Difference between revisions of "Basic Engineer strategy/es"

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(Created page with "{{DISPLAYTITLE:Estrategia básica del Engineer}} {{Trans}} El Engineer tiene la habilidad de construir Construcciones. A pesar de que tiene las a...")
 
m (Auto: WordFilter(Gunslinger -> Forajido), WordFilter(Melee -> Cuerpo a cuerpo), (Content filters applied to links) (Review RC#612494))
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{{Icon weapon|weapon=Pistol|icon-size=100x100px}} {{Icon weapon|weapon=Lugermorph|icon-size=100x100px}}
 
{{Icon weapon|weapon=Pistol|icon-size=100x100px}} {{Icon weapon|weapon=Lugermorph|icon-size=100x100px}}
  
Tienes un tremendo suministro de balas de Pistola, así que no dudes en usarlas constantemente contra cualquier enemigo. Su efectividad a medio alcance hace que combine bien con las [[Sentry gun/es#Mini-Arma_Centinela_de_Combate|Mini-Armas Centinela de Combate]].
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Tienes un tremendo suministro de balas de Pistola, así que no dudes en usarlas constantemente contra cualquier enemigo. Su efectividad a medio alcance hace que combine bien con las [[Sentry gun/es#Mini-Arma Centinela de Combate|Mini-Armas Centinela de Combate]].
  
 
=== [[Wrangler/es|Arreo]] ===
 
=== [[Wrangler/es|Arreo]] ===
 
{{Icon weapon|weapon=Wrangler|icon-size=100x100px}}
 
{{Icon weapon|weapon=Wrangler|icon-size=100x100px}}
  
Usa el Arreo para darle a tu [[Sentry Gun/es|Arma Centinela]] poder de inmovilidad extra y permitirle atacar a enemigos que estén fuera de su alcance normal. No tengas miedo de permitir a tu Arma Centinela funcionar normalmente; su I.A. está más atenta y es más precisa que ti. Disparándola por ti mismo, puedes hacer [[Jumping/es#Saltos_con_el_Arma_Centinela|Saltos con Centinela]] hacia localizaciones inusuales.
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Usa el Arreo para darle a tu [[Sentry Gun/es|Arma Centinela]] poder de inmovilidad extra y permitirle atacar a enemigos que estén fuera de su alcance normal. No tengas miedo de permitir a tu Arma Centinela funcionar normalmente; su I.A. está más atenta y es más precisa que ti. Disparándola por ti mismo, puedes hacer [[Jumping/es#Saltos con el Arma Centinela|Saltos con Centinela]] hacia localizaciones inusuales.
  
 
==Melee Weapons==
 
==Melee Weapons==
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{{Icon weapon|weapon=Wrench|icon-size=100x100px}}  {{Icon weapon|weapon=Golden Wrench|icon-size=100x100px}}  {{Icon weapon|weapon=Saxxy|icon-size=100x100px}}
 
{{Icon weapon|weapon=Wrench|icon-size=100x100px}}  {{Icon weapon|weapon=Golden Wrench|icon-size=100x100px}}  {{Icon weapon|weapon=Saxxy|icon-size=100x100px}}
  
Hitting buildings with your Wrench will cause them to build twice as fast. When using the Wrench, the game prioritizes repairing buildings over melee combat. Thus, if you attack an enemy Spy next to a friendly structure, you will hit the building instead of him. Use your [[Shotgun]], which deals greater damage, to dispatch nearby foes instead.
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Hitting buildings with your Wrench will cause them to build twice as fast. When using the Wrench, the game prioritizes repairing buildings over Cuerpo a cuerpo combat. Thus, if you attack an enemy Spy next to a friendly structure, you will hit the building instead of him. Use your [[Shotgun]], which deals greater damage, to dispatch nearby foes instead.
  
=== [[Gunslinger]] ===
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=== [[Forajido]] ===
 
{{Icon weapon|weapon=Gunslinger|icon-size=100x100px}}
 
{{Icon weapon|weapon=Gunslinger|icon-size=100x100px}}
  
The additional health the Gunslinger grants makes you a viable attacking force; use your [[Shotgun]] and [[Pistol]] to complement Mini-Sentry fire. The offensive playstyle complements the occasional Revenge crits you'll receive for your Frontier Justice.
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The additional health the Forajido grants makes you a viable attacking force; use your [[Shotgun]] and [[Pistol]] to complement Mini-Sentry fire. The offensive playstyle complements the occasional Revenge crits you'll receive for your Frontier Justice.
  
