Difference between revisions of "April 14, 2011 Patch/ja"
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{{DISPLAYTITLE:2011/04/14 パッチ}} | {{DISPLAYTITLE:2011/04/14 パッチ}} | ||
{{Patch layout | {{Patch layout | ||
− | | | + | | before = {{Patch name|4|7|2011}} |
+ | | day = 14 | ||
+ | | month = april | ||
+ | | year = 2011 | ||
+ | | after = {{Patch name|4|15|2011}} | ||
| source-title = Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released | | source-title = Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released | ||
− | + | | source = http://store.steampowered.com/news/5305/ | |
− | | | + | | updatelink = http://www.teamfortress.com/hatless/ |
− | | updatelink = http://www.teamfortress.com/hatless/ | + | | update = Hatless Update |
− | + | | notes = [[File:Hatless Update Titlecard.png|425px|right|link=http://www.teamfortress.com/hatless/]] | |
− | | | ||
− | |||
− | |||
− | | notes = | ||
− | [[File:Hatless Update Titlecard.png|425px|right|link=http://www.teamfortress.com/hatless/]] | ||
===Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)=== | ===Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)=== | ||
*クライアント及びサーバーストリームに対するパケットインジェクションエクスプロイトを修正。 | *クライアント及びサーバーストリームに対するパケットインジェクションエクスプロイトを修正。 |
Revision as of 04:59, 26 February 2012
このページの内容は日本語へ翻訳中です。 もしあなたが日本語話者で編集して頂ける場合は、トークページにその旨を記していただくか(編集履歴のページを参照して)このページを過去に編集した人たちと話してください。 |
Warning: Display title "2011年4月14日 パッチ" overrides earlier display title "2011/04/14 パッチ".
|
公式アップデートページ: Hatless Update (英語)
目次
パッチノート
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- クライアント及びサーバーストリームに対するパケットインジェクションエクスプロイトを修正。
- UDPのロギングエクスプロイトを修正
- Added a new server convar "
sv_logsecret
" which emits a new S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value pre-pended
- Added a new server convar "
Team Fortress 2
- 新マップ
Koth_Badlands
を追加。 CP_Well
を更新。- 第2CPのリサプライルームのシャッターは一方通行になった。
- トレーニングを更新。
- Steamアカウントをデディケイテッドサーバーに関連付ける新たなシステムを追加。
- Use the ConCommand "
cl_gameserver_create_identity
" in the Team Fortress 2 client console to create a server account using the currently logged in Steam account. This will generate values for "tf_server_identity_account_id
" and "tf_server_identity_token
" - Put the values for "
tf_server_identity_account_id
" and "tf_server_identity_token
" into your server.cfg - Use the ConCommand "
cl_gameserver_list
" in the Team Fortress 2 client console to list all of the game server accounts owned by the currently logged in Steam account
- Use the ConCommand "
- プレイヤーを指導するための新システムを追加。
- 新たな投票システムを追加。
- Server convars to control the vote system
sv_allow_votes
: Allow voting?
sv_vote_failure_timer
: A vote that fails cannot be voted on again during this period.sv_vote_allow_specators
: Allow spectators to vote?sv_vote_issue_changelevel_allowed
: Allow votes to change levels?sv_vote_issue_kick_allowed
: Allow votes to kick players from the server?sv_vote_issue_nextlevel_allowed
: Allow votes to set the next level?sv_vote_issue_nextlevel_allowextend
: Allow votes to extend the current map?sv_vote_issue_restart_game_allowed
: Allow votes to restart the game?sv_vote_issue_scramble_teams_allowed
: Allow votes to scramble the teams?sv_vote_issue_nextlevel_choicesmode
: Present players with a list of maps with the lowest playtimes to choose from?sv_vote_kick_ban_duration
: How long should a kick vote ban someone from the server? (in minutes)
- Server convars to control the vote system
- パフォーマンスを改善するためのダイナミックモデルローディング
- コンバットテキストに関する変更
- Added a new convar "
hud_combattext_healing
" to display the amount of healing done per second - Added bonus points to the items displayed using Combat Text
- Starting position of values is now affected by range to target, making it easier to see numbers when next to targets
- Added a new convar "
- 最新のコーデックによってSteam Voiceのクオリティを改善。
- Servers can toggle between the old codec and the new codec with the convar "
sv_use_steam_voice
", which defaults to 1.
