Difference between revisions of "October 25, 2007 Patch"

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(Undo edit by Nafoul (Talk) (540823) This is the English page.)
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{{DISPLAYTITLE:2007年10月25号}}
 
 
 
 
{{Patch layout
 
{{Patch layout
 
| notes =
 
| notes =
===军团要塞2===
+
===Team Fortress 2===
  
* 改进了对直达声的兼容性
+
* Improved compatibility for direct sound
* [[Deathcam/zh-hans|死亡镜头]]进行了调整,玩家的ID菜单现在被移动至了右下角,以及其他[[hud]]图标在死亡镜头结束以前都会被隐藏起来
+
* [[Deathcam]] screenshots now move the player id panel to the lower right, and hide other [[hud]] elements until the freezecam fades
* 改进了[[autobalance/zh-hans|团队自动平衡]]的计算代码,此功能主要针让系统决定那些玩家需要被移动到别的队伍中
+
* Improved [[autobalance]] calculation code when determining who to switch
* 改进了对一些路由器的网络兼容性
+
* Improved networking compatibility for some routers
* 修正了一个错误,该错误会导致地图切换过程进行到加载模型一步时出现崩溃
+
* Fixed a crash during level init related to model loading
* 修正了一些游戏问题,这些问题会在[[Dustbowl/zh-hans|Dustbowl]]以及[[Hydro/zh-hans|Hydro]]两幅地图的游戏进行到回合中段时出现,尤其是当[[server/zh-hans|服务器]]中没有玩家的时候
+
* Fixed issues on [[Dustbowl]] and [[Hydro]] that could occur when a [[server]] emptied in the middle of a round
* 修正了一个与客户方有关的代码错误,并使其运行地稍加流畅
+
* Fixed a bug in the clientside player avoidance code, and smoothed it a little more
* 进一步修正了与页池内存有关的崩溃错误
+
* Further crash fixes related to paged pool memory usage
* 修正了[[scoreboard/zh-hans|计分板]]没有正确显示分数的错误
+
* Fixed [[scoreboard]] team scores label getting cut off
* 现在在[[sudden death/zh-hans|突然死亡模式]]中,一旦[[Engineer/zh-hans|工程师]]被杀死,那么他的[[buildings/zh-hans|建筑物]]也会自行爆炸
+
* [[Engineer]] [[buildings]] now explode when the Engineer dies during [[sudden death]]
* 修正了[[Spy/zh-hans|间谍]][[backstab/zh-hans|背刺]][[exploit/zh-hans|漏洞]],这个漏洞使得间谍可以背刺那些面朝自己的玩家
+
* Fixed a [[Spy]] [[backstab]] [[exploit]] where you could stab a player who was not facing away from you
* 修正了隐身手表能量很低但还没有用完时,玩家人物就会自动[[uncloaked/zh-hans|解除隐身]]的错误
+
* Fixed flailing at the low end of the cloak meter when the player gets [[uncloaked]] automatically
* 修正了材质细节等级选项,将"非常高"选项从选项菜单中移除
+
* Fixed texture detail level setting "Very high" not being preserved
* 修正了各种错误的信息,并增加了连接到 Steam 支持页面的链接
+
* Improved various error messages, and added links to steampowered support pages
* 修正了一个得分统计的错误,即摧毁一个建筑时会得到分数,却不会再任何一项得分项目中显示出来,但是会被算入总得分中
+
* Fixed scoring problem where destroying a buildable added a phantom point, not attributed to any scoring bucket but still included in total score
* 修正了一些与启用了“蜜罐”设置的服务器有关的问题
+
* Fixed honeypot server problems
* 修正了一个罕见的错误,即[[Medi Gun/zh-hans|医疗枪]]在人物死亡掉落时,可能会导致游戏崩溃
+
* Fixed a rare crash caused by a [[Medi Gun]] losing its owner
* 修正了一个[[exploit/zh-hans|漏洞]],此漏洞使得那些与游戏断开连接的[[Medic/zh-hans|医生]]玩家能继续释放处于释放状态的[[ÜberCharge/zh-hans|超级冲锋]],直到显示他们连接超时(Timed out)
+
* Fixed an [[exploit]] that allowed disconnected [[Medic|Medics]] to continue [[ÜberCharge|Übercharging]] their target until they timed out
* 现在如果代码<tt>mp_allowspectators</tt>设置成“0”,那么会禁用队伍选择菜单中的旁观者选项
+
* TeamMenu now disables the spectate button if <tt>mp_allowspectators</tt> is zero
* 添加了一个先前遗失了的"cannot_be_spectator"本地化字符串
+
* Added a missing "cannot_be_spectator" localization string
* 重现在兵种选择按钮下面添加了数字快捷键,同时还添加了兵种的图像
+
* Re-added class count numbers above class buttons for non-zero classes, in addition to the class images
* 移除了地图名称的前缀(例如tc_、ctf_等等)
+
* Removed prefixes (tc_, ctf_, etc.) from map names in various places where they're printed
* 修正了在某些角度下,[[grenades/zh-hans|榴弹]]会穿过玩家或是建筑物的错误
+
* Fixed some edge cases where [[grenades]] could go through player or buildings
* 修正了[[rocket/zh-hans|火箭]]或是榴弹的爆炸伤害可以穿透较薄的天花板的错误
+
* Fixed [[rocket]]/grenade explosions being able to impart damage through thin ceilings
* 现在工程师的"<tt>build X</tt>"指令如果绑定了按键的话,就可以正常使用
+
* The Engineer's "<tt>build X</tt>" commands will now behave properly when bound directly to keys
  
