Difference between revisions of "Community Atoll strategy"
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* Use your jump ability to get onto rooftops and attempt to cripple enemy defenses. | * Use your jump ability to get onto rooftops and attempt to cripple enemy defenses. | ||
− | * | + | * Due to this map taking place mostly in the open outside, the jump ability's stomp damage can come in play much more frequently. Try to pick off key targets, such as Medics, by engaging with your stomp ability first. |
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==== {{Item icon|Voodoo-Cursed Pyro Soul|40px}} {{Class name|Pyro}} ==== | ==== {{Item icon|Voodoo-Cursed Pyro Soul|40px}} {{Class name|Pyro}} ==== |
Revision as of 19:09, 19 May 2024
“Sun Tzu's got nothing on us!” This article is a Community strategy stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: Many of these tips are not map-specific, but rather general Zombie Infection tip |
“ | It's happening! Oh, God! It's happening!
Click to listen
— The Scout upon seeing hordes of zombies
|
” |
This article is about Community Atoll strategy.
Contents
General strategy
- Sticking to high ground can help you spot Zombies more easily and make it harder for Zombies to get to you.
- If all is lost, you can hide out in the water. Be aware of the glow from Critical hits if you are the last human alive.
Class-specific strategy
Scout
Soldier
Pyro
- The Pyro is a good choice for crowd control as their airblast can knock zombies off course giving your team more time to finish them off or run to safety.
- Airblast any zombies off of the rooftops.
Demoman
Heavy
- As a Heavy you should stick near the Engineer on the rooftops and assist in keeping the roofs clear from any zombies.
Engineer
- The Engineer is best suited to create a nest on one of the higher points in the map, it's advised to build a nest on top of the buildings near the lighthouse, the Sentry Gun will have a good overview of the area and can provide good defensive synergy with Heavy.
- Do keep in mind that Sentry Guns deal 60% less damage to all Zombies.
Medic
Sniper
- The Sniper wielding either the Huntsman or Fortified Compound will deal double damage to all Zombie types making the Sniper a good choice for picking off weaker targets.
- Prioritise picking off Sniper zombies as they can cause severe problems for your Engineer.
Spy
Zombie strategy
Scout
- Use your triple jump to get to high ground and also use it to make yourself harder to hit.
Soldier
- Use your jump ability to get onto rooftops and attempt to cripple enemy defenses.
- Due to this map taking place mostly in the open outside, the jump ability's stomp damage can come in play much more frequently. Try to pick off key targets, such as Medics, by engaging with your stomp ability first.
Pyro
Demoman
Heavy
- You can use yourself as bait for Sentry Guns, forcing them to shoot you while more mobile classes can attack the humans while they're distracted with you.
Engineer
- It's a good idea to stick with your Heavy as it'll give you more time to line up your EMP grenade, making you more likely to hit a Sentry nest.
- However there is nothing wrong with just throwing it in a Sentry nest's general direction as dying while still having your EMP grenade, will cause a medium ammo box to drop.
Medic
Sniper
- Your spit can damage enemy buildings and is an effective way of area denial, spit at large groups of enemies to force them to relocate.
Spy
- If the last human is hiding, you can use your ability to help your team locate them.