Difference between revisions of "Classes/pl"
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− | + | {{Trans|Polish|English}} | |
+ | [[Image:Team Fortress 2 Group Photo.jpg|thumb|500px|right|Oficjalne zdjęcie grupowe z Valve. Od lewej do prawej: [[Pyro/pl|Pyro]], [[Engineer/pl|Inżynier]], [[Spy/pl|Szpieg]], [[Heavy/pl|Gruby]], [[Sniper/pl|Snajper]], [[Scout/pl|Skaut]], [[Soldier/pl|Żołnierz]], [[Demoman/pl|Demoman]] i [[Medic/pl|Medyk]]]] | ||
− | W Team Fortress 2 | + | W [[Team Fortress 2]] istnieje dziewięć oficjalnych klas. Są to kolejno: |
− | + | *{{Icon class|class=scout|link=Scout/pl}} [[Scout/pl|Skaut]] | |
− | *[[Scout/pl| | + | *{{Icon class|class=soldier|link=Soldier/pl}} [[Soldier/pl|Żołnierz]] |
− | *[[Soldier/pl| | + | *{{Icon class|class=pyro|link=Pyro/pl}} [[Pyro/pl|Pyro]] |
− | *[[Pyro/pl|Pyro]] | + | *{{Icon class|class=demoman|link=Demoman/pl}} [[Demoman/pl|Demoman]] |
+ | *{{Icon class|class=heavy|link=Heavy/pl}} [[Heavy/pl|Gruby]] | ||
+ | *{{Icon class|class=engineer|link=Engineer/pl}} [[Engineer/pl|Inżynier]] | ||
+ | *{{Icon class|class=medic|link=Medic/pl}} [[Medic/pl|Medyk]] | ||
+ | *{{Icon class|class=sniper|link=Sniper/pl}} [[Sniper/pl|Snajper]] | ||
+ | *{{Icon class|class=spy|link=Spy/pl}} [[Spy/pl|Szpieg]] | ||
− | ''' | + | '''Nieużywane''' |
− | *[[ | + | *[[Civilian/pl|Cywil]] |
− | + | ||
− | + | Cywil nie może być używany w grze. | |
+ | |||
+ | ==Rodzaje klas== | ||
+ | All nine classes are grouped into three specific combat types, [[offensive]], [[defensive]], and [[support]], but all can be played outside their assigned role depending on your choice of [[strategy]]. | ||
− | + | ===Ofensywa=== | |
− | + | [[Image:Tf2_offense.jpg|border|150px|right]] | |
− | + | Offensive classes ([[Scout]], [[Soldier]] and [[Pyro]]) are the main attack force of the team. Whether it's assaulting [[control points]] or grabbing the [[Intelligence]], these classes specialize in causing mayhem and destruction. Scouts have the ability to capture points twice as fast as any other class. Soldiers pack a punch with their devastating [[rocket launcher]]s. Pyros can stir up a [[fire|fiery havoc]] in enemy ranks with an ambush. | |
− | |||
− | + | ===Defensywa=== | |
− | + | [[Image:Tf2_defense.jpg|border|150px|right]] | |
+ | Defensive classes ([[Demoman]], [[Heavy]] and [[Engineer]]) serve to inhibit enemy access and to hold enemies back from vital points on the map. In total, this group has the most firepower of all the groups, and these classes specialize in expelling this power at one time. Demomen can safeguard areas with [[sticky bomb]]s and detonate them at will. Heavies are great for [[Minigun|mowing down]] incoming troops and pushing back forces. Engineers can build [[sentry gun]]s with amazing power, as well as [[teleporter]]s and [[dispensers]]. | ||
− | === | + | ===Wsparcie=== |
− | + | [[Image:Tf2_support.jpg|border|150px|right]] | |
