Difference between revisions of "October 1, 2020 Patch/pl"

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** Posiada szansę na otrzymanie [[Unusualifier/pl|Uniezwyklacza]] drwin jako bonusu.
 
** Posiada szansę na otrzymanie [[Unusualifier/pl|Uniezwyklacza]] drwin jako bonusu.
 
* Dodano 19 nowych [[Unusual/pl|Nietypowych efektów]] stworzonych przez społeczność
 
* Dodano 19 nowych [[Unusual/pl|Nietypowych efektów]] stworzonych przez społeczność
** 8 nowych efektów dla Czapek<ref>{{item name|Green Giggler}}, {{item name|Laugh-O-Lantern}}, {{item name|Plum Prankster}}, {{item name|Pyroland Nightmare}}, {{item name|Gravelly Ghoul}}, {{item name|Vexed Volcanics}}, {{item name|Gourdian Angel}}, {{item name|Pumpkin Party}}</ref>
+
** 8 nowych efektów dla Czapek<ref>{{item name|Green Giggler}}, {{item name|Laugh-O-Lantern}}, {{item name|Plum Prankster}}, {{item name|Pyroland Nightmare}}, {{item name|Gravelly Ghoul}}, {{item name|Vexed Volcanics}}, {{item name|Gourdian Angel}}, {{item name|Pumpkin Party}}</ref>
 
** 11 nowych efektów dla Drwin<ref>{{item name|Spectral Escort}}, {{item name|Astral Presence}}, {{item name|Arcane Assistance}}, {{item name|Emerald Allurement}}, {{item name|Pyrophoric Personality}}, {{item name|Spellbound Aspect}}, {{item name|Static Shock}}, {{item name|Veno Shock}}, {{item name|Toxic Terrors}}, {{item name|Arachnid Assault}}, {{item name|Creepy Crawlies}}</ref>
 
** 11 nowych efektów dla Drwin<ref>{{item name|Spectral Escort}}, {{item name|Astral Presence}}, {{item name|Arcane Assistance}}, {{item name|Emerald Allurement}}, {{item name|Pyrophoric Personality}}, {{item name|Spellbound Aspect}}, {{item name|Static Shock}}, {{item name|Veno Shock}}, {{item name|Toxic Terrors}}, {{item name|Arachnid Assault}}, {{item name|Creepy Crawlies}}</ref>
 
* Dodano [[Scream Fortress XII War Paint Case/pl|Skrzynie barw wojennych Scream Fortress XII]]
 
* Dodano [[Scream Fortress XII War Paint Case/pl|Skrzynie barw wojennych Scream Fortress XII]]

Revision as of 18:42, 9 October 2020

Źródło: Wydano aktualizację Team Fortress 2 (angielski)

Lista zmian

Team Fortress 2

Rozpoczął się Scream Fortress 2020!

  • Dodano 4 nowe mapy społeczności: Megalo, Bloodwater, Hassle Castle i Moldergrove
  • Dodano Wicked Windfall Case
    • Zawiera 22 nowe stworzone przez społeczność przedmioty ozdobne, które wchodzą w skład kolekcji Wicked Windfall[1]
    • Posiada szansę na otrzymanie jak bonus jednego z 6 nowych stworzonych przez społeczność przedmiotów ozdobnych dostępnych tylko w Halloween lub podczas pełni księżyca.[2]
    • Posiada szansę na otrzymanie Uniezwyklacza drwin jako bonusu.
  • Dodano 19 nowych Nietypowych efektów stworzonych przez społeczność
    • 8 nowych efektów dla Czapek[3]
    • 11 nowych efektów dla Drwin[4]
  • Dodano Skrzynie barw wojennych Scream Fortress XII
    • Zawiera 15 nowych Barw Wojennych stworzonych przez społeczność[5] które wchodzą w skład Kolekcji Scream Fortress XII
    • Posiada szansę na otrzymanie Uniezwyklacza drwin jako bonusu
  • Wszyscy gracze, którzy uruchomią grę, otrzymają Gargulca dusz, jeśli jeszcze go nie posiadają.
  • Wszystkie halloweenowe kontrakty zostały zresetowane, dzięki czemu można je ponownie ukończyć.
  • Dodano nowe kontrakty dla nowych map
  • Ukończenie halloweenowego kontraktu przyzna graczowi klasyczny halloweenowy przedmiot i szansę na bonus w postaci Wicked Windfall Case lub Skrzyni barw wojennych Scream Fortress XII
  • Kontynuuj zeszłoroczne wydarzenie, zbierając dusze martwych graczy dla swojego Gargulca dusz poprzez zabijanie wrogów, wykonując cele mapy lub zbierając Gargulce dusz, które pojawiają się na mapach.
  • Podczas wydarzenia wszystkie przedmioty jakości nietypowy okaz zdobyte ze skrzynek będą posiadały efekt z Halloween 2019 zamiast normalnych nietypowych efektów. Nie obejmuje to skrzyń.
  • Dołącz do meczów Halloween, używając kategorii wydarzeń specjalnych w trybie Swobodnym.
  • Scream Fortress XII trwa do 7 listopada 2020.

