Difference between revisions of "Anti-Spy strategy/zh-hans"
m (translating...) |
m (→副武器 {{anchor|Secondary weapons}}: translating) |
||
Line 42: | Line 42: | ||
===副武器 {{anchor|Secondary weapons}}=== | ===副武器 {{anchor|Secondary weapons}}=== | ||
{| class="wikitable grid" cellpadding="0" cellspacing="0" | {| class="wikitable grid" cellpadding="0" cellspacing="0" | ||
− | ! class="header" colspan="1" width="200"| | + | ! class="header" colspan="1" width="200"| 武器 |
− | ! class="header" colspan="1" width="800"| | + | ! class="header" colspan="1" width="800"| 反间谍策略 |
|- | |- | ||
− | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Revolver}} + ''' | + | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Revolver}} + '''其所有皮肤''' |
| | | | ||
− | * | + | * {{item link|Revolver}}射速较快,且很精准。请进行不规律移动以加大间谍射中你的难度。 |
− | * | + | * 当你的生命值低于50%时要特别注意:间谍可能会用{{item name|Revolver}}把你解决掉。请在当残血时对那些可疑的队友进行间谍检查。 |
− | * | + | * 如果间谍的身份被暴露且其想决一死战,他一般会向后后退以制造距离优势,但是,其向后移动速度比向前跑要慢。所以你仍可以借助掩体将其放倒。 |
− | * | + | * 大多数武器近距离攻击伤害要比{{item name|Revolver}}要高。除非间谍十分有信心将你放倒,否则还是想一想他的逃跑路线吧。 |
|- | |- | ||
− | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Ambassador}} + ''' | + | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Ambassador}} + '''其所有皮肤''' |
| | | | ||
− | * | + | * 在直接战斗中,间谍会使用{{item link|Ambassador}}瞄准你的头部以造成爆击伤害。向其扫射或不规律跳跃以躲避其射击。 |
− | * | + | * {{item name|Ambassador}}某种意义上要比{{item name|Revolver}}要弱,其造成更少的身体伤害且开火速度更慢。除此之外,在其射击后有一段时间间谍不能造成爆头伤害。 |
− | * | + | * 间谍检查任何瞄准你的队友。 |
|- | |- | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|L'Etranger}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|L'Etranger}} | ||
| | | | ||
− | * | + | * 一个使用{{item link|L'Etranger}}的间谍会获得40%的额外隐身能量且其每击中一个敌人就可以积攒隐身能量。当你找到一个装备该武器的间谍时,将其点燃或向他扔{{item link|Jarate}}或{{item link|Mad Milk}}使他无处遁形。 |
− | * | + | * {{item name|L'Etranger}}相对于{{item name|Revolver}}制造更少的伤害,在直接战斗中要比其弱许多。 |
|- | |- | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Enforcer}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Enforcer}} |
Revision as of 14:30, 28 July 2023
![]() | 此页面正在被翻译成简体中文。 如果您能熟练地运用简体中文,请在讨论页上留言或与为此页面贡献的作者讨论(通过浏览页面历史)。 |
“ | 这就是我爹教我如何干掉那些到处背刺的混蛋的。
点击试听 (英语)
— 工程师
|
” |
间谍是专门对你们队伍进行欺骗与破坏的特务,他们十分狡猾。他们会使用隐形手表来帮助自己隐身,或者用伪装工具 伪装成你的队友以进行间谍活动,并将目标直接背刺。最好防御间谍的方法就是观察:他仅仅只有这几种方法伪装自己,所以有经验的玩家可以迅速发现不对劲的地方。间谍的战斗能力较为低下,所以一般他们打不过就会立刻逃跑。请记住:间谍有着许多方式去欺骗你和你的队友,包括使用死亡之铃假装装自己已死。如果你们队伍能定时进行间谍检查,间谍就很难对你们造成威胁。而火焰兵可以用他的火焰喷射器快速筛选出间谍。
一般策略
属性 | 反间谍策略 |
---|---|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
武器
主条目: 间谍的武器
副武器
武器 | 反间谍策略 |
---|---|
![]() 左轮手枪 + 其所有皮肤 |
|
![]() 大使手枪 + 其所有皮肤 |
|
![]() 陌生人 |
|
![]() 执法者 |
|
![]() 菱背响尾蛇 |
|
近战武器
Weapon | Anti-Spy strategy |
---|---|
![]() 刀子 + reskins |
|
![]() 永生的回报 + reskins |
|
![]() 密谋者的苦无 |
|
![]() 暴利杀手 |
|
![]() 神奇的冰柱 |
|
伪装工具
Weapon | Anti-Spy strategy |
---|---|
![]() 伪装工具 |
|
Invis Watches
主条目: Cloak
- Cloaked Spies can be revealed if they are doused, lit, or bleeding. Try using Jarate, Mad Milk, fire, and weapons that cause bleeding in areas where you suspect a Spy is hiding. These debuffs cure twice as quickly while the Spy is cloaked, so act quickly once you reveal him.