+ | Support classes ([[Medic]], [[Sniper]] and [[Spy]]) make the backbone of any team. They offer the offensive and defensive classes an extra edge in battle and can turn the tide of the game in a second. Whether crippling the enemy advance from behind or keeping teammates healed, the support classes are always handy to have around. Medics have the power to [[heal]] teammates and overheal them to 150% of their maximum health. Snipers can take out threats [[Sniper rifle|from a distance]] and use [[Jarate]] to extinguish fires and increase the damage dealt by their teammates. Spies can infiltrate enemy lines, [[Electro sapper|disable buildings]] and [[Backstab|assassinate]] critical threats. | ||
+ | ==Punkty zdrowia== | ||
+ | A Medic may [[heal|over-heal]] someone to 150% of their normal health maximum. Classes can refill their health through a [[health|number of ways]]. | ||
+ | ====Tabela porównawcza zdrowia klas==== | ||
{| class="wikitable grid" align="Left" style="margin-bottom: 10px" | {| class="wikitable grid" align="Left" style="margin-bottom: 10px" | ||
− | ! class="header" | | + | ! class="header" | |
− | ! class="header" | | + | ! class="header" | Class |
− | + | ! class="header" | Normal Max | |
− | ! class="header" | | + | ! class="header" | Over-healed Max |
− | + | |- | |
− | ! class="header" | | + | |{{Icon class|class=scout}} |
− | <small> | + | |[[Scout]] <br><small>(with the [[Sandman]] equipped)</small> |
− | + | |125<br><small>110 | |
− | <small> | + | |185<br><small>165 |
+ | |- | ||
+ | |{{Icon class|class=soldier}} | ||
+ | |[[Soldier]] | ||
+ | |200 | ||
+ | |300 | ||
+ | |- | ||
+ | |{{Icon class|class=pyro}} | ||
+ | |[[Pyro]] | ||
+ | |175 | ||
+ | |260 | ||
+ | |- | ||
+ | |{{Icon class|class=demoman}} | ||
+ | |[[Demoman]] <br><small>(with the [[Eyelander]] equipped, 0 heads)</small><br><small>(with the [[Eyelander]] equipped, 1 head)</small><br><small>(with the [[Eyelander]] equipped, 2 heads)</small><br><small>(with the [[Eyelander]] equipped, 3 heads)</small><br><small>(with the [[Eyelander]] equipped, 4 heads)</small> | ||
+ | |175<br><small>150<br>165<br>180<br>195<br>210 | ||
+ | |260<br><small>225<br>245<br>270<br>290<br>315 | ||
+ | |- | ||
+ | |{{Icon class|class=heavy}} | ||
+ | |[[Heavy]]<br><small>(within 30 seconds after consuming [[Dalokohs Bar]])</small> | ||
+ | |300<br><small>350 | ||
+ | |450<br><small>450 | ||
+ | |- | ||
+ | |{{Icon class|class=engineer}} | ||
+ | |[[Engineer]] | ||
+ | |125 | ||
+ | |185 | ||
+ | |- | ||
+ | |{{Icon class|class=medic}} | ||
+ | |[[Medic]] | ||
+ | |150 | ||
+ | |225 | ||
+ | |- | ||
+ | |{{Icon class|class=sniper}} | ||
+ | |[[Sniper]] | ||
+ | |125 | ||
+ | |185 | ||
+ | |- | ||
+ | |{{Icon class|class=spy}} | ||
+ | |[[Spy]] | ||
+ | |125 | ||
+ | |185 | ||
|- | |- | ||
− | |[[ | + | | |
− | | | + | |[[Civilian]] |
− | | | + | |50 |
− | | | + | |75 |
− | | | + | |} |
+ | <br clear="all" /> | ||
+ | |||
+ | ==Prędkość== | ||