- Servers can toggle between the old codec and the new codec with the convar "
- DX8モードの場合に帽子のペイントが正しく描画されていなかったのを修正。
- カスタムネーム及び説明で|が表示されていなかったのを修正。
- カスタムスプレーが正しくインポートされない幾つかの問題を修正。
- 決闘に関する変更
- The duel dialog has been extended to include class-specific duels in addition to the default duels
- Duel badges now only show the number of wins a player has
- Offline Practiceにペイロードを追加。
- ハーフ座頭市の罵倒攻撃によるキルが名誉と束縛に影響していなかったのを修正。
- ハーフ座頭市によるキルでクリティカル率が不正確に上昇するバグを修正。
- ノイズメーカーの使用回数が残っていないにも関わらず音を鳴らすことができたのを修正。
- メディックによるオーバーヒールエフェクトを改善。
- Fixed
func_build
entities to respect the team value and prevent the associated team from building in the area - アイテムに関する変更:
- バックパック内のアイテム並べ替えに"Sort by Rarity"を追加。
- バックパック内のアイテム並べ替えアルゴリズムを改善。
- 恐ろしげなシルクハット、スコットランド風ストーブパイプ、宝の帽子、Hat of Undeniable Wealth And Respect、Googly Gazerに"Style"を追加。
- ショップのプレビューセクションに帽子のペイントプレビューを追加。
- Googly Gazerがペイント可能になった。
- Pyromancer's Maskに新たなペイントスタイルを追加。
- アクションスロットのアイテムは補給棚に触れるまで変更されなくなった。
- 次の武器の ランダムクリティカルヒットなし の属性を 与ダメージ -25% に変更した:
- アイランダー, ガンスリンガー, ウザン・ホスピタリティ, パワージャック (近接ダメージ耐性も -20% )
- ホースレス・ヘッドレス・ホースマンズ・ヘッドテイカー, ウラプール・ケイバー, クレフモア
- ダーロックスバー
- クールダウンメーターと弾薬数表示を削除。
- フィスツ・オブ・スチール
- 武器切り替えを 20% 延長
- 近接攻撃以外のダメージ低減を 60% から 40% に縮小。
- ロックン・ロード
- 与ダメージを 10% 増加。
- イコライザー
- 最大与ダメージを調整し、どのクラスでも一撃死は無くなった。
- 構えている際はメディックを呼べなくなった。
- バタリオンズ・バックアップ
- レイジの溜り具合を 50% に縮小。
- コンカラー
- 与ダメージからのヘルス還元率を 20% から 35% に増加。
- マッドミルク
- 与ダメージからのヘルス還元率を 75% から 60% に縮小。
- サン・オン・ア・スティック
- ベースダメージを僅かに縮小し、燃えている敵に対するダメージをミニクリティカルからクリティカルに。
- ファンオブウォー
- デスマーキングの時間を 10秒 から 15秒 に延長。
- フレアガン
- 距離に関わらず、燃えている敵に対するダメージがクリティカルに。
- バックバーナー
- 圧縮ブラストなし の属性を削除。
- 弾薬コストを 150% に増加(最大弾薬で圧縮ブラスト4回可能)。
- 与ダメージボーナスを 15% から 10% に縮小。
- シドニースリーパー:
- チャージ率を 25% 増加。
- Botに関する変更:
- Added Spy TFBots. Spy bots have basic cloaking, diguising, sapping, and backstabbing behaviors now, and are ready to join the fight
- TFBots understand the basics of the Payload scenario now, and will push the cart on offense, and try to stop the cart on defense
- Added navigation meshes for
pl_goldrush
,pl_badwater
,pl_upward
,pl_thundermountain
, andpl_hoodoo_final
- Improved TFBot reactions to cloaked and/or disguised enemy Spies
- Improved Demoman bot behaviors for planting sticky bomb traps
- Demoman bots will now try to move to a safe spot and lob stickybombs onto enemy sentry nests to destroy them
- Soldier bots switch to their shotgun after emptying their rocket launcher at close/medium range
- TFBots will no longer hide from sapped or carried sentryguns
- Engineer bots are better at moving their sentry gun nest as the scenario changes
- Improved Sniper bot algorithm for finding good sniping spots for both Capture Point and Payload scenarios
- Sniper bots will take opportunistic shots at targets while they move to their desired sniping spot
- Fixed bug where Sniper bots would sometimes stand around in their spawn room doing nothing.
