Difference between revisions of "Scotsman's Skullcutter"
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{{Quotation|'''The Demoman''' on common courtesy|I hope I didn't scare ya with my face-to-face MAN fighting!|sound=Demoman_dominationspy03.wav}} | {{Quotation|'''The Demoman''' on common courtesy|I hope I didn't scare ya with my face-to-face MAN fighting!|sound=Demoman_dominationspy03.wav}} | ||
− | The '''Scotsman's Skullcutter''' is a | + | The '''Scotsman's Skullcutter''' is a [[melee]] weapon for the [[Demoman]]. It appears as a bloodied battle-axe with a wooden shaft and spiked handguard. |
− | This weapon functions similarly to the [[Eyelander]] in that it has a large melee range and will decapitate enemies. However, it does not provide additional health or speed when an enemy player is killed. | + | This weapon functions similarly to the [[Eyelander]] in that it has a large melee range and will decapitate enemies. However, as it does not collect heads, it does not provide additional health or speed when an enemy player is killed. Instead it is able to deal 20% more damage and is able to receive random [[Critical hits]]. |
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+ | As the axe appears to have considerable weight, it will slow the Demoman down from 280 [[Hammer unit|units]]/second (93% of normal speed) to 238 units/second (78% of normal speed). This is 8 units/second faster than a [[Heavy]] and 2 units/second slower than a [[Soldier]], making him the second slowest class while the weapon is equipped. The speed penalty also decreases the speed of a charge when used with the [[Chargin' Targe]], reducing it from 750 units/second to 638. Furthermore, due to this slower charge speed, less actual distance is covered from a charge. | ||
==Damage== | ==Damage== | ||
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All times are in seconds. Times are approximate and determined by community testing. | All times are in seconds. Times are approximate and determined by community testing. | ||
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{{Weapon Demonstration|JUXNXxm8Vfk}} | {{Weapon Demonstration|JUXNXxm8Vfk}} | ||
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==Blueprint== | ==Blueprint== | ||
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}} | }} | ||
− | == | + | ==Related Achievements== |
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Demoman|Brainspotting}} | ||
+ | {{Show achievement|Demoman|Left 4 Heads}} | ||
+ | {{Show achievement|Demoman|Shorn Connery}} | ||
+ | | 2 = {{Show achievement|Demoman|Slammy Slayvis Woundya}} | ||
+ | {{Show achievement|Demoman|The Scottish Play}} | ||
+ | {{Show achievement|Demoman|There Can Be Only One}} | ||
+ | }} | ||
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+ | == Previous Changes == | ||
'''[[December 2, 2010 Patch]]''' | '''[[December 2, 2010 Patch]]''' | ||
* Given a slight visual update to improve the texture quality. | * Given a slight visual update to improve the texture quality. | ||
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==Trivia== | ==Trivia== | ||
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* A [[Spy]] who is [[disguise]]d as a Demoman with the Skullcutter equipped will not have his movement speed reduced by 15%. | * A [[Spy]] who is [[disguise]]d as a Demoman with the Skullcutter equipped will not have his movement speed reduced by 15%. | ||
* Most of the [[Team Fortress]] Quake mod's classes, including the Demoman, used [[Crowbar (Classic)|a battle-axe]] as their melee weapon. | * Most of the [[Team Fortress]] Quake mod's classes, including the Demoman, used [[Crowbar (Classic)|a battle-axe]] as their melee weapon. | ||
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* There is an unused axe located in the backpack files that resembles the Skullcutter. They share the same texture and general shape. | * There is an unused axe located in the backpack files that resembles the Skullcutter. They share the same texture and general shape. | ||
**Based on the similar designs and file names, this might have been a prototype for the [[Horseless Headless Horsemann's Headtaker]]. | **Based on the similar designs and file names, this might have been a prototype for the [[Horseless Headless Horsemann's Headtaker]]. | ||
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== Gallery == | == Gallery == |
Revision as of 12:22, 4 January 2011
“ | I hope I didn't scare ya with my face-to-face MAN fighting!
Click to listen
— The Demoman on common courtesy
|
” |
The Scotsman's Skullcutter is a melee weapon for the Demoman. It appears as a bloodied battle-axe with a wooden shaft and spiked handguard.
This weapon functions similarly to the Eyelander in that it has a large melee range and will decapitate enemies. However, as it does not collect heads, it does not provide additional health or speed when an enemy player is killed. Instead it is able to deal 20% more damage and is able to receive random Critical hits.
As the axe appears to have considerable weight, it will slow the Demoman down from 280 units/second (93% of normal speed) to 238 units/second (78% of normal speed). This is 8 units/second faster than a Heavy and 2 units/second slower than a Soldier, making him the second slowest class while the weapon is equipped. The speed penalty also decreases the speed of a charge when used with the Chargin' Targe, reducing it from 750 units/second to 638. Furthermore, due to this slower charge speed, less actual distance is covered from a charge.
Contents
Damage
- Base: 78 (71 to 86 damage)
- Mini-Crit: 105
- Critical hit: 234
Damages are approximate and determined by community testing.
Function times
- Attack Interval: 0.8
All times are in seconds. Times are approximate and determined by community testing.
Demonstration
Blueprint
Jarate | Axtinguisher | Scotsman's Skullcutter | ||
+ | = |
As a Crafting Ingredient
Refined Metal | Haunted Metal Scrap | Scotsman's Skullcutter | Horseless Headless Horsemann's Headtaker | |||
x2 | + | + | = |
Scotsman's Skullcutter | Axtinguisher | Back Scratcher | ||
+ | = |
Related Achievements
|
|
Previous Changes
- Given a slight visual update to improve the texture quality.
- Given a kill icon.
Trivia
- A Spy who is disguised as a Demoman with the Skullcutter equipped will not have his movement speed reduced by 15%.
- Most of the Team Fortress Quake mod's classes, including the Demoman, used a battle-axe as their melee weapon.
- This weapon was originally featured in Royzo's TF2 Mod emporium III.
- Like the Eyelander, this weapon still has blood on it in the censored version of Team Fortress 2, whereas the Übersaw and Axtinguisher are clean and have no blood.
- There is an unused axe located in the backpack files that resembles the Skullcutter. They share the same texture and general shape.
- Based on the similar designs and file names, this might have been a prototype for the Horseless Headless Horsemann's Headtaker.
Gallery
- Scotsman's Skullcutter 1st person cropped.png
1st person view.
- Scotsman's Skullcutter with Chargin' Targe 1st person cropped.png
1st person view with Chargin' Targe.
See also
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