 
| source = http://store.steampowered.com/news/1270/
 
| source = http://store.steampowered.com/news/1270/
 
| source-title = Team Fortress 2 Update Released
 
| source-title = Team Fortress 2 Update Released
| before =  [[October 9, 2007 Patch/zh-hans|2007年10月9号]]
+
| before =  [[October 9, 2007 Patch]]
| current = 2007年10月25号
+
| after =  [[October 31, 2007 Patch]]
| after =  [[October 31, 2007 Patch/zh-hans|2007年10月31号]]
 
 
}}
 
}}

Revision as of 12:41, 4 June 2011

Patch notes

Team Fortress 2

  • Improved compatibility for direct sound
  • Deathcam screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades
  • Improved autobalance calculation code when determining who to switch
  • Improved networking compatibility for some routers
  • Fixed a crash during level init related to model loading
  • Fixed issues on Dustbowl and Hydro that could occur when a server emptied in the middle of a round
  • Fixed a bug in the clientside player avoidance code, and smoothed it a little more
  • Further crash fixes related to paged pool memory usage
  • Fixed scoreboard team scores label getting cut off
  • Engineer buildings now explode when the Engineer dies during sudden death
  • Fixed a Spy backstab exploit where you could stab a player who was not facing away from you
  • Fixed flailing at the low end of the cloak meter when the player gets uncloaked automatically
  • Fixed texture detail level setting "Very high" not being preserved
  • Improved various error messages, and added links to steampowered support pages
  • Fixed scoring problem where destroying a buildable added a phantom point, not attributed to any scoring bucket but still included in total score
  • Fixed honeypot server problems
  • Fixed a rare crash caused by a Medi Gun losing its owner
  • Fixed an exploit that allowed disconnected Medics to continue Übercharging their target until they timed out
  • TeamMenu now disables the spectate button if mp_allowspectators is zero
  • Added a missing "cannot_be_spectator" localization string
  • Re-added class count numbers above class buttons for non-zero classes, in addition to the class images
  • Removed prefixes (tc_, ctf_, etc.) from map names in various places where they're printed
  • Fixed some edge cases where grenades could go through player or buildings
  • Fixed rocket/grenade explosions being able to impart damage through thin ceilings
  • The Engineer's "build X" commands will now behave properly when bound directly to keys