Difference between revisions of "Quick-Fix/ko"
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{{Item infobox | {{Item infobox | ||
− | | type | + | | type = weapon |
− | | | + | | team-colors = yes |
− | + | | used-by = [[Medic/ko|메딕]] | |
− | | used-by = [[Medic/ko|메딕]] | + | | slot = secondary |
− | | slot | + | | released = [[Über Update/ko|우버 업데이트]] |
+ | | availability = [[Crafting/ko|조합]], [[Item drop system/ko|드랍]], [[Mann co store/ko|구매]] | ||
+ | | ammo-loaded = N/A | ||
+ | | ammo-carried = N/A | ||
+ | | loadout = yes | ||
+ | | level = Level 8 Medi Gun Prototype | ||
+ | | loadout-name = The Quick-Fix | ||
+ | | att-1-neutral = ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects | ||
+ | | att-2-positive = +40%빠른 체력회복 속도 | ||
+ | | att-3-positive = +25% 우버차지율 | ||
+ | | att-4-positive = 움직이는 대상에게 빠른 회복시전. | ||
+ | | att-5-negative = 우버 사용불가. | ||
}} | }} | ||
− | {{Quotation|''' | + | {{Quotation|'''The Medic'''|Move! Schnell!|sound=Medic_go03.wav}} |
− | '''Quick-Fix''' 는 | + | '''Quick-Fix''' 는[[Medic/ko|메딕]]의 [[secondary/ko|보조]]무기입니다 . 이 모습은[[Medi Gun/ko|메디건]]의 초기 원형의 모습을 하고있습니다 . 이것은 메디건과 이어진 특수한 가방과 한세트입니다. |
− | + | 이 메디건 의 장점은40% 빠른 회복과 25%빠른 [[ÜberCharge/ko|우버차지]]률 입니다.기존 메디건과 달리,빠른 회복으로 순간적 오버 힐이 가능합니다.우버차지를 받고있는 대상에게 치료를하면 기존의 메디건의 속도로 회복됩니다,그리고 힐을 받는동안[[knockback/ko|넉백]], [[stun/ko|스턴]] 과 [[Slowdown/ko|느려짐]]에 영향을 받지않습니다.플레이어가 빠른속도로 우버를 돌리면 치료가 유지됩니다. | |
− | |||
− | |||
− | + | ==회복과 언락 정보== | |
+ | {{Damage table | ||
+ | | healing = yes | ||
+ | | heal combat = 33,6 / s ({{tooltip|100,8 / s|ÜberCharge activated}}) | ||
+ | | heal noncombat = 100,8 / s ({{tooltip|302,4 / s|ÜberCharge activated}}) | ||
+ | | function times = yes | ||
+ | | charge fill speed = 3.125% / s ({{tooltip|1.5625% / s|<!--Target at 142.5% health or higher-->Not building}}) | ||
+ | | max charge time = 32 s ({{tooltip|64 s|<!--Target at 142.5% health or higher-->Not building}}) | ||
+ | | effect time = 8 s | ||
+ | }} | ||
+ | |||
+ | The healing rate is linearly based upon how long ago the target was last damaged. If the target was damaged less than 10 seconds ago, then they are healed at the normal rate of 33 health per second. From 10 to 15 seconds, this rate increases linearly from 33 up to a maximum of 100 health per second. This mechanic is in place to encourage falling back to heal, as without the boosted healing rate, players often found that fighting, dying, and respawning was quicker than falling back, being healed to full, then re-engaging.[http://www.teamfortress.com/post.php?id=1656] | ||
+ | |||
+ | <!--[[ÜberCharge]] Fill time is doubled if target is at 142.5% health or above.-->If more than one Medic is healing the target, each Medic's build time is divided by a factor of the number of Medics healing that target. [http://forums.steampowered.com/forums/showpost.php?p=11342109&postcount=1530] | ||
+ | |||
+ | == 조합 == | ||
+ | {{See also|Crafting}} | ||
+ | === 청사진 === | ||
+ | {{Blueprint | ||
+ | | ingredient-1 = Reclaimed Metal | ||
+ | | ingredient-2 = Mad Milk | ||
+ | | ingredient-3 = Kritzkrieg | ||
+ | | result = Quick-Fix | ||
+ | }} | ||
+ | |||
+ | == 아이템 세트 == | ||
+ | {{set|The Clinical Trial}} | ||
+ | |||
+ | |||
+ | == 도전과제 == | ||
+ | === [[Image:Achieved.png|20px|link=Achievements{{if lang}}]] [[achievements|General]] === | ||
+ | {{Achievement table | ||
+ | | {{Show achievement|General|Master of Disguise}} | ||
