Difference between revisions of "Strategy"
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These pages are for learning how to play more effectively on any official Team Fortress 2 [[List of maps|map]], as any class. | These pages are for learning how to play more effectively on any official Team Fortress 2 [[List of maps|map]], as any class. | ||
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== Event strategies == | == Event strategies == |
Revision as of 21:22, 15 July 2023
![Strategy image.png](/w/images/thumb/e/eb/Strategy_image.png/275px-Strategy_image.png)
This page lists strategy guides to class-specific play, different game modes, obtaining achievements, and general gameplay.
Some strategies and explanations may use abbreviations, slangs, or alternate names for various reasons, such as to maintain flow or encourage a casual and co-operative ethos. For unfamiliar terms, please see Glossary of player terms.
Contents
- 1 Class strategies
- 2 Community class strategies
- 3 Anti-class strategies
- 4 Class-mechanic strategies
- 5 General strategies
- 6 Community game mode strategies
- 7 Community map strategies
- 7.1 Arena
- 7.2 Attack/Defend (Control Point)
- 7.3 Attack/Defend (Payload)
- 7.4 Capture the Flag
- 7.5 Control Point
- 7.6 King of the Hill
- 7.7 Mannpower
- 7.8 Mann vs. Machine
- 7.9 Medieval Mode (Control Point)
- 7.10 PASS Time
- 7.11 Payload
- 7.12 Payload Race
- 7.13 Player Destruction
- 7.14 Robot Destruction
- 7.15 Special Delivery
- 7.16 Territorial Control
- 7.17 Domination
- 7.18 Versus Saxton Hale (Community)
- 7.19 Zombie Infection (Community)
- 8 Event strategies
- 9 Achievement strategies
- 10 Contract strategies
Class strategies
These are basic, succinct strategies that teach the basics to a class and also any small, useful tips. Please edit with caution.
Basic Scout strategy (match-ups)
Basic Soldier strategy (match-ups)
Basic Pyro strategy (match-ups)
Basic Demoman strategy (match-ups)
Basic Heavy strategy (match-ups)
Basic Engineer strategy (match-ups)
Basic Medic strategy (match-ups)
Basic Sniper strategy (match-ups)
Basic Spy strategy (match-ups)
Community class strategies
These are community-written strategies that can offer a lot more detail, but may be more subjective or situational than basic strategies.
Community Scout strategy
Community Soldier strategy
Community Pyro strategy
Community Demoman strategy
Community Heavy strategy
Community Engineer strategy
Community Medic strategy
Community Sniper strategy
Community Spy strategy
Anti-class strategies
These are strategies for playing against a class, instead of playing as the class.
Anti-Scout strategy
Anti-Soldier strategy
Anti-Pyro strategy
Anti-Demoman strategy
Anti-Heavy strategy
Anti-Engineer strategy
Anti-Medic strategy
Anti-Sniper strategy
Anti-Spy strategy
Class-mechanic strategies
These are strategies regarding class-specific mechanics, such as cloaking for the Spy.
General strategies
These pages are general strategies not specific to a single class or game mode, and help guides for various gameplay elements. Also see Team strategy, and the List of official tips provided in-game.
- Aerial
- Ambushing
- Backcapping
- Bleeding
- Camping
- Chokepoint
- Communication
- Control point timing
- Crouching
- High ground advantage
- Juggling
- Jumping
- Medic buddy
- Pick
- Respawn times
- Rush
- Spy checking
- Strafing
- Stun
- Text chat
- Turtling
- Voice chat
Community game mode strategies
These pages are for learning how to play more effectively on any game mode, as any class. Guides regarding game mode-specific elements are also included in this section.
- Community Arena strategy
- Community Capture the Flag strategy
- Community Control Point strategy
- Community King of the Hill strategy
- Community Mannpower strategy
- Community Mann vs. Machine strategy
- Community PASS Time strategy
- Community Payload strategy
- Community Player Destruction strategy
- Community Robot Destruction strategy
- Community Special Delivery strategy
- Community Territorial Control strategy
- Community Domination strategy
Community map strategies
These pages are for learning how to play more effectively on any official Team Fortress 2 map, as any class.
Arena
Attack/Defend (Control Point)
Attack/Defend (Payload)
Capture the Flag
Control Point
King of the Hill
Mannpower
Mann vs. Machine
Medieval Mode (Control Point)
PASS Time
Payload
Payload Race
Player Destruction
Robot Destruction
Special Delivery
Territorial Control
Domination
Versus Saxton Hale (Community)
Zombie Infection (Community)
Event strategies
These pages are for strategies limited to special events, such as Halloween.
- Community Halloween maps strategy
- Horseless Headless Horsemann match-ups
- Merasmus match-ups
- MONOCULUS match-ups
Achievement strategies
These are strategies for obtaining different achievements.
General achievements
Class achievements
Obtaining Scout achievements
Obtaining Soldier achievements
Obtaining Pyro achievements
Obtaining Demoman achievements
Obtaining Heavy achievements
Obtaining Engineer achievements
Obtaining Medic achievements
Obtaining Sniper achievements
Obtaining Spy achievements
Game mode achievements
Map achievements
Obtaining Foundry achievements
Obtaining Powerhouse achievements
Obtaining Process achievements
Obtaining Snakewater achievements
Obtaining Standin achievements
Event achievements
Other achievements
Contract strategies
These are strategies for completing various Contracts.
- Contract strategy
- Mercenary Park Contracts rewards strategy
- Halloween Contracts Strategy
- Pyroland Contracts Strategy
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