Difference between revisions of "Anti-Spy strategy/zh-hans"

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m (Darkid moved page Anti-Spy Strategy/zh-hans to Anti-Spy strategy/zh-hans: Casing consistency with english)
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{{DISPLAYTITLE:反间谍战术}}
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[[File:Spyhumiliation.png|right|130px|Ohhhh... merde.]]
[[File:Spyhumiliation.png|right|180px|噢噢噢...他妈的。]]
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{{trans}}
{{Quotation|'''工程师'''|我老爸就是这么对付该死的间谍的。 |sound=Engineer_dominationspy08.wav}}
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{{Quotation|'''The Engineer'''|That's what my daddy taught me to do to backstabbers.|sound=Engineer_dominationspy08.wav}}
  
'''[[Spy/zh-hans|间谍]]'''是一种利用速度与心机在敌方队伍后方搞破坏的职业,主要的攻击方式便是利用他的[[backstab/zh-hans|背刺]]能力从背后迅速终结任何对手。良好的观察能力是对抗间谍的不二法门;间谍能够渗透到队伍中的方式并不多,<br />且一名有经验的玩家通常可以在没有激烈战斗的场合轻易地辨认出间谍。<br />由于火力的贫弱,间谍一但被发现后通常会试图脱离战斗而非直接交战。但请记住,间谍伪装与背刺的手法非常多元,甚至可以制造出被杀死的假像。<br />火焰兵优异的[[Spy checking/zh-hans|间谍检查]]能力让他们被认为是队伍中对抗敌方间谍的首选职业。
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The '''[[Spy]]''' is a cunning espionage agent bent on deceiving and frustrating your team. He will use his Cloak and disguises to maneuver behind friendly lines, then use his signature [[backstab]] technique to instantly kill any target in one strike. The best defense against a Spy is observation; he only has so many ways to infiltrate your team, so experienced players can usually identify when the situation feels suspicious. The Spy's direct combat is weak, encouraging him to look for an escape if caught. Keep in mind the Spy has many methods of deception, including the ability to fake his own death. If your team routinely performs Spy-check measures, the Spy becomes far less of a threat. The Pyro, with their flames, is generally considered the best defense against the Spy.
  
== 一般对应法 ==
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== General ==
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
! class="header" colspan="1" width="200"| 特性
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! class="header" colspan="1" width="200" | Attributes
! class="header" colspan="1" width="800"| 对应法
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! class="header" colspan="1" width="800" | Anti-Spy strategy
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" |[[File:Spy_badge_RED.png|40px]] [[Classes/zh-hans|角色]]
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| align="center" valign="center" style="padding:0.5em" |[[File:Spy_emblem_RED.png|40px]] '''[[Classes|Role]]'''
 
|
 
|
*间谍通常会利用匿踪与伪装试图渗透到敌方队伍的后方。多朝着角落和有补给的地方开火好抓出匿踪的间谍;一但发现间谍,请警告你的队友,并在间谍有可能造成任何破坏之前先杀死他。
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* The Spy will try to sneak behind your team using his various disguises and his Invis Watch. It's best to [[Spy check]] often.
*由间谍伪装成的队友在行动上会与一般队友有些不同;多多进行[[Spy checking/zh-hans|间谍检查]]好避免成为间谍的受害者。
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* A disguised Spy can't perfectly act like your teammate. For example, he can't attack without losing his disguise and cannot walk through enemies.
 +
* The Spy excels against an uncoordinated team. Your team should ideally report his existence and location to one another.
 +
* Take note of the Spy's loadout to predict his general playstyle.
 +
* Certain weapons, including the Pyro's [[Homewrecker]] and Sniper's [[Razorback]], have specific anti-Spy qualities.
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_medic.png|40px]] [[Health/zh-hans|生命值]]
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| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_medic.png|40px]] '''[[Health]]'''
 
|
 
|
*由于仅有125生命值,间谍其实是十分脆弱的。暴露行踪的间谍是个很容易被杀死的目标;但他也有可能利用[[Dead Ringer/zh-hans|死亡之铃]]制造死亡的假像,因此请随时保持警觉。
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* The Spy is quite frail, with only 125 maximum health at best. Once he is spotted, he should not be difficult to kill. However, he takes reduced damage while cloaked and may fake his death using the [[Dead Ringer]].
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_scout.png|40px]] [[Speed/zh-hans|速度]]
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| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_scout.png|40px]] '''[[Speed]]'''
 
|
 
|
*间谍伪装时的移动速度会与他们伪装的职业一样,只有在间谍伪装成比他们的默认速度还快的职业时才会有例外。
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* By default, the Spy moves at slightly above average speed. When disguised, the Spy moves at the speed of the disguise's class, with the exception of the Scout.
 +
** A Scout moving abnormally slowly is definitely an enemy Spy.
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_soldier.png|40px]] [[Weapons/zh-hans|武力]]
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| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_soldier.png|40px]] '''[[Weapons|Power]]'''
 
|
 
|
*间谍本身的武装火力非常弱,但如果让他成功渗透进队伍中,间谍便可以轻易的利用[[backstab/zh-hans|背刺]]迅速终结敌人。间谍看见敌方生命值的能力也让他们能利用[[Revolver/zh-hans|左轮手枪]]杀死被削弱的敌人。
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* In direct combat, the Spy's weapons are weak.
 +
* The Spy can see the health of enemy players, allowing him to see if a teammate is weak enough to be picked off.
 +
* If the Spy passes by undetected and gets behind a foe, he can kill them instantly with a [[backstab]].
 +
** Experienced Spies can utilise trickstabs to deal with almost any foe, which can cause extra chaos for your team.
 +
|-
 
