | | style="background:#4B69FF;" | {{Icon item|Bunnyhopper's Ballistics Vest|75px}} |
− | + | | style="background:#FFFCF7;" | '''{{item link|Bunnyhopper's Ballistics Vest}}''' | |
− | | style="background: #FFFCF7 "| '''{{item link| | ||
|- | |- | ||
− | | | + | | style="background:#4B69FF;" | {{Icon item|Medical Monarch|75px}} |
− | | style="background: #FFFCF7 "| '''{{item link| | + | | style="background:#FFFCF7;" | '''{{item link|Medical Monarch}}''' |
|- | |- | ||
− | | | + | | style="background:#F2D9AD;" rowspan="2" | '''{{class link|Spy|br=yes}}''' |
− | | style="background: #FFFCF7 "| '''{{item link| | + | | style="background:#4B69FF;" | {{Icon item|A Hat to Kill For|75px}} |
+ | | style="background:#FFFCF7;" | '''{{item link|A Hat to Kill For}}''' | ||
|- | |- | ||
− | | style="background: # | + | | style="background:#4B69FF;" | {{Icon item|Chicago Overcoat|75px}} |
− | + | | style="background:#FFFCF7;" | '''{{item link|Chicago Overcoat}}''' | |
− | | style="background: #FFFCF7 "| '''{{item link| | ||
|- | |- | ||
− | | align=" | + | | style="background:#F2D9AD; text-align:left;" rowspan="1" | '''{{class link|Soldier}}<br>{{class link|Heavy}}''' |
− | | style="background: #FFFCF7 "| '''{{item link| | + | | style="background:#8847FF;" | {{Icon item|Gift Bringer|75px}} |
+ | | style="background:#FFFCF7;" | '''{{item link|Gift Bringer}}''' | ||
|- | |- | ||
− | | style="background: #F2D9AD; | + | | style="background:#F2D9AD;" rowspan="3" | '''{{class link|All Classes|br=yes}}''' |
− | | | + | | style="background:#D32CE6;" | {{Icon item|A Well Wrapped Hat|75px}} |
− | | style="background: #FFFCF7 "| '''{{item link| | + | | style="background:#FFFCF7;" | '''{{item link|A Well Wrapped Hat}}''' |
|- | |- | ||
− | | style="background: # | + | | style="background:#8847FF;" | {{Icon item|Chill Chullo|75px}} |
− | + | | style="background:#FFFCF7;" | '''{{item link|Chill Chullo}}''' | |
− | | style="background: #FFFCF7 "| '''{{item link| | ||
|- | |- | ||
− | | | + | | style="background:#4B69FF;" | {{Icon item|Patriot Peak|75px}} |
− | + | | style="background:#FFFCF7;" | '''{{item link|Patriot Peak}}''' | |
− | |||
− | |||
− | | style="background: #FFFCF7 "| '''{{item link|Patriot Peak}}''' | ||
|} | |} | ||
− | === | + | === Taunts === |
− | {{main|Taunts | + | {{main|Taunts}} |
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | {| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | ||
+ | | width="90px" style="background:#F2D9AD;" rowspan="1" | '''{{class link|Demoman|br=yes}}''' | ||
+ | | style="background:#FFFCF7;" | {{Icon item|Bad Pipes|75px}} | ||
+ | | style="background:#FFFCF7;" | '''{{item link|Bad Pipes}}''' | ||
|- | |- | ||
− | | style="background: #F2D9AD | + | | style="background:#F2D9AD;" rowspan="1" | '''{{class link|Engineer|br=yes}}''' |
− | | | + | | style="background:#FFFCF7;" | {{Icon item|Bucking Bronco|75px}} |
− | | style="background: #FFFCF7 "| '''{{item link| | + | | style="background:#FFFCF7;" | '''{{item link|Bucking Bronco}}''' |
|- | |- | ||
− | | style="background: #F2D9AD | + | | style="background:#F2D9AD;" rowspan="1" | '''{{class link|All Classes|br=yes}}''' |
− | + | | style="background:#FFFCF7" | {{Icon item|Mannrobics|75px}} | |
− | + | | style="background:#FFFCF7" | '''{{item link|Mannrobics}}''' | |
− | |||
− | |||
− | | | ||
− | | style="background: #FFFCF7 "| '''{{item link|Mannrobics}}''' | ||