+ | | {{Show achievement|General|Team Doctor}} | ||
+ | }} | ||
+ | |||
+ | ==={{Class link|scout}}=== | ||
+ | {{Achievement table | ||
+ | | {{Show achievement|Scout|Doctoring the Ball}} | ||
+ | }} | ||
+ | |||
+ | ==={{Class link|heavy}}=== | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Heavy|Class Struggle}} | ||
+ | {{Show achievement|Heavy|Division of Labor}} | ||
+ | {{Show achievement|Heavy|Party Loyalty}} | ||
+ | | 2 = {{Show achievement|Heavy|Red Oktoberfest}} | ||
+ | {{Show achievement|Heavy|Supreme Soviet}} | ||
+ | }} | ||
+ | |||
+ | ==={{Class link|engineer}}=== | ||
+ | {{Achievement table | ||
+ | | {{Show achievement|Engineer|Doc, Stock and Barrel}} | ||
+ | }} | ||
+ | |||
+ | ==={{Class link|medic}}=== | ||
+ | {{Medigun related achievements}} | ||
+ | |||
+ | ==={{Class link|spy}}=== | ||
+ | {{Achievement table | ||
+ | | {{Show achievement|Spy|FYI I am a Spy}} | ||
+ | | {{Show achievement|Spy|Insurance Fraud}} | ||
+ | }} | ||
+ | |||
+ | == 업데이트 목록 == | ||
+ | '''[[December 23, 2010 Patch]]''' | ||
+ | * {{Undocumented}} Added stats for Quick-Fix | ||
+ | |||
+ | '''[[February 11, 2011 Patch (Beta)]]''' | ||
+ | * The Quick-Fix, a new [[Medi Gun]] has been added | ||
+ | ** Heal rate increased 50% | ||
+ | ** ÜberCharge rate increased 50% | ||
+ | ** Not able to overheal | ||
+ | ** Match the speed of any faster heal target | ||
+ | ** ÜberCharge effect: Megaheal | ||
+ | *** Heal rate increased 3x on heal target | ||
+ | *** Heal target and Medic immune to stun and damage forces | ||
+ | |||
+ | '''[[February 16, 2011 Patch (Beta)]]''' | ||
+ | * The Quick-Fix’s ÜberCharge (Megaheal) changed to allow self-damage forces (rocket jumping, etc) | ||
+ | |||
+ | '''[[March 9, 2011 Patch (Beta)]]''' | ||
+ | * Megaheal (the [[ÜberCharge]]) effect now also applies to the Medic | ||
+ | |||
+ | '''[[June 17, 2011 Patch (Beta)]]''' | ||
+ | * Lowered heal and charge rates to 40% (from 50%) | ||
+ | * New sounds | ||
+ | * {{Undocumented}} Appended "Beta" onto the weapon's name | ||
+ | |||
+ | '''[[June 23, 2011 Patch]]''' | ||
+ | * The Quick-Fix was added to the main game. | ||
+ | |||
+ | == 버그 == | ||
+ | * Dieing during an ÜberCharge may cause the ÜberCharge sound effect to play until the player disconnects, much like a previously patched bug with the [[Kritzkrieg]]. | ||
+ | * Healing Heavies under the effect of [[Dalokohs Bar]] will not restore their health after reaching the default 300 HP. | ||
+ | * When healing a Scout in the spawn room, should the Scout change class, the speed boost will still apply. | ||
+ | * Healing certain classes with additional speed benefits will not bestow them to the Medic, such as with a Pyro using the The Gas Jockey's Gear item set, or a Demoman with the Eyelander storing 3 or more heads. | ||
+ | * The Quick-Fix currently lacks a sound effect for actively healing a target. | ||
+ | * When partnered with the [[Overdose]], upon ubering a Scout, the player will lose both speed bonus from the weapon and from the Scout. | ||
+ | |||
+ | == 상식 == | ||
+ | *The model for the Quick-Fix was previously shown in concept art images for [[Meet the Medic]], photographed in Valve Headquarters. | ||
− | {{ | + | {{ÜberUpdateNav}} |
+ | {{Medic Nav}} | ||
+ | [[Category:Team Fortress 2 Beta]] |
Revision as of 12:24, 24 June 2011
“ | Move! Schnell!