Ogólne

  • Dodano wsparcie dla Filtrowania Tekstu dla czatu i nazw graczy. Jest ono domyślnie włączone.
    • Można zaktualizować swoje opcje w okienku Zaawansowanych Opcji
    • Można również zaktualizować swoje opcje za pośrednictwem Steam Lab
  • Zaktualizowano Kubański kryzys szczecinowy aby dodać efekt Dystyngowanego Dymku
  • Zaktualizowano[6]/Dodano[7] niektóre medale turniejowe
  • Zaktualizowano pliki lokalizacyjne

Aktualizacja Mannpower

  • Zmiany map
    • ctf_hellfire i ctf_gorge
      • Czas powrotu flagi zwiększony z 15 do 30 sekund
    • ctf_thundermountain
      • Czas powrotu flagi zwiększony z 15 do 30 sekund
      • Usunięto krawędź górnej części ogrodzenia, która mogła być wykorzystywana przez snajperów
  • Zmiany w rozgrywce
    • Zmniejszono prędkość kotwiczki dla gracza noszącego flagę
      • Skaut bez wzmocnienia lub ze wzmocnieniem Szybkości – zmniejszono do 0.8x normalnej prędkości kotwiczki (zmiana z normalnej prędkości w poprzednich wersjach)
      • Skaut z dowolnym innym wzmocnieniem - 0.65x normalnej prędkości kotwiczki (brak zmiany od poprzedniej wersji)
      • Każda inna klasa bez wzmocnienia lub ze wzmocnieniem Szybkości - zmniejszono do 0.65x normalnej prędkości kotwiczki (zmiana z 0.8x w poprzednich wersjach)
      • Każda inna klasa ze wzmocnieniem - zmniejszono do 0.5x normalnej prędkości kotwiczki (zmiana z 0.65x w poprzednich wersjach)
    • Zmieniono zasady zadawania krytycznych obrażeń
      • Bronie, które mają premię trafień krytycznych dla graczy w powietrzu, nie będą już jej miały w trybie Mannpower, ponieważ bycie w powietrzu jest o wiele ważniejsze i częściej wykorzystywane niż w normalnej rozgrywce
      • Bronie wręcz, które zadają trafienia minikrytyczne, nie mają już podstawowego mnożnika obrażeń 1.3x w Mannpower
    • Medyk
      • Wolna jazda usunięta. Poprzednio podczas leczenia celu, Medyk był ciągnięty wraz z graczem używającym kotwiczki.
      • Zmniejszono tempo leczenia i budowania übercharge podczas posiadania wzmocnienia lub leczenia gracza ze wzmocnieniem
        • Medycy noszący Szybkość lub Pośpiech są wykluczeni z tej reguły
        • Jeśli Medyk i cel leczenia nie mają wzmocnienia – normalne tempo leczenia i budowania übercharge
        • Jeśli tylko Medyk lub cel leczenia ma wzmocnienie - połowa tempa leczenia i budowania übercharge
        • Jeśli Medyk i cel leczenia mają wzmocnienia - ćwierć tempa leczenia i budowania übercharge
      • Usunięto nadleczenie dla graczy noszących wzmocnienie
    • Gruby
      • Usunięto zwiększony skok podczas używania kotwiczki. Nadal można skoczyć by skończyć przyciąganie się, ale Gruby nie skoczy już wtedy wyżej.
    • Żołnierz
      • Tempo budowania furii Wsparcia batalionu zostało zmniejszone o 2.5x, aby przeciwdziałać dodatkowym benefitom z 20 dodatkowych punktów życia i odporności na trafienia krytyczne w porównaniu z Sztandarem chwały
    • Inżynier
      • Noszone konstrukcje wznoszone są teraz natychmiastowo