|} | |} | ||
Line 94: | Line 92: | ||
{{main|Tools}} | {{main|Tools}} | ||
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;" | {| class="wikitable collapsible" cellpadding="3" style="text-align:center;" | ||
− | | | + | | width="90px" style="background:#F2D9AD" | {{Icon item|Pyroland Weapons Case|75px}} |
− | | style="background: #FFFCF7 "| '''{{item link|Pyroland Weapons Case}}''' | + | | style="background:#FFFCF7" | '''{{item link|Pyroland Weapons Case}}''' |
|- | |- | ||
− | | | + | | style="background:#F2D9AD" | {{Icon item| Smissmas 2015 Festive Gift|75px}} |
− | | style="background: #FFFCF7 "| '''{{item link|Smissmas 2015 Festive Gift}}''' | + | | style="background:#FFFCF7" | '''{{item link|Smissmas 2015 Festive Gift}}''' |
|- | |- | ||
− | | | + | | style="background:#F2D9AD" | {{Icon item|Strange Count Transfer Tool|75px}} |
− | | style="background: #FFFCF7 "| '''{{item link|Strange Count Transfer Tool}}''' | + | | style="background:#FFFCF7" | '''{{item link|Strange Count Transfer Tool}}''' |
|- | |- | ||
− | | | + | | style="background:#F2D9AD" | {{Icon item|Tough Break Campaign Pass|75px}} |
− | | style="background: #FFFCF7 "| '''{{item link|Tough Break Campaign Pass}}''' | + | | style="background:#FFFCF7" | '''{{item link|Tough Break Campaign Pass}}''' |
|- | |- | ||
− | | | + | | style="background:#F2D9AD" | {{Icon item|Tough Break Cosmetic Case|75px}} |
− | | style="background: #FFFCF7 "| '''{{item link|Tough Break Cosmetic Case}}''' | + | | style="background:#FFFCF7" | '''{{item link|Tough Break Cosmetic Case}}''' |
|- | |- | ||
− | | | + | | style="background:#F2D9AD" | {{Icon item|Tough Break Cosmetic Key|75px}} |
− | | style="background: #FFFCF7 "| '''{{item link|Tough Break Cosmetic Key}}''' | + | | style="background:#FFFCF7" | '''{{item link|Tough Break Cosmetic Key}}''' |
|- | |- | ||
− | | | + | | style="background:#F2D9AD" | {{Icon item|Tough Break Key|75px}} |
− | | style="background: #FFFCF7 "| '''{{item link|Tough Break Key}}''' | + | | style="background:#FFFCF7" | '''{{item link|Tough Break Key}}''' |
|- | |- | ||
− | | | + | | style="background:#F2D9AD" | {{Icon item|Warbird Weapons Case|75px}} |
− | | style="background: #FFFCF7 "| '''{{item link|Warbird Weapons Case}}''' | + | | style="background:#FFFCF7" | '''{{item link|Warbird Weapons Case}}''' |
|- | |- | ||
− | | | + | | style="background:#F2D9AD" | {{Icon item|Festivizer|75px}} |
− | | style="background: #FFFCF7 "| '''{{item link|Festivizer}}'''<sup>†</sup> | + | | style="background:#FFFCF7" | '''{{item link|Festivizer}}'''<sup>†</sup> |
|- | |- | ||
− | | | + | | style="background:#F2D9AD" | '''Notes''' |
− | | style="background: #FFFCF7 "| <sup>†</sup> Added in the {{Patch name|12|22|2015}}. | + | | style="background:#FFFCF7" | <sup>†</sup> Added in the {{Patch name|12|22|2015}}. |
|} | |} | ||
− | === | + | === Maps === |
− | {{main|List of maps | + | {{main|List of maps}} |
{| class="wikitable" cellpadding=2 style="text-align:center;" | {| class="wikitable" cellpadding=2 style="text-align:center;" | ||
|- style="height: 20px;" | |- style="height: 20px;" | ||
− | ! class="header" style="background-color:#DBA901;" | | + | ! class="header" style="background-color:#DBA901;" | <span style="color:white;"> Name |
− | ! class="header" style="background-color:#DBA901;" | | + | ! class="header" style="background-color:#DBA901;" | <span style="color:white;"> Picture |