|}
 
|}
  
== 特定武器对应法 ==
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== Weapon-specific ==
以下是对付间谍所持有物品的各种对应法。
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{{main|Weapons#Spy|l1=Spy weapons}}
=== 次要武器 ===
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 +
=== Secondary weapons ===
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
! class="header" colspan="1" width="200"| 武器
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! class="header" colspan="1" width="200"| Weapon
! class="header" colspan="1" width="800"| 对应法
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! class="header" colspan="1" width="800"| Anti-Spy strategy
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Revolver|icon-size=100x100px}} {{Icon weapon|weapon=Big Kill|icon-size=100x100px}}<br />'''[[Revolver/zh-hans|左轮手枪]]''' / '''[[Big Kill/zh-hans|大屠杀]]'''
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Revolver}} + '''reskins'''
 
|
 
|
*左轮手枪射速快且准确度高;藉由左右移动可让你成为难以击中的目标。保持你和间谍距离,可有效降低左轮手枪所造成的伤害。
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* The Revolver fires quickly and accurately; make yourself a more difficult target by strafing from side to side.
 +
* Be cautious when you are below half health, the Spy may try to finish you off with his Revolver. Spy-check teammates who seem to be looking at you while running away to find a health source.
 +
* If the Spy is found out and chooses to fight, he commonly backpedals to create distance. Backpedaling is slower than moving forward, so you can still utilize cover while chasing him down.
 +
* Most weapons outdamage the Revolver at close range. Unless the Spy is confident he can kill you, consider what routes he might try to escape with.
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Ambassador}}
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Ambassador}} + '''reskins'''
 
|
 
|
*使用这项武器的间谍会采用与狙击手使用狙击枪时类似的技巧。多利用掩护和不规则移动好降低被爆头的机会。
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* In direct combat, a Spy with the Ambassador will aim for your head to deal critical damage. Strafe and jump to throw off his aim.
*全能大使重视爆头效果的特性和降低的开火速率让间谍变得更为脆弱,利用这点做为对抗间谍的优势。
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* The Ambassador is weaker than the Revolver, dealing less damage and fires slower. Additionally, there is a cooldown after each shot where it cannot headshot at all.
 +
* Spy check teammates that look like they're aiming at you.
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|L'Etranger}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|L'Etranger}}
 
|
 
|
*使用局外人左轮的间谍通常会采用游击战术,让他们变得难以被发现。一但找到这种间谍,利用余火、瓶手道或是疯狂牛奶好让他们的隐形能力无效化。
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* A Spy using the L'Etranger gains 40% additional cloaking and can attack to refill his Cloak meter, making him particularly elusive. Once you find a Spy, light him on fire or douse him in [[Jarate]] or [[Mad Milk]] to render cloaking useless.
 +
* The L'Etranger deals less damage than the Revolver, making his direct combat even weaker.
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Enforcer}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Enforcer}}
 
|
 
|
* 执法者是把准确度高,但射速比原厂左轮慢 20 % 的左轮手枪。请利用射速慢这点来为自己创造反击优势。
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* The Enforcer deals bonus damage when breaking disguise, but fires 20% slower. If you survive the first shot, counterattacking should be easier.
* 如果你怀疑某队友是伪装并手持胁威使的间谍,请迫使他在伪装的状态下用胁威使反击。胁威使只有在没伪装时伤害值才会增加 20%。请把这点和射速慢的缺点结合,如此你就能从弱点击败这类的间谍。
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* The Enforcer ignores damage resistances and vulnerabilities.
 +
** If you are using items that grant resistances, such as the [[Vaccinator]] or [[Batallion's Backup]], play safely if you know a Spy is using the Enforcer.
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Diamondback}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Diamondback}}
 
|
 
|
*钻纹响尾蛇只有在间谍成功用电子工兵破坏建筑物后才能获得爆击加成;工程师与装备家用破坏者的火焰兵必须更加小心地保护建筑物免于电子工兵的攻击。
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* The Diamondback stores critical hits as the Spy successfully backstabs teammates or saps buildings. It deals less damage otherwise, so successful anti-Spy measures will leave him with an inferior weapon.
 +
|-
 
|}
 
|}
  
=== 近战武器 ===
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=== Melee weapons ===
 +
 
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
! class="header" colspan="1" width="200"| 武器
+
! class="header" colspan="1" width="200" | Weapon
! class="header" colspan="1" width="800"| 对应法
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! class="header" colspan="1" width="800" | Anti-Spy strategy
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{icon weapon|weapon=Knife|icon-size=100x100px}} {{icon weapon|weapon=Festive Knife|icon-size=100x100px}} {{icon weapon|weapon=Sharp Dresser|icon-size=100x100px}} {{icon weapon|weapon=Black Rose|icon-size=100x100px}}<br />'''[[Knife/zh-hans|刀子]]''' / '''[[Sharp Dresser/zh-hans|刺客袖剑]]''' / '''[[Black Rose/zh-hans|黑玫瑰]]'''
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Knife}} + '''reskins'''
 