+ | Speed is measured in-game using the command '''''cl_showpos''''' set to '''1''', measuring in velocity units (v). The standard movement speed is 100% (that of [[Spy]], [[Sniper]], [[Pyro]], and [[Engineer]]). Note forward speed is obtained by pressing the foward, left or right keys, backward speed obtained by pressing the backward key whilst [[crouching]] speed is found by pressing the crouch button. Backward speed is generally calcualted by 90% of the class's forward speed, whilst [[crouching]] is at 66%. Forward and backward speeds are, however, the same when crouching, revving a [[Minigun]] as a [[Heavy]] or charging/zooming as a [[Sniper]]. During [[humiliation]] all classes on the winning team will move 10% faster. | ||
+ | |||
+ | For [[Spies]], [[disguise|disguising]] as a slower class (Soldier, Demoman & Heavy) will accurately reduce the Spy's speed to the appropriate speed of the class he is disguised as (e.g. Spy disgiused as Heavy will move to the speed of Heavy) and remain at that speed unless he un-disguises or [[cloak]]s. Disguising as a faster class (Scout, Medic and sometimes Soldier and Demoman) however will not make the Spy move faster and will continue to move at 100% speed. | ||
+ | [[File:Equalizerdamagespeed.PNG|thumb|Equalizer speed values vs. health]] | ||
+ | |||
+ | A [[Demoman]] wielding the [[Eyelander]] will gain approximately 8% on his speed with every killing blow or "head", whilst with a [[Chargin' Targe]] he charges at 250% of the standard movement speed. The speed of Soldier's wielding the [[Equalizer]] increases by 10% with every loss of 40 health. | ||
+ | |||
+ | ====Tabela porównawcza prędkości klas==== | ||
+ | {| class="wikitable grid" align="Left" style="margin-bottom: 10px" | ||
+ | ! class="header" | | ||
+ | ! class="header" | Class | ||
+ | ! class="header" | Forward | ||
+ | !(abs) | ||
+ | ! class="header" | Backward | ||
+ | !(abs) | ||
+ | ! class="header" | Crouched | ||
+ | !(abs) | ||
|- | |- | ||
− | |[[ | + | |{{Icon class|class=scout}} |
− | | | + | |[[Scout]] |
− | | | + | |align="right"|133% |
− | | | + | |align="right"|400v |
− | | | + | |align="right"|120% |
+ | |align="right"|360v | ||
+ | |align="right"|44.4% | ||
+ | |align="right"|133.33v | ||
|- | |- | ||
− | |[[ | + | |{{Icon class|class=soldier}} |
− | | | + | |[[Soldier]]<br> |
− | | | + | <small>(while using [[Equalizer]] with 121-160 hp)</small><br> |
− | | | + | <small>(while using [[Equalizer]] with 81-120 hp)</small><br> |
− | | | + | <small>(while using [[Equalizer]] with 41-80 hp)</small><br> |
+ | <small>(while using [[Equalizer]] with 1-40 hp)</small> | ||
+ | |align="right"|80% | ||
+ | <small>88% | ||
+ | <br> | ||
+ | 96% | ||
+ | <br> | ||
+ | 112% | ||
+ | <br> | ||
+ | 128% | ||
+ | |align="right"|240v | ||
+ | <small>264v | ||
+ | <br> | ||
+ | 288v | ||
+ | <br> | ||
+ | 336v | ||
+ | <br> | ||
+ | 384v | ||
+ | |align="right"|72% | ||
+ | <small>79% | ||
+ | <br> | ||
+ | 86% | ||
+ | <br> | ||
+ | 101% | ||
+ | <br> | ||
+ | 115% | ||
+ | |align="right"|216v | ||
+ | <small>238v | ||
+ | <br> | ||
+ | 259v | ||
+ | <br> | ||