− | ! class="header" style="background-color:#DBA901;" | | + | ! class="header" style="background-color:#DBA901;" | <span style="color:white;"> Game mode |
− | ! class="header" style="background-color:#DBA901;" | | + | ! class="header" style="background-color:#DBA901;" | <span style="color:white;"> File name |
|- | |- | ||
− | |style="background | + | | width="90px" style="background:#F2D9AD;" | '''[[Highpass]]''' |
− | + | | [[File:KOTH Highpass.jpg|160px|link=Highpass]] | |
− | + | | '''[[King of the Hill]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill]] | |
− | + | | {{code|koth_highpass}} | |
|- | |- | ||
− | |style="background | + | | style="background:#F2D9AD;" | '''[[Landfall]]''' |
− | + | | [[File:Ctf landfall rc0005.jpg|160px|link=Landfall]] | |
− | + | | '''[[Capture the Flag]]'''<br>[[File:Intel blu idle.png|50px|link=Capture the Flag]] | |
− | + | | {{code|ctf_landfall}} | |
|- | |- | ||
− | |style="background | + | | style="background:#F2D9AD;" | '''[[Snowycoast]]''' |
− | + | | [[File:Pl_snowycoast.jpg|160px|link=Snowycoast]] | |
− | + | | '''[[Payload]]'''<br>[[File:BLU_Bombcart.png|50px|link=Payload]] | |
− | + | | {{code|pl_snowycoast}} | |
|- | |- | ||
− | |style="background | + | | style="background:#F2D9AD;" |'''[[Vanguard]]''' |
− | + | | [[File:Cp vanguard.png|160px|link=Vanguard]] | |
− | + | | '''[[Control Point (game mode)|Control Point]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]] | |
− | + | | {{code|cp_vanguard}} | |
|} | |} | ||
− | ===Tweaked Classes=== | + | === Tweaked Classes === |
{| class="wikitable" | {| class="wikitable" | ||
− | ! style="background: #DBA901;" class="header" | <span style="color: white;"> Class | + | ! style="background:#DBA901;" class="header" | <span style="color: white;"> Class |
− | ! style="background: #DBA901;" class="header" | <span style="color: white;"> Changes | + | ! style="background:#DBA901;" class="header" | <span style="color: white;"> Changes |
|- | |- | ||
− | ! style="background: #F2D9AD;" rowspan="3" | {{ | + | ! width="90px" style="background:#F2D9AD;" rowspan="3" | {{class link|Pyro|br=yes}} |
| {{c|+|Added:}} Extinguishing a teammate will now return 20 health to the Pyro. | | {{c|+|Added:}} Extinguishing a teammate will now return 20 health to the Pyro. | ||
|- | |- | ||
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| {{c|-|Changed:}} Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground | | {{c|-|Changed:}} Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground | ||
|- | |- | ||
− | ! style="background: #F2D9AD;" rowspan="4" | {{ | + | ! style="background:#F2D9AD;" rowspan="4" | {{class link|Demoman|br=yes}} |
| {{c|+|Added:}} Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate) | | {{c|+|Added:}} Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate) | ||
|- | |- | ||
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| {{c|-|Changed:}} All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range | | {{c|-|Changed:}} All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range | ||
|- | |- | ||
− | ! style="background: #F2D9AD;" rowspan="2" | {{ | + | ! style="background:#F2D9AD;" rowspan="2" | {{class link|Engineer|br=yes}} |
| {{c|+|Changed:}} Sentry Guns brought into a respawn room no longer detonate outside of Mann vs. Machine | | {{c|+|Changed:}} Sentry Guns brought into a respawn room no longer detonate outside of Mann vs. Machine | ||