|
 
|
*如果你听到队友被间谍背刺杀死所发出的尖叫时,请立刻转身以避免成为下一个受害者。刀子所造成的伤害值比起大部分的近战武器要来得少,所以你可以正面攻击间谍好阻止他拔出左轮手枪进行反击。
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* If you hear nearby teammates scream or notice them dying to backstabs on the kill feed, turn around immediately to avoid being the next victim of a Spy ambush.
*在与间谍进行近战的时候请随时保持警觉;一个错误的转身便有可能让间谍有机会背刺你。
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* The Knife does less damage than most other classes' melee weapons. If the Spy loses the element of surprise, he will likely fight with his Revolver or flee by Cloaking.
 +
* A Spy who approaches you with his Knife out is likely attempting to trick you into showing your back. Refrain from melee combat, where a misturn may lead to a backstab, and instead fight with a ranged weapon.
 +
** In addition, take caution if the Spy goes up a flight of stairs or goes behind a corner - these are common ways to trick pursuing victims.
 +
* If you see a Spy approaching a teammate and cannot kill him in time, aim to knock him back. The Soldier and Demoman have explosions, while the Pyro has the compression blast.
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{item icon|Your Eternal Reward|100px}}{{item icon|Wanga Prick|100px}}<br />'''[[Your Eternal Reward/zh-hans|永恒的奖赏]]''' / '''[[Wanga Prick/zh-hans|神奇的冰柱]]'''
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Your Eternal Reward}} + '''reskins'''
 
|
 
|
*由于装备这武器的间谍可以在不被发现的情况下杀死并取代你渗透进入队伍中,因此独自一人行动时请随时保持警觉。群体行动时以纵队方式前进也是非常危险的举动,尤其是在没有人注意后方的情况下。
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* Your Eternal Reward allows the Spy to instantly disguise as his victim, with no death notice given in the kill feed and no attack noise. If you die, tell your team!
*沟通是对抗您的永恒的奖赏的重要关键。同时由于这项武器让间谍无法使用伪装工具,因此多设立几座步哨防御枪好阻止间谍有机会进行第一次背刺。
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* Other than standard anti-Spy measures, watch your backs when traveling in a group. A Spy with Your Eternal Reward can silently take down an entire group that insists on always facing forward.
 +
* Your Eternal Reward makes the Spy's Cloak drain faster and consumes a full Cloak meter if he disguises manually, forcing him to rely on his disguise rather than his Cloak.
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Conniver's Kunai}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Conniver's Kunai}}
|
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|  
*密谋者的苦无将间谍的最大生命值减少到只剩 60 ,但让间谍可以窃取背刺受害者的生命值-最多可超量治疗到 180 生命值。
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* The Conniver's Kunai reduces the Spy's base health to 70 HP. If he has not backstabbed anyone yet, he should be an easy kill.
*与其他类型的间谍相比,这种间谍在刚刚离开重生点时是非常脆弱且容易杀死的;但假如放任不管,这种间谍就会变成更为难缠的对手。你可以透过违反常理出现在队友身上的"超量治疗"辨认出伪装成队友的间谍。
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* This severe health reduction may encourage the Spy to also use the [[Dead Ringer]] for a safety net.
 +
* Spy-check a teammate who is suspiciously overhealed, especially if there is no friendly Medic nearby.
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Big Earner}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Big Earner}}
 
|
 
|
*暴利杀手与局外人左轮非常相似,间谍可能会利用两者其中之一(或是同时使用两者)来执行游击战对抗你的队伍;假如间谍同时搭配死亡送终者的话,情况会变得更为棘手。利用余火或泼洒效果好让隐形能力无效化;由于暴利之刃将间谍的生命值降低至 100 ,因此杀死这种间谍应该会花更少的时间。
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* The Big Earner grants the Spy a Cloak refill and speed boost upon successful backstab, making his escape much easier.
 +
** A good Spy who has landed a backstab may use the speed boost to attempt to trickstab you instead, watch out!
 +
* This weapon reduces his health to 100 HP - he is more vulnerable before landing that backstab.
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Spy-cicle}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Spy-cicle}}
 
|
 
|
* 神奇的冰锥为间谍增加了些许对抗火焰兵间谍检查的能力。一旦冰锥因为火焰攻击而融化时,利用变成冰雕的尸体和子弹武器来追踪间谍的行踪;另外,间谍在冰锥再生前会变得相对脆弱,并会倾向于寻找地方躲藏,加强间谍检查好趁机杀死他。
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* Ice statues are a clear sign that your teammates were recently backstabbed. If the statues are still standing upright, the Spy killed them less than ten seconds ago - Spy-check nearby teammates!
* 当冰椎融化时,玩家只要注意听的话便可以听到火焰熄灭的声音,而被烧到了两秒间虽然没有产生余火,但还是有不同的噪音。你可以用这点来判断敌方间谍是不是使用寒冽冰锥的间谍。
+
* A friendly Pyro can use fire to temporarily melt the Spy-cicle. Upon doing so, you can hear a loud extinguishing sound that identifies the Spy and prevents him from backstabbing your team for up to 15 seconds.
 
|}
 
|}
  
=== PDA ===
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=== Disguise Kit ===
 +
 
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
! class="header" colspan="1" width="200"| 武器
+
! class="header" colspan="1" width="200" | Weapon
! class="header" colspan="1" width="800"| 对应法
+
! class="header" colspan="1" width="800" | Anti-Spy strategy
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Disguise Kit}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Disguise Kit}}
 
|
 
|
*如果你撞上无法穿透的队友时,则该名队友便是由间谍所伪装的。经常朝队友开火,最好是用火焰喷射器、瓶手道、疯狂牛奶或是其他能造成流血效果的武器,伪装中的间谍会立刻被上列武器持续影响。
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* Walk into your teammates; if you cannot pass through one, he is an enemy Spy in disguise.
 