    • Skaut
      • Usunięto obrażenia od upadku
    • Szpieg
      • Dźgnięcia w plecy są niedostępne gdy jest się zaczepionym o wroga za pomocą kotwiczki. Działa to wtedy gdy ty zaczepiłeś się kogoś i gdy ktoś zaczepił się ciebie.
      • Czas wyjmowania Noża nie jest już natychmiastowy podczas zmiany broni, nawet podczas noszenia wzmocnienia Szybkość
      • Kunai krętacza nie bierze już pod uwagę dodatkowych punktów życia z wzmocnienia ofiary podczas brania zadanych obrażeń za zdrowie
    • Ulepszenie wzmocnienia Pośpiech
      • Zwiększono tempo przeładowania z 2x do 4x
      • Tempo wystrzeliwania flar Pyro zwiększone z 2x do 5x
    • Zmiany wzmocnienia Wampir
      • Naprawiono błąd w którym gracz noszący wzmocnienie Wampir nie otrzymywał zdrowia z obrażeń zadanych przez eksplozje, które także powodowały samookaleczanie
      • Zwiększono rozmiar magazynka broni wybuchowych do 1.5x
    • Zmiany odporności
      • Wampir nie otrzymuje już 25% dodatkowych punktów zdrowia za ataki wręcz przeciw graczom noszących wzmocnienie odporność
    • Naprawiono błąd, w którym kotwiczka automatycznie się odczepiała po zahaczenie o geometrię za objętością clip'ów
  • Zmiany balansu gry
    • Gdy gra wykryje nierówność w umiejętnościach pomiędzy drużynami, wybrani gracze zostaną zamienieni pomiędzy drużynami aby wyrównać grę
    • Jeśli gracz wystarczająco długo dominuje grę (ilość zabójstw jest o wiele większa w porównaniu z innymi graczami), wejdą w tryb dominacji na określony okres czasu. Ten stan ma dane efekty:
      • Napiętnowanie śmiercią
      • Modyfikacje wzmocnień
        • Odbicie – maksymalne zdrowie zmniejszone z 400 na 320. Wartość odbicia zmniejszona z 80% na 50%
        • Wampir – odporność na obrażenia usunięta. Brak zwiększenia pojemności magazynku
        • Siła – mnożnik gry zmniejszony z 2x na 1.4x
        • Regeneracja – zdrowie gracza regeneruje się 70% wolniej w porównaniu z normalnym tempem
        • Zwinność – zwiększenie szybkostrzelności zmniejszone z 2x na 1.5x. Zwiększenie szybkości przeładowania zmniejszone z 4x na 2x
        • Nokaut – zwiększenie obrażeń wręcz zmniejszone z 1.9x na 1.4x
        • Król – maksymalne zwiększenie zdrowa zmniejszone ze 100 na 20
        • Plaga – odporność na obrażenia dla zarażonych graczy zmniejszona z 50% na 20%
        • Precyzja
          • Karabin snajperski - Zwiększanie prędkości przybliżenia zmniejszone z 2x na 1.5x. Przyspieszenie ładowania zmniejszone z 3x na 2x. Premia obrażeń zmniejszona z 2x na 1.5x
          • Bronie wybuchowe - Normalny spadek promienia wybuchu. Brak zwiększenia magazynku
        • Odporność – odporności na obrażenia zmniejszone z 50% na 35%
      • Zmienne serwera związane z tą funkcją:
        • tf_powerup_mode_dominant_multiplier – wielokrotność mediany ilości zabójstw serwera, którą gracz musi osiągnąć by wejść w tryb dominacji
        • tf_powerup_mode_killcount_timer_length – okres czasu pomiędzy testami dla graczy w trybie dominacji

