Difference between revisions of "Anti-Spy strategy"
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* Disguised Spies cannot enter your spawn area, so watch suspected teammates passing the door. If the door doesn't open, they are most likely a Spy. | * Disguised Spies cannot enter your spawn area, so watch suspected teammates passing the door. If the door doesn't open, they are most likely a Spy. | ||
* Disguised Spies cannot fire the weapon they appear to be wielding. However, they can still pretend to reload that weapon - though most Spies will not bother to do this. | * Disguised Spies cannot fire the weapon they appear to be wielding. However, they can still pretend to reload that weapon - though most Spies will not bother to do this. | ||
− | + | * A Spy's disguise will not grant most special abilities other classes have. Know that Spies disguised as Scouts are unable to run as fast, nor are they able to double-jump. Spies disguised as Pyros are still flammable, and Spies disguised as Medics are unable to passively heal themselves over time. | |
+ | * Note how some of your teammates act. Disguised Spies tend to blatantly follow any teammate they intend to kill, and sometimes throw themselves out of place to catch up with the rest of your team (for example, if your friendly Sniper suddenly throws himself off of the high ground and makes a beeline for your friendly Medic or Engineer's buildings, it should most definitely cause you concern). If your teammates seem out of place, appear overly-fixated on your other teammates, ignore any enemy team members or seem to be retreating without a reasonable cause (for example, if a friendly Demoman begins retreating away from the objective and towards your team while not in immediate danger, they are most likely a Spy. If the enemy team is present, most real teammates would retreat while running backwards, aka backpedaling, so that they may shoot as they flee from the enemy. Since Spies have no need to shoot their own teammates and will be immediately found out if they blindly backpedal into another one of your teammates, they will most likely avoid doing this), give yourself a moment to spy check them. | ||
+ | * Keep an eye on your teammate's health. If their health seems full and they manage to pick up a health kit of any size, they are a Spy. If a teammate seems to be rolling out of spawn and is not at maximum health, be sure to check if they are a Spy. | ||
== See also == | == See also == |
Revision as of 15:48, 19 April 2021
“ | That's what my daddy taught me to do to backstabbers.
Click to listen
— The Engineer
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” |
The Spy is a cunning espionage agent bent on deceiving and frustrating your team. He will use his Cloak and disguises to maneuver behind friendly lines, then use his signature backstab technique to instantly kill any target in one strike. The best defense against a Spy is observation; he only has so many ways to infiltrate your team, so experienced players can usually identify when the situation feels suspicious. When caught, most Spies will try and escape rather than engage in a fight because of their weak offense. Keep in mind the Spy has many methods of deception, including the ability to fake his own death. The Pyro, with his flames, is generally considered the best defense against the Spy.
Contents
General
Attributes | Anti-Spy strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon-specific
Main article: Spy weapons
Secondary weapons
Weapon | Anti-Spy strategy |
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Revolver + reskins |
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Ambassador + reskins |
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L'Etranger |
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Enforcer |
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Diamondback |
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Melee weapons
Weapon | Anti-Spy strategy |
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Knife + reskins |
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Your Eternal Reward + reskins |
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Conniver's Kunai |
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Big Earner |
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Spy-cicle |
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Disguise Kit
Weapon | Anti-Spy strategy |
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Disguise Kit |
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Invis Watches
Main article: Cloak
- Cloaked Spies can be revealed if they are doused, lit, or bleeding. Try using Jarate, Mad Milk, fire, and weapons that cause bleeding in areas where you suspect a Spy is hiding. These debuffs cure twice as quickly while the Spy is cloaked, so act quickly once you reveal him.
- Emerging from water also compromises a Spy's invisibility, as water particles will drip off him for a few seconds.
- Spies can pick up health and ammo even while cloaked. If health kits and ammo boxes are disappearing for no apparent reason, there is a cloaked Spy nearby.
- Disguised Spies can receive health and ammo from enemy Dispensers. Occasionally Spy-check around Dispensers and check for healing beams attached to thin air.
- The Invisibility Watch and the Cloak and Dagger will show a silhouette of a cloaked Spy if he bumps into an enemy; if a Spy's silhouette is revealed, press against him and attack to keep him visible.
- A cloaked Spy still makes sound. You may hear his footsteps from running across hard surfaces, the crunch from fall damage, or voice responses from unknown sources. He also makes a distinct noise upon uncloaking.
- If you see a Spy cloak, die at suspiciously high health, or otherwise escape your sight, alert your team and tell them exactly where they are.
Weapon | Anti-Spy strategy |
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Invis Watch + reskins |
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Cloak and Dagger |
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Dead Ringer |
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Buildings
- When the Spy places a Sapper on a building, even when disguised, they will enter a special animation where they reach out and touch whatever building they decided to sap. Keep an eye out for this to quickly figure out which teammate is the Spy.
- Pyros with the Homewrecker are excellent for defending buildings; it only takes one strike to dislodge Sappers, compared to the two strikes required by the Engineer's default Wrench.
- Keep special notice of your team's Teleporters. If left unguarded, a Spy can place a Sapper on one end and continue to replace those that are removed on the other end, eventually sapping more health than what the Engineer can repair and slowing your team's reinforcements.
- The Spy may put a Sapper on a Teleporter entrance and take it as soon as the Engineer removes it. Do not stand on your Teleporter Exit, as the Spy may attempt to Telefrag you.
Weapon | Anti-Spy strategy |
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Sapper + reskins |
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Red-Tape Recorder |
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Telling Them Apart
- See Spychecking for more strategies.
- Enemy Spies can always be hurt by your team. A stray bullet or explosion may reveal a cloaked Spy.
- Enemy Spies can't pass through you as teammates can. If you bump into a teammate and can't pass through them, then they are a Spy.
- Disguised Spies cannot enter your spawn area, so watch suspected teammates passing the door. If the door doesn't open, they are most likely a Spy.
- Disguised Spies cannot fire the weapon they appear to be wielding. However, they can still pretend to reload that weapon - though most Spies will not bother to do this.
- A Spy's disguise will not grant most special abilities other classes have. Know that Spies disguised as Scouts are unable to run as fast, nor are they able to double-jump. Spies disguised as Pyros are still flammable, and Spies disguised as Medics are unable to passively heal themselves over time.
- Note how some of your teammates act. Disguised Spies tend to blatantly follow any teammate they intend to kill, and sometimes throw themselves out of place to catch up with the rest of your team (for example, if your friendly Sniper suddenly throws himself off of the high ground and makes a beeline for your friendly Medic or Engineer's buildings, it should most definitely cause you concern). If your teammates seem out of place, appear overly-fixated on your other teammates, ignore any enemy team members or seem to be retreating without a reasonable cause (for example, if a friendly Demoman begins retreating away from the objective and towards your team while not in immediate danger, they are most likely a Spy. If the enemy team is present, most real teammates would retreat while running backwards, aka backpedaling, so that they may shoot as they flee from the enemy. Since Spies have no need to shoot their own teammates and will be immediately found out if they blindly backpedal into another one of your teammates, they will most likely avoid doing this), give yourself a moment to spy check them.
- Keep an eye on your teammate's health. If their health seems full and they manage to pick up a health kit of any size, they are a Spy. If a teammate seems to be rolling out of spawn and is not at maximum health, be sure to check if they are a Spy.
See also
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