+
* Occasionally attack your teammates, preferably with fire, Jarate, or weapons that cause bleed damage; disguised enemy Spies will still be hurt.
*更多的相关信息,请参见[[Spy checking/zh-hans|间谍检查]]
+
* For more info, see [[Spy checking]].
 
|}
 
|}
<br />
 
 
=== 隐形装置 ===
 
*泼洒、余火或是流血效果能让隐形中的间谍泄漏踪迹。试着对间谍可能藏匿的地方使用瓶手道、疯狂牛奶、火焰喷射器和其他能造成流血效果的近战武器。
 
**从水中爬上岸的间谍其隐形能力也会被破坏,试着把间谍赶入水中再赶出来。
 
*隐形手表与死亡送终者可以藉由拾取弹药来补充隐形,即使是在隐形中也可以这么做。如果附近的弹药与医疗包经常神秘地消失,则表示附近可能有埋伏中的间谍。
 
*隐形手表和隐身匕首在撞上敌人或是受到伤害(包括摔伤)时会约略显示出间谍的轮廓;一但这种情况出现,持续压制并攻击间谍直到他死亡为止。
 
*伪装中的间谍可以藉由敌方补给器治疗与补给,甚至是在隐形状态下的伪装也可以。请经常检查我方补给器的周围与顶部。
 
*如果你在附近听到大量来自不明来源的语音消息,则极有可能是隐形中的间谍试图混淆你,请检查附近的区域。
 
*间谍在解除隐形时会发出非常大且独特的噪音。听到这种噪音时,请立刻检查周围区域并对突然出现的队友进行间谍检查。
 
*如果你看到一名间谍进入隐形状态,警告你的队友(请使用团队讯息,好避免间谍得到警告并先行转移)你的确切位置,如果附近正好有队友在场,请求队友的协助并先对他们进行间谍检查,以防万一。
 
  
 +
=== Invis Watches ===
 +
{{main|Cloak}}
 +
* Cloaked Spies can be revealed if they are doused, lit, or bleeding. Try using Jarate, Mad Milk, fire, and weapons that cause bleeding in areas where you suspect a Spy is hiding. These debuffs cure twice as quickly while the Spy is cloaked, so act quickly once you reveal him.
 +
** Emerging from [[water]] also compromises a Spy's invisibility, as water particles will drip off him for a few seconds.
 +
* Spies can pick up health and ammo even while cloaked. If health kits and ammo boxes are disappearing for no apparent reason, there is a cloaked Spy nearby.
 +
* Disguised Spies can receive health and ammo from enemy Dispensers. Occasionally Spy-check around Dispensers and check for healing beams attached to thin air.
 +
* The Invisibility Watch and the Cloak and Dagger will show a silhouette of a cloaked Spy if he bumps into an enemy; if a Spy's silhouette is revealed, press against him and attack to keep him visible.
 +
* A cloaked Spy still makes sound. You may hear his footsteps from running across hard surfaces, the crunch from fall damage, or [[voice responses]] from unknown sources. He also makes a distinct noise upon uncloaking.
 +
* If you see a Spy cloak, die at suspiciously high health, or otherwise escape your sight, alert your team and tell them exactly where they are.
  
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
! class="header" colspan="1" width="200"| 武器
+
! class="header" colspan="1" width="200"| Weapon
! class="header" colspan="1" width="800"| 对应法
+
! class="header" colspan="1" width="800"| Anti-Spy strategy
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Invisibility Watch|icon-size=100x100px}}{{Icon weapon|weapon=Enthusiast's Timepiece|icon-size=100x100px}}<br />'''[[Invisibility Watch/zh-hans|隐形手表]]''' / '''[[Enthusiast's Timepiece/zh-hans|热衷粉丝的手表]]'''
+
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Invisibility Watch}} + '''reskins'''  
 
|
 
|
*如果间谍试图使用隐形手表脱离时,抢先拾取附近的弹药和掉落武器好避免间谍延长隐形时间,进而缩短他在隐形失效前所能移动的距离。
+
* If a Spy tries to flee with the Invisibility Watch, grab surrounding [[ammunition]] boxes and dropped ammo packs from fallen players to deny him extra cloaking time.
 +
* Watch nearby pickups carefully and attack their location if they disappear, as you may catch the Spy red-handed.
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Cloak and Dagger}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Cloak and Dagger}}
 