|- | |- | ||
| {{c|-|Added:}} After removing a Sapper from a Sentry Gun, there is now a 0.5s delay before the sentry is active again | | {{c|-|Added:}} After removing a Sapper from a Sentry Gun, there is now a 0.5s delay before the sentry is active again | ||
|- | |- | ||
− | ! style="background: #F2D9AD;" rowspan="2" | {{ | + | ! style="background:#F2D9AD;" rowspan="2" | {{class link|Medic|br=yes}} |
| {{c|+|Added:}} Medics now have slightly higher health regeneration when healing a hurt patient | | {{c|+|Added:}} Medics now have slightly higher health regeneration when healing a hurt patient | ||
|- | |- | ||
| {{c|+|Changed:}} During setup time, ÜberCharge build rate is now increased by 3x | | {{c|+|Changed:}} During setup time, ÜberCharge build rate is now increased by 3x | ||
|- | |- | ||
− | ! style="background: #F2D9AD;" | {{ | + | ! style="background:#F2D9AD;" | {{class link|Spy|br=yes}} |
| {{c|=|Added:}} The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively | | {{c|=|Added:}} The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively | ||
|- | |- | ||
− | ! style="background: #F2D9AD;" rowspan="2" | {{ | + | ! style="background:#F2D9AD;" rowspan="2" | {{class link|All Classes|br=yes}} |
| {{c|+|Added:}} Upon spawning, friendly players (including [[disguise]]d Spies) will show an outline for 10 seconds | | {{c|+|Added:}} Upon spawning, friendly players (including [[disguise]]d Spies) will show an outline for 10 seconds | ||
|- | |- | ||
| {{c|+|Changed:}} Base weapon switch speed changed from 0.67 seconds to 0.5 seconds | | {{c|+|Changed:}} Base weapon switch speed changed from 0.67 seconds to 0.5 seconds | ||
− | |||
|} | |} | ||
=== Tweaked Weapons === | === Tweaked Weapons === | ||
{| class="wikitable" | {| class="wikitable" | ||
− | ! style="background: #DBA901;" class="header" | <span style="color: white;"> Class | + | ! style="background:#DBA901;" class="header" | <span style="color: white;"> Class |
− | ! style="background: #DBA901;" class="header" | <span style="color: white;"> Weapon | + | ! style="background:#DBA901;" class="header" | <span style="color: white;"> Weapon |
− | ! style="background: #DBA901;" class="header" | <span style="color: white;"> Changes | + | ! style="background:#DBA901;" class="header" | <span style="color: white;"> Changes |
|- | |- | ||
− | ! style="background: #F2D9AD;" rowspan=5| {{ | + | ! width="90px" style="background:#F2D9AD;" rowspan=5 | {{class link|Scout|br=yes}} |
! rowspan=1 | {{Icon item|Mad Milk|icon-size=75px}} <br /> {{item link|Mad Milk}} | ! rowspan=1 | {{Icon item|Mad Milk|icon-size=75px}} <br /> {{item link|Mad Milk}} | ||
| {{c|+|Added:}} Extinguishing an ally will now reduce the cool down by 20% | | {{c|+|Added:}} Extinguishing an ally will now reduce the cool down by 20% | ||
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| {{c|+|Changed:}} Reduced damage penalty to 65% (from 70%) | | {{c|+|Changed:}} Reduced damage penalty to 65% (from 70%) | ||
|- | |- | ||
− | ! style="background: #F2D9AD;" rowspan=5 | {{ | + | ! style="background:#F2D9AD;" rowspan=5 | {{class link|Soldier|br=yes}} |
! rowspan=1 | {{Icon item|Beggar's Bazooka|icon-size=75px}} <br /> {{item link|Beggar's Bazooka}} | ! rowspan=1 | {{Icon item|Beggar's Bazooka|icon-size=75px}} <br /> {{item link|Beggar's Bazooka}} | ||
