Difference between revisions of "Scottish Resistance"
(→Bugs) |
|||
Line 158: | Line 158: | ||
* When the Demoman is holding the Scottish Resistance while [[Crit boost#Crit boost|Crit-boosted]], only the laser sight will glow, but not the launcher itself. | * When the Demoman is holding the Scottish Resistance while [[Crit boost#Crit boost|Crit-boosted]], only the laser sight will glow, but not the launcher itself. | ||
* If a person disables [[Payload]] cart glow in advanced multiplayer options, the Scottish Resistance's Stickybombs will also stop glowing (On DX-Level 9 only). | * If a person disables [[Payload]] cart glow in advanced multiplayer options, the Scottish Resistance's Stickybombs will also stop glowing (On DX-Level 9 only). | ||
− | *The first person view model for the Scottish Resistance is severely decreased in detail compared to before the [[Australian Christmas]] update. | + | *The first person view model for the Scottish Resistance is severely decreased in detail compared to before the [[Australian Christmas]] update. This is because the weapon is currently positioned backwards: the correct left side of the weapon is on the right side instead.[[User:Navigator|Navigator]] 16:59, 27 August 2011 (PDT)If you compare the reload animations of both the Sticky Launcher and the Scottish Resistance, youll notice the difference. |
* Like the Stickybomb Launcher, the Scottish Resistance is only held with one hand in first person view, however the world model is held differently. | * Like the Stickybomb Launcher, the Scottish Resistance is only held with one hand in first person view, however the world model is held differently. | ||
Revision as of 23:59, 27 August 2011
“ | Get your thinking pants on, because the Scottish Resistance is the thinking Demoman's sticky bomb launcher.
— WAR! Update blurb
|
” |
The Scottish Resistance, often abbreviated to SR or ScoRes, is an unlockable secondary weapon for the Demoman. Almost identical in appearance to the Stickybomb Launcher, it features warning colors on the magazine and a sensor camera taped onto the barrel. The Mann Co. logo is present on the sensor, albeit partially covered in duct tape. Additionally, the stickybombs fired are of a heavier-looking variety with larger, blunted spikes.
Unlike the normal Stickybomb Launcher, the Scottish Resistance allows for selective detonation of laid bombs. Only those within a certain angle of the player's crosshair will explode when secondary fire is pressed. Players can therefore detonate traps in set areas and from behind walls and solid objects. Bombs that can be detonated are discernible by their team color glow, or white glow as seen through walls. The number of explodable bombs within sight can be expanded if the player moves backwards, effectively encompassing the Stickybombs in the crosshair radius. This unique function allows several sticky traps to be laid in various locations, but will require the Demoman to keep watch of these areas to know when to spring the trap.
Additionally, the weapon is able to fire bombs at a faster rate, and can deploy six additional bombs for a total of 14 out at any time. The bombs, however, will take longer to prime, preventing players from firing and detonating stickies in the air at enemies effectively. The stickies also have the unique ability to destroy bombs laid by enemy Demomen. The speed that the bombs fly at is identical to that of the Stickybomb Launcher.
The Scottish Resistance is automatically given to any player who obtains 17 Demoman achievements.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage | ||
Maximum ramp-up | 115% | 138 |
Base damage | 100% | 120 |
Maximum fall-off | 50% | 60 |
Critical | 6 ft: 180 3 ft: 261 Under: 353 | |
Mini-crit | 162 | |
Splash damage | ||
Minimum splash | 50% | 10 ft |
Damage reduction | 1% / 3.18 | |
Splash damage range | 6 ft: 47-90 3 ft: 60-124 Under: 103-138 | |
Self-damage | 45-114 | |
Function times | ||
Attack interval | 0.45 s | |
Reload (first) | 1.09 s | |
Reload (consecutive) | 0.67 s | |
Activation time | 1.72 s | |
Maximum charge time | 4.00 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Demoman | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Scottish Resistance | Reclaimed Metal | Loch-n-Load | ||
+ | = |
Related achievements
Soldier
|
Pyro
|
Demoman
|
|
Heavy
|
Engineer
|
Update history
- The Scottish Resistance was added to the game.
- Fixed deflected Stickybombs becoming mini-crits when detonated.
- Fixed deflected Stickybombs becoming crits if the Pyro was crit-boosted.
July 8, 2010 Patch (The Engineer Update)
- [Undocumented] Scottish Resistance now shows location of stickies placed with glow effect (Only on Dx-Level 9 or higher).
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] Scottish Resistance now fires 25% faster and has a 0.2 second longer bomb arm time (Total bomb arm time is now 0.8 seconds, was 0.6 seconds before).
December 17, 2010 Patch (Australian Christmas)
- [Undocumented] Changed the Scottish Resistance model to use a combined world- and viewmodel
- [Undocumented] Added the laser attachment to the worldmodel of the Scottish Resistance
- [Undocumented] Mirrored the Scottish Resistance first person viewmodel to match the worldmodel
- [Undocumented] The weapon was added in the crafting blueprint for the Loch-n-Load.
- [Undocumented] The Scottish Resistance now drops the appropriate weapon on death.
- Updated the Scottish Resistance stickybombs to always glow if they will be detonated by a right-click, including the stickybombs under the Demoman's feet.
- Updated model with optimizations and new LODs.
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
- [Undocumented] The crafting blueprint for the Loch-n-Load changed from two Reclaimed Metal + Scottish Resistance to one Reclaimed Metal + Scottish Resistance.
- Fixed a case where stickybombs could sometimes damage enemies on the other side of a wall.
Bugs
- Stickybombs that automatically detonate after a fifteenth bomb is launched will not destroy enemy Stickybombs.
- If the player automatically reconnects to a server after they timeout, the stickies they have placed will lose their auras, but can still be detonated.
- When the Demoman is holding the Scottish Resistance while Crit-boosted, only the laser sight will glow, but not the launcher itself.
- If a person disables Payload cart glow in advanced multiplayer options, the Scottish Resistance's Stickybombs will also stop glowing (On DX-Level 9 only).
- The first person view model for the Scottish Resistance is severely decreased in detail compared to before the Australian Christmas update. This is because the weapon is currently positioned backwards: the correct left side of the weapon is on the right side instead.Navigator 16:59, 27 August 2011 (PDT)If you compare the reload animations of both the Sticky Launcher and the Scottish Resistance, youll notice the difference.
- Like the Stickybomb Launcher, the Scottish Resistance is only held with one hand in first person view, however the world model is held differently.
Unused content
- There exists two unused Sticky bomb models that were added during the WAR! Update.
Trivia
- The weapon's name is a reference to the period of extended Scottish insurrection against English rule after being invaded in 1296.
- The Scottish Resistance was originally planned to deploy 16 Sticky bombs as opposed to the current 14.
- While taunting with the Scottish Resistance, the crosshair will remain aimed at the original location, allowing the player to still detonate Sticky bombs placed in front of them, even if the camera view is moved.
- The appearance of Sticky bombs fired by the Scottish Resistance are similar to those found in the fan-made demake, Gang Garrison 2. The ability to destroy enemy Sticky bombs is also present. However, Robin Walker states that this was only coincidence. [1]
Gallery
See also
External links
|