|
 
|
*装备隐身匕首的间谍通常会躲在角落或远离战场的地方好让隐形计量回复。如果你认为间谍在附近的话,请检查类似的区域。
+
* Spies using the Cloak and Dagger will often wait in corners or secluded areas to recharge their Cloak. Many Spies use the same spots; check commonly trafficked areas or places you would hide in yourself.
*间谍也有可能选择待在与你的位置相近但却不同高度的地方;任何你能到达的地方都有可能是间谍埋伏等待你孤身一人时的地点。
+
* With the Cloak and Dagger, the Spy can hide nearly anywhere. For instance, he might hide above high-traffic areas, then drop down behind passing enemies and backstab them.
*隐身匕首无法透过拾取弹药来延长隐形时间,这虽然限制了间谍在隐形时所能移动的距离,但同时也让你更难以察觉间谍的存在。
+
* When using the Cloak and Dagger, the Spy cannot pick up ammo to replenish his cloak meter while cloaked; this limits the distance he can quickly travel.
 +
* Decloaking with the Cloak and Dagger makes a louder sound than decloaking with the Invis Watch does. Listen closely!
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Dead Ringer}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Dead Ringer}}
 
|
 
|
*利用死亡之铃进行隐形时,间谍受到的的伤害会大幅降低。试着孤立间谍,并在他有机会逃走之前尽可能对他造成伤害好杀死他。
+
* The Spy can choose to activate the Dead Ringer upon taking damage to feign his death. When doing so, he is cured of fire and bleeding, and temporarily gains speed and damage resistance. If you believe the Spy is using this to sneak behind your team, predict where he will eventually decloak.
*揪出间谍行踪最好的方法便是让他[[fire/zh-hans|着火]]、利用[[Jarate/zh-hans|瓶手道]]或是[[Mad Milk/zh-hans|疯狂牛奶]],这些效果并不会随着装死而消失,并让你可以藉此追击间谍。
+
** Jarate and Mad Milk are not cured even if a Spy feigns death. If possible, have at least a teammate equip one of the said weapons to help detect a Dead Ringer Spy.
*当你与敌方间谍[[dueling/zh-hans|决斗]]时,如果在敌方间谍死亡后你并没有获得决斗分数,则他是利用死亡送终者进行假死。
+
* When the Spy decloaks, the Dead Ringer emits a very loud, distinctive sound. If you hear it, look for a Spy immediately!
*当你与间谍对射时,假如对方突然停止动作,则该间谍极有可能是在等你触发死亡之铃。此时请提高对于周遭环境的警觉性。
+
* The Dead Ringer can only be activated when fully charged and cannot be refilled with ammo pickups or Dispensers. If the Spy has uncloaked recently, take him out before he recharges using the effects of weapons like the [[L'Etranger]] or [[Big Earner]].
**同理,假如间谍在一击之内便立刻死亡的话,则你肯定触发了间谍的死亡之铃。
+
* You might identify a Dead Ringer Spy based on his behavior, which is important information to relay to your team.
*如果侦察兵利用[[Candy Cane/zh-hans|拐杖糖]]触发死亡之铃的话,将不会掉落小型医疗包;如果是利用[[Holy Mackerel/zh-hans|尚方宝鲭]]触发死亡之铃的话,则「被鱼羞辱致死!」的标示将不会出现,取而代之的是「被鱼羞辱次数」。
+
** If a Spy dies in a single weak hit, he is probably faking his death.
*死亡之铃只有在完全充能时才可以使用。即使间谍主动解除隐形也会减少约一半的能量,所以此时请尽快杀死间谍,同时应注意不要让间谍得到任何补给。
+
** The Spy cannot attack while the Dead Ringer is prepared.
*部分武器的效果无法因为间谍开启死亡之铃而被触发,例如密谋者的苦无的超量治疗和你的永恒的奖赏的快速伪装能力。
+
* The Dead Ringer can replicate or fake many in-game mechanics, but not all. For more information, see the "Feign death effects" section of the [[Dead Ringer]] article.
 +
 
 +
|-
 
|}
 
|}
  
=== 电子工兵 ===
+
=== Buildings ===
 +
* Even if the Spy is disguised, you can still see him reach out and place Sappers on buildings. Keep an eye out for this animation to quickly figure out which teammate is the Spy.
 +
* Pyros with the [[Homewrecker]] are excellent for defending buildings; it only takes one strike to dislodge Sappers, compared to the two strikes required by the Engineer's default Wrench.
 +
* Keep special notice of your team's Teleporters. If left unguarded, a Spy can place a Sapper on one end and continue to replace those that are removed on the other end, eventually sapping more health than what the Engineer can repair and slowing your team's reinforcements.
 +
* The Spy may put a Sapper on a Teleporter entrance and take it as soon as the Engineer removes it. Do not stand on your Teleporter Exit, as the Spy may [[Telefrag]] you.
 +
 
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
! class="header" colspan="1" width="200"| 武器
+
! class="header" colspan="1" width="200" | Weapon
! class="header" colspan="1" width="800"| 对应法
+
! class="header" colspan="1" width="800" | Anti-Spy strategy
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Electro Sapper}}
+
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Sapper}} + '''reskins'''
 
|
 
|
*间谍可以迅速的重新放置被移除的电子工兵;在移除电子工兵之前先找到间谍(此时间谍通常会伪装成队友)并杀死他。需要离开自己建筑物的工程师应该请同队的工程师或火焰兵保护自己的建筑物。
+
* A Spy can replace any Sappers removed from a target building faster than an Engineer can remove the Sapper and repair the building; locate the disguised Spy and kill him before removing his Sappers.
*随时注意同队的传送器。一旦无人看管,间谍便可以在其中一端不断放置电子工兵直到伤害值超过工程师能维修的程度,并最终破坏传送器的两端。这会对你的队伍造成重大的打击。
+
* An Engineer who needs to leave his buildings should have a teammate, preferably a Pyro or another Engineer, guard them while he is away.
 +
* Spacing Engineer buildings from each other forces the Spy to cover more ground between Sapper placements, giving your team more time to react.
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Red-Tape Recorder}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Red-Tape Recorder}}
 