| {{c|-|Added:}} -20% blast radius penalty | | {{c|-|Added:}} -20% blast radius penalty | ||
Line 232: | Line 229: | ||
| {{c|-|Added:}} 20% slower firing speed | | {{c|-|Added:}} 20% slower firing speed | ||
|- | |- | ||
− | ! style="background: #F2D9AD;" rowspan=10 | {{ | + | ! style="background:#F2D9AD;" rowspan=10 | {{class link|Pyro|br=yes}} |
! rowspan=4 | {{Icon item|Degreaser|icon-size=75px}} <br /> {{item link|Degreaser}} | ! rowspan=4 | {{Icon item|Degreaser|icon-size=75px}} <br /> {{item link|Degreaser}} | ||
| {{c|+|Removed:}} Removed damage penalty | | {{c|+|Removed:}} Removed damage penalty | ||
Line 256: | Line 253: | ||
| {{c|-|Added}} 75% slower deploy speed | | {{c|-|Added}} 75% slower deploy speed | ||
|- | |- | ||
− | ! style="background: #F2D9AD;" rowspan=22 | {{ | + | ! style="background:#F2D9AD;" rowspan=22 | {{class link|Demoman|br=yes}} |
! rowspan=4 | {{Icon item|Loose Cannon|icon-size=75px}} <br /> {{item link|Loose Cannon}} | ! rowspan=4 | {{Icon item|Loose Cannon|icon-size=75px}} <br /> {{item link|Loose Cannon}} | ||
| {{c|-|Changed:}} Reduced projectile speed (now a visible attribute) | | {{c|-|Changed:}} Reduced projectile speed (now a visible attribute) | ||
Line 309: | Line 306: | ||
| {{c|-|Removed:}} Ammo pickups granting health instead of ammo | | {{c|-|Removed:}} Ammo pickups granting health instead of ammo | ||
|- | |- | ||
− | ! style="background: #F2D9AD;" rowspan=10 | {{ | + | ! style="background:#F2D9AD;" rowspan=10 | {{class link|Heavy|br=yes}} |
! rowspan=1 | {{Icon item|Gloves of Running Urgently|icon-size=75px}} <br /> {{item link|Gloves of Running Urgently}} | ! rowspan=1 | {{Icon item|Gloves of Running Urgently|icon-size=75px}} <br /> {{item link|Gloves of Running Urgently}} | ||
| {{c|-|Added:}} 50% slower holster speed | | {{c|-|Added:}} 50% slower holster speed | ||
Line 334: | Line 331: | ||
| {{c|-|Changed:}} Reduced faster firing speed bonus to 40% (from 50%) | | {{c|-|Changed:}} Reduced faster firing speed bonus to 40% (from 50%) | ||
|- | |- | ||
− | ! style="background: #F2D9AD;" rowspan=2| {{ | + | ! style="background:#F2D9AD;" rowspan=2 | {{class link|Engineer|br=yes}} |
! rowspan=1 | {{Icon item|Rescue Ranger|icon-size=75px}} <br /> {{item link|Rescue Ranger}} | ! rowspan=1 | {{Icon item|Rescue Ranger|icon-size=75px}} <br /> {{item link|Rescue Ranger}} | ||
| {{c|-|Changed:}} Reduced healing per bolt to 60 (from 75) | | {{c|-|Changed:}} Reduced healing per bolt to 60 (from 75) | ||
Line 362: | Line 359: | ||
| {{c|+|Changed:}} Taunt can now be activated by alt-fire | | {{c|+|Changed:}} Taunt can now be activated by alt-fire | ||
|- | |- | ||
− | ! style="background: #F2D9AD;" rowspan=6| {{ | + | ! style="background:#F2D9AD;" rowspan=6 | {{class link|Sniper|br=yes}} |
! rowspan=1 | {{Icon item|Huntsman|icon-size=75px}} <br /> {{item link|Huntsman}} | ! rowspan=1 | {{Icon item|Huntsman|icon-size=75px}} <br /> {{item link|Huntsman}} | ||
| {{c|+|Changed:}} Can be fired while off the ground | | {{c|+|Changed:}} Can be fired while off the ground | ||
Line 379: | Line 376: | ||
| {{c|+|Changed:}} Reduced slower firing speed penalty to 20% (from 35%) | | {{c|+|Changed:}} Reduced slower firing speed penalty to 20% (from 35%) | ||
|- | |- | ||
− | ! style="background: #F2D9AD;" rowspan=2| {{ | + | ! style="background:#F2D9AD;" rowspan=2 | {{class link|Spy|br=yes}} |
