Difference between revisions of "Natascha"

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(Update history: A NEW WEAPON, Sasha, don't be jealous)
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{{Quotation|Natascha publicity blurb|Now Sasha - Don't be jealous.}}
 
{{Quotation|Natascha publicity blurb|Now Sasha - Don't be jealous.}}
'''Natascha''' is an unlockable [[Weapons|primary]] weapon for the [[Heavy]]. Similar in appearance to the default [[Minigun]], this weapon boasts a jet black ammunition carrier and additional chain belt.  
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'''Natascha''' is an unlockable [[Weapons#heavyprimary|primary weapon]] for the [[Heavy]]. Similar in appearance to the default [[Minigun]], this weapon boasts a jet black ammunition carrier and additional chain belt.  
  
 
Each bullet fired by Natascha greatly [[Slowdown|slows]] hit enemies for a brief period of time, potentially stacking until the victim's speed is reduced to approximately 113 [[Hammer unit]]s per second, where normal walking speed is approximately 300 HU a second, or less as determined by the distance of the victim from the firing Heavy. However, the bullets are 25% weaker than those of the default Minigun and the weapon has a marginally increased spin up time.
 
Each bullet fired by Natascha greatly [[Slowdown|slows]] hit enemies for a brief period of time, potentially stacking until the victim's speed is reduced to approximately 113 [[Hammer unit]]s per second, where normal walking speed is approximately 300 HU a second, or less as determined by the distance of the victim from the firing Heavy. However, the bullets are 25% weaker than those of the default Minigun and the weapon has a marginally increased spin up time.

Revision as of 10:03, 11 June 2011

Now Sasha - Don't be jealous.
— Natascha publicity blurb

Natascha is an unlockable primary weapon for the Heavy. Similar in appearance to the default Minigun, this weapon boasts a jet black ammunition carrier and additional chain belt.

Each bullet fired by Natascha greatly slows hit enemies for a brief period of time, potentially stacking until the victim's speed is reduced to approximately 113 Hammer units per second, where normal walking speed is approximately 300 HU a second, or less as determined by the distance of the victim from the firing Heavy. However, the bullets are 25% weaker than those of the default Minigun and the weapon has a marginally increased spin up time.

It is best to fire the weapon at medium to close range, as the weapon's slowdown does not stack well at longer ranges due to its spread and slowdown fall-off. The slowdown can keep enemies from retreating around corners to reload or prime for retaliation damage. Agile classes such as Scouts and Medics suffer greatly against Natascha, as do enemies who rely on close range attacks such as Pyros and Spies. Conversely, it not as effective against classes who can deal sufficient damage at long range. Natascha makes a noticeably quieter yet distinct sound when spinning, making ambushes from around corners easier.

Natascha is automatically given to any player who obtains 16 Heavy achievements.

The kill icon for the Natascha was contributed by NeoDement.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage
Maximum ramp-up 150% 10.13 / per bullet
Base damage 100% 6.75 / per bullet
Maximum fall-off 52.8% 3.38 / per bullet
Point blank 32-36 / per 1 ammo
320-360 / per second
Medium range 3-20 / per 1 ammo
30-200 / per second
Long range 5-10 / per 1 ammo
30-60 / per second
Critical 20.25 / per bullet
Mini-crit 9 / per bullet
Function times
Attack interval 0.1 s
Wind-up time 1.16 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Heavy Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Heavy.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Natascha.png Item icon Brass Beast.png Item icon Tomislav.png Item icon Huo-Long Heater.png
Item icon Panic Attack.png

As a Crafting Ingredient

Natascha Reclaimed Metal Brass Beast
Item icon Natascha.png + Item icon Reclaimed Metal.png = Item icon Brass Beast.png

Related Achievements

Leaderboard class heavy.png Heavy

Don't Touch Sandvich
Don't Touch Sandvich
Kill 50 Scouts using Natascha.


Heavy Industry
Heavy Industry
Fire $200,000 worth of minigun rounds in a single life.
Marxman
Marxman
Kill 10 enemies in mid-air with the minigun.


Permanent Revolution
Permanent Revolution
Kill 5 enemies without spinning down your gun.

Update history

August 19, 2008 Patch (Heavy Update)

  • Natascha was added to the game.

January 28, 2009 Patch

  • Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown.

February 2, 2009 Patch

  • Rewrote Natascha's slowdown code to be more consistent.

February 16, 2009 Patch

  • [Undocumented] Removed Natascha's ammo belt in first person view model.

March 5, 2009 Patch

  • Fixed a bug that caused Natasha's slow on hit effect to be inverted from 75% to 25%.

March 13, 2009 Patch

  • Fixed Natascha's chain not being drawn on the view model.
  • Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect.

July 8, 2010 Patch (Engineer Update)

  • [Undocumented] Natascha was given its own kill icon.

November 19, 2010 Patch

  • Fixed a Heavy exploit that let him run at full speed while shooting.

December 17, 2010 Patch (Australian Christmas)

  • The weapon is modified due to Beta feedback.
    • Spin-up time increased.
    • Slowdown-on-hit effect is reduced over distance.

December 21, 2010 Patch

January 7, 2011 Patch

  • [Undocumented] The spin-up and spin-down animations of the Heavy's miniguns were changed.

June 3, 2011 Patch

  • Added new community contributed response rules to this weapon.

Bugs

  • When a Heavy dies wielding Natascha, he will drop the Minigun instead.
  • When taunting while wielding Natascha, the Heavy's hand clips through its ammo belt.

Trivia

  • Natascha is referred to as both the "Minifun" and "Ludmila" within the game files.
  • The ammo belt is on the right on the world model, but on the left on the view model, likely due to the difficulty for the player to recognize which Minigun they were using.
  • Bullets fired by Natascha that hit an opponent will prematurely end any taunt that they were performing, including the use of lunchbox items.

Gallery

See also

External links