Difference between revisions of "Natascha"
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Revision as of 16:16, 1 July 2011
“ | Now Sasha - Don't be jealous.
— Natascha publicity blurb
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” |
Natascha is an unlockable primary weapon for the Heavy. Similar in appearance to the default Minigun, this weapon boasts a jet black ammunition carrier and additional chain belt.
Each bullet fired by Natascha greatly slows hit enemies for a brief period of time, potentially stacking until the victim's speed is reduced to approximately 113 Hammer units per second, where normal walking speed is approximately 300 HU a second, or less as determined by the distance of the victim from the firing Heavy. However, the bullets are 25% weaker than those of the default Minigun and the weapon has a marginally increased spin up time.
It is best to fire the weapon at medium to close range, as the weapon's slowdown does not stack well at longer ranges due to its spread and slowdown fall-off. The slowdown can keep enemies from retreating around corners to reload or prime for retaliation damage. Agile classes such as Scouts and Medics suffer greatly against Natascha, as do enemies who rely on close range attacks such as Pyros and Spies. Conversely, it not as effective against classes who can deal sufficient damage at long range. Natascha makes a noticeably quieter yet distinct sound when spinning, making ambushes from around corners easier.
Natascha is automatically given to any player who obtains 16 Heavy achievements.
The kill icon for the Natascha was contributed by NeoDement.
Contents
Damage and function times
Damage and function times | ||
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Shot type | Hitscan | |
Damage | ||
Maximum ramp-up | 150% | 10.13 / per bullet |
Base damage | 100% | 6.75 / per bullet |
Maximum fall-off | 52.8% | 3.38 / per bullet |
Point blank | 32-36 / per 1 ammo 320-360 / per second | |
Medium range | 3-20 / per 1 ammo 30-200 / per second | |
Long range | 5-10 / per 1 ammo 30-60 / per second | |
Critical | 20.25 / per bullet | |
Mini-crit | 9 / per bullet | |
Function times | ||
Attack interval | 0.1 s | |
Wind-up time | 1.16 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Heavy | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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As a Crafting Ingredient
Natascha | Reclaimed Metal | Brass Beast | ||
+ | = |
Related Achievements
Heavy
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Update history
- Natascha was added to the game.
- Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown.
- Rewrote Natascha's slowdown code to be more consistent.
- [Undocumented] Removed Natascha's ammo belt in first person view model.
- Fixed a bug that caused Natasha's slow on hit effect to be inverted from 75% to 25%.
- Fixed Natascha's chain not being drawn on the view model.
- Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect.
July 8, 2010 Patch (Engineer Update)
- [Undocumented] Natascha was given its own kill icon.
December 17, 2010 Patch (Australian Christmas)
- The weapon is modified due to Beta feedback.
- Spin-up time increased.
- Slowdown-on-hit effect is reduced over distance.
- [Undocumented] The weapon was added to the crafting blueprint for the Brass Beast.
- [Undocumented] The spin-up and spin-down animations of the Heavy's miniguns were changed.
- Added new community contributed response rules to this weapon.
Bugs
- When a Heavy dies wielding Natascha, he will drop the Minigun instead.
- When taunting while wielding Natascha, the Heavy's hand clips through its ammo belt.
Trivia
- Natascha is referred to as both the "Minifun" and "Ludmila" within the game files.
- The ammo belt is on the right on the world model, but on the left on the view model, likely due to the difficulty for the player to recognize which Minigun they were using.
- Bullets fired by Natascha that hit an opponent will prematurely end any taunt that they were performing, including the use of lunchbox items.
Gallery
See also
External links
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