! rowspan=1 | {{Icon item|Spy-cicle|icon-size=75px}} <br /> {{item link|Spy-cicle}} | ! rowspan=1 | {{Icon item|Spy-cicle|icon-size=75px}} <br /> {{item link|Spy-cicle}} | ||
| {{c|+|Changed:}} Fire immunity shield no longer appears when fire immunity is triggered | | {{c|+|Changed:}} Fire immunity shield no longer appears when fire immunity is triggered | ||
Line 386: | Line 383: | ||
| {{c|+|Changed:}} Increased initial damage reduction when feigning death to 75% (from 50%) | | {{c|+|Changed:}} Increased initial damage reduction when feigning death to 75% (from 50%) | ||
|- | |- | ||
− | + | | style="background:#F2D9AD; text-align:left;" rowspan=2 | '''{{class link|Soldier}}<br />{{class link|Pyro}}''' | |
! rowspan=2 | {{Icon item|Reserve Shooter|icon-size=75px}} <br /> {{item link|Reserve Shooter}} | ! rowspan=2 | {{Icon item|Reserve Shooter|icon-size=75px}} <br /> {{item link|Reserve Shooter}} | ||
| {{c|=|Changed:}} No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15% | | {{c|=|Changed:}} No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15% | ||
Line 392: | Line 389: | ||
| {{c|-|Changed:}} No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple. | | {{c|-|Changed:}} No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple. | ||
|- | |- | ||
− | + | | style="background:#F2D9AD; text-align:left;" rowspan=4 | '''{{class link|Soldier}}<br />{{class link|Demoman}}''' | |
! rowspan=4 | {{Icon item|Half-Zatoichi|icon-size=75px}} <br /> {{item link|Half-Zatoichi}} | ! rowspan=4 | {{Icon item|Half-Zatoichi|icon-size=75px}} <br /> {{item link|Half-Zatoichi}} | ||
| {{c|+|Changed:}} Honorbound deals 50 self-damage when holstered before it kills (Before, the weapon would be unable to be holstered if it didn't kill) | | {{c|+|Changed:}} Honorbound deals 50 self-damage when holstered before it kills (Before, the weapon would be unable to be holstered if it didn't kill) | ||
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| {{c|=|Changed:}} 100% life restore on kill changed to 50% health gain on kill that can result in overheal | | {{c|=|Changed:}} 100% life restore on kill changed to 50% health gain on kill that can result in overheal | ||
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− | + | | style="background:#F2D9AD; text-align:left;" rowspan=1 | '''{{class link|Soldier}}<br />{{class link|Pyro}}<br />{{class link|Heavy}}<br />{{class link|Engineer}}''' | |
! rowspan=1 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}} | ! rowspan=1 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}} | ||
| {{c|+|Changed:}} No longer auto-fires when fully loaded. Shots can be held and released at will. | | {{c|+|Changed:}} No longer auto-fires when fully loaded. Shots can be held and released at will. |
Revision as of 02:14, 25 November 2019
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“ | The New Mexico Department of Labor has found the Administrator in violation of every safety law they have, including 106 violations of the Employee Electroshock (Face, Trunk and Genital) Protection Act and 496 unexplained workplace disappearances. This means Miss Pauling has been state-mandated to take her first vacation in... well, ever. It also means she'll still be working round the clock, since those kill-contracts won't assign themselves.