|
 
|
*官僚式录音机能倒转建筑物的升级程序,让建筑物更容易为敌方所摧毁;尽速重新升级好将倒转录音机所造成的损失降至最低。
+
* The Red-Tape Recorder quickly downgrades buildings to their level 1 version, but takes some time to completely destroy them. You have more time to kill the offending Spy before restoring the affected buildings.
 +
* When your team's Sentry Gun is downgraded, that is a prime time for the enemy team to push in. Your team should support the Engineer while his buildings are re-upgraded.
 +
* An enemy Spy with the Red-Tape Recorder can waste the time and metal of an allied Engineer using the Gunslinger's Mini-Sentry Guns, as the Recorder’s slower destruction rate means the Engineer must wait longer before placing another Mini-Sentry. Mini-Sentry Guns are often placed  at the frontlines away from other buildings, so gun down the Spy before he causes more problems.
 
|-
 
|-
 
|}
 
|}
  
== 参见 ==
+
== Telling Them Apart ==
*[[Team strategy/zh-hans|团队策略]]
+
:''See [[Spychecking#Identifying enemy Spies|Spychecking]] for more strategies.''
*[[Spy checking/zh-hans|间谍检查]]
+
 
 +
* Your team can always hurt an enemy Spy. A stray bullet or explosion may reveal a cloaked Spy.
 +
* A disguised Spy can't pass through you like teammates can. If you bump into a teammate and can't pass, they are a Spy.
 +
* The Spy cannot copy special abilities or use weapons of other classes. A strangely slow Scout or a Medic who is not healing warrants suspicion.
 +
* Consider where allied classes are typically found and are played. For example, two common disguises are the Sniper and Spy. The Sniper is usually played away from allies on high ground, while your Spy should be with the enemy team!
 +
* Teammates who appear overly-fixated on other allies, suddenly beeline towards friendly targets, ignore objectives, refuse to fire their weapon, or otherwise deviate from typical behavior should cause concern.
 +
* Note how teammates interact with the environment. A few situations might call for a Spy-check, including a teammate who is at full health but can pick up a health kit, an injured teammate moving away from your respawn area, or team-specific doors not opening for a teammate.
 +
 
 +
 
 +
== See also ==
 +
* [[Spychecking]]
 +
* [[Team strategy]]
  
 
{{Class strategy}}
 
{{Class strategy}}
 
{{Spy Nav}}
 
{{Spy Nav}}
  
[[Category:Strategy/zh-hans]]
+
[[Category:Community strategy]]
[[Category:Spy/zh-hans]]
 
[[Category:Community strategy/zh-hans]]
 

Revision as of 14:41, 8 July 2023

Ohhhh... merde.

The Spy is a cunning espionage agent bent on deceiving and frustrating your team. He will use his Cloak and disguises to maneuver behind friendly lines, then use his signature backstab technique to instantly kill any target in one strike. The best defense against a Spy is observation; he only has so many ways to infiltrate your team, so experienced players can usually identify when the situation feels suspicious. The Spy's direct combat is weak, encouraging him to look for an escape if caught. Keep in mind the Spy has many methods of deception, including the ability to fake his own death. If your team routinely performs Spy-check measures, the Spy becomes far less of a threat. The Pyro, with their flames, is generally considered the best defense against the Spy.

General

Attributes Anti-Spy strategy
Spy emblem RED.png Role
  • The Spy will try to sneak behind your team using his various disguises and his Invis Watch. It's best to Spy check often.
  • A disguised Spy can't perfectly act like your teammate. For example, he can't attack without losing his disguise and cannot walk through enemies.
  • The Spy excels against an uncoordinated team. Your team should ideally report his existence and location to one another.
  • Take note of the Spy's loadout to predict his general playstyle.
  • Certain weapons, including the Pyro's Homewrecker and Sniper's Razorback, have specific anti-Spy qualities.
Leaderboard class medic.png Health
  • The Spy is quite frail, with only 125 maximum health at best. Once he is spotted, he should not be difficult to kill. However, he takes reduced damage while cloaked and may fake his death using the Dead Ringer.
Leaderboard class scout.png Speed
  • By default, the Spy moves at slightly above average speed. When disguised, the Spy moves at the speed of the disguise's class, with the exception of the Scout.
    • A Scout moving abnormally slowly is definitely an enemy Spy.
Leaderboard class soldier.png Power
  • In direct combat, the Spy's weapons are weak.
  • The Spy can see the health of enemy players, allowing him to see if a teammate is weak enough to be picked off.
  • If the Spy passes by undetected and gets behind a foe, he can kill them instantly with a backstab.
    • Experienced Spies can utilise trickstabs to deal with almost any foe, which can cause extra chaos for your team.

