Difference between revisions of "User:Washys/Trespasser (mission)"
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== Modified upgrades == | == Modified upgrades == | ||
− | {{Mvm upgrades trespasser}} | + | {{User:Washys/Mvm upgrades trespasser}} |
== Stat changes == | == Stat changes == |
Revision as of 09:11, 4 November 2021
“I built that.” This page contains information about a custom Mann vs. Machine mission that is not an official Mann vs. Machine mission. To see official Mann vs. Machine missions, go to here. |
Trespasser | |
---|---|
Basic Information | |
Name: | Trespasser |
File name: |
mvm_condemned_b3_exp_trespasser
|
Developer(s): | Hell-met |
Map: | Condemned |
Mission type: | Endurance |
Waves: | 1 |
Difficulty: | Expert |
Starting credits: | 500 |
Maximum possible credits: | 11800 |
Minimum respawn wave time: | N/A |
Maximum respawn wave time: | N/A |
Fixed respawn time: | N/A |
Tour: | Hexadecimal Horrors |
Sentry Buster spawn time: | N/A |
Sentry Buster respawn time: | N/A |
Trespasser is an expert endurance mission made by Hell-met. It is available on the custom Condemned map.
Notes
- Respawn is disabled.
- Players respawn at checkpoints throughout the wave.
- Reanimators are disabled.
- Canteens are blacklisted.
- Most primary weapons are blacklisted.
- A penalty of $250 credits is deducted per death.
- Players must escape at the ending of the mission to win.
- If only one player is alive, that player gains 100% critical hits, 300% damage bonus vs tanks, and reduced movement speed. The movement speed debuff is removed after Wave 4.
- Extra weapons are available for players and can be accessed by going to the
Waves
Modified upgrades
Modified classes' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Classes | Cost | Level | Notes | |
+25% Blast Resistance | All classes | 150 | 3 | Take less damage from explosions, including rocket jumps and sticky jumps. Cost reduced to 150. | |
+25% Bullet Resistance | 150 | 3 | Take less damage from hitscan weapons and taunt attacks. Cost reduced to 150. | ||
+10% Movement Speed | 500 | 3 | Adds 10% to movement speed. Cost increased to 500. | ||
+2 Health Regen | 500 | 5 | Regenerates health every second. Cost increased to 500. | ||
+10% Jump Height | 250 | 6 | Jump higher. Jump height per upgrade decreased to +10%. Cost increased to 250. Maximum jump height remains at +60% | ||
+5 Metal Regen | Engineer | 125 | 5 | Metal is regenerated every 5 seconds. Cost decreased to 125. |
Modified primary weapons' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Weapons | Cost | Level | Notes | |
+25% Damage | Scout | 500 | 2 | Maximum damage bonus decreased to +50%. Cost increased to 500. | |
+2 Clip Size | Medic | 500 | 4 | Cost increased to 500. | |
+50% Clip Size | Scout | Medic | 500 | 4 | Cost increased to 500. |
Engineer | 125 | Cost decreased to 125. | |||
Projectile Penetration | Scout | Medic | 99999 | 1 | Projectiles penetrate enemy players. Upgrade is prohibited. |
Engineer | 49999 | ||||
+10% Firing Speed | Scout | Medic | 250 | 4 | Cost increased to 250. |
Engineer | 125 | Cost decreased to 125. | |||
+25 Health On Kill | All classes
|
500, 250 | 4 | Cost increased to 500, 250 for Engineer | |
Mad Milk Syringes | Medic | 1000 | 1 | Syringes deliver a highly concentrated dose of Mad Milk. Duration increases per hit to a max at 4 seconds. Cost increased to 1000. |
Modified secondary weapons' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Weapons | Cost | Level | Notes | |
+25% Damage | Demoman | 500 | 2 | Damage bonus per upgrade increased to +25% (+1% damage per $20) Maximum damage bonus per upgrade decreased to +50% | |
+50% Clip Size | Scout | Soldier | 125, 250 | 4 | Cost decreased to 125, 250 for Demoman |
Pyro | Demoman | ||||
Heavy | Engineer | ||||
Sniper | Spy | ||||
Projectile Penetration | Scout | Soldier | 49999 | 1 | Projectiles penetrate enemy players. Upgrade is prohibited. |
Pyro | Heavy | ||||
Engineer | Sniper | ||||
Spy | |||||
+25 Health On Kill | All classes
|
250, 500 | 4 | Cost increased to 250, 500 for Demoman | |
+15% Recharge Rate | Scout | Pyro | 125 | 4 | Cost decreased to 125. |
Heavy | Sniper | ||||