— Tough Break Update publicity blurb
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” |
The Tough Break Update was a major update added in the 2015 Smissmas season that spanned from December 17, 2015 to April 11, 2016.
The update introduced 4 new weapon collections, 15 community-created new cosmetics, 4 community-created new maps, and 3 new taunts. It also added the Tough Break Campaign, a three-month contract campaign which allows players to complete 26 skill-based challenges to unlock one-of-a-kind weapons and exclusive weapon and cosmetic cases. To participate in the Tough Break Campaign, players had to obtain the Tough Break Campaign Pass, which was available for purchase in the Mann Co. Store. Players were invited to fulfill contracts ostensibly handed out by Miss Pauling via postcards on her state-mandated vacation.
Additional content was further added in the December 22, 2015 Patch, such as the Festivizer.
Contents
Additions
Cosmetics
Taunts
Bad Pipes | ||
Bucking Bronco | ||
Mannrobics |
Tools
Maps
Name | Picture | Game mode | File name |
---|---|---|---|
Highpass | King of the Hill |
koth_highpass
| |
Landfall | Capture the Flag |
ctf_landfall
| |
Snowycoast | Payload |
pl_snowycoast
| |
Vanguard | Control Point |
cp_vanguard
|
Tweaked Classes
Class | Changes |
---|---|
Added: Extinguishing a teammate will now return 20 health to the Pyro. | |
Changed: The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range | |
Changed: Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground | |
Added: Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate) | |
Changed: Shield bash now deals damage at all ranges, scaled by distance | |
Changed: Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted. | |
Changed: All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range | |
Changed: Sentry Guns brought into a respawn room no longer detonate outside of Mann vs. Machine | |
Added: After removing a Sapper from a Sentry Gun, there is now a 0.5s delay before the sentry is active again | |
Added: Medics now have slightly higher health regeneration when healing a hurt patient | |
Changed: During setup time, ÜberCharge build rate is now increased by 3x | |
Added: The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively | |
Added: Upon spawning, friendly players (including disguised Spies) will show an outline for 10 seconds | |
Changed: Base weapon switch speed changed from 0.67 seconds to 0.5 seconds |
Tweaked Weapons
Class | Weapon | Changes |
---|---|---|
Mad Milk |
Added: Extinguishing an ally will now reduce the cool down by 20% | |
Pretty Boy's Pocket Pistol |
Changed: Increased health recovered on hit to +5 (from +3) | |
Wrap Assassin |
Changed: Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly. | |
Changed: Increased ball recharge rate by 25% | ||
Changed: Reduced damage penalty to 65% (from 70%) | ||
Beggar's Bazooka |
Added: -20% blast radius penalty | |
Air Strike |
Changed: Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock) | |
Concheror |
Changed: Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged. | |
B.A.S.E. Jumper |
Removed: Hidden property of up draft when on fire | |
Market Gardener |
Added: 20% slower firing speed | |
Degreaser |
Removed: Removed damage penalty | |
Changed: No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%. | ||
Changed: Increased Airblast cost by 25% | ||
Changed: Increased afterburn penalty to 66% (from 25%) | ||
Phlogistinator |
Removed: 10% damage penalty | |
Added: When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects | ||
Axtinguisher |
Changed Now crits all burning enemies (Previous version could only crit from behind and mini-crit from the front) | |
Changed Damage penalty has been reduced to 33% (from 50%) and now applies to all enemies, not just non-burning ones | ||
Added 20% slower firing speed | ||
Added 75% slower deploy speed | ||
Loose Cannon |
Changed: Reduced projectile speed (now a visible attribute) | |
Changed: Reduced cannon impact damage to 50 (from 60) | ||
Changed: Damage now scales with distance | ||