+ | 302v | ||
+ | <br> | ||
+ | 346v | ||
+ | |align="right"|26.6% | ||
+ | <small>29.3% | ||
+ | <br> | ||
+ | 32.0% | ||
+ | <br> | ||
+ | 37.3% | ||
+ | <br> | ||
+ | 42.7% | ||
+ | |align="right"|80v | ||
+ | <small>88v | ||
+ | <br> | ||
+ | 96v | ||
+ | <br> | ||
+ | 112v | ||
+ | <br> | ||
+ | 128v | ||
|- | |- | ||
− | |[[ | + | |{{Icon class|class=pyro}} |
− | | | + | |[[Pyro]] |
− | | | + | |align="right"|100% |
− | | | + | |align="right"|300v |
− | | | + | |align="right"|90% |
+ | |align="right"|270v | ||
+ | |align="right"|33.3% | ||
+ | |align="right"|100v | ||
|- | |- | ||
− | |[[ | + | |{{Icon class|class=demoman}} |
− | | | + | |[[Demoman]] <br> |
− | + | <small>(while charging with [[Chargin' Targe]])</small><br> | |
− | | | + | <small>(with the [[Eyelander]] and 1 head)</small><br> |
− | + | <small>(with the [[Eyelander]] and 2 heads)</small><br> | |
− | | | + | <small>(with the [[Eyelander]] and 3 heads)</small><br> |
− | + | <small>(with the [[Eyelander]] and 4+ heads)</small><br> | |
− | | | + | <small>(with the [[Scotsman's Skullcutter]])</small><br> |
− | + | <small>(with the [[Scotsman's Skullcutter]] while charging with [[Chargin' Targe]])</small><br> | |
+ | |align="right"|93% | ||
+ | <small>250%<br/> | ||
+ | 101%<br/> | ||
+ | 108%<br/> | ||
+ | 116%<br/> | ||
+ | 123%<br/> | ||
+ | 79%<br/> | ||
+ | 213% | ||
+ | |align="right"|280v | ||
+ | <small>750v<br/> | ||
+ | 302v<br/> | ||
+ | 324v<br/> | ||
+ | 347v<br/> | ||
+ | 369v<br/> | ||
+ | 238v<br/> | ||
+ | 638v | ||
+ | |align="right"|84% | ||
+ | <small>N/A<br/> | ||
+ | 91%<br/> | ||
+ | 97%<br/> | ||
+ | 104%<br/> | ||
+ | 111%<br/> | ||
+ | 71%<br/> | ||
+ | N/A</small> | ||
+ | |align="right"|252v | ||
+ | <small>N/A<br/> | ||
+ | 272v<br/> | ||
+ | 292v<br/> | ||
+ | 312v<br/> | ||
+ | 332v<br/> | ||
+ | 214v<br/> | ||
+ | N/A | ||
+ | |align="right"|31.1% | ||
+ | <small>N/A<br/> | ||
+ | 34%<br/> | ||
+ | 36%<br/> | ||
+ | 39%<br/> | ||
+ | 41%<br/> | ||
+ | 26%<br/> | ||
+ | N/A | ||
+ | |align="right"|93.33v | ||
+ | <small>N/A<br/> | ||
+ | 101v<br/> | ||
+ | 108v<br/> | ||
+ | 116v<br/> | ||
+ | 123v<br/> | ||
+ | 79v<br/> | ||
+ | N/A | ||
|- | |- | ||
− | |[[ | + | |{{Icon class|class=heavy}} |
− | | | + | |[[Heavy]] <br> |
− | | | + | <small>(with [[minigun]] revved)</small> |
− | | | + | |align="right"|77%<br> |
− | | | + | <small>37% |
+ | |align="right"|230v<br> | ||
+ | <small>110v | ||
+ | |align="right"|69%<br> | ||
+ | <small>33% | ||
+ | |align="right"|207v<br> | ||
+ | <small>99v | ||
+ | |align="right"|25.5%<br> | ||
+ | <small>0% | ||
+ | |align="right"|76.67v<br> | ||
+ | <small>0v | ||
|- | |- | ||
− | |[[ | + | |{{Icon class|class=engineer}} |
− | | | + | |[[Engineer]] |
− | | | + | |align="right"|100% |
− | | | + | |align="right"|300v |
− | | | + | |align="right"|90% |
+ | |align="right"|270v | ||
+ | |align="right"|33.3% | ||
+ | |align="right"|100v | ||
|- | |- | ||
− | |[[ | + | |{{Icon class|class=medic}} |
− | | | + | |[[Medic]] |