 
=== [[Southern Hospitality]] ===
 
=== [[Southern Hospitality]] ===
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[[File:Red Mini Sentry.png|100px|Combat Mini-Sentry Gun]]
 
[[File:Red Mini Sentry.png|100px|Combat Mini-Sentry Gun]]
  
Due to their small size and quick build time, Mini-Sentry Guns can often be placed in positions that a normal Sentry Gun cannot and perform exceptionally well when laid in concealed areas. These advantages, coupled with the bonus health the Gunslinger provides, allow for relatively aggressive play. They only cost 100 metal to deploy, so you should be able to provide a constant source of suppressive gunfire. Don't hesitate to place them out in the open as distractions or to cover a retreat; players tend to fire at them before you. They are far less useful when placed in defensive positions, where their reduced firepower won't be able to fight enemies off.
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Due to their small size and quick build time, Mini-Sentry Guns can often be placed in positions that a normal Sentry Gun cannot and perform exceptionally well when laid in concealed areas. These advantages, coupled with the bonus health the Forajido provides, allow for relatively aggressive play. They only cost 100 metal to deploy, so you should be able to provide a constant source of suppressive gunfire. Don't hesitate to place them out in the open as distractions or to cover a retreat; players tend to fire at them before you. They are far less useful when placed in defensive positions, where their reduced firepower won't be able to fight enemies off.
  
 
===[[Dispenser]]===
 
===[[Dispenser]]===
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[[File:Telespin.png|100px|Teleporter]]
 
[[File:Telespin.png|100px|Teleporter]]
  
Always have a Teleporter system active to help a steady tide of reinforcements reach the front lines, even if the distance covered is short. Rotate the Exit so that it faces away from a wall and allows teammates to see the battlefield immediately upon coming through. Be aware that the Teleporter Exit's placement can impact the flow of battle; sending teammates to poor locations will weaken both your offense and defense. If either Teleporter member comes under fire, hitting one end with your melee weapon will repair the other. If guarding your buildings, refrain from standing on your Teleporter Exit, as enemy Spies are able to come through and [[telefrag]] you.  
+
Always have a Teleporter system active to help a steady tide of reinforcements reach the front lines, even if the distance covered is short. Rotate the Exit so that it faces away from a wall and allows teammates to see the battlefield immediately upon coming through. Be aware that the Teleporter Exit's placement can impact the flow of battle; sending teammates to poor locations will weaken both your offense and defense. If either Teleporter member comes under fire, hitting one end with your Cuerpo a cuerpo weapon will repair the other. If guarding your buildings, refrain from standing on your Teleporter Exit, as enemy Spies are able to come through and [[telefrag]] you.  
  
  

Revision as of 14:00, 8 July 2011

El Engineer tiene la habilidad de construir Construcciones. A pesar de que tiene las armas más débiles, su Arma centinela es más que suficiente para acabar con múltiples enemigos. Su Teleportador envía a compañeros a las líneas del frente, mientras que su Dispensador cura y suministra munición. Tras construir una construcción, puedes cogerla y transportarla a una nueva localización, lo que te permite mantener tu base y dar un empujón ofensivo. El Engineer y sus construcciones serán frecuentemente dianas de ataques de Demomen y de Spies. Una Supercarga enemiga oportuna, en particular, puede arruinar rápidamente todo tu duro trabajo. Cuando sus construcciones son destruidas, lo más importante es que el Engineer salga vivo para que puede reconstruir su base. Un buen Engineer coloca sus construcciones en localizaciones estratégicas y no tiene miedo de ensuciarse las manos defendiéndolas.

Armas primarias

Escopeta

Item icon Shotgun.png

La Escopeta es un arma engañosamente poderosa desde corto a medio alcance. Úsala para defenderte cuando estés sólo y para asustar a enemigos a los que tu Arma Centinela no puede atacar. Elige la Escopeta antes que la Justiciera si necesitas producir daños consistentes con el tiempo.