Nieudokumentowane zmiany

Przypisy

  1. Chochlikowe uszy, Balonozwłoki, Dyniowy uśmiech, Dyniowa defensywa, Poręczna rąsia, Król Kartonobrody, Sir Dyńkinton, Bandażochamon, Bumbokserki, Mam na ciebie oko, Przystojny diabeł, Niefortunna fedora, Zapalający zaklinacz, Ognisty ząb, Pstrokate pumpy, Katastrofalny kocioł, Półoswojona czapka trapera, Wykrywacz fal, Światełko z otchłani, Goblinier, Ghul narzędziowy, Kapelusz wszystkich świętych
  2. Bitewny blamaż, Uziemiony lotnik, Rolfokopter, Mopsowa mordka, Drzewolub, Kanapkoczłek
  3. Zielony zgrywus, Śmiechobuzie, Śliwkowy śmieszek, Koszmar z Pyrolandu, Żwirowy ghul, Wkurzający wulkanit, Dynioł stróż, Dyniowa domówka
  4. Spektralna eskorta, Astralna obecność, Tajemna pomoc, Szmaragdowa pokusa, Piroforyczna osobowość, Zaklęty aspekt, Elektrowstrząs, Jadowstrząs, Toksyczny terror, Pajęcza potyczka, Przerażające pełzacze
  5. Rozbryzgany duch, Dyniowe ciasto, Mumifikowany mimik, Piekielnik, Łakomczuch, Piwniczne pełzacze, Tańczący umarli, Sieć pająka, Cukierek, Portalowa tapeta, Luksusowa śmierć, Podglądaczka, Dyniowa zieleń, Pajęcza pora, Organiczny pomiot
  6. TFArena
  7. South American Vanilla Fortress, TFArena