− | | | + | |align="right"|107% |
− | | | + | |align="right"|320v |
− | | | + | |align="right"|96% |
+ | |align="right"|288v | ||
+ | |align="right"|35.5% | ||
+ | |align="right"|106.67v | ||
|- | |- | ||
− | |[[ | + | |{{Icon class|class=sniper}} |
− | |300v | + | |[[Sniper]]<br> |
− | |270v | + | <small>(with [[rifle]] zoomed)</small> <br> |
− | | | + | <small>(with [[Huntsman]] drawn)</small> |
− | | | + | |align="right"|100%<br> |
+ | <small>27% | ||
+ | <br> | ||
+ | 45% | ||
+ | |align="right"|300v <br> | ||
+ | <small>80v | ||
+ | <br> | ||
+ | 136v | ||
+ | |align="right"|90%<br> | ||
+ | <small>27% | ||
+ | <br> | ||
+ | 41% | ||
+ | |align="right"|270v <br> | ||
+ | <small>80v | ||
+ | <br> | ||
+ | 122v | ||
+ | |align="right"|33.3%<br> | ||
+ | <small>1.33% | ||
+ | <br> | ||
+ | 15% | ||
+ | |align="right"|100v<br> | ||
+ | <small>4v | ||
+ | <br> | ||
+ | 45v | ||
|- | |- | ||
− | |[[ | + | |{{Icon class|class=spy}} |
− | |300v | + | |[[Spy]] |
− | |270v | + | |align="right"|100% |
− | | | + | |align="right"|300v |
− | | | + | |align="right"|90% |
+ | |align="right"|270v | ||
+ | |align="right"|33.3% | ||
+ | |align="right"|100v | ||
|- | |- | ||
+ | | | ||
+ | |[[Civilian]] | ||
+ | |align="right"|100% | ||
+ | |align="right"|300v | ||
+ | |align="right"|90% | ||
+ | |align="right"|270v | ||
+ | |align="right"|N/A | ||
+ | |align="right"|N/A | ||
|} | |} | ||
<br clear="all" /> | <br clear="all" /> | ||
− | + | ''<sup>'''abs''' - absolute figures in velocity units (v)</sup>'' | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
+ | |||
+ | |||
+ | [[Category:Classes/pl| ]] | ||
{{Languages}} | {{Languages}} | ||
− |
Revision as of 08:48, 5 July 2010
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W Team Fortress 2 istnieje dziewięć oficjalnych klas. Są to kolejno:
Nieużywane
Cywil nie może być używany w grze.
Spis treści
Rodzaje klas
All nine classes are grouped into three specific combat types, offensive, defensive, and support, but all can be played outside their assigned role depending on your choice of strategy.
Ofensywa
Offensive classes (Scout, Soldier and Pyro) are the main attack force of the team. Whether it's assaulting control points or grabbing the Intelligence, these classes specialize in causing mayhem and destruction. Scouts have the ability to capture points twice as fast as any other class. Soldiers pack a punch with their devastating rocket launchers. Pyros can stir up a fiery havoc in enemy ranks with an ambush.
Defensywa
Defensive classes (Demoman, Heavy and Engineer) serve to inhibit enemy access and to hold enemies back from vital points on the map. In total, this group has the most firepower of all the groups, and these classes specialize in expelling this power at one time. Demomen can safeguard areas with sticky bombs and detonate them at will. Heavies are great for mowing down incoming troops and pushing back forces. Engineers can build sentry guns with amazing power, as well as teleporters and dispensers.
