Difference between revisions of "Armor"
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− | + | {{beta}} | |
+ | {{stub}} | ||
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+ | {{hatnote|This article is about the scrapped ''Team Fortress 2'' hit point. For the classic ''Team Fortress'' hit point, see [[Armor (Classic)]].}} | ||
+ | {{Pickup infobox | ||
+ | |pickup-type=Armor | ||
+ | |pickup-image= Unknownweapon.png | ||
+ | }} | ||
+ | '''Armor''' is a scrapped hit point for all classes. Armor references can be found in scripts files of all classes, as well as the different amount of health points that would properly balance with it. Apparently, armor supposed to absorb a certain amount of damage from an attack, like in [[Team Fortress Classic]]. It was scrapped for officially-unknown reasons before the release of the game. | ||
+ | |||
+ | |||
+ | {| class="wikitable grid collapsible autocollapse" width="89%" | ||
+ | ! colspan="4" class="header" | Hit Points Comparison | ||
+ | |- | ||
+ | ! class="header" width="16%" | Class | ||
+ | ! class="header" width="28%" | Current Health Points | ||
+ | ! class="header" width="28%" | OLD Health Points/Armor Points | ||
+ | |- | ||
+ | | align="left" | | ||
+ | Scout | ||
+ | | | ||
+ | 125 | ||
+ | | | ||
+ | 75/25 | ||
+ | |- | ||
+ | | align="left" | | ||
+ | Soldier | ||
+ | | | ||
+ | 200 | ||
+ | | | ||
+ | 100/250 | ||
+ | |- | ||
+ | | align="left" | | ||
+ | Pyro | ||
+ | | | ||
+ | 175 | ||
+ | | | ||
+ | 100/150 | ||
+ | |- | ||
+ | | align="left" | | ||
+ | Demoman | ||
+ | | | ||
+ | 175 | ||
+ | | | ||
+ | 90/120 | ||
+ | |- | ||
+ | | align="left" | | ||
+ | Heavy | ||
+ | | | ||
+ | 300 | ||
+ | | | ||
+ | 100/400 | ||
+ | |- | ||
+ | | align="left" | | ||
+ | Engineer | ||
+ | | | ||
+ | 125 | ||
+ | | | ||
+ | 80/50 | ||
+ | |- | ||
+ | | align="left" | | ||
+ | Medic | ||
+ | | | ||
+ | 150 | ||
+ | | | ||
+ | 90/100 | ||
+ | |- | ||
+ | | align="left" | | ||
+ | Sniper | ||
+ | | | ||
+ | 125 | ||
+ | | | ||
+ | 90/25 | ||
+ | |- | ||
+ | | align="left" | | ||
+ | Spy | ||
+ | | | ||
+ | 125 | ||
+ | | | ||
+ | 90/100 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {{Unused Content Nav}} |
Revision as of 17:39, 4 October 2021
“Ok guys, bad news: we lost that last one.” This article documents beta/cut/unused/experimental content for Team Fortress 2. It may contain speculation, broken links or errors. |
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
This article is about the scrapped Team Fortress 2 hit point. For the classic Team Fortress hit point, see Armor (Classic).
Armor | ||
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| ||
Pickup Type: | Armor |
Armor is a scrapped hit point for all classes. Armor references can be found in scripts files of all classes, as well as the different amount of health points that would properly balance with it. Apparently, armor supposed to absorb a certain amount of damage from an attack, like in Team Fortress Classic. It was scrapped for officially-unknown reasons before the release of the game.
Hit Points Comparison | |||
---|---|---|---|
Class | Current Health Points | OLD Health Points/Armor Points | |
Scout |
125 |
75/25 | |
Soldier |
200 |
100/250 | |
Pyro |
175 |
100/150 | |
Demoman |
175 |
90/120 | |
Heavy |
300 |
100/400 | |
Engineer |
125 |
80/50 | |
Medic |
150 |
90/100 | |
Sniper |
125 |
90/25 | |
Spy |
125 |
90/100 |
|