Zmienione pliki

Uwaga: poniższa lista zmian jest wygenerowana na podstawie różnicy pomiędzy dwiema rewizjami gry. Znaczna część listy zmian została automatycznie wygenerowana z danych GameTracking (angielski), dzięki uprzejmości SteamDB (angielski).
Zmiany w rewizji
Modified: tf/steam.inf
Modified: bin/GameUI.dll
Modified: bin/ServerBrowser.dll
Modified: bin/bugreporter_public.dll
Modified: bin/engine.dll
Modified: bin/filesystem_stdio.dll
Modified: bin/inputsystem.dll
Modified: bin/launcher.dll
Modified: bin/replay.dll
Modified: bin/steam_api.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vguimatsurface.dll
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_dir.vpk/cfg/user_default.scr
Modified: tf/tf2_misc_dir.vpk/maps/ctf_gorge.nav
Modified: tf/tf2_misc_dir.vpk/maps/ctf_thundermountain.nav
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/halloween2020_key.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/halloween2020_key_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_bloodwater.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_bloodwater_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_bloodwater_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_hasslecastle.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_hasslecastle_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_hasslecastle_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_megalo.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_megalo_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_megalo_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_undergrove_event.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_undergrove_event_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_undergrove_event_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_bloodwater.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_bloodwater_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_bloodwater_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_hasslecastle.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_hasslecastle_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_hasslecastle_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_megalo.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_megalo_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_megalo_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_undergrove_event.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_undergrove_event_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_undergrove_event_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/crafting/halloween2020_case.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/crafting/halloween2020_case_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/crafting/weapon_case_key_halloween2020.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/crafting/weapon_case_key_halloween2020_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/crafting/weapons_case_workshop_paintkit_halloween2020.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/crafting/weapons_case_workshop_paintkit_halloween2020_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_boom_boxers/hwn2020_boom_boxers.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_boom_boxers/hwn2020_boom_boxers_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_eye_see_you/hwn2020_eye_see_you.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_eye_see_you/hwn2020_eye_see_you_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_gourd_grin/hwn2020_gourd_grin.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_gourd_grin/hwn2020_gourd_grin_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_hallows_hatte/hwn2020_hallows_hatte.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_hallows_hatte/hwn2020_hallows_hatte_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_handsome_devil/hwn2020_handsome_devil.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_handsome_devil/hwn2020_handsome_devil_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_handy_thing/hwn2020_handy_thing.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_handy_thing/hwn2020_handy_thing_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_hollowed_helm/hwn2020_hollowed_helm.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_hollowed_helm/hwn2020_hollowed_helm_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_impish_ears/hwn2020_impish_ears.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_impish_ears/hwn2020_impish_ears_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_king_cardbeard/hwn2020_king_cardbeard.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_king_cardbeard/hwn2020_king_cardbeard_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_misfortune_fedora/hwn2020_misfortune_fedora.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_misfortune_fedora/hwn2020_misfortune_fedora_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_sir_pumpkinton/hwn2020_sir_pumpkinton.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_sir_pumpkinton/hwn2020_sir_pumpkinton_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_wrap_a_khamon/hwn2020_wrap_a_khamon.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_wrap_a_khamon/hwn2020_wrap_a_khamon_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/engineer/hwn2020_ghoul_box/hwn2020_ghoul_box.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/engineer/hwn2020_ghoul_box/hwn2020_ghoul_box_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/engineer/hwn2020_goblineer/hwn2020_goblineer.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/engineer/hwn2020_goblineer/hwn2020_goblineer_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/engineer/hwn2020_pug_mug/hwn2020_pug_mug.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/engineer/hwn2020_pug_mug/hwn2020_pug_mug_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/engineer/hwn2020_wavefinder/hwn2020_wavefinder.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/engineer/hwn2020_wavefinder/hwn2020_wavefinder_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/heavy/hwn2020_mannvich/hwn2020_mannvich.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/heavy/hwn2020_mannvich/hwn2020_mannvich_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/medic/hwn2020_rolfe_copter/hwn2020_rolfe_copter.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/medic/hwn2020_rolfe_copter/hwn2020_rolfe_copter_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/pyro/hwn2020_fire_tooth/hwn2020_fire_tooth.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/pyro/hwn2020_fire_tooth/hwn2020_fire_tooth_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/pyro/hwn2020_flavorful_baggies/hwn2020_flavorful_baggies.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/pyro/hwn2020_flavorful_baggies/hwn2020_flavorful_baggies_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/pyro/hwn2020_seared_sorcerer/hwn2020_seared_sorcerer.