Wsparcie
Support classes (Medic, Sniper and Spy) make the backbone of any team. They offer the offensive and defensive classes an extra edge in battle and can turn the tide of the game in a second. Whether crippling the enemy advance from behind or keeping teammates healed, the support classes are always handy to have around. Medics have the power to heal teammates and overheal them to 150% of their maximum health. Snipers can take out threats from a distance and use Jarate to extinguish fires and increase the damage dealt by their teammates. Spies can infiltrate enemy lines, disable buildings and assassinate critical threats.
Punkty zdrowia
A Medic may over-heal someone to 150% of their normal health maximum. Classes can refill their health through a number of ways.
Tabela porównawcza zdrowia klas
Class | Normal Max | Over-healed Max | |
---|---|---|---|
Scout (with the Sandman equipped) |
125 110 |
185 165 | |
Soldier | 200 | 300 | |
Pyro | 175 | 260 | |
Demoman (with the Eyelander equipped, 0 heads) (with the Eyelander equipped, 1 head) (with the Eyelander equipped, 2 heads) (with the Eyelander equipped, 3 heads) (with the Eyelander equipped, 4 heads) |
175 150 165 180 195 210 |
260 225 245 270 290 315 | |
Heavy (within 30 seconds after consuming Dalokohs Bar) |
300 350 |
450 450 | |
Engineer | 125 | 185 | |
Medic | 150 | 225 | |
Sniper | 125 | 185 | |
Spy | 125 | 185 | |
Civilian | 50 | 75 |
Prędkość
Speed is measured in-game using the command cl_showpos set to 1, measuring in velocity units (v). The standard movement speed is 100% (that of Spy, Sniper, Pyro, and Engineer). Note forward speed is obtained by pressing the foward, left or right keys, backward speed obtained by pressing the backward key whilst crouching speed is found by pressing the crouch button. Backward speed is generally calcualted by 90% of the class's forward speed, whilst crouching is at 66%. Forward and backward speeds are, however, the same when crouching, revving a Minigun as a Heavy or charging/zooming as a Sniper. During humiliation all classes on the winning team will move 10% faster.
For Spies, disguising as a slower class (Soldier, Demoman & Heavy) will accurately reduce the Spy's speed to the appropriate speed of the class he is disguised as (e.g. Spy disgiused as Heavy will move to the speed of Heavy) and remain at that speed unless he un-disguises or cloaks. Disguising as a faster class (Scout, Medic and sometimes Soldier and Demoman) however will not make the Spy move faster and will continue to move at 100% speed.
A Demoman wielding the Eyelander will gain approximately 8% on his speed with every killing blow or "head", whilst with a Chargin' Targe he charges at 250% of the standard movement speed. The speed of Soldier's wielding the Equalizer increases by 10% with every loss of 40 health.
Tabela porównawcza prędkości klas
Class | Forward | (abs) | Backward | (abs) | Crouched | (abs) | |
---|---|---|---|---|---|---|---|
Scout | 133% | 400v | 120% | 360v | 44.4% | 133.33v | |
Soldier (while using Equalizer with 121-160 hp) |
80%
88%
|
240v
264v
|
72%
79%
|
216v
238v
|
26.6%
29.3%
|
80v
88v
| |
Pyro | 100% | 300v | 90% | 270v | 33.3% | 100v | |
Demoman (while charging with Chargin' Targe) |
93%
250% |
280v
750v |
84%
N/A |
252v
N/A |
31.1%
N/A |
93.33v
N/A | |
Heavy (with minigun revved) |
77% 37% |
230v 110v |
69% 33% |
207v 99v |
25.5% 0% |
76.67v 0v | |
Engineer | 100% | 300v | 90% | 270v | 33.3% | 100v | |
Medic | 107% | 320v | 96% | 288v | 35.5% | 106.67v | |
Sniper |
100% 27%
|
300v 80v
|
90% 27%
|
270v 80v
|
33.3% 1.33%
|
100v 4v
| |
Spy | 100% | 300v | 90% | 270v | 33.3% | 100v | |
Civilian | 100% | 300v | 90% | 270v | N/A | N/A |
abs - absolute figures in velocity units (v)
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