Difference between revisions of "Team Fortress 2 Beta"

From Team Fortress Wiki
Jump to: navigation, search
(Changed weapons)
(primary weapon, first slot.)
Line 144: Line 144:
 
|-
 
|-
 
! rowspan="2" | {{Class link|Pyro}}
 
! rowspan="2" | {{Class link|Pyro}}
 +
! {{Table icon|Backburner}}
 +
| {{grey|+10% damage done}}
 +
| {{nerf|-10% less damage done}}
 +
|-
 
! {{Table icon|Reserve Shooter}}
 
! {{Table icon|Reserve Shooter}}
 
| {{grey|~}}
 
| {{grey|~}}
 
| {{Info}}Can be equipped by the Pyro
 
| {{Info}}Can be equipped by the Pyro
|-
 
! {{Table icon|Backburner}}
 
| {{grey|+10% damage done}}
 
| {{nerf|-10% less damage done}}
 
 
|-
 
|-
 
! rowspan="1" |{{Class link|Heavy}}
 
! rowspan="1" |{{Class link|Heavy}}

Revision as of 01:59, 28 September 2011

See also: Team Fortress 2 Closed Beta
TF2 Beta logo.png

Team Fortress 2 Beta is a separate Template:W version of the game and open to all premium players. Released on December 2, 2010, this is the second period of public beta testing – the first one occurring before the official release of the game. The current beta is used for purposes including, but not limited to:

  • Testing and tuning various class, item, and weapon changes.
  • Testing map changes and variants.
  • Running higher level, game-wide experiments (like doubling player health).
  • Testing new technologies without the risk of breaking the game.

Players receive all achievement-related items, any weapons that are currently under testing, certain promotional items that their Steam account is entitled to, and other items that may be given out for testing occasionally. Random drops, Crafting, and Trading are currently enabled. The Mann Co. Store is not available. The current Team Fortress 2 Beta differs from the first beta that was released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.

Changes currently under test

New weapons

Class Ammo
loaded
Ammo
carried
Damage range Notes/Special abilities
Leaderboard class medic.png Medic Medi Gun
Beta Quick-Fix
N/A N/A N/A Pictogram comment.png Über effect: Megaheal
Heal rate increased 3x on heal target and medic
Heal target and medic immune to stun and damage forces

Pictogram plus.png Heal rate increased 40%
Pictogram plus.png ÜberCharge rate increased 40%
Pictogram plus.png Match the speed of any faster heal target
Pictogram minus.png Not able to overheal (attempting to overheal will still build Übercharge)

Leaderboard class soldier.png Soldier Direct Hit
Beta Pocket Rocket Launcher
4 20 Base: 90

Crit: 270

Pictogram plus.png When the Medic healing you is killed, gain Mini-Crit Boost for 6 seconds.
Pictogram minus.png On hit: -10 health.

Direct Hit
Beta Pocket Rocket Launcher 2
4 20 Base: 90

Crit: 270

Pictogram plus.png +15% Übercharge rate for the Medic healing you (not in spawn room)
Pictogram minus.png On hit: -10 health.

Direct Hit
Beta Pocket Rocket Launcher 3
4 20 Base: 90

Crit: 270

Pictogram plus.png 50% faster reload time while being healed by a Medic
Pictogram minus.png On hit: -10 health.

Shotgun
Beta Pocket Shotgun
6 32 Base: 60

Crit: 180
[6 dmg. × 10 pellets]

Pictogram plus.png While a Medic is healing you, this weapon's damage is increased by 20%.
Pictogram minus.png While not being healed by a Medic, your weapon switch time is 30% longer.

Equalizer
Beta Split Equalizer 1
N/A N/A Base: 65

Crit: 195

Pictogram info.png When weapon is active:

Pictogram plus.png Move speed increases as the user becomes injured.
Pictogram minus.png Blocks healing while in use.

Equalizer
Beta Split Equalizer 2
N/A N/A Base: 33–107

Crit: 3× base damage.

Pictogram info.png When weapon is active:

Pictogram plus.png Damage increases as the user becomes injured.
Pictogram minus.png Blocks healing while in use.

Leaderboard class sniper.png Sniper Sniper Rifle
Beta Sniper Rifle 1
25 N/A Base:
50 (0% charge)
150 (100% charge)

Headshot:

150 (0% charge)
450 (100% charge)

Pictogram plus.png On bodyshot: Rifle charge rate increased by 25%.
Pictogram plus.png On headshot: Rifle charge rate increased by 45%.
Pictogram minus.png On miss: Rifle charge rate decreased by 65%.

Kukri
Beta Sniper Club 1
N/A N/A Base: 65

Crit: 195

Pictogram plus.png 25% increase in damage when health <50% of max.
Pictogram minus.png 25% decrease in damage when health >50% of max.

Changed weapons

Class Item Old New
Leaderboard class scout.png Scout Shortstop
Shortstop
20% slower reload speed.
Beta only
Pictogram minus.png 50% slower reload speed.
Boston Basher
Boston Basher
On miss, causes self-damage and bleed to the player for 5 seconds.
Pictogram plus.png On miss, causes self-damage, but does not inflict bleed to the player.
Leaderboard class soldier.png Soldier Equalizer
Equalizer
Blocks healing while in use.

Move speed increases as the user becomes injured.
No damage penalty

Base damage: 33-113
Pictogram plus.png No longer blocks healing.

Pictogram minus.png Move speed no longer increases as the user becomes injured.
Pictogram minus.png Slight high-end damage penalty.

Base damage: 33–107
Leaderboard class pyro.png Pyro Backburner
Backburner
+10% damage done
Pictogram minus.png -10% less damage done
Reserve Shooter
Reserve Shooter
~
Pictogram info.png Can be equipped by the Pyro
Leaderboard class heavy.png Heavy Tomislav
Tomislav
~
Pictogram minus.png -50 max health on wearer.
Leaderboard class engineer.png Engineer Widowmaker
Widowmaker
Per Shot: -60 ammo.
Pictogram plus.png Per Shot: -30 ammo.

Other changes

  • Two Miscellaneous items can be equipped at the same time.
  • Four loadout presets can be stored.
    • Loadout presets can be chosen on the class select screen.
  • The Demoman's primary and secondary weapons now use the in-game slot notation on the loadout screen.
  • Added support for the Sixense/Razer Hydra motion controller.
  • The public IP is now displayed in the console when creating a local server, and the output for the exec command has been altered.

Bugs

  • Fractional stats are now mistakenly being rounded up in the weapon descriptions. The actual stats have not been changed.
  • Crit-a-Cola incorrectly uses the texture of Bonk! Atomic Punch
  • Loadout changes made using the +quickswitch menu are not permanent and will revert to the stock weapons when visiting the character info menu or the class select menu.
  • The domination and revenge sounds now originate from the world, as a result they are sinificantly quieter and reduce in volume as the player moves from their world position where they acquired the domination or revenge.
  • As a result of the Grenade Launcher and Stickybomb launcher using the correct internal slots, the Grenade Launcher now uses the Stickybomb Launcher's kill responses.

Previous changes

Patches

Main article: Patches (Beta)

See also

External Links