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/pyro/hwn2020_seared_sorcerer/hwn2020_seared_sorcerer_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/pyro/hwn2020_treehugger/hwn2020_treehugger.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/pyro/hwn2020_treehugger/hwn2020_treehugger_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/scout/hwn2020_grounded_flyboy/hwn2020_grounded_flyboy.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/scout/hwn2020_grounded_flyboy/hwn2020_grounded_flyboy_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/sniper/hwn2020_glow_below/hwn2020_glow_below.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/sniper/hwn2020_glow_below/hwn2020_glow_below_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/soldier/hwn2020_calamitous_cauldron/hwn2020_calamitous_cauldron.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/soldier/hwn2020_calamitous_cauldron/hwn2020_calamitous_cauldron_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/soldier/hwn2020_trappers_hat/hwn2020_trappers_hat.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/soldier/hwn2020_trappers_hat/hwn2020_trappers_hat_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/soldier/hwn2020_war_blunder/hwn2020_war_blunder.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/soldier/hwn2020_war_blunder/hwn2020_war_blunder_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/bucket_animated.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/candy_spritesheet.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/electric_sparks_animated.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/pumpkin_face_class_sprites/pumpkin_face_class_sprites.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/pumpkinhead/pumpkinhead.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/pumpkinhead/pumpkinhead_dust.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/unusual_spider/spider.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/unusual_spider/spider_webs.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/player/items/crafting/halloween_case_spider_details_2020.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/player/items/crafting/weapons_case_screamfortress2020.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_boom_boxers/hwn2020_boom_boxers.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_boom_boxers/hwn2020_boom_boxers_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_boom_boxers/hwn2020_boom_boxers_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_boom_boxers/hwn2020_boom_boxers_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_eye_see_you/hwn2020_eye_see_you.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_gourd_grin/hwn2020_gourd_grin.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_hallows_hatte/hwn2020_hallows_hatte.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_hallows_hatte/hwn2020_hallows_hatte_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_hallows_hatte/hwn2020_hallows_hatte_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_hallows_hatte/hwn2020_hallows_hatte_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_handsome_devil/hwn2020_handsome_devil.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_handsome_devil/hwn2020_handsome_devil_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_handy_thing/hwn2020_handy_thing.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_handy_thing_style2/hwn2020_handy_thing_style2.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_hollowed_helm/hwn2020_hollowed_helm.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_hollowed_helm/hwn2020_hollowed_helm_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_hollowed_helm/hwn2020_hollowed_helm_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_hollowed_helm/hwn2020_hollowed_helm_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_impish_ears/hwn2020_impish_ears.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_king_cardbeard/hwn2020_king_cardbeard.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_king_cardbeard/hwn2020_king_cardbeard_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_king_cardbeard/hwn2020_king_cardbeard_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_king_cardbeard/hwn2020_king_cardbeard_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_misfortune_fedora/hwn2020_misfortune_fedora.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_misfortune_fedora/hwn2020_misfortune_fedora_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_misfortune_fedora/hwn2020_misfortune_fedora_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_misfortune_fedora/hwn2020_misfortune_fedora_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_sir_pumpkinton/hwn2020_sir_pumpkinton.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_sir_pumpkinton/hwn2020_sir_pumpkinton_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_wrap_a_khamon/hwn2020_wrap_a_khamon.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_wrap_a_khamon/hwn2020_wrap_a_khamon_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_wrap_a_khamon_style2/hwn2020_wrap_a_khamon_style2.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_wrap_a_khamon_style2/hwn2020_wrap_a_khamon_style2_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/hwn2020_ghoul_box/hwn2020_ghoul_box.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/hwn2020_ghoul_box/hwn2020_ghoul_box_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/hwn2020_ghoul_box/hwn2020_ghoul_box_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/hwn2020_ghoul_box/hwn2020_ghoul_box_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/hwn2020_goblineer/hwn2020_goblineer.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/hwn2020_goblineer/hwn2020_goblineer_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/hwn2020_goblineer_style2/hwn2020_goblineer_style2.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/hwn2020_goblineer_style2/hwn2020_goblineer_style2_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/hwn2020_pug_mug/hwn2020_pug_mug.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/hwn2020_pug_mug/hwn2020_pug_mug_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/hwn2020_pug_mug_style2/hwn2020_pug_mug_style2.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/hwn2020_pug_mug_style2/hwn2020_pug_mug_style2_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/hwn2020_wavefinder/hwn2020_wavefinder.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/hwn2020_wavefinder/hwn2020_wavefinder_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/hwn2020_wavefinder/hwn2020_wavefinder_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/hwn2020_wavefinder/hwn2020_wavefinder_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/heavy/hwn2020_mannvich/hwn2020_mannvich.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/hwn2020_rolfe_copter/hwn2020_rolfe_copter.