클릭하시면 들을 수 있습니다
— The Medic
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” |
Quick-Fix 는메딕의 보조무기입니다 . 이 모습은메디건의 초기 원형의 모습을 하고있습니다 . 이것은 메디건과 이어진 특수한 가방과 한세트입니다.
이 메디건 의 장점은40% 빠른 회복과 25%빠른 우버차지률 입니다.기존 메디건과 달리,빠른 회복으로 순간적 오버 힐이 가능합니다.우버차지를 받고있는 대상에게 치료를하면 기존의 메디건의 속도로 회복됩니다,그리고 힐을 받는동안넉백, 스턴 과 느려짐에 영향을 받지않습니다.플레이어가 빠른속도로 우버를 돌리면 치료가 유지됩니다.
목차
회복과 언락 정보
치료량 및 기능별 소요시간 | ||
---|---|---|
치료 | ||
치료량 (전투 시) | 100% | 33,6 / s (100,8 / s) |
치료량 (비전투 시) | 300% | 100,8 / s (302,4 / s) |
기능별 소요시간 | ||
효과 지속 시간 | 8 s | |
충전 속도 | 3.125% / s (1.5625% / s) | |
최대 충전 시간 | 32 s (64 s) | |
모든 수치는 커뮤니티에서 측정한 근삿값입니다. |
The healing rate is linearly based upon how long ago the target was last damaged. If the target was damaged less than 10 seconds ago, then they are healed at the normal rate of 33 health per second. From 10 to 15 seconds, this rate increases linearly from 33 up to a maximum of 100 health per second. This mechanic is in place to encourage falling back to heal, as without the boosted healing rate, players often found that fighting, dying, and respawning was quicker than falling back, being healed to full, then re-engaging.[1]
If more than one Medic is healing the target, each Medic's build time is divided by a factor of the number of Medics healing that target. [2]
조합
청사진
재활용 금속 | 미치광이 우유 | 크리츠크리크 | 응급조치 | |||
+ | + | = |
아이템 세트
임상 실험 | |
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효과 |
효과 없음 |
도전과제
General
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스카웃
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헤비
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엔지니어
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메딕
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스파이
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업데이트 목록
- [언급되지 않음] Added stats for Quick-Fix
February 11, 2011 Patch (Beta)
- The Quick-Fix, a new Medi Gun has been added
- Heal rate increased 50%
- ÜberCharge rate increased 50%
- Not able to overheal
- Match the speed of any faster heal target
- ÜberCharge effect: Megaheal
- Heal rate increased 3x on heal target
- Heal target and Medic immune to stun and damage forces
February 16, 2011 Patch (Beta)
- The Quick-Fix’s ÜberCharge (Megaheal) changed to allow self-damage forces (rocket jumping, etc)
- Megaheal (the ÜberCharge) effect now also applies to the Medic
- Lowered heal and charge rates to 40% (from 50%)
- New sounds
- [언급되지 않음] Appended "Beta" onto the weapon's name
- The Quick-Fix was added to the main game.
버그
- Dieing during an ÜberCharge may cause the ÜberCharge sound effect to play until the player disconnects, much like a previously patched bug with the Kritzkrieg.
- Healing Heavies under the effect of Dalokohs Bar will not restore their health after reaching the default 300 HP.
- When healing a Scout in the spawn room, should the Scout change class, the speed boost will still apply.
- Healing certain classes with additional speed benefits will not bestow them to the Medic, such as with a Pyro using the The Gas Jockey's Gear item set, or a Demoman with the Eyelander storing 3 or more heads.
- The Quick-Fix currently lacks a sound effect for actively healing a target.
- When partnered with the Overdose, upon ubering a Scout, the player will lose both speed bonus from the weapon and from the Scout.
상식
- The model for the Quick-Fix was previously shown in concept art images for Meet the Medic, photographed in Valve Headquarters.
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