Changed: Reduced knockback from cannon hit. Knockback strength is now similar to airblast. | ||
Chargin' Targe |
Changed: Reduced blast resistance to 30% (from 40%) | |
Removed: Removed fire immunity | ||
Splendid Screen |
Added: +50% faster charge recharge rate | |
Changed: Increased blast resistance to 20% (from 15%) | ||
Tide Turner |
Changed: Now grants mini-crit instead of full-crit on charge bash | |
Changed: Reduced all resistances to 15% (from 25%) | ||
Quickiebomb Launcher |
Changed: Increased fizzle time to 4 seconds (from 2) | |
Ullapool Caber |
Changed: Increased base melee damage to 55 (from 35) | |
Added: 20% slower firing speed | ||
Added: 100% slower deploy speed | ||
Claidheamh Mòr |
Added: +25 health on kill | |
Removed: -15 health penalty on wearer | ||
Added: 15% damage vulnerability on wearer while weapon is active | ||
Removed: Removed 0.5 second longer charge duration | ||
Persian Persuader |
Added: Ammo pickups now replenish charge | |
Added: Melee hits replenish 20% of your charge meter | ||
Added: 80% reduced primary and secondary ammo on wearer | ||
Removed: Ammo pickups granting health instead of ammo | ||
Gloves of Running Urgently |
Added: 50% slower holster speed | |
Fists of Steel |
Removed: Slower deploy speed | |
Added: 100% slower holster speed | ||
Warrior's Spirit |
Added: +30% damage bonus | |
Removed: -20 max health on wearer | ||
Changed: +10 health on hit to +50 health on kill | ||
Added: 30% damage vulnerability on wearer while weapon is active | ||
Eviction Notice |
Added: 15% faster movement speed on wearer while weapon is active | |
Added: 20% damage vulnerability on wearer while weapon is active | ||
Changed: Reduced faster firing speed bonus to 40% (from 50%) | ||
Rescue Ranger |
Changed: Reduced healing per bolt to 60 (from 75) | |
Jag |
Added: -33% damage penalty against buildings (Now takes 3 hits to destroy a Sapper) | |
Medic |
Crusader's Crossbow |
Added: Healing a player with a syringe now grants a small amount of ÜberCharge |
Quick-Fix |
Added: Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge | |
Changed: Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects | ||
Vaccinator |
Changed: Increased faster ÜberCharge build rate from 67% (from 50%) | |
Changed: Reduced overhealed ÜberCharge build rate penalty to 33% (from 66%) (As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective) | ||
Removed: +10% health regeneration on proper resist | ||
Amputator |
Added: Healing done with the taunt now grants small amounts of ÜberCharge | |
Changed: Taunt can now be activated by alt-fire | ||
Huntsman |
Changed: Can be fired while off the ground | |
Jarate |
Added: Extinguishing an ally now reduces the cooldown by 20% | |
Cozy Camper |
Changed: Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged. | |
Cleaner's Carbine |
Added: Added 'CRIKEY' meter which is filled by dealing damage | |
Changed: Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled | ||
Changed: Reduced slower firing speed penalty to 20% (from 35%) | ||
Spy-cicle |
Changed: Fire immunity shield no longer appears when fire immunity is triggered | |
Dead Ringer |
Changed: Increased initial damage reduction when feigning death to 75% (from 50%) | |
Soldier Pyro |
Reserve Shooter |
Changed: No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15% |
Changed: No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple. | ||
Soldier Demoman |
Half-Zatoichi |
Changed: Honorbound deals 50 self-damage when holstered before it kills (Before, the weapon would be unable to be holstered if it didn't kill) |
Added: No random crits | ||
Changed: Now considered a sword (increased holster and deploy time and increased range) | ||
Changed: 100% life restore on kill changed to 50% health gain on kill that can result in overheal | ||
Soldier Pyro Heavy Engineer |
Panic Attack |
Changed: No longer auto-fires when fully loaded. Shots can be held and released at will. |
Gallery
Screenshot of the Tough Break Update.
See also
External links
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