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/hwn2020_rolfe_copter/hwn2020_rolfe_copter_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/hwn2020_rolfe_copter/hwn2020_rolfe_copter_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/hwn2020_rolfe_copter/hwn2020_rolfe_copter_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/hwn2020_fire_tooth/hwn2020_fire_tooth.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/hwn2020_fire_tooth/hwn2020_fire_tooth_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/hwn2020_flavorful_baggies/hwn2020_flavorful_baggies.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/hwn2020_flavorful_baggies/hwn2020_flavorful_baggies_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/hwn2020_seared_sorcerer/hwn2020_seared_sorcerer.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/hwn2020_seared_sorcerer/hwn2020_seared_sorcerer_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/hwn2020_seared_sorcerer/hwn2020_seared_sorcerer_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/hwn2020_seared_sorcerer/hwn2020_seared_sorcerer_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/hwn2020_treehugger/hwn2020_treehugger.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/scout/hwn2020_grounded_flyboy/hwn2020_grounded_flyboy.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/scout/hwn2020_grounded_flyboy/hwn2020_grounded_flyboy_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/scout/hwn2020_grounded_flyboy/hwn2020_grounded_flyboy_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/scout/hwn2020_grounded_flyboy/hwn2020_grounded_flyboy_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/sniper/hwn2020_glow_below/hwn2020_glow_below.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/sniper/hwn2020_glow_below_style2/hwn2020_glow_below_style2.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/sniper/hwn2020_glow_below_style2/hwn2020_glow_below_style2_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/hwn2020_calamitous_cauldron/hwn2020_calamitous_cauldron.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/hwn2020_calamitous_cauldron/hwn2020_calamitous_cauldron_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/hwn2020_calamitous_cauldron_style2/hwn2020_calamitous_cauldron_style2.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/hwn2020_trappers_hat/hwn2020_trappers_hat.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/hwn2020_trappers_hat_style2/hwn2020_trappers_hat_style2.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/hwn2020_war_blunder/hwn2020_war_blunder.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/hwn2020_war_blunder/hwn2020_war_blunder_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/hwn2020_war_blunder/hwn2020_war_blunder_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/hwn2020_war_blunder/hwn2020_war_blunder_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/unusual/bone_sprite.vmt
Added: tf/tf2_misc_dir.vpk/materials/unusual/bone_sprite2.vmt
Added: tf/tf2_misc_dir.vpk/materials/unusual/undead_balloonicorn.vmt
Added: tf/tf2_misc_dir.vpk/materials/unusual/unusual_gargoyle.vmt
Added: tf/tf2_misc_dir.vpk/materials/unusual/unusual_gargoyle_lava.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/cyoa/node_view_contract_scream_fortress_bloodwater.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/cyoa/node_view_contract_scream_fortress_hasslecastle.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/cyoa/node_view_contract_scream_fortress_megalo.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/cyoa/node_view_contract_scream_fortress_undergrove_event.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_photos_koth_megalo.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_photos_koth_undergrove_event.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_photos_pl_bloodwater.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_photos_pl_hasslecastle.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_thumb_koth_megalo.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_thumb_koth_undergrove_event.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_thumb_pl_bloodwater.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_thumb_pl_hasslecastle.vmt
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/halloween_case.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/halloween_case.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/halloween_case.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/halloween_case.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/halloween_case.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/weapons_case.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/weapons_case.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/weapons_case.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/weapons_case.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/weapons_case.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup_engineer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup_engineer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup_engineer.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup_engineer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup_engineer.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup_heavy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup_heavy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup_heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup_heavy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup_heavy.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup_soldier.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup_soldier.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup_soldier.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup_soldier.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse_demo.mdl
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Added: tf/tf2_textures_dir.vpk/materials/vgui/cyoa/node_view_contract_scream_fortress_bloodwater.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/cyoa/node_view_contract_scream_fortress_hasslecastle.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/cyoa/node_view_contract_scream_fortress_megalo.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/cyoa/node_view_contract_scream_fortress_undergrove_event.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_koth_megalo.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_koth_undergrove_event.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_pl_bloodwater.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_pl_hasslecastle.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_koth_megalo.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_koth_undergrove_event.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_pl_bloodwater.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_pl_hasslecastle.vtf