Weapon-specific

主条目: Spy weapons

Secondary weapons

Weapon Anti-Spy strategy
Revolver
左轮手枪 + reskins
  • The Revolver fires quickly and accurately; make yourself a more difficult target by strafing from side to side.
  • Be cautious when you are below half health, the Spy may try to finish you off with his Revolver. Spy-check teammates who seem to be looking at you while running away to find a health source.
  • If the Spy is found out and chooses to fight, he commonly backpedals to create distance. Backpedaling is slower than moving forward, so you can still utilize cover while chasing him down.
  • Most weapons outdamage the Revolver at close range. Unless the Spy is confident he can kill you, consider what routes he might try to escape with.
Ambassador
大使手枪 + reskins
  • In direct combat, a Spy with the Ambassador will aim for your head to deal critical damage. Strafe and jump to throw off his aim.
  • The Ambassador is weaker than the Revolver, dealing less damage and fires slower. Additionally, there is a cooldown after each shot where it cannot headshot at all.
  • Spy check teammates that look like they're aiming at you.
L'Etranger
陌生人
  • A Spy using the L'Etranger gains 40% additional cloaking and can attack to refill his Cloak meter, making him particularly elusive. Once you find a Spy, light him on fire or douse him in Jarate or Mad Milk to render cloaking useless.
  • The L'Etranger deals less damage than the Revolver, making his direct combat even weaker.
Enforcer
执法者
  • The Enforcer deals bonus damage when breaking disguise, but fires 20% slower. If you survive the first shot, counterattacking should be easier.
  • The Enforcer ignores damage resistances and vulnerabilities.
    • If you are using items that grant resistances, such as the Vaccinator or Batallion's Backup, play safely if you know a Spy is using the Enforcer.
Diamondback
菱背响尾蛇
  • The Diamondback stores critical hits as the Spy successfully backstabs teammates or saps buildings. It deals less damage otherwise, so successful anti-Spy measures will leave him with an inferior weapon.

Melee weapons

Weapon Anti-Spy strategy
Knife
刀子 + reskins
  • If you hear nearby teammates scream or notice them dying to backstabs on the kill feed, turn around immediately to avoid being the next victim of a Spy ambush.
  • The Knife does less damage than most other classes' melee weapons. If the Spy loses the element of surprise, he will likely fight with his Revolver or flee by Cloaking.
  • A Spy who approaches you with his Knife out is likely attempting to trick you into showing your back. Refrain from melee combat, where a misturn may lead to a backstab, and instead fight with a ranged weapon.
    • In addition, take caution if the Spy goes up a flight of stairs or goes behind a corner - these are common ways to trick pursuing victims.
  • If you see a Spy approaching a teammate and cannot kill him in time, aim to knock him back. The Soldier and Demoman have explosions, while the Pyro has the compression blast.
Your Eternal Reward
永生的回报 + reskins
  • Your Eternal Reward allows the Spy to instantly disguise as his victim, with no death notice given in the kill feed and no attack noise. If you die, tell your team!
  • Other than standard anti-Spy measures, watch your backs when traveling in a group. A Spy with Your Eternal Reward can silently take down an entire group that insists on always facing forward.
  • Your Eternal Reward makes the Spy's Cloak drain faster and consumes a full Cloak meter if he disguises manually, forcing him to rely on his disguise rather than his Cloak.
Conniver's Kunai
密谋者的苦无
  • The Conniver's Kunai reduces the Spy's base health to 70 HP. If he has not backstabbed anyone yet, he should be an easy kill.
  • This severe health reduction may encourage the Spy to also use the Dead Ringer for a safety net.
  • Spy-check a teammate who is suspiciously overhealed, especially if there is no friendly Medic nearby.
Big Earner
暴利杀手
  • The Big Earner grants the Spy a Cloak refill and speed boost upon successful backstab, making his escape much easier.
    • A good Spy who has landed a backstab may use the speed boost to attempt to trickstab you instead, watch out!
  • This weapon reduces his health to 100 HP - he is more vulnerable before landing that backstab.
Spy-cicle
神奇的冰柱
  • Ice statues are a clear sign that your teammates were recently backstabbed. If the statues are still standing upright, the Spy killed them less than ten seconds ago - Spy-check nearby teammates!
  • A friendly Pyro can use fire to temporarily melt the Spy-cicle. Upon doing so, you can hear a loud extinguishing sound that identifies the Spy and prevents him from backstabbing your team for up to 15 seconds.

Disguise Kit

Weapon Anti-Spy strategy
Disguise Kit
伪装工具
  • Walk into your teammates; if you cannot pass through one, he is an enemy Spy in disguise.
  • Occasionally attack your teammates, preferably with fire, Jarate, or weapons that cause bleed damage; disguised enemy Spies will still be hurt.
  • For more info, see Spy checking.