+10% Firing Speed | Scout | Soldier | 125, 250 | 4, 2, 1 | Cost increased to 125, 250 for Demoman. |
Pyro | Demoman | ||||
Heavy | Engineer | ||||
Sniper | Spy | ||||
-35% Speed On Target | Scout | Sniper | 99999 | 1 | Does not stack. Upgrade is prohibited. |
+100% Charge Recharge Rate | Demoman | 125 | 4 | Cost decreased to 125. | |
-30% Push Force On Wearer | 100 | 3 | Reduced the push force from enemies attack Cost increased to 125. | ||
+25% Burn Damage | Pyro | 125 | 4 | Afterburn damage bonus. Cost decreased to 125. | |
+25% Burn Time | 125 | 4 | Afterburn duration. Cost decreased to 125. | ||
Able to re-launch while already in-flight | Pyro | 125 | 1 | Cost decreased to 125 | |
Stun enemies when you land | 99999 | 1 | Upgrade is prohibited. |
Modified melee weapons' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Weapons | Cost | Level | Notes | |
+10% Attack Speed | All classes
except for Scout |
250 | 4 | Increasing the Engineer's melee speed allows him to build, upgrade, resupply, and repair buildings faster. Cost increased to 250 | |
+25 Health On Kill | All classes
|
250, 500 | 4, 3, 2 | Health from robot kills can overheal players. Cost increasd to 250, 500 for Engineer and Spy. | |
+25% Damage | Demoman | 500 | 2, 1 | Upgrade will only appear if Demoman equips a Shield. If Demoman equips any Stickybomb Launcher, this upgrade will no longer appear; any previously purchased levels will still apply, however. Maximum damage bonus decreased to +50%. Cost increased to 500 | |
Armor Penetration | Spy | All classes3 | 500 | 2 | Allows backstabs against giant robots at X% (out of 750) damage. Maximum backstab damage decreased to 562.5 Cost increased to 500 |
+2s Crits On Kill | Demoman | Spy | 99999 | 2 | 2 seconds of 100% Critical hit chance per level; switching weapons retains critical hits. Upgrade is prohibited. |
All classes3,4 | |||||
+15% Recharge Rate | Scout | 125 | 4, 2 | Faster baseball/bauble recharge rate. Template:Nuff | |
+100% Max Misc Ammo | 125 | 6 | Gives the Scout one extra baseball/bauble per level. Cost increased to 125 | ||
Ball Marks Target | Scout | 1000 | 1 | Marks one target at a time, similar to the Fan O'War, on hit with either the Sandman or its baseball projectile. The time will be reduced to 7 seconds if the target is a giant robot. Cost increased to 1000 | |
Notes | |||||
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Stat changes
Weapon/Class | New Stats/Stats Change | ||||
---|---|---|---|---|---|
Force-a-Nature |
Added: -25% damage penalty Removed: Knockback on the target and shooter Removed: +20% bullets per shot |
Shortstop |
Removed: Hidden reload penalty Added: -25% damage penalty |
Pretty Boy's Pocket Pistol |
Added: 3 health drained per second on wearer |
Bonk! Atomic Punch |
Added: +25 max health on wearer Changed: Gives Battalion's Backup effect instead of invulnerability |
Crit-a-Cola |
Added: +25 max health on wearer Changed: No longer sets Mark-For-Death after drinking |
Flying Guillotine |
Added: +100% critical hit chance |
Mad Milk |
Added: -50% effect duration | Boston Basher |
Added: When weapon is active: Added: +8 health regenerated per second on wearer |
Gunboats |
Added: Immune to slow effect |
Battalion's Backup |
Removed: +20 max health on wearer | Concheror |
Removed: +4 health regenerated per second on wearer | Mantreads |
Added: +50 max health |
B.A.S.E. Jumper |
Added: +300% increased air control | Market Gardener |
Added: Always critical hit from behind Added: +25% greater jump height when active |
Manmelter |
Added: +100% damage bonus Added: +100% afterburn damage |
Thermal Thruster |
Added: Immune to slow effect | Gas Passer |
Changed: Now recharges normally like Mad Milk and Jarate | Stickybomb Launcher |
Added: -65% damage penalty Added: -4 max stickybombs out Added: 25% self damage force |
Scottish Resistance |
Added: -65% damage penalty Added: -4 max stickybombs out Added: 25% self damage force |
Quickiebomb Launcher |
Added: -65% damage penalty Added: -4 max stickybombs out Added: 25% self damage force |
Eyelander |
Removed: -25 max health on wearer Removed: Increase max health and movement speed on kill Added: 15% damage vulnerability on wearer |