Justiciera

Item icon Frontier Justice.png

Excepto el tamaño del cargador, la Justiciera es estadísticamente idéntica a la Escopeta. El tamaño pequeño del cargador evita que vayas a un mini-alboroto incluso cuando hayas acumulado un gran número de críticos por venganza. Así, aprovecharás al máximo la Justiciera si colocas tu Arma Centinela en una posición ofensiva, donde debería conseguir unas pocas muertes o asistencias antes de ser destruida y darte críticos por venganza. Equipa la Pistola junto a la Justiciera para que puedas conservar tus críticos por venganza. A pesar de que puedes destruir tu propia Arma Centinela y recibir críticos por venganza, la potencia de fuego de tu Arma Centinela es generalmente más valiosa.


Armas secundarias

Pistola / Lugermorfa

Item icon Pistol.png Item icon Lugermorph.png

Tienes un tremendo suministro de balas de Pistola, así que no dudes en usarlas constantemente contra cualquier enemigo. Su efectividad a medio alcance hace que combine bien con las Mini-Armas Centinela de Combate.

Arreo

Item icon Wrangler.png

Usa el Arreo para darle a tu Arma Centinela poder de inmovilidad extra y permitirle atacar a enemigos que estén fuera de su alcance normal. No tengas miedo de permitir a tu Arma Centinela funcionar normalmente; su I.A. está más atenta y es más precisa que ti. Disparándola por ti mismo, puedes hacer Saltos con Centinela hacia localizaciones inusuales.

Melee Weapons

Wrench / Golden Wrench / Saxxy

Item icon Wrench.png Item icon Golden Wrench.png Item icon Saxxy.png

Hitting buildings with your Wrench will cause them to build twice as fast. When using the Wrench, the game prioritizes repairing buildings over Cuerpo a cuerpo combat. Thus, if you attack an enemy Spy next to a friendly structure, you will hit the building instead of him. Use your Shotgun, which deals greater damage, to dispatch nearby foes instead.

Forajido

Item icon Gunslinger.png

The additional health the Forajido grants makes you a viable attacking force; use your Shotgun and Pistol to complement Mini-Sentry fire. The offensive playstyle complements the occasional Revenge crits you'll receive for your Frontier Justice.

Southern Hospitality

Item icon Southern Hospitality.png

You're probably going to die if a Pyro corners you anyway, so the fire vulnerability is negligible. The bleed effect the Southern Hospitality afflicts is useful for tracking down Cloaked Spies.

Jag

Item icon Jag.png

The Jag will let you establish a new nest of buildings very quickly. Use it to quickly deploy or redeploy Sentry Guns at forward locations. It is a weak weapon, so use your Shotgun against close foes instead.

Buildings

Sentry Gun

Sentry Gun

Sentry Guns are best used for area denial, not killing. The difference between excellent and average Sentry Gun placement can be very small. When placing a Sentry Gun, note where it can shoot and where the enemy can fire from. Moving it even a few inches can keep it from being picked off by Soldiers or Snipers. Avoid "gimmicky" Sentry positions such as looking down holes in ceilings, in the middle of narrow hallways, or around sharp corners; a Sentry Gun is useless if it can't fire at anyone.

Combat Mini-Sentry Gun

Combat Mini-Sentry Gun

Due to their small size and quick build time, Mini-Sentry Guns can often be placed in positions that a normal Sentry Gun cannot and perform exceptionally well when laid in concealed areas. These advantages, coupled with the bonus health the Forajido provides, allow for relatively aggressive play. They only cost 100 metal to deploy, so you should be able to provide a constant source of suppressive gunfire. Don't hesitate to place them out in the open as distractions or to cover a retreat; players tend to fire at them before you. They are far less useful when placed in defensive positions, where their reduced firepower won't be able to fight enemies off.

Dispenser

Dispenser

A Dispenser is typically the first building you want to construct so that you have a stable source of metal. Placing Dispensers in forward locations will keep teammates healthy and allow them to hold an area for a long period of time. You can hop on your own Dispenser to climb to inaccessible places.

Teleporter

Teleporter

Always have a Teleporter system active to help a steady tide of reinforcements reach the front lines, even if the distance covered is short. Rotate the Exit so that it faces away from a wall and allows teammates to see the battlefield immediately upon coming through. Be aware that the Teleporter Exit's placement can impact the flow of battle; sending teammates to poor locations will weaken both your offense and defense. If either Teleporter member comes under fire, hitting one end with your Cuerpo a cuerpo weapon will repair the other. If guarding your buildings, refrain from standing on your Teleporter Exit, as enemy Spies are able to come through and telefrag you.