Difference between revisions of "Scotsman's Skullcutter"

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{{Quotation|'''The Demoman''' on common courtesy|I hope I didn't scare ya with my face-to-face MAN fighting!|sound=Demoman_dominationspy03.wav}}
 
{{Quotation|'''The Demoman''' on common courtesy|I hope I didn't scare ya with my face-to-face MAN fighting!|sound=Demoman_dominationspy03.wav}}
The '''Scotsman's Skullcutter''' is a community-made [[melee]] weapon for the [[Demoman]]. It appears as a bloodied battle-axe with a wooden shaft and spiked handguard.
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The '''Scotsman's Skullcutter''' is a [[melee]] weapon for the [[Demoman]]. It appears as a bloodied battle-axe with a wooden shaft and spiked handguard.
  
This weapon functions similarly to the [[Eyelander]] in that it has a large melee range and will decapitate enemies. However, it does not provide additional health or speed when an enemy player is killed. It is however, able to deal 20% more damage and is able to receive random [[Critical hits]]. The axe also appears to have a considerable weight, as it slows the Demoman down from 280 [[Hammer unit|units]]/second (93% of normal speed) to 238 units/second (78% of normal speed). This is 8 units/second faster than a [[Heavy]] and 2 units/second slower than a [[Soldier]], making him the second slowest class while the weapon is equipped. This item was released in the [[May 20, 2010 Patch]] as part of the second round of [[Contribution page|Contribute!]] content.
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This weapon functions similarly to the [[Eyelander]] in that it has a large melee range and will decapitate enemies. However, as it does not collect heads, it does not provide additional health or speed when an enemy player is killed. Instead it is able to deal 20% more damage and is able to receive random [[Critical hits]].  
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As the axe appears to have considerable weight, it will slow the Demoman down from 280 [[Hammer unit|units]]/second (93% of normal speed) to 238 units/second (78% of normal speed). This is 8 units/second faster than a [[Heavy]] and 2 units/second slower than a [[Soldier]], making him the second slowest class while the weapon is equipped. The speed penalty also decreases the speed of a charge when used with the [[Chargin' Targe]], reducing it from 750 units/second to 638. Furthermore, due to this slower charge speed, less actual distance is covered from a charge.
  
 
==Damage==
 
==Damage==
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All times are in seconds. Times are approximate and determined by community testing.
 
All times are in seconds. Times are approximate and determined by community testing.
  
==Other Properties==
 
* Speed reduced 15% from 280 [[Hammer unit]]s/second to 238 Hammer units/second.
 
* Melee range increased ~37% to 89 Hammer units (from 65.)
 
  
 
{{Weapon Demonstration|JUXNXxm8Vfk}}
 
{{Weapon Demonstration|JUXNXxm8Vfk}}
 
==Related Achievements==
 
{{Achievement table
 
| 1 = {{Show achievement|Demoman|Brainspotting}}
 
      {{Show achievement|Demoman|Left 4 Heads}}
 
      {{Show achievement|Demoman|Shorn Connery}}
 
| 2 = {{Show achievement|Demoman|Slammy Slayvis Woundya}}
 
      {{Show achievement|Demoman|The Scottish Play}}
 
      {{Show achievement|Demoman|There Can Be Only One}}
 
}}
 
  
 
==Blueprint==
 
==Blueprint==
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}}
 
}}
  
== Update History ==
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==Related Achievements==
 +
{{Achievement table
 +
| 1 = {{Show achievement|Demoman|Brainspotting}}
 +
      {{Show achievement|Demoman|Left 4 Heads}}
 +
      {{Show achievement|Demoman|Shorn Connery}}
 +
| 2 = {{Show achievement|Demoman|Slammy Slayvis Woundya}}
 +
      {{Show achievement|Demoman|The Scottish Play}}
 +
      {{Show achievement|Demoman|There Can Be Only One}}
 +
}}
 +
 
 +
== Previous Changes ==
 
'''[[December 2, 2010 Patch]]'''
 
'''[[December 2, 2010 Patch]]'''
 
* Given a slight visual update to improve the texture quality.
 
* Given a slight visual update to improve the texture quality.
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==Trivia==
 
==Trivia==
* The Scotsman's Skullcutter's speed penalty also decreases the speed of a charge, when used with the [[Chargin' Targe]] (reducing it from 750 units/second to 638). Furthermore, due to this slower charge speed, less actual distance is covered from a charge.
 
