Difference between revisions of "Natascha"

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==Crafting==
 
==Crafting==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
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===Blueprint===
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{{Blueprint
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| ingredient-1 = Heavy Token
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| ingredient-2 = Primary Token
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| ingredient-3 = Scrap Metal
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| result  = Natascha
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| result-2 = Brass Beast
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}}
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'''''Note:''' The blueprint simply makes a Heavy's primary weapon; there is still a chance of getting the [[Brass Beast]] instead. There will be a 50% chance of crafting this item using the blueprint.
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===As a crafting ingredient===
 
===As a crafting ingredient===
 
{{Blueprint
 
{{Blueprint

Revision as of 01:26, 12 March 2011

Now Sasha - Don't be jealous.
— Natascha publicity blurb

Natascha is an unlockable primary weapon for the Heavy. Similar in appearance to the default Minigun, this weapon boasts a jet black ammunition carrier and additional chain belt.

Each bullet fired by Natascha greatly slows hit enemies for a brief period of time, potentially stacking until the victim's speed is reduced to approximately 113 Hammer units per second (normal walking speed is approximately 300 HU a second) or less as determined by the distance of the victim from the firing Heavy. However, the bullets are 25% weaker than those of the default Minigun and the weapon has a marginally increased spin up time. It is best to fire the weapon at medium to close range, as the weapon's slowdown does not stack well at longer ranges due to its spread and slowdown fall-off. The slowdown can keep enemies from retreating around corners to reload or prime for retaliation damage. Agile classes such as Scouts and Medics suffer greatly against Natascha, as do enemies who rely on close range attacks such as Pyros and Spies. Conversely, it not as effective against classes who can deal sufficient damage at long range. Natascha makes a noticeably quieter yet distinct sound when spinning, making ambushes from around corners easier.

Natascha is automatically given to any player who obtains 16 Heavy achievements.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage
Maximum ramp-up 150% 10.13 / per bullet
Base damage 100% 6.75 / per bullet
Maximum fall-off 52.8% 3.38 / per bullet
Point blank 32-36 / per 1 ammo
320-360 / per second
Medium range 3-20 / per 1 ammo
30-200 / per second
Long range 5-10 / per 1 ammo
30-60 / per second
Critical 20.25 / per bullet
Mini-crit 9 / per bullet
Function times
Attack interval 0.1 s
Wind-up time 1.16 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

[[Heavy Token|Template:Dictionary/items/heavy token]] [[Primary Token|Template:Dictionary/items/primary token]] Scrap Metal Possible Results
Token heavy large.png + Token primary large.png + Item icon Scrap Metal.png =
Item icon Natascha.png Item icon Brass Beast.png

Note: The blueprint simply makes a Heavy's primary weapon; there is still a chance of getting the Brass Beast instead. There will be a 50% chance of crafting this item using the blueprint.

As a crafting ingredient

Natascha Reclaimed Metal Brass Beast
Item icon Natascha.png + Item icon Reclaimed Metal.pngx2 = Item icon Brass Beast.png

Related Achievements

Leaderboard class heavy.png Heavy

Don't Touch Sandvich
Don't Touch Sandvich
Kill 50 Scouts using Natascha.


Heavy Industry
Heavy Industry
Fire $200,000 worth of minigun rounds in a single life.
Marxman
Marxman
Kill 10 enemies in mid-air with the minigun.


Permanent Revolution
Permanent Revolution
Kill 5 enemies without spinning down your gun.

Update history

August 19, 2008 Patch

  • The item was added to the game.

January 28, 2009 Patch

  • Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown.

February 2, 2009 Patch

  • Rewrote Natascha's slowdown code to be more consistent.

February 16, 2009 Patch

  • Removed Natascha's ammo belt in first person view model.

March 5, 2009 Patch

  • Fixed a bug that caused Natasha's slow on hit effect to be inverted from 75% to 25%.

March 13, 2009 Patch

  • Fixed Natascha's chain not being drawn on the view model.
  • Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect.

November 19, 2010 Patch

  • Fixed a Heavy exploit that let him run at full speed while shooting.

December 17, 2010 Patch

  • The weapon is modified due to Beta feedback.
    • Spin-up time increased.
    • Slowdown-on-hit effect is reduced over distance.

Bugs

  • When a Heavy dies wielding Natascha, he will drop the Minigun instead.
  • When taunting while wielding Natascha, the Heavy's hand clips through its ammo belt.

Trivia

  • Natascha is referred to as both the Minifun and Ludmila within the game files.
  • The ammo belt is on the right on the world model, but on the left on the view model. This is probably because it was difficult for the player to recognize which Minigun they were using.
  • Bullets fired by Natascha that hit an opponent will prematurely end any taunt that they were performing, including the use of lunchbox items.

Gallery

See also

External links