Invis Watches

主条目: Cloak
  • Cloaked Spies can be revealed if they are doused, lit, or bleeding. Try using Jarate, Mad Milk, fire, and weapons that cause bleeding in areas where you suspect a Spy is hiding. These debuffs cure twice as quickly while the Spy is cloaked, so act quickly once you reveal him.
    • Emerging from water also compromises a Spy's invisibility, as water particles will drip off him for a few seconds.
  • Spies can pick up health and ammo even while cloaked. If health kits and ammo boxes are disappearing for no apparent reason, there is a cloaked Spy nearby.
  • Disguised Spies can receive health and ammo from enemy Dispensers. Occasionally Spy-check around Dispensers and check for healing beams attached to thin air.
  • The Invisibility Watch and the Cloak and Dagger will show a silhouette of a cloaked Spy if he bumps into an enemy; if a Spy's silhouette is revealed, press against him and attack to keep him visible.
  • A cloaked Spy still makes sound. You may hear his footsteps from running across hard surfaces, the crunch from fall damage, or voice responses from unknown sources. He also makes a distinct noise upon uncloaking.
  • If you see a Spy cloak, die at suspiciously high health, or otherwise escape your sight, alert your team and tell them exactly where they are.
Weapon Anti-Spy strategy
Invisibility Watch
隐形手表 + reskins
  • If a Spy tries to flee with the Invisibility Watch, grab surrounding ammunition boxes and dropped ammo packs from fallen players to deny him extra cloaking time.
  • Watch nearby pickups carefully and attack their location if they disappear, as you may catch the Spy red-handed.
Cloak and Dagger
隐形刺客
  • Spies using the Cloak and Dagger will often wait in corners or secluded areas to recharge their Cloak. Many Spies use the same spots; check commonly trafficked areas or places you would hide in yourself.
  • With the Cloak and Dagger, the Spy can hide nearly anywhere. For instance, he might hide above high-traffic areas, then drop down behind passing enemies and backstab them.
  • When using the Cloak and Dagger, the Spy cannot pick up ammo to replenish his cloak meter while cloaked; this limits the distance he can quickly travel.
  • Decloaking with the Cloak and Dagger makes a louder sound than decloaking with the Invis Watch does. Listen closely!
Dead Ringer
死亡之铃
  • The Spy can choose to activate the Dead Ringer upon taking damage to feign his death. When doing so, he is cured of fire and bleeding, and temporarily gains speed and damage resistance. If you believe the Spy is using this to sneak behind your team, predict where he will eventually decloak.
    • Jarate and Mad Milk are not cured even if a Spy feigns death. If possible, have at least a teammate equip one of the said weapons to help detect a Dead Ringer Spy.
  • When the Spy decloaks, the Dead Ringer emits a very loud, distinctive sound. If you hear it, look for a Spy immediately!
  • The Dead Ringer can only be activated when fully charged and cannot be refilled with ammo pickups or Dispensers. If the Spy has uncloaked recently, take him out before he recharges using the effects of weapons like the L'Etranger or Big Earner.
  • You might identify a Dead Ringer Spy based on his behavior, which is important information to relay to your team.
    • If a Spy dies in a single weak hit, he is probably faking his death.
    • The Spy cannot attack while the Dead Ringer is prepared.
  • The Dead Ringer can replicate or fake many in-game mechanics, but not all. For more information, see the "Feign death effects" section of the Dead Ringer article.

Buildings

  • Even if the Spy is disguised, you can still see him reach out and place Sappers on buildings. Keep an eye out for this animation to quickly figure out which teammate is the Spy.
  • Pyros with the Homewrecker are excellent for defending buildings; it only takes one strike to dislodge Sappers, compared to the two strikes required by the Engineer's default Wrench.
  • Keep special notice of your team's Teleporters. If left unguarded, a Spy can place a Sapper on one end and continue to replace those that are removed on the other end, eventually sapping more health than what the Engineer can repair and slowing your team's reinforcements.
  • The Spy may put a Sapper on a Teleporter entrance and take it as soon as the Engineer removes it. Do not stand on your Teleporter Exit, as the Spy may Telefrag you.
Weapon Anti-Spy strategy
Sapper
电子工兵 + reskins
  • A Spy can replace any Sappers removed from a target building faster than an Engineer can remove the Sapper and repair the building; locate the disguised Spy and kill him before removing his Sappers.
  • An Engineer who needs to leave his buildings should have a teammate, preferably a Pyro or another Engineer, guard them while he is away.
  • Spacing Engineer buildings from each other forces the Spy to cover more ground between Sapper placements, giving your team more time to react.
Red-Tape Recorder
官僚式录音机
  • The Red-Tape Recorder quickly downgrades buildings to their level 1 version, but takes some time to completely destroy them. You have more time to kill the offending Spy before restoring the affected buildings.
  • When your team's Sentry Gun is downgraded, that is a prime time for the enemy team to push in. Your team should support the Engineer while his buildings are re-upgraded.
  • An enemy Spy with the Red-Tape Recorder can waste the time and metal of an allied Engineer using the Gunslinger's Mini-Sentry Guns, as the Recorder’s slower destruction rate means the Engineer must wait longer before placing another Mini-Sentry. Mini-Sentry Guns are often placed at the frontlines away from other buildings, so gun down the Spy before he causes more problems.

Telling Them Apart

See Spychecking for more strategies.
  • Your team can always hurt an enemy Spy. A stray bullet or explosion may reveal a cloaked Spy.
  • A disguised Spy can't pass through you like teammates can. If you bump into a teammate and can't pass, they are a Spy.
  • The Spy cannot copy special abilities or use weapons of other classes. A strangely slow Scout or a Medic who is not healing warrants suspicion.
  • Consider where allied classes are typically found and are played. For example, two common disguises are the Sniper and Spy. The Sniper is usually played away from allies on high ground, while your Spy should be with the enemy team!
  • Teammates who appear overly-fixated on other allies, suddenly beeline towards friendly targets, ignore objectives, refuse to fire their weapon, or otherwise deviate from typical behavior should cause concern.
  • Note how teammates interact with the environment. A few situations might call for a Spy-check, including a teammate who is at full health but can pick up a health kit, an injured teammate moving away from your respawn area, or team-specific doors not opening for a teammate.


See also