 
* A [[Spy]] who is [[disguise]]d as a Demoman with the Skullcutter equipped will not have his movement speed reduced by 15%.
 
* A [[Spy]] who is [[disguise]]d as a Demoman with the Skullcutter equipped will not have his movement speed reduced by 15%.
 
* Most of the [[Team Fortress]] Quake mod's classes, including the Demoman, used [[Crowbar (Classic)|a battle-axe]] as their melee weapon.
 
* Most of the [[Team Fortress]] Quake mod's classes, including the Demoman, used [[Crowbar (Classic)|a battle-axe]] as their melee weapon.
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* There is an unused axe located in the backpack files that resembles the Skullcutter. They share the same texture and general shape.
 
* There is an unused axe located in the backpack files that resembles the Skullcutter. They share the same texture and general shape.
 
**Based on the similar designs and file names, this might have been a prototype for the [[Horseless Headless Horsemann's Headtaker]].
 
**Based on the similar designs and file names, this might have been a prototype for the [[Horseless Headless Horsemann's Headtaker]].
* Heads claimed with the Scotsman's Skullcutter will not increase the damage potential of the [[Chargin' Targe|Targe Bash]].
 
  
 
== Gallery ==
 
== Gallery ==

Revision as of 12:22, 4 January 2011

I hope I didn't scare ya with my face-to-face MAN fighting!
The Demoman on common courtesy

The Scotsman's Skullcutter is a melee weapon for the Demoman. It appears as a bloodied battle-axe with a wooden shaft and spiked handguard.

This weapon functions similarly to the Eyelander in that it has a large melee range and will decapitate enemies. However, as it does not collect heads, it does not provide additional health or speed when an enemy player is killed. Instead it is able to deal 20% more damage and is able to receive random Critical hits.

As the axe appears to have considerable weight, it will slow the Demoman down from 280 units/second (93% of normal speed) to 238 units/second (78% of normal speed). This is 8 units/second faster than a Heavy and 2 units/second slower than a Soldier, making him the second slowest class while the weapon is equipped. The speed penalty also decreases the speed of a charge when used with the Chargin' Targe, reducing it from 750 units/second to 638. Furthermore, due to this slower charge speed, less actual distance is covered from a charge.

Damage

See also: Damage

Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.8

All times are in seconds. Times are approximate and determined by community testing.


Demonstration

Blueprint

Jarate Axtinguisher Scotsman's Skullcutter
Item icon Jarate.png + Item icon Axtinguisher.png = Item icon Scotsman's Skullcutter.png

As a Crafting Ingredient

Refined Metal Haunted Metal Scrap Scotsman's Skullcutter Horseless Headless Horsemann's Headtaker
Item icon Refined Metal.pngx2 + Backpack Haunted Metal Scrap.png + Item icon Scotsman's Skullcutter.png = Item icon Horseless Headless Horsemann's Headtaker.png


Scotsman's Skullcutter Axtinguisher Back Scratcher
Item icon Scotsman's Skullcutter.png + Item icon Axtinguisher.png = Item icon Back Scratcher.png

Related Achievements

Brainspotting
Brainspotting
Decapitate 50 enemy players.


Left 4 Heads
Left 4 Heads
Decapitate 4 players with only 10 seconds between each kill.


Shorn Connery
Shorn Connery
Decapitate a cloaked Spy.
Slammy Slayvis Woundya
Slammy Slayvis Woundya
Decapitate an enemy Soldier who is brandishing the Equalizer.


The Scottish Play
The Scottish Play
Get a melee kill while sticky jumping.


There Can Be Only One
There Can Be Only One
Decapitate your nemesis.

Previous Changes

December 2, 2010 Patch

  • Given a slight visual update to improve the texture quality.

June 11, 2010 Patch

May 28, 2010 Patch

  • Given a kill icon.

Trivia

  • A Spy who is disguised as a Demoman with the Skullcutter equipped will not have his movement speed reduced by 15%.
  • Most of the Team Fortress Quake mod's classes, including the Demoman, used a battle-axe as their melee weapon.
  • This weapon was originally featured in Royzo's TF2 Mod emporium III.
  • Like the Eyelander, this weapon still has blood on it in the censored version of Team Fortress 2, whereas the Übersaw and Axtinguisher are clean and have no blood.
  • There is an unused axe located in the backpack files that resembles the Skullcutter. They share the same texture and general shape.

Gallery

See also