- Improved TFBot ability to find a safe vantage spot to attack enemy sentry guns
- TFBots will no longer try to use a teleporter entrance they can't actually reach
- Added
tf_bot_melee_only
cvar. If set to 1, all TFBots will be restricted to only using their melee weapon
非公開の変更点
- スパイに関する変更
- Spies now can speak their Domination or Revenge lines correctly when using the Knife or Conniver's Kunai.
- Added new animation for all Spy melee weapons when moving away from a backstab position.
- Added option to hide duplicate items on loadout screen.
- Modified the Googly Gazer's default textures.
- Updated the main menu to include 'resume game', 'call a vote' and 'request coach' selections.
- Menu background is now transparent when connected to a server.
- The Mann Co. Store featured item is no longer viewable by default from the main menu. It will appear upon selecting the 'shop for items' button.
- Class models presented in the loadout screen are now static and do not play idle animations.
- Added phong shader on the Grenade Launcher grenades.
- 'Autoscrambling the teams on round start' is integrated into default server mechanics.
- Server-side model attachments, as used in popular mods like VS Saxton Hale Mode and Advanced Weaponiser are now entirely disabled.
- Attribute 23 (no airblast) which was previously applied to the Backburner, is no longer functional. Other attributes that previously have been removed from weapons and are no longer in use, are still functional to date (ie. attribute 49: no double jump).
- Attempting to modify serverside
items_game.txt
will not work; the server will always use the default values and servers will even run without the file present. This is due to it now being downloaded from Steam on-demand. - Tools bought from the Mann Co. Store now have a 2 day wait before becoming tradable.
- A successful Spinal Tap kill now fills the Medic's UberCharge 100%.
変更のあったファイル
- 注: 下記の変更ログはdiffによってゲームの2つのリビジョンから生成されています。
リビジョンの違い
Modified: team fortress 2 content.gcf/tf/motd.txt
Modified: team fortress 2 content.gcf/tf/steam.inf
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/cp_well.bsp
Added: team fortress 2 content.gcf/tf/maps/itemtest.bsp
Added: team fortress 2 content.gcf/tf/maps/koth_badlands.bsp
Added: team fortress 2 content.gcf/tf/maps/koth_badlands.nav
Modified: team fortress 2 content.gcf/tf/maps/koth_sawmill.nav
Added: team fortress 2 content.gcf/tf/maps/pl_badwater.nav
Added: team fortress 2 content.gcf/tf/maps/pl_goldrush.nav
Added: team fortress 2 content.gcf/tf/maps/pl_hoodoo_final.nav
Added: team fortress 2 content.gcf/tf/maps/pl_thundermountain.nav
Added: team fortress 2 content.gcf/tf/maps/pl_upward.nav
Modified: team fortress 2 content.gcf/tf/maps/tr_dustbowl.bsp
Modified: team fortress 2 content.gcf/tf/maps/tr_target.bsp
Modified: team fortress 2 content.gcf/tf/maps/tr_target.nav
Added: team fortress 2 content.gcf/tf/media/tr_goldrush.bik
Added: team fortress 2 content.gcf/tf/media/tr_goldrush.mov
Added: team fortress 2 content.gcf/tf/media/tr_target_demo.bik
Added: team fortress 2 content.gcf/tf/media/tr_target_demo.mov
Added: team fortress 2 content.gcf/tf/media/tr_target_engineer.bik
Added: team fortress 2 content.gcf/tf/media/tr_target_engineer.mov
Added: team fortress 2 content.gcf/tf/media/tr_target_spy.bik
Added: team fortress 2 content.gcf/tf/media/tr_target_spy.mov
Modified: team fortress 2 content.gcf/tf/particles/class_fx.pcf
Modified: team fortress 2 content.gcf/tf/particles/class_fx_dx80.pcf
Modified: team fortress 2 content.gcf/tf/particles/explosion.pcf
Modified: team fortress 2 content.gcf/tf/particles/explosion_dx80.pcf
Modified: team fortress 2 content.gcf/tf/particles/explosion_dx90_slow.pcf
Modified: team fortress 2 content.gcf/tf/particles/explosion_high.pcf
Modified: team fortress 2 content.gcf/tf/particles/medicgun_attrib.pcf
Modified: team fortress 2 content.gcf/tf/resource/TF2Build.ttf
Modified: team fortress 2 content.gcf/tf/resource/tf_english.txt
Added: team fortress 2 content.gcf/tf/sound/coach/coach_attack_here.wav
Added: team fortress 2 content.gcf/tf/sound/coach/coach_defend_here.wav
Added: team fortress 2 content.gcf/tf/sound/coach/coach_go_here.wav
Added: team fortress 2 content.gcf/tf/sound/coach/coach_look_here.wav
Added: team fortress 2 content.gcf/tf/sound/coach/coach_student_died.wav
Added: team fortress 2 content.gcf/tf/sound/ui/duel_challenge_accepted_with_restriction.wav
Added: team fortress 2 content.gcf/tf/sound/ui/duel_challenge_rejected_with_restriction.wav