Half-Zatoichi |
Removed: Gain 50% of base health on kill Added: 15% damage vulnerability on wearer |
Ullapool Caber |
Added: Attacks pierce damage resistance effects and bonuses Added: -48% damage to self Added: Caber regenerates after exploding Added: 25% self damage force |
Scotsman's Skullcutter |
Added: 15% damage vulnerability on wearer |
Persian Persuader |
Added: 15% damage vulnerability on wearer | Killing Gloves of Boxing |
Added: Melee attack all enemy in range Removed: On Kill: 5 seconds of 100% critical chance |
Fists of Steel |
Added: When the weapon is active: Added: Immune to slow effect |
Holiday Punch |
Removed: Critical hits do no damage Added: On Kill: Victim turns to ice |
Widowmaker |
Changed: Per Shot: -65 ammo | Wrangler |
Equips the Pretty Boy's Pocket Pistol Weapon is unupgradable |
Festive Wrangler |
Equips the Family Business Weapon is unupgradable |
Giger Counter |
Equips the Reserve Shooter Weapon is unupgradable |
Gunslinger |
Added: 15% slower move speed on wearer |
Blutsauger |
Changed: 6 health drained per second on wearer | Overdose |
New stats Hold Fire to load up to six syringes Release Fire to unleash the barrage +1000% firing speed -86% clip size -52% max primary ammo +3 degree projectile spread Uses Panic Attack model |
Razorback |
Replaced with Grappling Hook |
Darwin's Danger Shield |
Replaced with Grappling Hook | Cozy Camper |
Replaced with Grappling Hook | Grappling Hook |
Added: +25 max health on wearer Added: On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits |
Ambassador |
Added: Attacks pierce damage resistance effects and bonuses Removed: Critical damage is affected by range |
L'Etranger |
Added: +85% faster firing speed Added: 200% less accurate Added: 100% slower reload speed McCringe's own! |
Your Eternal Reward |
Removed: Upon a successful backstab against a human target, you rapidly disguise as your victim |
Engineer |
-75% teleporter cooldown Teleporter grants user speed boost -50% sentry ammo Cannot upgrade buildings -82% max secondary ammo 400% slower sentry firing speed Sentry does not block enemies |
All Classes |
Players can taunt in mid-air No random critical hits |
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Extra weapons
Weapon | New Stats | ||
---|---|---|---|
Hand Cannon |
Secondary weapon for Scout and Engineer Crits on headshot 200% damage bonus Attacks pierce damage resistance effects and bonuses 100% slower firing speed -50% clip size 68% secondary ammo on wearer Cannot be upgraded |
Slug Rifle |
Secondary weapon for Soldier Crits on headshot On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Attacks pierce damage resistance effects and bonuses +50% more accurate Cannot be upgraded |
Incendiary Rifle |
Secondary weapon for Pyro On Hit: Target is engulfed in flames 100% minicrits vs burning players Attacks pierce damage resistance effects and bonuses +50% more accurate Cannot be upgraded |
Riot Rifle |
Secondary weapon for Heavy Shoots an explosive bullet Direct hits deal 100 damage Attacks pierce damage resistance effects and bonuses Attacks deflect projectiles No reload necessary 150% slower firing speed Minicrits whenever it would normally crit 25% self damage force 61% max secondary ammo on wearer Cannot be upgraded |
Heavy Machine Gun |
Secondary weapon for Sniper Crits on headshot 50% damage bonus +100% clip size Attacks pierce damage resistance effects and bonuses +100% max secondary ammo on wearer 100% slower reload time Cannot be upgraded |
Bludgeoner |
Melee weapon for Scout This weapon has a large melee range and deploys and holsters slower 85.7% damage bonus 60% slower firing speed |
Mann-conomy 2010 GRU |
Melee weapon for Heavy +30% faster move speed on wearer -6 health drained per second on wearer -50% damage penalty Stats borrowed from the Mann-Conomy Update version of GRU |
Frontier Justice |
Secondary weapon for Soldier 100% critical hit chance +2 capture rate on wearer -50% clip size Cannot be upgraded Can only be accessed by picking up a dropped weapon from the Corrupted Not equippable by Engineer |
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