- Emerging from water also compromises a Spy's invisibility, as water particles will drip off him for a few seconds.
- Spies can pick up health and ammo even while cloaked. If health kits and ammo boxes are disappearing for no apparent reason, there is a cloaked Spy nearby.
- Disguised Spies can receive health and ammo from enemy Dispensers. Occasionally Spy-check around Dispensers and check for healing beams attached to thin air.
- The Invisibility Watch and the Cloak and Dagger will show a silhouette of a cloaked Spy if he bumps into an enemy; if a Spy's silhouette is revealed, press against him and attack to keep him visible.
- A cloaked Spy still makes sound. You may hear his footsteps from running across hard surfaces, the crunch from fall damage, or voice responses from unknown sources. He also makes a distinct noise upon uncloaking.
- If you see a Spy cloak, die at suspiciously high health, or otherwise escape your sight, alert your team and tell them exactly where they are.
Weapon | Anti-Spy strategy |
---|---|
![]() 隐形手表 + reskins |
|
![]() 隐形刺客 |
|
![]() 死亡之铃 |
|
Buildings
- Even if the Spy is disguised, you can still see him reach out and place Sappers on buildings. Keep an eye out for this animation to quickly figure out which teammate is the Spy.
- Pyros with the Homewrecker are excellent for defending buildings; it only takes one strike to dislodge Sappers, compared to the two strikes required by the Engineer's default Wrench.
- Keep special notice of your team's Teleporters. If left unguarded, a Spy can place a Sapper on one end and continue to replace those that are removed on the other end, eventually sapping more health than what the Engineer can repair and slowing your team's reinforcements.
- The Spy may put a Sapper on a Teleporter entrance and take it as soon as the Engineer removes it. Do not stand on your Teleporter Exit, as the Spy may Telefrag you.
Weapon | Anti-Spy strategy |
---|---|
![]() 电子工兵 + reskins |
|
![]() 官僚式录音机 |
|
Telling Them Apart
- See Spychecking for more strategies.
- Your team can always hurt an enemy Spy. A stray bullet or explosion may reveal a cloaked Spy.
- A disguised Spy can't pass through you like teammates can. If you bump into a teammate and can't pass, they are a Spy.
- The Spy cannot copy special abilities or use weapons of other classes. A strangely slow Scout or a Medic who is not healing warrants suspicion.
- Consider where allied classes are typically found and are played. For example, two common disguises are the Sniper and Spy. The Sniper is usually played away from allies on high ground, while your Spy should be with the enemy team!
- Teammates who appear overly-fixated on other allies, suddenly beeline towards friendly targets, ignore objectives, refuse to fire their weapon, or otherwise deviate from typical behavior should cause concern.
- Note how teammates interact with the environment. A few situations might call for a Spy-check, including a teammate who is at full health but can pick up a health kit, an injured teammate moving away from your respawn area, or team-specific doors not opening for a teammate.
另见
|