Added: team fortress 2 content.gcf/tf/sound/ui/duel_challenge_with_restriction.wav
Added: team fortress 2 content.gcf/tf/sound/ui/message_update.wav
Added: team fortress 2 content.gcf/tf/sound/ui/training_point_big.wav
Added: team fortress 2 content.gcf/tf/sound/ui/training_point_small.wav
Modified: team fortress 2 materials.gcf/tf/materials/HUD/death_panel_mask.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/team_button_blu.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/engineer_eye_machine_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/engineer_eye_machine_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/engineer_eye_team_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/engineer_eye_team_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/pyromancer_horn_texture.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/pyromancers_mask.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/pyromancers_mask_s1.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/pyromancers_mask_s2.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/scout/mnc_mascot_all.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/spy/spy_private_eye.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/spy/spy_private_eye_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/props_badlands/siloroom_light2.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/achievements/tf_complete_training.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/achievements/tf_complete_training_bw.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/hud/vote_no.pwl.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/hud/vote_no.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/hud/vote_yes.pwl.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/hud/vote_yes.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/icon_checkbox.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/icon_coach.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/icon_resume.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/icon_whistle.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/polaroid_empty.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/polaroid_overlay.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/replay/bottomFringe.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/replay/info_button_over_small.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/replay/info_button_small.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/replay/panel_scalable_balloon.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/replay/panel_scalable_default.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/replay/panel_scalable_highlight.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/store/mannco_promo.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/tf_box.vtf
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/top_hat.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/top_hat.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/top_hat.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/top_hat.phy
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/top_hat.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/top_hat.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/engineer/mad_eye.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/engineer/mad_eye.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/engineer/mad_eye.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/engineer/mad_eye.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/engineer/mad_eye.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_pyromancers_mask.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_pyromancers_mask.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_pyromancers_mask.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_pyromancers_mask.phy
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_pyromancers_mask.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_pyromancers_mask.vvd
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2.mdl
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2.phy
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2.vvd
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2_small.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2_small.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2_small.mdl
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2_small.phy
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2_small.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2_small.vvd